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Read about the latest news and infos about Plants vs. Zombies™!Plants vs. Zombies™: Replanted
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Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.Recent Content
[Feedback] Support Feedback On The PvZ Series Going Forward
The discount promotion of PVZ has attracted many new players, and the online numbers of GW2 and BfN are also high. I also see that many new players need help. But there is currently no news about the new PVZ game, I have been looking forward to the new PVZ game (not PVZ3). I will never know what happened behind PVZ, why BfN had a short development time, and why a leaked role-playing game was cancelled. To be honest, I feel very regret. I think the commercial value of PVZ is still high, but why haven't seen any new works for a long timeSolved36KViews183likes2845CommentsWe deserve better than this.
I am thoroughly disappointed with PvZ3, and it doesn't seem like PopCap even marginally cares. You probably know me already, I'm RCCH and I post Plants vs Zombies videos on YouTube. And to be honest with you, I am quite baffled that a game like Plants vs Zombies "3" can even have its soft launch at a state as horrible as it is right now. It is incredible how this game, supposedly a sequel to PvZ2 somehow has none of what made PvZ good, in this game. I don't even care that the game sucks. That's fine, and no one is really pushing for PvZ3 to be released right now anyway. At least in its current state, it's not ready to be released. That's a certain fact, that the game sucks. The game has a sleuth of problems which I'm not going to go through again because I've already pointed out all the problems I had with the game in my first impressions video and just reiterating that is completely pointless. What I am concerned about is that it seems like the PvZ3 community managers don't communicate with anyone except on this forum. That is horrendous. Nobody uses the EA forums, and I see no response to any of the comments made on reddit, on twitter, or youtube. We're really trying to tell you guys about the problems with this game, and it seems like it doesn't work. And I don't think there's a reason for me to reiterate what everyone has already said about the game being bad, so I have a very simple request. Can the community manager properly communicate with content creators or the player base in a meaningful way to acknowledge that feedback has been heard? It's very simple. I just want to make sure as a content creator, that we can directly give any sort of feedback directly to a community manager and at least have a talk. And I know, that a lot of other content creators have the same comments as I do, and it would be of utmost importance that our feedback be heard because everyone wants this game to be good, but it doesn't seem like you guys care. If you guys actually do care about the playerbase, please have a chat with me by adding me on discord so that we can actually have a meaningful conversation about the future of PvZ3 and how to make it a better game instead of having to wait here and hope that somehow someone will reply and look at the forums. You can add me on discord via my username "rcchyt". Please and thank you. RCCH EDIT: And do not just say you can't message me on discord. Stop the cap. You thoroughly know no one uses the EA forums and you can't have an actual conversation on a forum.9.6KViews175likes174Comments[Feedback] Community Problems With PvZ 3
This post is designed to highlight, and inform the reader about the critical flaws present in Plants vs. Zombies 3: Welcome to Zomburbia, and for convenience, this is split into multiple sections. GAMEPLAY Strategy Strategy - “a plan of action or policy designed to achieve a major or overall aim.” Choosing Your Seeds Strategy is not present in PvZ3, and is caused by denying the player to choose their seeds. The reason strategy worked in PvZ1 and PvZ2 was because the player learnt and adapted to new threats at a consistent rate. (New plant after every level) For example, Balloon Zombie is first encountered in level 4-3. The player isn’t left defenseless, because they receive Cactus when level 4-2 is completed. The player already knows what to expect from Cactus with the small almanac description that was visible when they were collected, but the player is still allowed to experiment with Cactus and how they function. In PvZ2, strategy is present even more with the player adapting to zombies and brand new world gimmicks, like dinosaurs in Jurassic Marsh for example. Level objectives were a factor in how a player would strategize certain levels, which are also missing from PvZ3. Endangered plants, mold colonies, etc., these involved changing your loadouts in account, and created a more diverse gameplay loop that wasn’t too repetitive. Locked & Loaded (A PvZ2 mini-game that had your plants pre-selected, identical to PvZ3) had strategy to it because it forced the player out of their comfort zone to try a different play-style, or try a plant you