Recent Discussions
Feedback and Suggestion Thread
Hi Rally drivers! Since a lot of feedback posts are a bit scattered right now, we thought it would be a good idea to create a dedicated thread for it. So, this megathread here is intended to gather any feedback or suggestions you have for EA SPORTS™ WRC. Please keep it constructive, as we can do so much more with "I don't like X because Y" than "X is a stupid thing that is stupid". Feel free to suggest anything about: Clubs & Racenet Career Championship Builder Multiplayer Cars Locations Others Also keep in mind that if you want to report any actual problems or issues, please report them in our Bug Reports section instead. Thank you!SolvedEA_Vendcera2 years agoCommunity Manager5.9KViews13likes196CommentsEA SPORTS™ WRC - Patch 1.4.0 Discussion Thread
Hey drivers, The newest patch will be available from December 14 across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!SolvedEA_Groguet2 years agoCommunity Manager7.1KViews3likes155CommentsEA SPORTS™ WRC Pre-load times
Hi everyone, just wanted to give you all a quick heads up about the pre-load times. For Xbox and PC, the Pre-load will be available today, October 23rd at 15:00 UTC. For PlayStation, it will be available on October 29th at 04:00 UTC. -VendceraSolvedEA_Vendcera2 years agoCommunity Manager3.5KViews5likes106CommentsWRC EA mistakes & inaccuracies FEEDBACK thread
I was thinking about creating a thread with all the mistakes and inaccuracies seen in EA WRC early build (very few as tradition with CODIES). Let's start with the CARS: X̶S̶A̶R̶A̶ ̶W̶R̶C̶:̶ ̶T̶h̶e̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶m̶o̶d̶e̶l̶l̶e̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶I̶N̶C̶O̶N̶S̶I̶S̶T̶E̶N̶T̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶i̶n̶t̶e̶r̶i̶o̶r̶ ̶i̶t̶ ̶u̶s̶e̶d̶,̶ ̶C̶I̶T̶R̶O̶E̶N̶ ̶s̶t̶a̶r̶t̶e̶d̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶e̶x̶h̶a̶u̶s̶t̶ ̶o̶n̶ ̶t̶h̶e̶ ̶r̶i̶g̶h̶t̶ ̶s̶i̶d̶e̶ ̶s̶i̶n̶c̶e̶ ̶2̶0̶0̶4̶,̶a̶n̶d̶ ̶a̶ ̶B̶I̶G̶G̶E̶R̶ ̶R̶O̶O̶F̶ ̶S̶C̶O̶O̶P̶ ̶s̶i̶n̶c̶e̶ ̶2̶0̶0̶2̶,̶ ̶b̶y̶ ̶t̶h̶e̶n̶ ̶t̶h̶e̶ ̶S̶T̶I̶C̶K̶ ̶S̶H̶I̶F̶T̶E̶R̶ ̶W̶A̶S̶ ̶L̶O̶N̶G̶ ̶G̶O̶N̶E̶,̶ ̶t̶h̶e̶ ̶c̶a̶r̶ ̶s̶t̶a̶r̶t̶e̶d̶ ̶u̶s̶i̶n̶g̶ ̶a̶ ̶P̶A̶D̶D̶L̶E̶ ̶S̶H̶I̶F̶T̶ ̶S̶Y̶S̶T̶E̶M̶ ̶s̶i̶n̶c̶e̶ ̶T̶O̶U̶R̶ ̶D̶E̶ ̶C̶O̶R̶S̶E̶ ̶2̶0̶0̶1̶,̶ ̶a̶ ̶r̶a̶l̶l̶y̶ ̶i̶t̶ ̶a̶l̶s̶o̶ ̶W̶O̶N̶ ̶w̶i̶t̶h̶ ̶P̶u̶r̶a̶s̶.̶ ̶C̶O̶L̶I̶N̶ ̶n̶e̶v̶e̶r̶ ̶d̶r̶o̶v̶e̶ ̶t̶h̶i̶s̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶a̶r̶.̶ ̶A̶L̶S̶O̶ ̶f̶r̶o̶n̶t̶ ̶a̶i̶r̶ ̶i̶n̶t̶a̶k̶e̶s̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶r̶a̶k̶e̶s̶ ̶a̶r̶e̶ ̶N̶O̶N̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶ ̶i̶n̶g̶a̶m̶e̶. FIXED! Thanks @EA_Groguet , @EA_Vendcera !! 206 WRC: The version of the game it is likely the 02 one driven by Richard Burns, the car changes GEAR with the TWO RINGS placed on the top and bottom of the steering wheel, in the game the avatar changes gear with the auxiliary gear stick SHIFTER. Water effect in rainy conditions on the inside of the windshield. FABIA WRC: the car changes GEAR with the TWO RINGS placed on the top and bottom of the steering wheel. In the game the avatar changes gear with the auxiliary gear stick SHIFTER (same as in the 206 WRC) FIESTA WRC 2021: We have WRONG auxiliary shifter animation, the PADDLE shifter animation isn't working. FIXED! Thanks @EA_Groguet , @EA_Vendcera !! I'll update the list if myself or other users found more inaccuracies UPDATED 10/04/2024 ̶M̶I̶T̶S̶U̶B̶I̶S̶H̶I̶ ̶L̶A̶N̶C̶E̶R̶ ̶E̶V̶O̶ ̶V̶I̶ ̶(̶G̶r̶o̶u̶p̶A̶)̶ ̶i̶n̶ ̶W̶R̶C̶ ̶1̶9̶9̶7̶-̶2̶0̶1̶1̶ ̶c̶l̶a̶s̶s̶.̶ ̶N̶o̶t̶e̶s̶ ̶6̶-̶s̶p̶e̶e̶d̶ ̶h̶-̶p̶a̶t̶t̶e̶r̶n̶ ̶i̶n̶ ̶s̶h̶o̶w̶r̶o̶o̶m̶.̶ ̶S̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶6̶-̶s̶p̶e̶e̶d̶ ̶s̶e̶q̶u̶e̶n̶t̶i̶a̶l̶ ̶. FIXED! Thanks @EA_Groguet , @EA_Vendcera !! DOUBLE DECK REAR SPOILER ON THE EVO VI WAS BLANKED because of FIA GROUP A /WRC RULES. ̶M̶I̶N̶I̶ ̶C̶O̶U̶N̶T̶R̶Y̶M̶A̶N̶ ̶W̶R̶C̶,̶ ̶N̶o̶t̶e̶s̶ ̶5̶-̶s̶p̶e̶e̶d̶ ̶s̶e̶q̶u̶e̶n̶t̶i̶a̶l̶ ̶i̶n̶ ̶s̶h̶o̶w̶r̶o̶o̶m̶.