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Infinite loading???
I cannot play the game at all, i can enter the world or shop screen, etc, but after that point I cannot tap anything. Going into one of the event levels just makes it so I cannot play them or exit them- I assume the loading icon is just restricting play infinitely? Is there anything I can do to fix this?6Views0likes0CommentsDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 I. System Adaptation and Interface Optimization Size Adaptation for the Pad End With the popularization of full-screen Pads, it is recommended to carry out full-screen adaptation for the Pad end. Optimize the layout of the game interface, and provide high-field-of-view and low-field-of-view options for the Pad. Make full use of the display area of the full screen to make the game screen more full and beautiful. At the same time, enhance the convenience of operation, avoid current issues such as black borders or incomplete screen display, and bring a better visual and operational experience to Pad players. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. II. Game Content Expansion Introduction of a new mechanism: Traitor Plant gameplay The so-called traitor plants are villainous characters planted on specific grids, usually with high health points. After eliminating a traitor plant, not only will you get twice the sun value of that plant in return, but you can also plant your own plants in its original position. For example: The Traitor Peashooter will attack our plant camp; The Traitor Squash will crush our plants and cause damage; The Traitor Sunflower will deduct the collected sun, but eliminating it will return all the deducted sun. Plant Zombies are villain characters with plant heads and zombie bodies from the first generation, such as Peashooter Zombie, Tall-nut Zombie, Jalapeno Zombie, Snow Pea Zombie, etc. Their functions and characteristics can refer to the first generation and the Chinese version of the second generation. New Two-player Duel & Cooperation Mode A new two-player duel & cooperation mode is launched. Player A controls the plants, and Player B controls the zombies. You can refer to the relevant modes in the Plants vs. Zombies PS3 version and the Plants vs. Zombies Android TV version. This brand-new battle mode will bring players a completely different gaming experience, increase the interaction and competitiveness among players, enrich the gameplay and fun of the game, and further expand the game's audience. New characters added In the content iteration plan of Plants vs. Zombies 1, it is recommended to systematically integrate the ecological resources of the series' IP. Firstly, the exclusive versions in the Chinese region (such as the Journey to the West version, the Great Wall version, the Kingdom version, and the Community version) and the unique plant/zombie heroes and original characters in Plants vs. Zombies Heroes, Plants vs. Zombies 2, and Plants vs. Zombies 3 can be comprehensively incorporated into the game system. With their differentiated skill mechanisms and attribute settings, these characters can effectively expand the strategic dimensions, inject innovative strategic depth into the classic gameplay, and significantly enhance the fun of the game. Adjustment of In-level Buttons Adjust the "Menu" button within the level to a "Pause" icon. After pausing the level, change the "Pause" icon to a triangular "Resume" icon. Moreover, whether the level is paused or resumed, the "Menu" button should always be available. Add an "Accelerate" button within the level. Even when the level is paused, the "Accelerate" button should always remain available. III. Optimization of Plant and Zombie Mechanisms Dynamic effect of the Hypno-shroom's cap Change the Hypno-shroom's cap effect from a single texture to a dynamic one, making it more agile and realistic in the game. The dynamic cap effect can not only enhance the game's visual performance but also allow players to more intuitively feel the Hypno-shroom's function, enhancing the game's immersion. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Optimization of the bullet tracking of the Cattail After the Cattail eliminates a zombie, the remaining bullets should automatically attack the next target instead of flying out of the field. This can make full use of the Cattail's attack resources, improve its attack efficiency, make its performance in the game more outstanding, and also meet the players' expectations for efficient attacking plants. 【This feature can refer to the Chinese version of Plants vs. Zombies 2.】 Optimization of the disappearance animation of the Blover When the Blover disappears, add animation effects of gradual transparency and slow rotation speed. This delicate animation performance can make the visual effects of the game more smooth and natural, enhance the players' visual experience, and make the disappearance process of the Blover in the game more aesthetic and ritual. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of Cactus When the Cactus is close to zombies, it will transform into Spikeweed, launch spines with piercing effects, and grow taller to hit the balloons of Balloon Zombies. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of the Torchwood When the Torchwood is eliminated or removed, it will trigger the effect of the Jalapeno. At the same time, it has high health points, and when zombies approach, it can attempt to attack zombies within a close-range 1x3 area. