Madden 26 Companion App Release Date
Hello, When is the expected release date for the companion app for Madden 26? Last year, it was nearly a month after the Madden release. I am a third-party developer that relies on the companion app. Knowing the release ahead of time would help me schedule around the release date to work on my application. I appreciate any information you can provide. Best, Joshramsfan325 months agoSeasoned Newcomer12KViews48likes101CommentsMadden 26 Training Camp
In franchise mode, the devs have made the training camp so much harder to the point it is basically unplayable in a lot of aspects. They have removed the other WR battle and made the qb throw worse balls, that isn't an issue but what is an issue is when they sail it 20 yards out of bounds when i called for a bullet pass, this makes you have to restart many times for gold bc of something that has nothing to do with your WR in a WR redzone attack. My second complaint is about the chase and tackle drill, it is completely unrealistic and quite frankly just stupid, yes I get running backs don't always hit the gap they are intended to, but when the gap opens up and I go to make a play then they just turn around and wrap around the complete other side is completely unrealistic and has nothing do with user skill, the runningbacks more often than not hit another hole on the complete other side of the line as soon as you go to make a play on the gap they are supposed to and it makes it physically impossible to get gold unless you have really good rng and its all outside tosses. My last complaint is the Trench Battle, while not nearly as bad as the other 2 the lineman now have a holding animation that you can not break and they will just push you out of bounds and there isn't anything to be done about it, the only time the animation breaks is when you are out of bounds or hit tires, it is incredibly frustrating when you basically need a sack every single attempt to get gold. While I agree the training camps should be harder it is at the point they are unplayable in higher difficultys, please do something about this EA.Mr-Marvel-75 months agoSeasoned Newcomer3KViews17likes31CommentsDeluxe Edition - Pre-Order no longer showing as ‘owned on Xbox’
Since EA updated the early release date to the 7th (not 11th) the Xbox store now no longer shows the game as ‘owned’… (I bought it in June) Getting flashbacks to the licence issues with the MVP bundle last year…. EA are blaming Xbox and Xbox are blaming EA. Does anyone else have the same issue and is anyone else concerned?Solvedcgprevolution575 months agoNew Traveler5.3KViews17likes29CommentsMadden 26 Superstar Mode: 1 step forward, 2 steps back
Let me start by acknowledging that while Superstar is improved, the lack of attention to detail is so glaring that it's impossible to fully enjoy the mode. So here's a list: Where is the league leaders section or stats for the season that you're in? Career stats are duplicated in player stats Travis Hunter's receiving stats aren't tracked. CFB 25 had no problem doing it, yet you guys somehow mess that up smh Where is the news section? I have no idea what is happening around the league unless I tediously go through each league info tab. Where is the tab for single-season or single-game records? How did we go another year without player cards or being able to view career stats from previous seasons, plus awards and accomplishments? (RTG has it, but Superstar doesn't after 3 years?) What happened to the legacy leaderboard? And for the ONE MILLIONTH TIME, why can't our players have dreads/long hair that comes out the back of the helmet? This was in previous Madden/CFB games, so why in 2025 is such a simple feature not available? And why is it never even acknowledged? Love the new heavy snow feature, but it's UNPLAYABLE right now. CPU teammates fumble every other play; it's ridiculous and unfair. Let us import more than 1 RTG player per position in Superstar. We weren't limited in the old games, so we shouldn't be limited now. The league portion of Superstar should be an EXCLUSIVELY offline game mode. This is the only mode I play. I don't play MUT, and I don't play Franchise anymore after y'all removed the player career option last year; so some of us just want an offline single-player career mode experience. We shouldn't have to be logged into EA's servers to get this; we don't have to in RTG, so why do we have to in Madden? Madden is the only "simulation" NFL game on the market right now; treat it as such and stop giving us the bare minimum. Year after year, we pay $70-$100 for a product that's not only limited and bare bones, but has horrendous quality-of-life issues that often never get addressed or acknowledged. EA_Kent EA_ShepardJiffy02065 months agoSeasoned Adventurer4.8KViews16likes10CommentsPlayer Option in Franchise Mode
Dear Madden NFL Development Team, I’ve been a loyal Madden player for years, and one of the most enjoyable features for me has always been the ability to play Franchise as a single player through “Player Mode.” In Madden 26, I was disappointed to find that Franchise Mode is now coach-only, with no option to lock into a player for an entire career. This change removes a unique and immersive way to experience the game, and it has significantly impacted how much I enjoy playing. I’m respectfully asking that you consider restoring Player Mode as an optional setting in a future update for Madden 26, or at least confirm that it will return in Madden 27. Even if resources are focused on Coach Mode, simply giving players the choice to experience Franchise as a player would make a huge difference. Thank you for your time, and for all the work you put into the Madden series each year.CalixKidx3235 months agoSeasoned Newcomer5.8KViews15likes10CommentsPetition to change Spike Ball from button B to button A on Nintendo Switch 2