haven’t unlocked yet. It didn’t punish the player when it came to losing, and losing is part of life. You don’t win every level, and the player can always try again without punishment in Adventure Mode. In PvZ3, the game actively punishes the player for losing with the 5 life system (this has its own section, covered in more detail), which can result in players being afraid to experiment with trying anything new. Difficulty Difficulty is subjective, and this will not highlight balancing, but rather how PvZ3 attempts to challenge the player’s skill. PvZ3 holds the player’s hand throughout the majority of the levels, not allowing them to experiment with any of the tools provided to them, and is instead forced to play how the level designer wanted them to, which creates a lack-luster and uninteresting experience. Multiple times throughout PvZ3, a level can feel unfair. Zombies will be spawned repeatedly in the same lane, making it impossible for plants to deal with them, thus they overwhelm your defenses, which makes the player: Spend coins to blow the zombies away and regrow their defenses. Use a power-up Give Up & Retry 1) This makes PvZ3 pay to win. If you can pay in-game currency for ALL zombies on the board to be sent back to the beginning, that is an advantage. Additionally, this feature was available for free in PvZ2 with the plant Thyme Warp. 2) Power-ups should not be required for completing levels, but rather as a crutch if the player is struggling, similarly to how PvZ2’s power-ups function. Power-ups in PvZ2 are occasionally handed out to the player through Piñata Parties and gift boxes, which let the player confidently use it, without the worry of trying to preserve it, and were cheap to buy if the player desperately needed to use one mid-level. Power-Ups PvZ3 has Cherry Bomb, Jalapeño, and Chilly Pepper behind a “power-up” system, and you’re only able to use them a limited amount of times. This ruins the consideration of what instant-use plants the player needs to bring to the level. In PvZ2, there are many instant use plants that all perform different things, and you can’t bring them all. With there being no instant use plants available, this layer of strategy is gone. Level Design PvZ3’s levels forget what made PvZ1 and PvZ2’s enjoyable, and it’s due to those games giving you time. In PvZ3, multiple zombies can spawn at the start of the level, and rush the player into having to make sudden reactions to deal with these threats. This isn’t fun, it’s annoying. One of the enjoyable parts of PvZ is seeing your defenses grow, considering it takes time and effort to manage the single zombies that slowly show up, coming in more numbers as time goes on. I can only imagine the levels are designed like this to retain low player attention spans. Players might not stick around during levels, and that’s fine. PvZ2 (Used to) let you save mid-level to do something else and return another time. Trying to make hyper-fast levels doesn’t work when PvZ1 (and to some degree, PvZ2) was a fairly slow but not snail-paced game. Monetization This isn’t ridiculing PopCap for having monetization in a mobile game, as they’re a business and you have to make a profit in some way, but how PvZ3 does it is astoundingly bad. Though, microtransactions should not be in a soft-launch that is designed for feedback. It gives the impression that feedback isn’t your main priority, but to profit off the game as soon as possible. I’m not a business major, but I’m trying to come to a middle ground to what feels fair to the consumer (players) and producers (PopCap). Why PvZ2's (Initial) Monetization Method Worked To put this in easy to understand terms, let me describe PvZ2’s Adventure Mode plants and Premium plants as Skylanders figures. The ones available from the start are capable of beating the game, but you can go out of your way to purchase additional figures if you want more toys to use in-game. If the player wanted a premium plant but were unsure of how it functioned, they could play the Premium Plant Quest to experiment. My point here is that PvZ2 offered unique content at a relatively low price, which was a motivator and reason to purchase. PvZ3 doesn’t have any motivators to its microtransactions, due to it offering nothing substantial. Coins & Power-Ups The only thing the player can purchase directly are coins and limited time offers, which is a major problem. Coins can only be used to purchase power-ups and blow zombies away if you lose. For players that are stingy with their power-ups or intend to not use them to have an organic experience, PopCap is unable to market to those players. There isn't a real incentive to buy these due them ONLY being power-ups, there isn't any content behind them unlike PvZ2's premium plants, which was new content. 