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Adjustment to Potato Mine's Mechanism When the Potato Mine is unearthing, it will be ignored by zombies. Moreover, zombies will automatically stay on the grid where the Potato Mine is planted, waiting for it to fully emerge. Once the Potato Mine is unearthed, the zombies will show the frightened animation and sound effects similar to those of the Jack-in-the-Box Zombie. Finally, the Potato Mine will explode, turning the zombies into ashes. This adjustment will make the whole process more vivid and lively. Adjustment of Group Damage for Tangle Kelp The current single-target damage effect of Tangle Kelp has limited effectiveness against clustered zombies. It is recommended that when zombies approach, Tangle Kelp can simultaneously deal damage to multiple zombies within a 1-tile range. This can significantly enhance its practicality and tactical value in the game, providing players with more effective choices for water-based defenses. Garlic and Nut Wrap Adaptation The current usage of Garlic and Nut Wrap has certain limitations. It is recommended to make Garlic applicable to "Nut Wrap" to increase strategic combinations and fun in the game. Expanded Target Ranges for Plants Cherry Bomb: If placed on edge grids, moves to an inward empty grid to deal 3×3 area damage; if the grid has a plant, floats above it while still causing 3×3 area damage. Doom-shroom: If placed on edge grids, moves to a center-closer empty grid to trigger 5×5 area explosion damage; if the grid has a plant, floats above it to deal the same 5×5 area damage.” Corn Cannon: If aimed at an edge lawn grid, the corn projectile lands in an inward empty grid and deals 3×3 area damage. Threepeater: If placed in the grid at the edge of the lawn, it will fire 2 projectiles in the middle row within its range, and 1 projectile in the 1st or 3rd row of its range. This optimization can effectively reduce resource waste. Zombie Appearance Adjustment It is recommended to unify the head appearances of the Balloon Zombie, the Bungee Zombie, and the Dolphin Rider Zombie to be the same as that of the Common Zombie, making their visual effects more consistent. When zombies are eliminated by bullets carrying fire, their bodies turn to ashes instead of losing their heads. Change the appearance angle of the Bungee Zombie to be consistent with the appearance angle of the Common Zombie which faces left, while still retaining the feature of sticking out its tongue. When the Dolphin Rider Zombie appears, it is always in a state where it can be attacked. This includes, but is not limited to, the time period when the Dolphin Rider Zombie throws the dolphin onto the water surface, during which it can also always be attacked. Optimization of Behaviors After Eliminating Zombies Once the zombie's head is knocked off, its body should fall down immediately. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of hitting the zombie's body, which is beneficial to improving efficiency. After a zombie is eliminated by a Fire Peashooter's bullet, its body should turn into ashes instead of just having its head knocked off. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. Optimization of Zombie Eye Appearance It is recommended to optimize the appearance of zombies' eyes to a more three-dimensional mirror effect, as if covered by a layer of crystal ball, making their characters more exquisite and beautiful. IV. Adjustment of Music and Sound Effects Music adjustment Replace all the music theme songs with those outside the (In Game) series. For example, replace Loonboon(In - Game) with Loonboon, Grasswalk(In - Game) with Grasswalk, Crazy Dave(In - Game) with Crazy Dave(Intro Theme), etc. The new music series can bring players a brand new auditory experience, avoid players getting aesthetic fatigue from listening to the same music for a long time, create a more diverse and rich game atmosphere, and enhance the players' immersion in the game. V. Optimization of Game Operation and Functions Expansion and Classification of the Plant Slot Currently, at most 9 plant slots are far from enough for some players. It is recommended to open the function of purchasing more plant slots. At the same time, when selecting plants, classify the plant slots into two columns, namely the plant slots exclusive for white cards (10 slots) and the plant slots exclusive for purple cards (3 slots). In this way, plants of different qualities have their own independent slot areas without interfering with each other, making it more convenient and faster for players to select plants, effectively solving the problem of insufficient plant slots, and improving the strategy and operation experience of the game. Expansion of Gestures When Collecting Various Resources Collecting sunlight ☀️, diamonds 💎, gold coins and silver coins is not limited to using the tap gesture to complete the collection. It also supports the swipe gesture to complete the batch collection of resources. [This feature can refer to Plants vs. Zombies 2 and 3.] Addition of the "Auto-pickup Resources" item After users actively watch an advertisement, they can obtain an item that can automatically pick up sunlight ☀️, diamonds 💎, gold coins, silver coins, and potted plants in the Zen Garden. Each item remains effective for 60 minutes. During the effective period, it will automatically collect various resources, and after the time expires, it will return to the manual pickup state. It should be noted that the usage time of this item will only be deducted when the level is won; if the game fails or the level is exited, the item's time will not be consumed. This setting can help players efficiently collect resources in batches, making it more reasonable. VI. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. VII. Optimization of Ads and Benefits It is recommended to introduce regular plant group purchase activities the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. After the first 4 plant group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface should fully display all plants scheduled for group purchase to help players plan their participation in advance. It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as plants and virtual currency, thereby enhancing player engagement and game stickiness. VIII. Matters Needing Attention Third-party advertisements should not auto-play without the user's permission. This not only seriously damages the user experience but also leads to a large loss of users. Please do not implement a policy that requires deducting stamina points before playing main storyline levels. Please do not add any in-app purchase items, but it is feasible to obtain rewards through advertisements. Please do not add the element of chlorophyll. The original gameplay needs to be retained. Please do not automatically play third-party advertisements without the user's permission, otherwise it will seriously damage the user experience. Bug Fixes In the HD version of the first generation, when entering the game while connected to the network, an abnormal situation occurs where the game crashes and fails to load. It is necessary to disconnect from the network to enter the game, and then reconnect to the network to play. In the HD version of the first generation, some achievement data completed when connected to the network will not be synchronized to the Apple server, resulting in incomplete achievement data of the HD version of the first generation seen in Apple Game Center. Even if a new game account is created in the HD version of the first generation and the missing achievement data is completed when connected to a stable network, the data still will not be synchronized to the Apple server. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!630Views0likes0CommentsPlayers want it—Why EA should make a GW3
Garden Warfare 1 and 2 were great games. They were games loved by so many people for their humor, cartoony art, and all around fun. So many people played this game, GW2 in particular, that still do play it. I still see people spreading the game to others and gathering new fans for the game. I know that so many people would want a GW3, and many would back me up on that. The fan base deserves a fresh sequel to GW2, forgetting about battle for neighborville. I think that the only reasons that bfn didn’t succeed was because of its quiet release and it trying to be so much more different than GW2. If the concern is revenue, as long as the game is like GW2 (obviously with a fresher take), and has a hyped up release, the game would attract a large fan base. It’s been awhile and after the success of the garden warfare games, a sequel to GW2 would be well deserved. You can learn from the mistakes made with bfn, take your time making it, and the game could have a huge potential of being a fan favorite and major success. Thank you, and I hope you take this into consideration.22Views2likes0CommentsНе могу зайти в аккаунт через почту
Проблема в том, что когда я захожу в аккаунт в игре пвз 2, через почту, и я завожу код который мне приходит, потом мне пишут вот это Мы не можем подключить вашу учётную запись EA, поскольку указанная в вашей учётной записи EA дата рождения не совпадает с датой в мобильной игре Помогите прошу3Views0likes0CommentsPlay Wild West - no diamonds awarded
Hi, played all the extra hard levels for the Wild West and the award is supposed to give 25 diamonds. Beat all 8 levels and after completing the 8th, the 25 diamonds were not awarded. Played the last level twice and no diamonds given. Super frustrating as that level is really hard to beat. Please fix and award my diamonds.7Views0likes0CommentsPvZ heroes set 5 ideas :)
here are some card ideas that I think could be added into PvZ heroes to make the game more unique relic hunter zombie 3 cost 3/3 gravestone when a history zombie does damage that zombie gets +1/+1 (sneaky) Sniper pea 4 cost 2/3 when a zombie is played this does 1 damage to a random zombie. When this destroys a zombie this gets +1/+1 and draw a card (mega grow) brickhead zombie 6 cost 3/5 armored 1 when a zombie with armored takes or deals damage it gets +1/+1 (hearty) Kalestorm 5 cost 3/5 when played conjure a superpower end of turn freeze a random zombie and conjure a leafy card. (Smarty) dual flail zombie 4 cost 2/4 this attacks next door instead when this destroys a plant it gets +1 strength (crazy) grave pea 2 cost 3/3 when played the zombie hero conjures a gravestone card when a zombie is revealed from a gravestone this gets +1/+1 (mega grow) more ideas in the link below PvZ Heroes Custom Cards :)99Views0likes0CommentsPvZ heroes card changes