̶ ̶S̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶6̶-̶s̶p̶e̶e̶d̶ ̶s̶e̶q̶u̶e̶n̶t̶i̶a̶l̶ FIXED! Thanks @EA_Groguet , @EA_Vendcera !! VOLKSWAGEN GOLF MK4 F2 KIT CAR, mentions in showroom 6-speed H-pattern, but is a 6 speed sequential MITSUBISHI GALANT VR4, inaccurate exhaust size. NO 4 WHEEL STEERING ANIMATION (only GROUP A car with 4 wheel steering), 16 inch SNOW RIMS not modelled FORD FOCUS WRC 2001: WRONG Interior for the modelled car WHICH IS THE 2002 FOCUS that debuted in the ADAC RALLY DEUTSCHLAND 2002, real car has PADDLE SHIFTER aswell. LANCIA DELTA INTEGRALE: NO projector in the headlight LENSES on the rally cars (it has in the game) SUBARU S14 WRC: No ROCKET Launch control /antilag system like in the real car, ALSO headlight bulbs don't light up. LANCIA DELTA S4: WRONG front RIMS on TARMAC HYUNDAI I20 WRC: The taillights don't light up as the REAL CAR FABIA RALLY 2:The taillights don't light up as the REAL CAR ESCORT & SIERRA COSWORTH: INACCURATE SNOW RIMS IMPREZA 1998: Gearbox is 6 speed manual with autoclutch (also wrong color for the mirror) IMPREZA WRC 2001: Lack of FRONT SPLITTER Lack of SAFARI SPECIAL PARTS like bullbars or SNORKELS for SAFARI cars like old and current RALLY2 cars, (RALLY1 are forbidden to mount these parts because of FIA rules) SOUND: NO TUNNEL ECHO sound at MONTECARLO (not checked YET) The Ford Fiesta Rally2 (MK2) sounds the same as the Ford Fiesta R5 Evo2 (MK7). In Dirt rally 2.0 both sounded different. Also the Skoda Fabia RS Rally2 has the same engine sound as the old model Skoda Fabia Rally2 Evo. STICKERS: Rear window for real life rally portugal says ACP, not rally portugal vodafone ADAMANTIUM OBJECTS like TREES, BARRIERS, BUSHES, ECC PLEASE: GIVE US your FEEDBACK if you see SOME INCONSISTENCIES in terms of car modelling / liveries, stage design, ecc.. It benefits us all, thanks! NOTE TO CODIES: If mistakes were corrected and we didn't addressed it, PLEASE let us know so we can keep the list UPDATED, cheers.4.1KViews16likes81CommentsEA SPORTS™ WRC - Patch 1.9.0 Discussion Thread
Hey drivers, The newest patch will be available from July 18, 10:00 UTC. across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet7 months agoCommunity Manager3.8KViews0likes69CommentsForced install of a kernel-level program on PC (Anticheat merged thread)
https://www.ea.com/games/ea-sports-wrc/wrc/news/ea-anticheat "EA anticheat is a kernel-mode anti-cheat and anti-tamper solution developed in-house at Electronic Arts." In normal person terms, kernel level means giving the game the right to do whatever it wants to do to your computer at any time, without requiring your confirmation or consent. This was not something that PC players agreed to on the games launch and should not be tolerated as an acceptable solution to some leaderboard issues that don't affect the core gameplay. EDIT: Original thread title was "Warning: PC players about to be forced to install a kernel-level program". The change has been made to reflect a bug reports thread now being part of this one.OTT29 months agoRising Scout7.4KViews25likes58CommentsClubs - Feature Additions/Improvements