5 Health Mechanic The 5 life mechanic is one of the worst features in the game. Even if you made it paid to regain lives, it’s still not worth it. This game doesn’t offer enough for the player to spend coins OR real money in exchange for lives. This is the worst mechanic in gaming history, why would you purposely take away the ability for your players to play your game? This feature ruins the casual aspect of the game as players that struggle are unable to make mistakes without suffering drastic consequences, unlike PvZ1 and PvZ2 which were incredibly forgiving by allowing you to try again at no cost. Story This isn’t a critique about the story, but aspects surrounding it. Priorities PvZ games always had a story that wasn’t directly present to the player. Crazy Dave goes back in time to eat a taco again, Dr. Zomboss captures Suburbia, and renames it to Zomburbia, they weren’t extensive stories but a small setting to ease the player into the places they visit. PvZ3’s main marketing focus is on the story, which is not a bad thing on paper, but it seems to take PopCap’s priority over the gameplay. Every Beta since September 7th, 2021 has had similar gameplay identical to the previous beta, but with different characters and dialogue. PopCap needs to change their priorities to focus the gameplay instead of the story if they want to make a game that feels fun to play. Taco Tickets Taco Tickets are a reward you receive when you complete a level, and are used to progress through the story. It’s identical to the progression system of Gardenscapes’, and it’s not needed in a PvZ game. PvZ2 had a story that was conveyed through dialogue between and before levels. Taco Tickets only complicates this, and should be handled differently to serve an actual purpose. Furniture For some reason, PopCap really wants to push the furniture aspect seen in Gardenscapes in this game. PvZ1 and PvZ2 have never focused on decorating, so it's very out of place in marketing. We're not against the decorating concept, but it appears to be one of PopCap's main priorities considering it appeared consistently throughout old feedback surveys instead of questions about what we think of the gameplay. Conclusion We want PvZ3 to succeed. We want this game to push the franchise to new heights and allow for more, bigger opportunities, but this will only happen if PopCap accepts that this version is greatly flawed, and makes a product people want. Written by Hey1mJay, and members of the Plants vs. Zombies community.10KViews137likes58CommentsPlants vs Zombies REPAIRVILLE
So I am making this post, and I am really excited to share this. A few days ago, a user on the pvz reddit shared a post which has had MASSIVE SUPPORT so I thought I would inform more of the community. Here is the link: https://www.reddit.com/r/PvZGardenWarfare/comments/gru9zl/can_we_get_this_please/ Basically it's an idea called 'Repairville' where it is designed to focus on bugs and core balancing on characters. The idea is to deplete the amount of content BFN is receiving for ONE MONTH, in order for the pvz devs to focus PRIMARILY on bug fixes and balancing. If u want to check it out pls do, we need them to listen to this. I think this is probably one of the best ideas for bfn in a long time. Firstly, because with each of these patches they are useless. Whilst some bugs are fixed (some are claimed to but aren't even) some more bugs appear, and whilst some characters become balanced (soldier), some become nerfed to the point where they are unviable (imp) and some are stupidly buffed (chomper). And I feel like with every patch bfn stays in the same position. Ideally with a patch in a game, it should develop and move on, but with these patches some things are fixed and some new problems are created. ANd I think its because the devs sometimes focus too much on skins and content, rather than PROPER balancing and BUG FIXES. Now, content keeps the game alive. But, essentially what is happening, is we are getting layers and layers of content on a skeleton of a game that is a buggy mess with unfair balancing. This allows the dev to fix the core game itself, then it can start adding new things. I mean, this June prize map for example, will probably only be cosmetics so why can't this be a thing? I feel it would help the game significantly. Also, with every patch the devs should create a list of balance notes in the first two weeks of each month, and then ask the community on discord, on these forums, on twitter and all other platforms for our advice. So then we can see these notes, put our opinions out before they go into the game. Also with each patch notes, I would like some dev notes where they explain why they did these certain things so we can understand and challenge them. I think this seems reasonable. And I understand during this time it can be hard, but even before the pandemic the devs still weren't this hands-on (apart from the first few weeks of founders) e.g. the 'ask-devs' channel on bfn discord is dead, we aren't being told anything. I feel this needs to be addressed soon.7.4KViews131likes154CommentsGW2 - Guide to unlocking legendary characters and items