MADDEN DEVS, PLEASE LOOK INTO THIS. Anyone else, please help this get to the right people. I've already seen others mention this, but when it comes to the Nintendo Switch 2, the Spike Ball function (which automatically makes the offense go into formation to spike the ball after a play) really should match other platforms and be applied to the right button (A) instead of the bottom button (B). I understand the A is traditionally the select button on Nintendo, but in the case of games like Madden, you need to put it in the location that people are used to on all platforms, which is the right button. And since snapping the ball is in the correct position on Nintendo Switch 2 (B) it makes since to not assign the Spike Ball function to it as well, since most people are used to hitting the B button to hurry up the offense to get to the line and things like that. The amount of times that I have simply pressed the B button once and made my offense go into a Spike Ball formation is very frustrating. I would really appreciate it, if anyone from EA could look into this. Thank you!JohnWalnofer5 months agoSeasoned Newcomer910Views13likes8CommentsMADDEN 26 FEEDBACK
Haven't gotten into franchise or anything yet, but have spent yesterday and today just toying with settings, sliders, and testing overall gameplay. I'll break it down into positives, negatives, and bugs/glitches I've run into so far. For the record, my User ID is BrandOG-182; Platform is PS5. POSITIVES: OVERALL GAMEPLAY: To my surprise feels pretty good actually considering the horrible experience CFB turned out to be. Movement is fluid and feels good; able to make good cuts on offense while running the ball, and good angle adjustments on defense while pursuing. Have only needed to make minimal adjustments to sliders, even being on All-Madden. Seems to be in a pretty solid place overall on both sides of the ball. Really plays like a pretty good game of football right now. Hopefully this remains fairly balanced at launch and after updates. SETTINGS: The amount of customization within the settings is excellent! From wear & tear, to weather; sliders & penalties, the ability to adjust everything to suit your style of gameplay has never been better. Haven't touched Franchise yet, but even last year, the XP sliders ability to adjust to age and position are great! This remains a strong positive and continues to improve. ANIMATIONS: New tackle and throw animations are really really nice additions, adding to the realism and overall emersion of the game. RUN BLOCKING: Even just blocking in general feels much better this year so far than previous years, and certainly a far cry from the dumpster fire experience it was within CFB. Running feels much much better compared to last year to the point the Run Blocking slider might even have to come down a bit. Will have to go through a season of franchise and see how the numbers look though. Pass blocking doesn't feel too overpowered for CPU, nor underpowered for the Player on 50 each, so that's pretty huge I feel. PLEASE, DO NOT screw this up with a future update! STUNTS: Were a great addition to CFB and are a great addition to Madden as well. RESTART GAME OPTION: A pretty nice touch as a Play Now option instead of just having the normal Quit option. Hopefully will see this in Franchise too. NEGATIVES: RATINGS: These are a matter of debate and discourse every year, but going through each team again this year, they still just feel out of touch with reality and leave me asking why a lot. I would really like to see more guys in the low to mid 70's, and far less in the 60's than I'm seeing. Some guys just really need some more respect on their name. Like, why is Matthew Stafford, a Super Bowl winner, still not at least a Superstar and yet Baker Mayfield (who I love as a QB so no hate toward him), is? Jared Goff with numbers he's put up is another. So many people either over or underrated. Make it make sense! These ratings affect how schemes work and play within game too, and too often I see them adjusted to make a guy fit a scheme while not emphasizing their individual skills within that position. This is especially relevant with linebackers, in which some can both rush the passer and play coverage really well at times. Good example of how it affects gameplay and scheme; Travis Hunter. Good at DB and WR. I'm afraid to even see the schemes in Franchise they were so jacked up last year. Idk who evaluates these each year, but DO BETTER PLEASE!!! KNOCKOUTS & 50/50 BALLS: My real problem with this is not just consistency, but how it pertains to overalls. This problem is exclusive to All-Madden to my knowledge because that's all I've played. Curious about other difficulties though. Whether it's knockouts or catches, they just seem to favor CPU way too consistently. I shouldn't need Superstar abilities to favor a catch or knockout when my CTH, CIT, SPC, or CVG calculates higher than the opponents player. I've had to turn CPU catching slider way down as they just do not drop the ball that often. Way too often have there been players with lower overalls coming down with, or knocking out balls against much higher overall players. This was a problem last year, and it was