LINE CHANGES / MULTI BUILDS
i have a limited amount of time to change my build pre-game based off who i'm playing. wouldn't it be great, instead, to perform a line change mid-game so i can get a different build to counter my opponent? offensive/defensive zone draws might want to have a different player out there? "if it's in the game, it's in the game"CharlesConway3331 hour agoSeasoned Traveler7Views0likes0CommentsNeed a match ping differential.
I’m in Newfoundland Canada on the east coast and get 40 ping which is whatever. The main problem is the server is in Montreal and I play Montreal players on less than 5 every game. Why can you set the ping between certain ranges. Either that or a server needs to be further east. Playing people living right on top of a server while I have delay just makes me not want to play this game especially HUT.Parr0tt6 hours agoSeasoned Novice6Views0likes0CommentsSimulated Input Delay for Offline Practice
First of all, I just want to say great job on NHL 26, it’s a really fun and well-made game. This is actually my first NHL game, and I’m really enjoying it so far (hopefully not my last haha!). I think it would be a really valuable addition if NHL 26 allowed players to manually select an artificial input delay when playing offline against the CPU. Right now, offline gameplay feels very different compared to online matches. In my case, I usually play with around 40–60 ms ping in multiplayer, which introduces a noticeable input delay. This completely changes the timing, reactions, and overall feel of the game. Because of that, practicing offline doesn’t really translate well to online performance. Everything feels more responsive offline, so when you jump into multiplayer, it’s almost like playing a different game. If we had the option to simulate input delay against the CPU, we could practice under conditions that are much closer to real online gameplay. This would help players adapt better, improve consistency, and make the transition between offline and online modes much smoother. It wouldn’t need to be complicated, just a simple slider or preset values (e.g., 20 ms, 40 ms, 60 ms, etc.) would already make a big difference. I think this kind of feature would be especially useful for competitive players who want to train properly, but also for anyone who regularly plays online and wants a more consistent experience across all modes. Cheers!Salieri922 days agoSeasoned Newcomer65Views0likes0CommentsPossible to fix X factors?
I think most of us agree X factors are pretty poorly implemented, and it's only gotten worse. The idea of incorporating them isn't bad imo.. but what we currently have and the level of difference they make is too extreme. Ankle breaker- imo not xfactor should make the opponent worse. If i don't get tricked by a deke why would my skater be forced to? If we want a deke ability then just boost dekeing and open up the window for lacrosse goals. Backhand beauty- this is already a great ability without added speed on backhand shots. This boosting accuracy on shots and passes off the backhand IS exactly what an Xfactor should be, it boosts something that attributes can't and separates skaters with it from skaters without it. It will fit some playstyles but not others. Big Rig- honestly never used it.. Big Tipper- Someone without the xfactor can already tip extremely well. An Xfactor needs to differentiate. In NBA 2K they have a rebound ability that can tell you where a loose is going to go. Maybe this needs to be mixed with that eclipse ability but have an indicator saying exactly how much we are blocking the goalie vision then maybe a green cone showing where we are set to tip. Born leader- never used it Elite edges and Wheels- there are already attributes for these.. increasing speed, agility, and acceleration is just always going to be too good. The devs knew that in the last game, then forgot? Hipster- good, balanced, differentiates a player. No contest- good, balanced, differentiates a player. One T- differentiates.. maybe a little on the high end of effectiveness though? Pressure+ - this would be okay if players didn't just skate in and throw it on net and get the meter so high. I would get rid of this. Quick pick- good, balanced, differentiates a player. I think this could use a boost. I feel like I get less interceptions when I have this on and see more deflected passes instead. Quick release- just like with speed, this is just going to be too good. No way for this to be balanced. Shot power is already an attribute. This is unnecessary. Rocket- similar to ankle breaker, having abilities that make another player worse (in this case the goalie) is bad.. also rebounds are already too good. Offensive players are just holding up on the right stick hoping to get one, and they will be drawn into the puck, while D has to get to it first. Second wind- endurance is already an attribute.. doesn't differentiate.. bad. Send it- honestly I don't hate this one.. Spark plug- why would it give a speed boost after a hit? What player in hockey gets a boost to speed after a hit? Stick em' up- good, balanced, differentiates a player. Tape to tape- good, balanced, differentiates a player. Truculence and unstoppable force- both far too effective. Truc players stay down for too long, auto targeting too effective, window of time to make a hit after they get rid of the puck is too big. I'm fine with the ability existing, but just give a targeting buff we have attributes for hit power, maybe