Ideas to change some cards peanut gains double strike and end of turn this gets +1 strength Plantern gains armored 1 in a zombie environment Prickly pear 3 cost 0/6 when hurt deal 2 damage to a zombie here when destroyed deal 2 damage to the zombie hero bloomerang -1 strength gains double strike Conehead zombie when played a zombie gains armored 1 buckethead zombie when played all zombie gain armored 1 when a armored zombie takes damage this gets +1/+1 foot soldier switch when played to end of turn Haunting ghost gains end of turn a random zombie gets -1 strength Haunting zombie gains +1 strength Surfer zombie gains when played all party zombies get +1/+1 disco zombie gains all dancing zombie gain +1 strength when played knight of the living dead gains while in hand this gains +1/+1 when a zombie dies and when played zombies next door gain armored 2 firefighter costs 2 less and gets -2/-2 stats and loses gravestone5Views0likes0CommentsNew World adventure gamr
If EA don't want to do their job then they to put Chinese version game to replace the u.s. version there nothing on the game same old stuff and just keep adding new much plant no story and more characters. The SWGOH got more raid, New characters, and story.9Views0likes0CommentsPVZC Community's issue
EA_Cath Recently, PVZ3C has been subject to a lot of malicious attacks from internet trolls. They have stated that their resistance will continue until the UGC fan works(PVZ1) are restored. They unanimously demand the removal of PVZ3C and have threatened to give it low scores and report it for removal on the day it is launched on PVZ3C, among other malicious behaviors. The incident has rapidly spread on media platforms like Bilibili. What measures does EA have? I've noticed that some works have EA's mod usage policies. Does there exist a corresponding mod policy for Plants vs. Zombies 1? The PVZC Community need an answer. A mod policy can better guide community development. I hope ea can take direct action to avoid this finally happened on that day the PVZ3C launched. Many stuffs of PVZ3C team are suffering. As fast as possible will be fine. EA_Cath6Views0likes0CommentsBad news from PVZ3C
Recently, PVZ3C has been subject to a lot of malicious attacks from internet trolls. They have stated that their resistance will continue until the UGC fan works are restored. They unanimously demand the removal of PVZ3C and have threatened to give it low scores and report it for removal on the day it is launched on PVZ3C, among other malicious behaviors. The incident has rapidly spread on media platforms like Bilibili. What measures does EA have? I've noticed that some works have EA's mod usage policies. Does there exist a corresponding mod policy for Plants vs. Zombies? The PVZC Community need an answer. A mod policy can better guide community development. I hope ea can take direct action to avoid this finally happened on that day the PVZ3C launched. Many stuffs of PVZ3C team are suffering. As fast as possible will be fine. EA_Cath29Views0likes0CommentsSundew Tangler Bugs
Sundew Tangler is incorrectly rendered over all zombies during her attack animation. Not just over zombies in her lane as she should appear, but she appears over zombies in lanes below and under her. Another issue is that zombies will stop eating the trapped zombies after a few moments. The zombies just walk right through the stuck zombie even though she still has the zombie caught. The final issue I've noticed is that trapped zombies can be kicked forward by Breakdancer Zombie while they are trapped, which makes them start walking and eating, but because they are still technically trapped by Sundew Tangler, they are undamageable by plants. Sundew Tangler is my favorite weird plant, and I hope the devs can fix her bugs.SquidteaplusPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer60Views2likes0CommentsPVZ Battle for Neighborville it does not start and gives an unknown error.
I recently purchased PVZ Battle for Neighborville, and when I tried to launch it for the first time, it gave me an unknown error that I think is related to anti-cheat. Can you tell me what to do? I also have a dmp file that was created due to an error, but I can't attach it24Views0likes0CommentsMy coins are at a minus balance after restoring the game
Plants vs zombies 2 recently downloaded their usual upgrades to the game. Once it downloaded and I restarted the game, all of my progress had been lost. I contacted EA chat and they helped me restore my progress. Upon restarting the game, I noticed I had millions of gems at my disposal and minus 622 million coins (see photo). Obviously, with that deficit, I can’t upgrade any of my plans. It would take forever to “pay off” all 622 million coins to get to zero again. EA chat told me the reason for this was that my coin balance “has exceeded the maximum value the game can handle”. This is due to a technical limitation called integer limit, often caused by a bug that rapidly increases my resources and becomes negative. I hope the team is able to look into this and get back to me. EA chat assured me the team would try to find a fix. Am I the only one experiencing this? thank you9ztmk52ne4udPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer60Views1like0Comments
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