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- EA_Groguet26 days ago
Community Manager
- EA_David1 year ago
Community Admin
Replacement for POI's
With the situation that I personally witnessed in Firestorm 30, I would like to request for worlds with either no POI's or few and/or weak POI's to have something to bolster a player's ability to farm higher level bases. The idea works similar to infected camps, but on Forgotten Bases. Right now, there is no practical way to battle upgraded forgotten units, which I will also tackle. After building a level 14 Command Center, there should be a notification about infected Bases. These work like a combination between Infected Camps and Guardian Bases. A player who has a Command Center level of 14 or above would cause nearby lower level (about 2 to 3 levels lower) Forgotten Bases to mutate into a resource packed Forgotten Bases called Infected Bases. Within that base, the defense units will have either 1 of 2 things, the unit level will jump by 2 levels or the unit will have its upgraded variant. Basically, the Forgotten Unit in question gets an upgrade, on whatever the ability is supposed to be. The forgotten units don't have a page that describes their upgraded abilities, I would like to see that changed. In the base, the Defense Headquarters and Defense Facility would each yield a 24 hour RT crate, if destroyed directly. Standard infected structures will also replace some of the normal Forgotten Structures with their appropriate loot. Destroying the CY does not grant any of these specialized loot, you have to destroy each one manually, which means sharing the base is possible. If one leaves the base alone and doesn't destroy it, the Defense Facility and Defense Headquarters will regenerate, the other infected structures won't. The specialized loot however is a 1 time offer to players who attack the base. Destroying it just leaves a standard ruin and these bases respawn once per player once a day near the highest level offense base he has.9Views0likes0Comments- 30Views0likes0Comments
New Tiberian 71 World starts on February 26th, 2026
Greetings, Commanders, A new world is about to start soon! Tiberian 71 will open February 26th, 2026, at 4 p.m. UTC. The world has 15.000 slots. The Forgotten won’t attack you! But your forces will be affected by morale malus. Player levels will cap at 65. Ruleset: Uprising Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commanders!441Views1like0CommentsIncrease natural CP and RT count
I want to suggest some changes, if it could be possible, to change the global continuous production of CP and RT and a player's max capacities... Let's say we bring the CP regeneration rate to 12/hour and the max capacity to 150. It will take 12.5 hours for this to fill, thus no need for a 3rd visit a day on accounts who don't use funds. The bonus capacity rates will then be 100, 250 and 975, respectively. The RT could follow a similar format, instead of 1 second worth of RT per real life second, it will be 1.2 for every 1 second. The capacity should max at 15 hours, thus it will take 12.5 hours for such to refill. The bonus capacity should increase to 7.5, 20 and 57, respectively. I'm not looking for this change to happen in the future, I just want to offer a suggestion and make it easier for other busy players to be able to enjoy the game.29Views0likes0CommentsPrice Adjustments
Hello Commanders! We have heard your feedback, and we come with good news regarding price changes! Today at 10:00 a.m. PT (6 p.m. GMT), we will implement new price adjustments across all platforms to deliver a more player beneficial experience. Happy gaming! -Groguet699Views2likes0CommentsRequest for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.69Views0likes0CommentsNew Tiberian 70 World starts on December 26th, 2025
Greetings, Commanders, A new world is about to start soon! Tiberian 70 will open December 26th, 2025, at 4 p.m. UTC. The world has 15.000 slots. The Forgotten will attack you! But your forces won’t be affected by morale malus. Player levels will cap at 65. Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commanders!1.6KViews6likes0CommentsGame destroying server issues
EA please can you fix the server issues blighting C&C remastered. There’s an awesome community that has grown up around it over the last few years and the fact no one can now play against each other is going to destroy it. Maybe 2 out of 10 multiplayer matches now actually start, and because of this it’s not worth playing any longer. Issues started about November. Thanks!44Views0likes0CommentsGame Browser - Mods
I've been trying to get mods to work with Command & Conquer 3 Tiberium Wars and Kane's Wrath. I was able to use the EA Game Browser to do so years ago. I'd prefer to launch either game this way so I can choose a mod, and not have to modify files to play the various versions of the game. I've followed all of the instructions on the EA site to install the mods. But, any time I try launch either game with a mod, regardless of whether the target has been modified for the shortcut, the EA app displays a slashscreen where you can choose one of the original versions of either game. As a result, it only allows me to play the originals. For example, the target is: "D:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\CNC3.exe" -modconfig "C:\Users\jimbob\Documents\Command & Conquer 3 Tiberium Wars\Mods\The Forgotten\config.txt" Is there a work around?66Views0likes0CommentsCan't Start the Game.