Hey all. It's great to see clubs in from launch for the first time. However, there are definite improvements needed for clubs to get them to surpass or even just back to the level of where they were in DiRT Rally 2.0 and even DiRT Rally. 1 - Moderated Clubs - right now we lack the option to moderate who can and can't join your club. For private communities or leagues trying to run things in a more organised way, this is essential. I'm personally not a fan of having people I don't know to some extent on my friends lists, so "friends only" is not really a good option. Our current workaround is to have a separate club-specific account that is set as the owner that then has to have people add that as a friend. It's very fiddly and I feel unnecessary. 2 - Multiclass - this is a massive part of rallying and a feature that was in the original DiRT Rally. Not only is it a huge part of real rallying, but it allows us to craft experiences for our communities that means more people can take part in something they will enjoy. We used to be able to pick specific cars AND classes in the original DiRT Rally Leagues. DR 2.0 lost this functionality and it hasn't returned since. 3 - Inability to set a specific date - while we can set things to start in so many days then the specific time on those days, we could set specific dates in DiRT Rally 2.0 through the browser without having to work out how many days or hours we need to start the event in. 4 - No location mixing - another feature of the original DiRT Rally leagues. We could mix locations and create huge, varied events if we wanted to do something different. While there are an incredible amount of stages in the game, things will still get quite repetitive when running certain countries quite quickly. This was jettisoned after the original DiRT Rally leagues and hasn't been seen since. 5 - Can't select stage degradation per stage - in DiRT Rally 2.0 clubs, we could select the level of stage degradation per stage. This helped create a feeling of progressing through loops and the rally as a whole and keeping conditions somewhat dynamic. Right now we can only set a single setting for the whole event. 6 - Ability to create events through the browser - this was VERY useful in DiRT Rally and DiRT Rally 2.0. It is very fiddly to have to do it through the game itself, while we can only join and create clubs through the Racenet website. The whole thing is very fiddly. 7 - Ability to enforce camera types - in multiplayer lobbies, we can limit the cameras to "interior only", "no chase" or "allow all". Having this option in clubs would be fantastic for those looking to create something tailored to their desires. 8 - Ability to choose specific assists - rather than an overall "on" or "off" setting, being able to choose specific assists allowed in your events would also be very useful. 9 - Viewing the overall standings - this is... fiddly. The only way to view the overall standings after a specific stage is to go into the events overview, then the specific event and then click "overall standings" straight after a stage. You can't view the overall standings after a specific stage on the Racenet website or in the service area. In quick play and other single-player modes, the overall standings are displayed straight after the stage times. 10 - Ability to set specific days of an event - this could then open up people who have terminal damage to return on day 2/day 3/day 4 of an event. Right now you can quit a specific stage but only DNF that stage and carry on, whereas if you get terminal damage, your event is completely over. If you get terminal damage in the SP career or championships, you can come back on a later day. A specific option to allow rejoining on later stages or days would also be useful. I'm sure there's more I could add, but I think the general message is more options would be fantastic. Options are no bad thing when they can create an even more crafted, immersive experience. As a league admin, it's been frustrating to lose functionality since the release of DiRT Rally. Fingers crossed some of this can be taken onboard and implemented for this title.MajorHobble2 years agoSeasoned Novice5.5KViews127likes55CommentsAI balance issues in Career mode