problem in CFB at launch with way too many 50/50 balls favoring the catch. This needs tuning. Overalls and ratings need to matter, even on All-Madden/Heisman. THAT BEHIND THE BACK KNOCKOUT ANIMATION: If you know, you know. It's in CFB as well...GET RID OF IT!!! Just terrible... QB RUNS/RUN OPTIONS: Seem very slow to launch; almost laggy. Not sure if this is just play design or buggy, but they feel as if they need a little tune up. CUSTOM UNIFORMS: The options are not great here. I liked it a few years ago when you could create multiple combinations from the whole selection of available uniforms, including the older 80s, 90s, etc versions. I hope at least the selection gets better after true launch, but we'll see. Also, the overall layout is a bit disorganized. DOWNLOADS: Specifically pertaining to older rosters/draft classes for nostalgic franchises. Been asking for this for some time now. Still no All-Time Teams either. Extremely disappointing for Franchise Mode, but I remain hopeful for possible future updates. BUGS/GLITCHES/MISLABELS SETTINGS --> GAME CONTROLS --> DEFENSE ENGAGED --> SPEED RUSH: On PS5, R2 is mislabeled here as R1 here. KICKOFF: Glitchy animation on kickoff where there appears to be a weird stutter and the kicker looks like he sort of glides across the turf instead of a fluid motion as with extra points and punts. ID MIKE: The ID Mike icon glitches out and disappears every so often. Hopefully this won't be an issue with routes as it was last year as well. So far haven't had the problem with routes in Play Now, but will have to see in Franchise. EXTRA POINT KICKS: I have the Kicking set to Multi-Meter; Tap and Tap. Every so often the extra tap doesn't register on the power gage, and the ball goes wide, even with the accuracy being good and aligned toward the middle for good accuracy on the first tap. So far this is all I've been able to discern and come up with after the first 24 hours. Going to dive into Franchise soon and leave a post in the Franchise section with what I find there. Hopefully this was helpful to those who read through it.3.3KViews12likes60CommentsMadden NFL 26 Reveal Trailer
Hey Madden fans! We just dropped the reveal trailer for Madden NFL 26. Check it out below! We can't wait to show you more of what we've been cooking up this year in the coming months. Let us know what you think of the trailer. Also be sure to also check out the Gridiron Notes for a peek at what we've got coming in the future, including the new weather system and Wear and Tear: Welcome to EA Sports Madden NFL 26 Let us know what you're looking forward to the most in Madden NFL 26!EA_Kent7 months agoCommunity Manager243Views10likes6CommentsMadden 26 Needs to Be Better Than Ever
Let’s be honest — Madden 25 was a major disappointment. Every year, fans get hyped up from trailers and promises, and every year the final product feels like a letdown. The truth is, EA Sports has all the tools and potential to make a game that truly represents the NFL and gives players something special. But they don’t. And that’s why Madden 26 absolutely has to be better than every Madden before it — not just for sales, but for the community that’s been holding on with hope for years. Let’s start with graphics. This game needs to look next-gen. Look at Forza Horizon 5 — everything in that game looks real. Madden should be the same. Stadiums should feel alive, weather should impact the game visually and physically, and player faces need to look exactly like the real-life players. No more generic models or missing likenesses. On top of that, give every team more alternate jersey colors — fans love repping their squad in throwbacks or custom colorways, and it makes the game more personal. Gameplay has to be completely overhauled. Right now, it feels more like an arcade game than an NFL simulation. Linebackers shouldn’t be jumping 6 feet in the air for one-handed picks, and offensive linemen need to actually block. Give us smarter O-line AI that can recognize blitzes, pick up blocks, and hold them long enough to let the quarterback or running back make a play. Make it feel like real football. And this time, the game cannot be pay-to-win. Ultimate Team is fun, but people shouldn’t have to drop hundreds of dollars just to be competitive. Let players grind and earn without feeling left behind. We’ve had six straight Maddens that felt almost the same — that’s not just lazy, it’s disrespectful to the fans who keep showing up. Madden 26 also needs to bring energy back to the field. Add new and fun celebration dances when teams get a first down or touchdown. Make them funny but tough — like how the players really celebrate on Sundays. It’s those small moments that make games memorable. Even pre-game intros should show off star players, highlight rivalries, or showcase big plays from earlier in the season. These little details bring the game to life. And don’t forget the legends. Why have we gone years without players like Brett Favre, Bart Starr, Jay Cutler, or Eddie Lacy? Fans love all-time teams. It’s part of football history, and when you ignore that, you’re ignoring the heart of the sport. To the developers: we’re not asking for miracles — we’re asking for effort. Listen to the community. Don’t shortchange us again. If Madden 26 isn’t something special, I honestly might never buy another Madden. You’ve got one more shot to make it right. Make it count.Jabatied12327 months agoSeasoned Novice294Views10likes5CommentsGenuine question, why is it hard for Madden to be a good game at launch?