also add some type of alternative animation unique to truc users / players with high enough discipline that keep them from boarding or something. Unstoppable force, I've seen players run around reverse hitting people over and over.. they try to poke or just get into position and get hit.. I can understand if the player they're doing this to is a 5'10 160 sniper it would still look a bit silly with how it currently works but if they're making contact totally cool with reverse hitting working.. I would remove the ability for anyone without the xfactor and make it very sitautional/ only use it vs smaller players for people who do have it. They tried to balance these by using points.. but when they added EA builds, and grudge matches we see how that isn't the fix. They are supposed to differentiate players but everyone is using the same small handful of these even with the points added. I know EA needs xfactors in all their games, and NHL only has so much they can do to differentiate players. We gotta get rid of game breaking xfactors and unbalanced ones even if it means having less.. Xfactors to consider? Enforcer- the option to fight is given when when the opposing team takes a penalty against their team, they get a boost to fighting, if they win the fight not only will their team gain energy but the opposing team loses a significant amount due to a drop in morale. Currently enforcers can't even be enforcers. (This being said I also think clean hits should NOT mean we can be forced into a fight, if female characters can't fight, allow me to have my male character not fight) Refresh and reset- having this xfactor will slightly increase stamina of team when taking a draw in offense or defensive zone, it will also significantly reduce the pressure meter/ get rid of full pressure when taking the draw in the defensive zone (if not after an icing call) DSS master- no speed penalty when using DSS, very low chance of penalty when poking stick out/ sweeping the DSS. Human shield- defensive player will get in front of a high danger shot if in the vicinity of its path. Loose puck psychic- shows best angle to retrieve any loose puck, including rebounds (this would be a line on the screen) Deke on a dime- if you successfully pull off a deke you get a limited time boost to agility and acceleration. Back net magician-faster speed on lacrosse goals and bigger window of success, more speed on passes/ and some auto sauce when passing from behind the goal line. Rat- if hit after the whistle there will be a penalty. This player can hit others, pester, shoot on opposing net without having to answer the bell or getting a penalty of their own. If someone challenges them to a fight they can choose not to answer and have the other skater sit for enticing it. Just think about the different NHL strategies or the different archetypes in the NHL and what skills those would entail.34Views0likes0CommentsGameplay is infuriating
I came back after taking a break in NHL 25. Coming back and playing HUT has been fun with the rewards and you actually get stuff for playing but the gameplay isn’t worth it. The constantly L2 spam mixed with not having any defence and terrible offensive AI with the defensive AI perfectly watching passing lanes just makes it so everyone is skating with one player taking it to the net. Real hockey is non stop passing to create space. Everyone skating backwards. Goalies make routine saves on cross crease one timers but if you shoot it from almost behind the goal line it goes in 50 percent lol. Why would anyone play a game where you can’t even play manual defence or pass the puck in a hockey simulation.Parr0tt3 days agoSeasoned Novice40Views2likes0CommentsWhy doesn’t a Be A PRO have any ability to pick up a puck?
Okay I think I have tried this before! How does a PC in be a pro pick up a puck? You can be ahead of a NPC but somehow they just miraculously pick up the puck! Oh I know I can maybe poke it ahead or slash it ahead. I just wonder why I can’t just pick it up? I mean I am supposed to be the up and comer. You play with all those sliders before completing your PC and yet once in the game the PC just skates by a puck or a NPC just picks it up before you do. If you’re supposed to be a Crosby or whoever let me be that guy and pick up the puck9f0db5uny7xo4 days agoSeasoned Newcomer18Views0likes0CommentsPlease allow player in versus online to put restriction for minimum of game play
Its fun to try to raise my rating when i play.. but its so annoying to get -13 when i lose because a player rank is way lower than his play level.. what i mean by lower level than his play is that the other player don't play enough to have a proper rating.. i am 930 rating and its take me 6-7 games to get back my +13.. if we could have the option to only get pair with player who play a minimum of 50 game its would fix that.. its annoy me enough i just think to stop to play when its happen.. i accept to lose and lose point , but i should not play opponent that are super good with a 600 rating by example.. they are 600 just because they don't play a lot so their rating not reflect their level. i don't mind to wait a lot longer to prevent those game.. a 9XX player losing to 6XX rating often make -13.. while a win +2 .. its really not cool to lose against new account.jigglypuffwin4 days agoRising Scout14Views0likes0Comments- Hester1475 days agoNew Hotshot63Views1like0Comments
Tampa Bay Lightning Arena