I have now played through a JWRC season and pretty much all the way through a WRC2 campaign and gave noticed undesirable patterns of behaviour in terms of ai competitiveness. For reference I ran 90ai in JWRC and 95ai in WRC2. Main issue is the wildly inconsistent timings of ai competitors. On SS1 (Generally ai's strongest stage) I can be 30 seconds behind and languishing in 25th place or something. On the very next stage I could be 30 seconds up and this pattern continues though generally favouring player rather than ai. I should be really battling ai at 95. Also, when I have been in a close fight with a competitor at the top, they ALWAYS seem to suffer a mechanical break of some kind ruining the battle. I love that issues occur, but they should be significantly less common for the top few drivers so that when they do happen, it's a wow moment rather than a "not agaaain!" Moment. Anyone else experiencing similar?3KViews12likes52CommentsEA SPORTS™ WRC - Patch 1.3.0 Discussion Thread
Hey drivers, The newest patch will be available later today across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet2 years agoCommunity Manager3KViews0likes48CommentsRequest for PS VR2 support for EA SPORTS WRC
I have high hopes for this new WRC game. I've been waiting for the release for a long time. You are sure to have the best rally game experience. And I imagine it would be an even better experience if this could be played on PSVR2. If possible, I would like to request support for PSVR2 as well. Don't you think so too?14KViews38likes44CommentsEA SPORTS™ WRC - Patch 2.1.0 Discussion Thread
Hey drivers, The newest patch will be available from October 8, 2024 at 16:00 UTC. across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet4 months agoCommunity Manager2.1KViews0likes42CommentsEA SPORTS™ WRC - Patch 1.5.1 Discussion Thread
Hey drivers, The newest patch will be available from February 8, 11:00 UTC. across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet12 months agoCommunity Manager2.9KViews2likes40CommentsLivery Editor - Suggestion Thread
Allow for bigger and smaller sizes for the decals The minimum size in particular is too big, if I want to place a decal on the side of this wing, for an example, I can’t because the minimum size is too big, these limits seem very arbitrary and unnecessary. Increase the area of projection for decals Again, the limits of the decals projection seem arbitrary and unnecessary, if I want to add decals to other areas of that same wing I cant because the maximum the game will allow is here for the roof and here for the back, but if I spin the logo you can see that the game can project the decal on the wing as shown here and here, so you end up not being able to place a decal on the wing due to the limited projection area and limited size of the decals. Add the ability to mirror decals Most liveries are symmetrical from left to right, so the livery editor needs a tool to mirror one or all decals from one side of the car to the other, the lack of numeric values for the position, rotation, scale and skew of the decals makes it even harder to mirror a livery. Finer adjustment for position, rotation, scale and skew of the decals Specially for skew, since it adjusts on the d-pad, one quick press of the d-pad makes the decal skew way too much. Stamp decals / copy paste decals with modifications Add a way to press a button and have a decal, that I already chose a color and a size, rotation, skew, to be placed on the current location, and at the same time make a copy with the same color, size, rotation, skew, that can now be placed on another location (same behavior as stamping a layer on Forza games), or have a way to just copy and paste a decal with its modifications. Add the ability to group decals Add the ability to Group Decals so that they can be