I have never played a game where every year we have to wait for update after update (still waiting for the first real update this year) for the game to be remotely enjoyable. How does a supposed AAA title game have so many issues every year in 2025? Lack of talent? Lack of effort? Lack of vision? All the above? As others have said, by the time they supposedly fix everything, we're already looking to the future for the next release. It's sickening. I won't repeat all the issues that have already been mentioned, but I will say, I will never understand how a billion dollar company can't have every player scanned into the game. There are numerous superstars who have been in the league for years and have no player likeness. How is that possible? Every year there are so many issues from franchise mode, create a player, player likeness, to gameplay. Get it together EA!BlockParty224 months agoNew Traveler292Views9likes13CommentsMadden online H2H feedback
Dear EA Madden Team, I wanted to share some feedback on the Head-to-Head (H2H) mode, which continues to be the best part of the game for players like myself who don't engage much with MUT or Franchise. For many of us, H2H is where we spend the entire year competing, improving, and building up a meaningful win-loss record. It’s what keeps the game engaging long-term. Unfortunately, in Madden 25, the decision to reset H2H records was a major letdown for a large portion of the community. After putting in countless hours and effort to earn those wins, having everything erased felt discouraging. That progress, history, and record were part of what made the grind worthwhile. I kindly ask that you consider allowing permanent H2H records to remain intact throughout the year not just for our own profiles, but also to be visible during matchups. It would be a huge enhancement to see our opponent’s win-loss record and global ranking displayed in a corner of the screen before or during the game. It adds context and excitement, especially when you realize you're going up against a top-tier player or someone with a similar record. Additionally, I’d love to see a format similar to the College Football 25 playoff system introduced into H2H. For example, after playing 10 regular games, players could qualify for an online playoff bracket. It would provide an exciting sense of progression and reward even for those who aren't necessarily aiming for a Top 100 ranking. It’s a format that could add a new level of depth and purpose to each H2H season. Thanks for taking the time to consider this. These changes would go a long way in keeping H2H both competitive and rewarding for the community that lives in this mode all year long. Thanks!344bb2f8a666dbf56 months agoSeasoned Newcomer634Views9likes6CommentsMadden 26 Feedback
I Will not be buying madden unfortunately the game doesn’t match its price tag, it just feels like a rinse and repeat game with updated rosters only?. It’s disappointing that NFL2k05 Had more features than madden 2025. The EA company needs to take a step back and actually make the game more enjoyable , especially with career mode ! Can you not add a trophy room for all the things you win? Can we get some type of story behind our career like REAL LIFE. & Why aren’t past teams in the game ? Why do I have to go on ultimate team to play with Steve young or have to download a roster ?. I’m not the only one saying this by the way. LISTEN TO YOUR FANSJXMPTV6 months agoSeasoned Newcomer1KViews9likes5CommentsUptick this if you want EA explanation for roster loop problem
If the roster loop problem has effected you please like this post so it cannot be ignored. EA needs to give us a legitimate explanation for why this forum exists and apologize for the complete and utter disregard for people’s time and the energy wasted writing here, EA’s website and social media channels.KsiZzler0016 days agoSeasoned Hotshot89Views8likes2CommentsAny update on the Madden 26 Companion App release?
Can we get an update on when the Madden 26 Companion App is being released? The game’s been out for a month and we’ve already had a title update, but still no word on the app. A quick response would at least let the community know when to look out for it. Right now it feels like we’re all just left in the dark.Alphaten3 months agoRising Scout2KViews8likes37CommentsUpdate! Please increase the salary cap in franchise mode forever!
