Why can’t we set depth charts!
There’s nothing more frustrating than having to pause the game at the beginning of each game and scramble to get your preferred subs in. Why don’t they let us save our depth charts for online. There’s no valid reason not to let us do this and I don’t see anyone else talking about this. I can’t be the only one that gets frustrated having to make subs every game. My opponent usually hits resume right away too so I normally am not able to make all my adjustments in 1 pause.Battlefieldjoker6 months agoSeasoned Newcomer702Views10likes12CommentsRoad to CFP – Major Bugs & Exploits That Need Fixing
Let me start by saying: LSU, Alabama, and Ohio State are completely broken in Road to the College Football Playoff. LSU can run "all go" routes repeatedly, and there's no effective way to stop it. Defenses just can’t keep up. Alabama's quarterback (and several others) can still run directly backwards on an every down basis to avoid a sack, zigzag all over the backfield to make the AI defenders take terrible angles to miss the sack and either throw the ball out of bounds or make a perfect across-the-body pass—even while under pressured. Ohio State has multiple glitch-style plays where someone is always open, no matter what coverage you're in. Players like Jeremiah Smith and Ryan Williams catch everything—even in double coverage. The passing game is so overpowered online that nearly every good opponent stats before the game starts shows 70–80% passing. If the game was balanced you wouldn't see this. It’s frustrating because NCAA 25 CFP used to feel balanced. You could run and pass effectively. Now, if you have a solid running game, your running back will almost always end up seriously injured before the game ends—meanwhile, receivers take huge hits across the middle and stay in with no issue. Other issues: Missed chip-shot field goals (even from the 5-yard line) are way too common, especially with stadium pulse disrupting kicks unfairly. Zone adjustments and pre-snap setups like QB contain, shading, or custom coverage aren't viable online—you simply don’t have the time before the snap. Pick opportunities on wide-open deep balls are missed constantly, but contested catches in tight double coverage happen far too often. Also the tight end and running back check down passes are always caught even if a defender is a few inches behind them. The AI defenders never jumps that pass, they sit behind the player and wait for the catch. Man coverage is still highly exploitable. Zig routes beat man every time, and since you can only control one player, you’re left helpless. I had high hopes after the beta, but honestly—they fumbled the bag. This feedback is specific to Road to CFP, but it’s clear the game is currently in a broken state online unless these core issues are addressed. Recommendation: Until updates are made, I suggest quitting out of any game against LSU, Bama, or Ohio State before the game starts so you don't have to deal with these issues. There’s no reason one player should be able to spam the same play over and over with no counter available.469Views5likes7CommentsPlease remove stadium pulse from Road to the CFP
Stadium Pulse needs to be removed from Road to CFP ASAP. With people being able to choose any team, stadium pulse is being abused to give people a way to make games unfair and arcade-like. I thought it was a way to make games more realistic, but it doesn’t. Real kickers don’t miss 18-yard field goals on the road because of noise. It happened to me although the kick meter displayed perfect accuracy. Also, people with offenses that are based around pre-snap reads (eg. Veer and Shoot) are completely screwed when playing on the road. Please remove it so that online games are about who’s better, not who picked the loudest stadium.JJdaSnake6 months agoSeasoned Newcomer314Views5likes6CommentsPlease listen to your consumers.
First of all, I primarily only play Road to the College Football Playoff. I love the feeling of playing another human opponent head to head. That being said, I feel as though little attention was paid to how some new game mechanics would affect this mode. 1st, Stadium Pulse is way too overpowered. It is way to great of an advantage when playing another person for one person to not have the ability to change their play or hot route. Making it take more than one input I would understand, but not being able to change the play at all is ridiculous. This is the reason gimmick defenses like Mid-Blitz are so effective. 2nd, there are literally game changing wide open catches and interceptions that are dropped way too frequently. Low overall tight ends will make amazing catches in traffic while being hit by a linebacker, while my 90 plus rated WR or DB will drop a wide open pass. I know that drops are a part of the game, but it's brutal when it happens during online competitive play. Same with overthrows when there is no pressure. I should be rewarded for making the right read or defensive adjustments. 3rd, you all gave us a bunch of new tools such as d-line stunts, coverage shades, the ability to stim both offensive and defensive routes, etc... But, most of the time there is no time to input the adjustments. Also why is it a thing for me to get a penalty every time the playclock gets under 5 seconds!? Please address these problems in an upcoming patch. I was seriously thinking about getting Madden this year, but if College is in this state I expect the same from Madden.71Views4likes2CommentsH2H online
I went from a top 30 player and beating people consistently on cfb 25 to not even being able to score. How does a dude that knows how to beat every zone in the game lose consistently. I’m sorry I’m too prideful and competitive to run metas and play with the best teams I rely on logical schemes and real life principles/manipulation of zones to beat opponents but because of stadium pulse and just broken defensive logic my style doesn’t make sense in a game like this. This is the worst competitive game ever. And I’m hurt cause I really played 90$ just to play 3 days early and to stop playing 2 weeks into the release LOL 😂😂. Who thought stadium pulse was a good idea like I just need to talk to dude and pick his brain 😂😂 as long as stadium pulse around I’ll stick to my roots in madden you can’t mess that upGOxAT6 months agoRising Rookie488Views4likes15CommentsRoad to CFP needs 4 min quarters, different start times, and WEATHER!!!