This is a detailed thread concerning how legendary characters and items can be unlocked in Plants vs Zombies GW2. These items/characters have a super ultimate "Legendary" rarity that cannot be earned rather quickly. They are only awarded to you after you buy a ton of the most expensive sticker packs from the sticker shop, which means the process of earning every legendary item and character is very long and tedious. This process consumes a lot of coins overtime, and only players who play GW2 nearly everyday have the most hope of earning them. Let's see how these Legendary items/characters are unlocked: Buying a lot of either the Wondrous Pack of Greatness, Fertilizer Fun Pack, Amazing Brainz Pack or Zany Zombopolis Pack overtime can earn you any of these items/characters: Items RGB Cats! - Legendary hat for the Citron Class Koala Of Darkness - Legendary hat for the Rose Class Face Of Delight - Legendary hat for the Corn Class Boom Box - Legendary hat for the Peashooter Class Rocket Turtle - Legendary hat for the Chomper Class Lord Cinderbottom's Nephew - Legendary hat for the Sunflower Class Blur Bug - Legendary hat for the Cactus Class Epic Disco Bot - Legendary hat for the Imp Class Sidekick Kitty - Legendary hat for the Superhero Class Bling Shark - Legendary hat for the Pirate Class Epic Bat-A-Tronic - Legendary hat for the Soldier Class Epic Dillo Derby - Legendary hat for the Engineer Class Orbital Cube - Legendary hat for the Scientist Class Pop Smarts! - Legendary hat for the All-Star Class Characters Iron Citron Disco Chomper Toxic Brainz Computer Scientist Buying a lot of the Frontline Fighters (FLF) Pack overtime can earn you any of these items/characters: Items Judge Grudge - FLF Legendary hat for the Citron Class Crimson Crown - FLF Legendary hat for the Rose Class Birthday Cake - FLF Legendary hat for the Corn Class Lunch Rectangle - FLF Legendary hat for the Imp Class Hot Beans! - FLF Legendary hat for the Superhero Class Corky Cannon - FLF Legendary hat for the Pirate Class Characters Commando Corn Scallywag Imp Update: the Wondrous Pack of Greatness, Zany Zombopolis Pack and Frontline Fighters Pack have been merged into one - after the sticker shop was tidied up - meaning all legendary items and characters earned in the three packs from before can now be obtained in just one pack: Wondrous Pack of Greatness. Party characters can only be earned by either reaching 25,000 time shards in infinity time, or buying the time-limited Infinity Pack from the sticker shop. The party characters are: Party Citron Party Rose Party Corn Party Imp Party Brainz Captain Partyman The Trials Of Gnomus DLC contains the following Legendary Hats: Jet Topper - TOG Legendary hat for the Chomper Class, RUX-Exclusive* Cuckoo Clock - TOG Legendary hat for the Corn Class Noodle Nester - TOG Legendary hat for the Corn Class You Got Mail - TOG Legendary hat for the Soldier Class Torch Topper - TOG Legendary hat for the Scientist Class, RUX-Exclusive* Funky Skunky Cheerleader - TOG Legendary hat for the All-Star Class, RUX-Exclusive* *Jet Topper, Torch Topper and Funky Skunky Cheerleader are the only TOG hats exclusive to RUX's Bazaar. Hats that can only be bought at RUX's Bazaar (the above RUX-Exclusive hats have already been mentioned): Hungry Hatchling - RUX-Exclusive Legendary hat for the Peashooter Class Drake The Snake - RUX-Exclusive Legendary hat for the Peashooter Class Outback Bonnet - RUX-Exclusive Legendary hat for the Sunflower Class Steven - RUX-Exclusive Legendary hat for the Sunflower Class Mr. Linty - RUX-Exclusive Legendary hat for the Chomper Class Robot Disguise - RUX-Exclusive Legendary hat for the Cactus Class Pickle Jar - RUX-Exclusive Legendary hat for the Cactus Class Serene Cinnamon Roll - RUX-Exclusive Legendary hat for the Citron Class Alien Crashsite - RUX-Exclusive Legendary hat for the Citron Class Hen Hat - RUX-Exclusive Legendary hat for the Rose Class Banana Bunker - RUX-Exclusive Legendary hat for the Soldier Class Score Judge - RUX-Exclusive Legendary hat for the Soldier Class Swine Camouflage - RUX-Exclusive Legendary hat for the Engineer Class Mr. Headache - RUX-Exclusive Legendary hat for the Engineer Class Tesla Tube - RUX-Exclusive Legendary hat for the Scientist Class Sodalirious - RUX-Exclusive Legendary hat for the All-Star Class Motorized Flamingo - RUX-Exclusive Legendary hat for the Pirate Class I Am Fish - RUX-Exclusive Legendary hat for the Pirate Class Robo Rooster - RUX-Exclusive Legendary hat for the Imp Class Space Coaster - RUX-Exclusive Legendary hat for the Superhero Class There are other legendary items in the game that can be earned in various ways: The Everlasting Crown can only be unlocked if you open the 200 star rainbow chest in the Chamber of Gnomes display area. Completing Plant and Zombie quests can give you yellow quest stars for you to use. Remember to save up on those yellow quest stars, and once you reach 200, you can open the 200 star chest in the Chamber Of Gnomes. The chest is found in front of the large golden Hammer Gnome statue. The Gnomish Perspective can be unlocked once you open the last door deep inside the chamber of gnomes. So there you go. I hope people finds this helpful in their cause.150KViews102likes35Comments[Resolved] Change the Mystery Portal Rotation, Please!