In franchise mode please do not stop the progression of the salary cap ceiling. Beyond me why after 5 or so years the salary cap freezes at 323 million. Please update this error to allow the salary cap to increase over the of years 10 to 20 to 50 +! or call the it Madden 5 year only franchise mode. please add this to an update please ThanksChahnson4 months agoRising Rookie1.6KViews8likes17CommentsPlease Revamp Character Creation...
College football 25 brought in tons of new generic faces... While you cannot create a player in CFB these faces are massively better than the same generic faces that have been in Madden for a decade... They are broken, outdated, the faces dont fit properly fit in helmets... Tattoo's need to be added to all character creation and not just one simple on for superstar. There are TONS of missing equipment options that have been in the NFL for years and the equipment in CFB and Madden do not line up at all. Customization has been neglected for years and years and its time for a revamp... Something like NBA2k character creation would massively improve the game for things like making draft classes etc.306Views8likes2CommentsRoster update loop (evidence provided)
So for the second time now (first time happening two weeks ago), we are getting this (above) notification even after having already downloaded the latest roster update. WHYYYYYYY???!!! 🤬 Make it stop devs. Please and thank you. Thought it was the roster file, clearly isn't it. Perhaps it's the server. Either way...it needs to stop. Yesterday290Views7likes9CommentsPlease fix having to download the roster every time in reg online h2h.
I used to be able to save my custom roster as official and out fixed this issue but now it doesn't work. It gets old having to set a roster every game. Please put it back the way it's been.hurtlacher29 days agoRising Traveler209Views7likes2CommentsMADDEN 26-27 IMPROVEMENT IDEAS
This is a thread I wanted to start so everyone on here can have their ideas seen and heard by EA_Shepard and other EA Staff while also having a single, organized place to share them. This in turn makes it easier to read and organize these thoughts in order to pass on to dev teams. Please be respectful and feel free to put down anything you would want to see in a coming update or in newer games to come. I'll start by adding these ideas: Downloadable Rosters & Draft Classes from past years for nostalgic Franchises. Customizable Divisions and Schedules like what is found in CFB (Great for Fantasy). Reincluding the option of Coaching Legends for Coach Mode (Also Great for Fantasy). Possibly reinclude custom facial uploads for custom coaches in Coach Mode. Revamped and reincluded Player/Owner Modes. - Ultimately to summarize this: For Owner Mode, I'd like to see Team Builder tied more exclusively to a new version of this where customization of everything from the ground up is key for the most customizable experience ever. For Player Mode, I'd like what little works well within Superstar to be tied to a new, revamped Player Mode, where the storylines and cutscenes are more included here, and less in other modes. This would include being able to choose an existing player within a franchise, and focus exclusively on their career; OR, create a new player and start as you would within Superstar. I'd like to see Team Builder weaved into relocation for all online modes and somehow introduced into offline. Inclusion of holding the L2/LT to Switch Stick to minimize switching by accident, especially while trying to pass rush. Include more cities and teams for Relocation. Cities where franchises already exist like Miami, LA, or Detroit, as well as new ones like Boston, Phoenix, or Birmingham. More Stadium options for Relocation. Reinclude Build a Stadium within Team Builder. I'm talking from scratch...not just editing the field. Reinclude the ability to edit and create more custom uniform combinations. Within the Edit Rosters section of the Creation Center, more flexibility to edit a player's contract, abilities, etc, would be nice. Better Training Camp - Introduce some ability to gain physical STR, SPD, AGI, COD, by introducing some of the game found in Superstar like the 3Cone, Weightlifting, 40YD, etc. - This is where mini-games shine. Make games open for more players to train and have them more focused on gaining skill points and less on XP and Rookie Reps. This is a great way to help maintain the physical ability of Vets, or take your high-level Superstars to the next level. Revamp Weekly Training - Make this less focused on mini-games and tie it more to Practice Mode and gaining XP/Rookie Reps. The way the have Wear & Tear worked into this is nice; Now just optimize it. Optimize Coach Central and Coaching Abilities. - It's a bit to type but my thoughts on this can be found in my "M26 Franchise Feedback thread" thread. I feel that's a pretty good start for now. Hopefully this is helpful for anyone that reads and I look forward to seeing more thoughts and ideas shared here!2.1KViews7likes111Comments
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