Hey All, I understand Tampa Bay changed their arena name this year, but I just played a game and there was no naming rights on the ice. It just had the Tampa Bay logo, is this is a glitch? Or did EA not get the naming rights for the new Tampa Bay Arena?alexxxer4569 days agoSeasoned Traveler37Views0likes0CommentsWish list: BAP 27
Each year there’s frustration and deception with some unrealized hope. As a longtime player (nhl 2004), I’ve come to the conclusion that you have at least to try if you want to see some changes. So here’s my wishlist to make BAP a dream offline mode. Feel free to add your spices! Continue to make some annual changes. BAP hasn’t seen any update since so long, this year was refreshing and I’m looking to see some modifications each year. No modes should stay the same each year. The “news feed” should be completely reinterpreted. At this moment, you can’t even see how much time you have with your unknown injury. Same issue with the trade deadline, you can have a wonderful season with your winger and randomly next game you lost your 2 partners… For now the only way to see it is by the “news feed” who’s completely dysfunctional. I will suggest: Add Injury list like in franchise mode. Make a totally new “news feed “ interface with all the trades by team in the past 5 years, trade block, the call up and new signatures. For the trade deadline you should have a reunion with the coach to be advised the vison (buyer, seller, etc). Before each season it will be a nice addition if you have a discussion with the coach about the new players and the changes since 1st July Finally, when there’s a trade with your team you should received a notification. You should compete for your country during your career. the addition of the IIHF world juniors was a great update this year! As we just witness with the olympics, the international hockey is really exciting. During the EA NHL calendar there’s already the 2 weeks off you should add the World Cup, international competition each 4 years (instead of olympics). You should be able to negotiate your contract. As a free agent, you should be able to add some clauses, or at least enter in a “negotiations phase”. You should be able to do your warm up skates. Just like in NBA, what a nice addition it can be to do your warmup skates and contribute to your stamina pregame by shooting some pucks on the net. Last wish, new commentators, new mojo, new energy, new langage! An aspect of the game who keep repeating itself year after year, is the narrative and the classic commentary… This part of the game would really benefits of an upgrade and why not include other’s languages! Btw there’s HoF commentator on the French Canadian part who would be great in the game! ——————————- Finally some suggestions for the actual BAP 26: Energy week should be optimized (stamina grudging). Love this new feature but unfortunately it is so strict and the stamina goes down so drastically you need to focus only on that and can’t improve “in season” your Trait points or X factors. I will like to see more energy per week and less stamina draining or at least not as a rookie (make it impact your durability in the long term)… The evaluation coach/challenges should be less frequently used. In my mind this as a lot of potential! Unfortunately, it seems to have broken the progression in the organization for the athlete. Example, you can be the elite rookie player in your team but because you had 2 bad games your downgrade in the ahl. Or because you wasn’t on the score sheet, your game score is lower than 65 beside you having a great game and being +5… I wish to keep the coach evaluation but I will keep it for the big changes (upgrading on the power play 1, making the team as a rookie, upgrading on the first line). For the rest, the progression/evaluation per game as be to be coherent with you (A+,A,A-,B+,etc). AI offline can be weak. I experienced this game on superstar mode. Unfortunately, I’m the only player who can enter the zone. The AI of every other players (teammates and opponents) is false and static for most of the time. A simple observation, I understand the complexity of it. For everything, thank you, thank you very much!Niceguyjc9 days agoSeasoned Newcomer45Views0likes0CommentsMichigan Tire Logo Unlock Struggle
EA, I have been running a league team club name Western Michigan Broncos for years now. I was an alumini and a huge fan of my bronco hockey team. In past years we have had zero difficulty unlocking the Michigan jersey logo with the tire. This year has not been the case, we have unlocked every other state logo except michigan. This is an essential logo to our top tier club unis. I included a pic from 24. Can you help us out and possibly gift us the logo? Let me know Xbox GT: xShredd EA ID: xShreddd email: mailto:[edit: email address removed]xShreddd9 days agoNewcomer19Views0likes0CommentsExplain
Regarding card ratings. How is an Elias Petterson TOTW cards speed rated 90. When his Superstar Origins cards speed is rated 89. TOTW card is an 85. Superstar Origins is an 89. Ratings in this game after the initial release of the game. Are nothing more than #s tossed out. Like the 99 Chara with speed rating of 99. Heck. My grandmother could skate faster than him. And shes dead!dogheels9 days agoSeasoned Ace25Views2likes0CommentsThe flylite player skates
First ever nhl game i downloaded and im just wondering why the player FLYLITE SKATES dont have a powerfly BLADE HOLDER? It just doesnt look as appealing knowing that irl flylites have a powerfly BLADE HOLDER and its just really making me curious on whykp54ih9rirmy12 days agoSeasoned Newcomer29Views1like0CommentsFix WoC balance