1. 3 minute quarters makes it too easy to sit on the ball for an entire half. Forcing you to almost HAVE to go no huddle if/when you get the ball back. 4 minute quarters, one extra minute isn't gonna hurt. 2. We NEED different start times. 12 o'clock high is cool. But some of the best college football venues are at night. Give us that option. 3. Lastly...weather. It's a signature part of the sport. Snow, rain, overcast, etc...makes these home venues special. I don't understand leaving this out of the online H2H experience. It's bad enough we're not allowed to take our depth chart changes into the online H2H mode. Leaving all this out makes the experience feel kind...bland. There's a loyal football gaming following that exclusively plays online H2H. Give us something to chew on. All in all, solid game. Just a few tweaks. Oh and why can we not see the blocking assignments on run plays? That's just...weird. Feel the same way about Madden as well. But I digress.251Views4likes4CommentsTitle update…Road to CFP not mentioned! This is bad!
Only thing we received since launch was shorter intros…I grind this mode 24/7 and it gets stale! Stadium pulse is a glitch in itself. Lower teams play horribly…idk if EA want us to jump to CUT to spend money just to change uniforms, playbooks, depth charts etc but this is ridiculous. Def. My last year buying CFBking_is0565 months agoSeasoned Rookie140Views3likes7CommentsA beginner's guide to Road to CFP
What's up newbies? I wanted to take a minute to give you some tips on the road to college football playoff mode in College Football 26 Many of you just got the game for Christmas and are finding it frustrating. Trust me when I say you are not alone. After playing both College Football 25 and 26 exclusively in this mode, I figured a couple of tips to help you get started to reach your goal, which is winning in national championship in this mode. 1.Road to CFP is hard. Sorry to disappoint you, but it's just a fact. Winning a Natty is much harder this year than it was last year. 2. Before you even get started playing this mode, practice. Practice with the team you want to use in a national championship game. Some guys like to use multiple teams throughout the season and then run to their favorite tier one team once they reach the playoffs. Others want to take one team and grind through an entire season. Either way, it's fine. Just make sure you practice with a team you want to win a natty with on heisman level. 3. When practicing, take some time to understand your team. your players, their strengths and their witnesses. This will save you much frustration as you grind through this mode. 4. Once you're confident, you're ready to play a few games. Just know this, the first four games in your season are a set up. Those four games matchmaking seems to give you someone that you should win against, even if you have a lower tier team play again say Alabama, Georgia or Ohio State. In my opinion, this is EA way of one, allowing guys to win the minimum number of games to either stay in that division or get promoted or 2 keep you at an even when lost record. Just know...the storm is coming. 5. Once you get past games 4, all hell breaks loose. This is when the toughest match making seems to kicks in and you'd up against more quality players. Games 4,5,6 and seven are hard. I would suggest once you're comfortable use any tier for games 1 through 4 and then for games 4,5,6,7, and 8, be more selective and pick your tiers sleection. Example select tier 2 3,4 or tier 5 when seaching for a opponent. It will take you some time to find games in those teirs, but be patient. You'll have much more fun this way versus banging your head against Ohio State, Alabama, Georgia, Texas, South Carolina, Florida, or Indiana during these games. I've had season that a play Miami 4 times in the first 6 games. 6. Once you have grinded games 3 - 7 and you are in a comfortable position to make the CFP continue to be very selective on the teams you play. The reason I say this is because if you are lucky enough to make the CFP don't expect to see any mid to lower rank teams. In the three games of the playoffs you will probably only play against Ohio State, Georgia, Alabama , Texas , and you will probably have to beat any of those teams multiple times. I have literally had playoffs in which I had to play ohio state three games in a row. Last year, we saw so many different teams in the playoffs, now we only see maybe 4-6 different teams. 7. Once you make it to the CFP , just know the games in the college football playoffs are slower, meaning that your players actually run slower than they normally would doing the regular season. Certain routes, you may have to wait a tick longer for them to develop. This is why practice is important. 8. If at any time, you find yourself down ten or fourteen points in the game, be patient, don't back out and quit the game. EA thinks they are slick but if someone jumps mo out to a quick lead the logic shifts and the losing team becomes almost unstoppable. You can ask around but unless a miracle happens if someone is up 10-0 or 14-0, I'd bet my lifesaving that within 5 plays the losing team will score. 9. The 4th quarter is pure madness. Again EA thinks they are smart, but in the fourth quarter all kinds of craziness will happen(especially in a tight game). I've seen 28-35 points scored in the 4th quarter alone in the CFP. EA is creating manufactured drama to try to make the game feel more exciting but we all see it and know its trash. If WE were creating the excitement vs the logic of the game dictating it, this would be different. 10. Lastly, when you need to, just put the controller down walk away. Like I said, winning a Natty is crazy hard now. Even the top player have said so. This game/mode is rage inducing and well...sucks compared to what we had in 25. Sorry but just being honest. Try to have fun if you decide to play. I hope the above helps someone. Oh and cover 4 shaded down helps against crossing routes ✌️433Views2likes3CommentsWin and Losses
Can this bug get be corrected. This season I have 4 losses that appeared after matching and instantaneously being kicked back to the home screen. I get playing a game or even actually starting a game and losing connection, but not actually starting a game and getting a L registered is diabolical.DubTravlr3 months agoSeasoned Newcomer61Views2likes3CommentsUpdated Teams Ratings& Rosters!!!