There are multiple achievements that are unobtainable at the moment (Check this post for more information about them) There are 5 achievements tied to game modes you cannot play anymore. How you used to play these game modes is when they would go live in the Town Hall Mystery Portal for a limited time. In January back in 2020, the Mystery Portal was changed. PopCap stopped supporting Garden Warfare 2 to continue development on Battle for Neighborville. To avoid shutting down the Mystery Portal, they made the Mystery Portal automated by making it rotate game modes based off of a list of what to play dependent on what month. The problem with this rotation is that they didn't include any live event game modes that have achievements tied to them. So at the moment, getting all GW2 achievements is actually impossible. (Check the post I linked above for what they are.) Current Rotation: - January: Lawn-A-Thon 1 - Febuary: Lawn-A-Thon 2 - March: Legends of the Brawl - April: Capture the Taco - May: Tactical Team Up - June: To Heal or Not - July: Rando's Rapid Revenge - August: Lawn-A-Thon 1 - September: Lawn-A-Thon 2 - October: Legends of the Brawl - November: To Heal or Not - December: Rando's Rapid revenge In my opinion, the most favorable option would be getting someone from the community to make a schedule everyone is happy with. A different solution that's automated, and easier to do would be exchanging some of the game mode repeats in the list for game modes like Cats vs. Dinos and Boss Hunt. For example, you can replace the repeated August Lawn-A-Thon 1 with Cats vs. Dinos, and September's Lawn-A-Thon 2 with Boss Hunt. All of the content with these game modes are in the game when you download it, so releasing an update that players need to download wouldn't be necessary. The only problem I see with this is that Boss Hunt has 4 different playable hunts, Brothers Gnomus, Yeti King, Spooky Squash, and Sasquatch. You would have to pick one of these to put into the rotation, but I think implementing a system that makes the game randomly pick one of them when you enter the portal to play is the best choice instead of picking 1 and neglecting the other 3.18KViews91likes1077Commentsintel driver - where do I find xx.xx.15.4251 or later?
Hi! Im trying to play the new game Plants vs Zombies - garden warfare 2 but my computer keep telling me that I need to update my intel drivers to xx.xx.15.4251 or later. But I only find versions with lower number. Anyone else with the same problem?78KViews82likes14CommentsAdd Online Functionality
The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.1.1KViews76likes30Comments[UPDATE] PVZ GW2 PC Matchmaking Error in Asian server and NA West
Players are encountering matchmaking issues in Asian and NA West servers that started about a week ago. Most of the time, when matchmaking in these servers, the game shows a lobby is found, however, players cannot connect to the server and join the lobby. In rare cases, the players get in an empty lobby and nobody else can find the lobby. Hundreds of people have encountered this issue and asked what happened in the comment section of my videos, in chat and in my social media chat groups that contain thousands of people. This issue also happened about one year ago, when two cheaters were crashing lobbies all day and the entire online multiplayer server in all regions was disabled. The MP servers were down for weeks and months until EA rebooted the server and fixed the particular incident. The same server issue is happening right now and is likely caused by only one cheater who has admitted that he was crashing the server around the time this issue started. The cheating in PC GW2 has been getting worse since the anticheat update, and cheaters need to be banned. I DMed @EA_Shepard and sent the ID of this particular cheater, the server issue did not happen by the time though but just a precaution. I am not sure if my DM was missed or something because it was not replied to. To conclude the current situation, the matchmaking issue that started around a week or so ago is affecting hundreds of players every single day and was likely caused by a single cheater. The game is still in a state where one cheater is sufficient to cause systematic server issues at no cost. Someone said that the EAAC is just a PR stunt and I hope it is not.5.3KViews64likes153CommentsPlants vs Zombies is turning 16 today!