So this game was one of my favourites growing up. I suddenly remembered the game and downloaded it to play through the EA games app. INow the problem is that (after running the patch as well) the game doesn't start. Just the starting pop up screen shows and than Generals.exe is not responding. I would love your help if someone can tell me what I am doing wrong.. I have twice deleted and reinstalled but the same problem is persisting. Any help would be appreciated58Views0likes0CommentsNew Challenge – December 2025
Hello Commanders, New challenges are waiting for you! Mission: Salvage Operation The Infected rained down like an ion storm. Fight the infected and salvage their camps! The challenge starts on Friday, December 26th, 13:00 UTC, and ends on Tuesday, December 30th , 23:00 UTC. See you on the battlefield, Commanders!877Views2likes0CommentsPTE Reset December 4th, 2025
Hello testers! First off, thanks everyone for testing the No-POI setting on PTE. If you haven't already please consider adding your thoughts to this thread: POI or not POI | EA Forums - 12981292 We will reset PTE on Thursday, December 4th between 8:00 a.m. and 11:00 a.m. UTC. The configuration will return to a "normal" Forgotten Attacks setting with POIs and a levelcap of 65. We will also start a new challenge later that day on PTE. We thank every tester for their time and effort committed. See you on the Battlefield, Testers!125Views4likes0CommentsRivals Command and Conquer match up
Why is it when I am having a rank game/ matching up? My opponent is always 2 levels higher. Is there any solution for this game to provide an opponent or match up at equal levels.. I have been playing this game for almost 5 days straight and I am a little disappointed because my troops cannot match up equally with my opponents because when it comes to gameplay my opponent’s troops are always on the upperhand due to unequal level.. Holing for your kind response. thank you.66Views0likes0CommentsSkins
Have been playing Rivals for over 5 years now and have purchased most of the skins and emotes for fun and to support you EA! I live and play mostly in the Asian servers. All this time I have never once seen the Oxanna skin nor the Talon skin offered for purchase? Why is that at all? Some racist problems against Asian markets? Or some sales staff not doing their job right! Would appreciate the management concerned in this regard to look into this and start selling these options in the Asian servers! Or direct me to where I can purchase these 2 skins? Thanks in advance!43Views0likes0Comments[IMPORTANT] Freeze Issues on cities w/o using scripts
Hi all. If you are experiencing in-game freeze issues while clicking on cities and you are using scripts (or a script pack): First of all make sure you don't have TA_CD_Player_Base_Info 3.21 enabled (maybe also 3.22 can cause problems). A new version 3.23 is available at: https://raw.githubusercontent.com/netquik/CnCTA-SoO-SCRIPT-PACK/master/TA_CD_Player_Base_Info.user.js if you want to add it in Tampermonkey. Chrome is currently updating to the new CnCTA SoO SCRIPT PACK 1.6.5.2, which includes a fix for this issue. But that could take some days (Google habit). NEW UPDATE 1.6.5.2 is live on Chrome - make sure to update the extension CnCTA SoO SCRIPT PACK - 1.6.5.1 - Browser Links - Updates | EA Forums - 3293774 If you don't use that specific script, try disabling the scripts you use one by one to understand if any (maybe newer versions) can be the cause. If you keep suffering freezes, the best choice is to provide (screenshots preferred) details about the problem along with any errors that could show up in the browser console (F12). Thanks! NOTE / HINWEIS: If the forum shows "invalid HTML" error, post a short text first and then edit to add full content. Wenn der Fehler „invalid HTML“ erscheint, zuerst einen kurzen Text posten und dann bearbeiten, um alles hinzuzufügen. Freeze-Probleme beim Anklicken von Basen (mit Scripts) Hallo zusammen, wenn ihr im Spiel „Freeze“-Probleme habt, also das Spiel beim Anklicken von Basen einfriert und ihr Scripts (oder ein Script-Pack) verwendet: Stellt zunächst sicher, dass TA_CD_Player_Base_Info Version 3.21 nicht aktiviert ist (eventuell kann auch 3.22 Probleme verursachen). Eine neue Version 3.23 ist hier verfügbar: https://raw.githubusercontent.com/netquik/CnCTA-SoO-SCRIPT-PACK/master/TA_CD_Player_Base_Info.user.js – falls ihr sie in Tampermonkey hinzufügen möchtet. Chrome aktualisiert derzeit auf das neue CnCTA SoO SCRIPT PACK 1.6.5.2, das einen Fix für dieses Problem enthält. Die Aktualisierung kann jedoch einige Tage dauern (Google). NEUES UPDATE 1.6.5.2 ist live auf Chrome - stellen Sie sicher, dass Sie die Erweiterung aktualisieren CnCTA SoO SCRIPT PACK - 1.6.5.1 - Browser Links - Updates | EA Forums - 3293774 Wenn ihr dieses spezielle Script nicht verwendet, versucht bitte, eure anderen Scripts einzeln zu deaktivieren, um herauszufinden, ob eines davon (vielleicht eine neue Version) die Ursache ist. Sollten die Freezes weiterhin auftreten, ist es am besten, Screenshots und Details zum Problem bereitzustellen, zusammen mit eventuellen Fehlermeldungen in der Browser-Konsole (F12). Danke! gamerdruid nefrontheone ee_skyfyre893Views1like0CommentsC&C Generals 2
Did you know EA had C&C Generals 2 ready for over 10 years now? I was in a closed beta testing group for this game, and I loved the game so much! It was the best RTS, imagine GLA in homemade copters. SO many generals to choose from. I played it everyday with my friend. The game was pay-per general model, but it was VERY good, more units then generals 1. I dont understand why they dident release it. The game was finished, EA just needed to put it out there, and it would earn alot of money. Still to this day im thinking about the game, even though it was over 10 years ago. If you guys dont believe its true, just check my screenshot. Would you buy C&C Generals 2 today? Even if it had payed battlepass or pay-per-general? The game is finished so they could release the game if they wanted. Show EA that it would be cool and write your comments on what you think.191Views1like0CommentsOffline play.
When I purchased the cnc games I was Not informed internet access was mandatory to play any of these games campaigns, skirmish requires no internet online or other features that don’t require online access. This is EA security measures stopping these old games working correctly but they can just blame uses pc and keep the money well those with no connection to internet no longer have access to games they paid for. Most of these cnc games do not require internet connection. Iv followed ever path to try get original cnc working with zero success. Tiberian war/firestorm doesn’t work. Ut add a patch and it does st& , generals/zero hour require online access to start. Should have kept all my cd versions at least then I could call them my games All these downloads are not uses games even if you paid full price EA APP own them and we pay for that.!!!196Views0likes0Comments
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