edited all as one, size, rotation, position etc. Save groups of decals Add the ability to save those groups of decals so that we can reuse those decal groups on other cars, or even share them so that other players in the community can use them on their liveries Share complete liveries With the ability to share decal groups the game could also have the ability to share entire liveries so that those who don’t want to create entire liveries can use ones already made by the community. Horizontal shift for projection on the front and rear bumper Add the ability to horizontally rotate the projection of decals on the front and rear bumpers to prevent the distortion of the decals like you can see here, a projection from the POV of the camera of this screenshot would fix the distortion of this decal. Material of decals Add the ability to change the material of the decal to the same options as the paint pattern (glossy, matte, metallic, carbon, etc.) MORE REAL LIFE SPONSORS LIKE "Pirelli, Castrol, Wrc etc" add more real life sponsors to the game!!!!!3.3KViews41likes40CommentsEA SPORTS™ WRC - Patch 1.4.1 Discussion Thread
Hey drivers, The newest patch will be available from January 18, 11:00 UTC. across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet2 years agoCommunity Manager3.3KViews1like38CommentsEA SPORTS™ WRC - Patch 1.6.0 Discussion Thread
Hey drivers, The newest patch will be available from March 12, 11:00 UTC. across all platforms. You can find out what's in this patch in this thread HERE. Need some help? Something in the patch not working the way it should? Tell us in this thread!EA_Groguet11 months agoCommunity Manager2.1KViews3likes34CommentsPHYSICS issues
so im pretty dissatisfied so far dont get me wrong i love to see a new rally game and it is a big improvement from dr2 but the physics model tire models and surface models are really getting to me. most of all the rotation axis being in the center to mimic sliding it makes driving fwd properly impossible in real life and on more sim focused titles i dont touch my handbrake unless i really need to but driving fwd in this game any tight corner u need handbrake for rotation left foot braking on turn in has little to no effect and then again once you have the rotation you seek the car is rotating incorrectly, on tarmac again, big BIG improvement from previous codie games but it really shows the rotation/physics issues i mentioned prior overall all surfaces feel floaty and the cars still feel like they are lacking weight i really want more from this game and im hoping that codemasters release maybe a patch with updated physics model maybe have an assist button that will change it. who knows all in all just hoping and praying someone with a real passion for rally at codemasters see this and at the very minimum implement something. i understand that a lot of people buy the games to play on controller/console and features like this physics model may improve gameplay for them but all the sim racers who ive spoken to are quite disapointed if anyone has any thoughts or if someone makes a fix to code pls lmk smaller issues experienced are mainly graphical optimization issues and controller optimization issues eg. force feedback, not registering gear changes etc, also i am loving the lighting in night stages. i apologize for this being so jumbled for those who arent going toread all this here u go-> center axis rotation NEEDS to be swapped to the car rotating on its axles and tires. cars need more weight not more grip! force feedback needs lots of improvement (probably contributing to feeling of weightless cars^) deeper dive into tire model to reduce "floaty handling" (issues here could just be the rotation axis/physics issues above)if the physics get fixed it would make 100s if not thousands