When will the updated team ratings and players rosters happened??? Alabama is ranked #14 but there defense is 96, while Florida State who beat Bama has an offense rating of 83?? There are more examples but this is a general one everyone saw what happen on the field. Please adjust the ratings for the all teams we are in week #4 and paper ratings need to be adjusted to match on the fiedl Madden does it if I'm not mistaken so why it hasn't happened yet for NCAA? AND PLEASE ADJUST MAN TO MAN COVERAGE IN ROAD TO CFP IT GOT BETTER BUT ITS STILL TERRIBLE!duogene4 months agoNew Rookie104Views2likes1CommentDesync Issue
Literally all day the game has been desyncing (I know that’s not a word) all day on college football road to the playoff mode. Every time the game starts I get ready to kick off the ball it does it. Also, for the better part of the day everybody on the team on my team, and the opposing team is wearing #56mincj074 months agoSeasoned Newcomer31Views2likes0CommentsPlease remove stadium pulse from Road To College Football Playoffs
In College Football 25, online head-to-head matches Road To College Football Playoffs did not have the Stadium Pulse feature, and gameplay felt much fairer and more balanced. Without this mechanic, both players competed on a truly level playing field where skill and strategy determined the outcome rather than artificial pressure effects or distractions. The competitive integrity of online matches was much stronger, making the experience more enjoyable and rewarding. Adding Stadium Pulse to online H2H matches in College Football 26 creates an unfair advantage that disrupts this balance. It’s similar to giving one player a better car in a racing game or better weapons in a shooter. For the sake of fair and competitive online play, I strongly urge you to remove or disable Stadium Pulse in head-to-head matches, just as it was in CFB 25. This change would improve player satisfaction and keep the focus on skill-based competition. Giving one side a clear advantage is silly. That’s why CFB 25 did not have it for online H2H competitive matches. This feature does not belong in Road to College Football Playoffs since that’s a competitive online H2H match and should be a skill-based match, not an artificial tilt towards one side. Stadium Pulse is fine for FG attempts only. Here’s a Reddit discussion mentioning the same thing. https://www.reddit.com/r/NCAAFBseries/comments/1lw3m9h/am_i_the_only_one_that_hates_stadium_pulse_in/343Views2likes3Comments- Patric_2526 months agoNew Novice83Views2likes2Comments
Road to playoffs online
Defensively the game and players are just blowing coverages zone match principals is completely off, cvr 4 qrts is guarding like palms cvr 3 match defender won’t properly switch to the drag routes when passing off . Wide open players stopping example out of spread I will scheme open my rb to beat cvr 4 qrts and wide open im controlling him and he stopsGOxAT6 months agoRising Rookie156Views2likes6CommentsSudden convenient lag out when vigorously beating my opponent..
To put it lightly, I was beating this guy pretty bad in Road to CFP and as I’m about to score yet another TD to end the half, I get a bad lag spike and am booted from the game do to an “EA server disconnect”. I get back to the Home Screen and look at the results just to find that I received a LOSS! My internet did not spike and it is/was working just fine. (I checked immediately after the game was over). I don’t understand how this scumbag gets a win since he’s the one who had to have lagged out. If it was an EA server issue why not give the win to whoever deserves it? I can’t make any sense of this at all. I try to get better at this game and grind it out but when a win gets stripped away from me due to an unfair disconnect that had nothing to do with my internet, it’s hard to play this game at all.68Views1like0CommentsPunting on 4th down
I haven’t been playing online for a little while but when I was, I noticed that almost everyone would go for it on 4th down. No matter what the situation was, even when backed up on their own side of the field. I have an idea. What if EA brought back “Fair play” settings like they had on the PS2 online h2h games. This would force players to punt when they were on their own side of the field on 4th down. However, I think it would be cool if each player could override that setting 2 times a game. So, you would save those for times when it really mattered or when it was 4th and short. Or another idea would be that you could go for it when it was 4th and 3 or less.94Views1like2CommentsKickoff Desync Issue + People disconnecting WiFi after scores to win.
I made it to the Heisman division, and I think people are forcing themselves wins with glitches. DAE have the issue where almost every single game, you get DeSynced at the opening kickoff? Or just straight up disconnected and end up receiving a loss? I’ve also played 2 guys who take the lead on me playing as LSU, and then disconnect from the game. For some reason, this counts as a loss for me. WTF.JJdaSnake4 months agoSeasoned Newcomer80Views1like1Comment
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