The worst is goal tending. I've already suggested to have better cpu goal tending we need some sort of sliders to change their playstyle such as how long they'll hold the post or how quickly they'll bite on a 1T. Ideally people play goalie themselves, but without changes how many people are gonna want to? Look at discord and Facebook at all the clubs looking for goalies and defensemen.. it's currently such a thankless job. How can we fix it? Most people don't want a human goalie because they fail to save the more routine shots. They want them because they pose some chance to stop a breakaway as the CPU goalie has almost 0 chance. Most human goalies are gonna have a worse save percentage than a CPU. I believe the best way to fix this is to give small boosts to human goalies. Either through better attributes, or bigger boosts like better rebound control. Give more incentive.. clubs/ players get more xp/ coins for playing with a goalie. Goalies get more time in the limelight for their performance. The announcers talk more about the goalie. Update goalie play.. Ideally from the ground up. Speak with players who play goalie the most, and bring in high level goalies to sit down and talk about a new/ better system. This game desperately needs more goalies. It also needs more defenders. Defenders are ALWAYS on the short end of the stick. The LT/L2 abuse. EA builds like McDavid build and Spectre are just far better than anything defensive build and much faster. So defenders have to choose to have the McDavid speed and no defensive abilities or defensive abilities but not the speed.. couple this with hits coming in extremely late after you pass it up the ice and clubs getting mad at their defenders for giving up a breakaway despite being slower or smaller (getting hit) and not being able to cover for everything. Then the pokecheck and stick lift are not the most dependable tools, we're forced to use DSS, and you're just not gonna get a lot of people wanting to play defense. The fix here is to give defensive builds at LEAST the same ability/ speed of the forwards. Once again, give them the limelight more often.. we are always showing the goals, maybe let them talk about the defenders and how well they are shutting down offensive chances and stuff.. or what they are doing offensively from the backend. Their ability to get the puck out of the zone. The forwards for FAR too many games in a row have received some sort of boost. They have more over powered EA builds, tons of dekes and more every game, they can make themselves huge and use reverse hits against nearly any defensive action, they can hit the opposing defenders long after they pass, they can be faster than any defensive build can be, they can use LT/L2 to become extremely hard to defend against, they can recieve a pass without holding vision control or turning toward the pass, while a defender MUST do this if they want a chance to intercept, etc. A lot of these need to be addressed. This game just holds the forwards hands so much and constantly rewards them. When defenders have to aim their DSS while forwards don't even have to aim their passes. When defenders have to really choose when to poke or stick lift in fear of a penalty but forwards have nearly 4 seconds after a pass to hit a defenseman, when defenders have to use vision control to try to break up a pass or intercept and somwtimes they still don't get it, meanwhile a forward can recieve it without turning, including if its a slap shot pass, Forwards being drawn into loose pucks/ rebounds while defenders always feeling like they don't fully have the right to a rebound shot or the loose puck immediately following a poke check, after a poke check the defender gets an articial speed nerf while the forward can often repossess the puck after a poke and then skate around the defender due to the speed nerf. The truth is most people would want to play forward without all these boosts and the limelight. They dont need MORE incentive to be a forward. We need more full clubs and less teams of 2 or 3 forwards. Most of the people I knew that played defense have quit playing the game altogether. We need to start finding balance.40Views4likes0CommentsWhat is this
What is this figure skating L2/LT game they’ve made. NO ONE on planet earth has the ability to skate like this at 160 pounds and not get run over. Tack on red warrior and big rig and it makes the 160lb build almost unhittable. Please EA, fix your figure skating junk game. It’s been far too long since you’ve created a playable hockey game that’s not made for the whiny squeakers out there.Grateful_dep13 days agoRising Scout58Views3likes0CommentsDrop ins should not be able to pause in World of CHEL club games......
I feel that drop ins should not have the ability to change formations or be able to pause. Had a drop in quit last night about 5 mins into the game, would be nice if that doesn't waste our timeout. One would say don't run drop ins, which we would if the AI defense was even remotely good, like just a little bit good. Also would nice if the chat that pops up when some is talking was see through or somewhere other than in the middle of the screen to where it hampers you to be able to see what is going on the ice. Thank you.rayrehcra15 days agoNew Novice32Views0likes0Comments
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