of simracers fall in love with this game, at least add a button in assists to swap to updated/realistic physics model. i also dont mean to bash on the game, i love rally and everything rally. just coming from a racing/sim background having these beautiful stages with subpar physics where you cant drive the way you should be able to hurts. it hurts my heart and soul. if any devs read this thank you and i hope something is implemented, i do believe this game has potential to become a great game. pls help us.Solved2.9KViews18likes31CommentsAdd triple monitor support with free Unreal Engine plugin
Please add triple monitor support via this free Unreal Engine plugin https://github.com/fracturedbyte/UE4-MultiViewRendering This is the same plugin that Assetto Corsa Competizione uses for triple monitor support as can be seen by the attached photo. No need to create this functionality from scratch and proven to work in a shipped Unreal Engine 4 game. This plugin should be able to be added to WRC with minimal tweaks. Here is how ACC handles triple monitor support in game. First enable triple screen in video options. Then enter any game mode and once you are in a vehicle pause the game and select view settings> triple & widescreen to setup triple monitor support (screenshot attached).2.9KViews56likes30CommentsEA SPORTS™ WRC CAR LIST
Ready to face the world of rally? Here is the car list for EA SPORTS WRC. This is history. This is the future of rally. Meet the cars you’ll be driving in EA SPORTS WRC. Compete across 18 classes in 78 of the greatest rally machines ever made, covering the entire history of the sport. Take on the toughest roads with world-famous manufacturers, or forge a new path by building your very own rally car. Check back over the coming weeks as more cars get revealed. WRC Car List Ford Puma Rally1 HYBRID Hyundai i20 N Rally1 HYBRID Toyota GR Yaris Rally1 HYBRID WRC2 * Cars Citroën C3 Rally2 Ford Fiesta Rally2 Hyundai i20 N Rally2 Škoda Fabia Rally2 Evo Škoda Fabia RS Rally2 Volkswagen Polo GTI R5 Junior WRC Ford Fiesta Rally3 World Rally Cars 2017-2021 Ford Fiesta WRC Volkswagen Polo 2017 World Rally Cars 1997-2011 Citroën C4 WRC Citroën Xsara WRC Ford Focus RS Rally 2001 Ford Focus RS Rally 2008 MINI Countryman Rally Edition Mitsubishi Lancer Evolution VI Peugeot 206 Rally Seat Córdoba WRC Škoda Fabia WRC SUBARU Impreza 1998 SUBARU Impreza 2001 SUBARU Impreza 2008 Rally2 * Ford Fiesta R5 MK7 Evo 2 Peugeot 208 T16 R5 Rally4 Cars Ford Fiesta MK8 Rally4 Opel Adam R2 Peugeot 208 Rally4 Renault Twingo II NR4/R4 McRae R4 Mitsubishi Lancer Evolution X SUBARU WRX STI NR4 S2000 Fiat Grande Punto Abarth S2000 Opel Corsa S2000 Peugeot 207 S2000 S1600 Citroën C2 Super 1600 Citroën Saxo Super 1600 Ford Puma S1600 Renault Clio S1600 F2 Kit Cars Ford Escort Mk 6 Maxi Peugeot 306 Maxi Renault Maxi Mégane Seat Ibiza Kit Car Vauxhall Astra Rally Car Volkswagen Golf IV Kit Car Group A Ford Escort RS Cosworth Lancia Delta HF Integrale Mitsubishi Galant VR4 SUBARU Impreza 1995 SUBARU Legacy RS Group B (4WD) Car List Audi Sport quattro S1 (E2) Ford RS200 Lancia Delta S4 MG Metro 6R4 Peugeot 205 T16 Evo 2 Group B (RWD) BMW M1 Procar Rally Lancia 037 Evo 2 Opel Manta 400 Porsche 911 SC RS H3 (RWD) BMW M3 Evo Rally Ford Escort MK2 McRae Motorsport Ford Sierra Cosworth RS500 Lancia Stratos Opel Ascona 400 Renault 5 Turbo H2 (RWD) Alpine Renault A110 1600 S Fiat 131 Abarth Rally Ford Escort MK2 Hillman Avenger Opel Kadett C GT/E Talbot Sunbeam Lotus H2 (FWD) Peugeot 205 GTI Peugeot 309 GTI Volkswagen Golf GTI H1 (FWD) Lancia Fulvia HF MINI Cooper S Vauxhall Nova Sport Builder Cars WRC Builder Car WRC2 Builder Car * Junior WRC Builder Car * All WRC2 cars can compete in the Rally2 car class.EA_Groguet2 years agoCommunity Manager4KViews11likes30Comments