My my, time flies! Plants vs Zombies turned 16 today - they grow up so fast 🥺 Happy birthday to this beloved franchise who gave us iconic characters, awesome designs and great gameplays! 🎂 After many years of playing, I'm sure you all have some funny facts or personal little stories to tell, and we'd love to hear about it. So let's go back in time for a little bit by sharing our memories of the games and celebrating this awesome birthday together! What is your first memory of Plants vs Zombies? For example, what was the first Plants vs Zombies game that you played? Or, what was the first time you came across the designs or characters? What is your favourite Plants vs Zombies game? Are you team mobile or team PC&consoles? What is your favourite character of the whole franchise? It can be a type of plant or zombie, or story characters like the legendary Crazy Dave! What was your favourite interaction with other players? Great teammates in Garden Ops, good advice and tips from fans on social network... Do you own any Plants vs Zombies merch? Plushies, figurines, t-shirts, comics, we want to see it all! What is your funniest or best memory? A difficult level that you finally managed to beat, funny interactions with players online... Anything else to share? Other things that come to mind, any fanart you'd like to show us? Don't be shy!! And finally, we would like to say thank you to this awesome community: the franchise wouldn't be the same without you. You are the ones giving valuable feedback, helping each other out, and making cool memes over on Reddit on other platforms. Please never change ❤️4.9KViews63likes213CommentsGraveyard Variety Pack - content update and patch notes
Hi everyone! I'm thrilled to finally be able to talk to you all about the details for the next content update for Plants vs. Zombies Garden Warfare 2. We had an incredible launch and we’re very humbled at all the amazing fan feedback we’ve received so far. We believe strongly that if you invest your time in us, then we should invest our time in you. So it’s very exciting to announce all the juicy details of our first free content update! This update not only contains some critical gameplay tuning and balancing, but also adds in a new map, a bunch of new activities in the Backyard Battleground, as well as some fan requested gameplay and control options. In addition, it also includes a ton of quality and bug fixes as we continue to look for ways to improve the game. Please read on below for full details of all the awesome new ways to play. And don’t forget to check out our new trailer! I hope you enjoy the new content as much as we've enjoyed making it, and look forward to your continued feedback and support. Justin Wiebe, Creative Director – Plants vs Zombies Garden Warfare 2 @JA_WIEBE March 2016, Garden Warfare 2 Tuning/Balance Notes New Features Added new co-op/team vanquish map "Aqua Center" which may seem familiar, yet completely different! Added night version of the Great White North map to the Turf Takeover Playlist Added Hide n' Find missions to Backyard Battleground Added Bot & Pot Missions to Backyard Battleground Added unique character variant images to group HUD World Options now shows all friends playing the game, not just the joinable ones Added classic setting in options to change primary fire button (PS4 Only) Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity) Added ability to select between hold button to aim or toggle button to Aim Added kick player option to the in-game scoreboard for easy access (player hosted modes only) Added difficulty to Pause Menu for some game modes Game Now defaults to common chat in Private Matches Added ability to view scoreboard while vanquished Critical Fixes Reduced length of round timer between rounds in Multiplayer matches Imp now properly earns XP when in Mech Players can now see other players’ Backyard customizations when visiting their Backyard Players can now see stats on other players stats boards when visiting their Backyard Improved audio for garlic drone primary weapon Setting HUD to "Light" now also hides XP Meter Major improvements to hit reaction "flinching" animations A plethora of quality & bug fixes Tuning/Balance Notes Overall Improved regeneration upgrade for all characters Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more Rose: Completely re-tuned Rose class, bringing her back into playing as a support role Reduced Rose’s health Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits Slightly reduced rate of fire for Magic Thistles Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable Citron: Slightly decreased the Party Citron laser damage Corn: We needed to improve Corn's ability to be a front-line fighter so we increased his health and also improved his long range damage Reduced Party Corn's damage output Chomper: Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer) Brought Chompers regeneration delay to parity with all other playable characters Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default Increased Unicorn Chomper’s Rainbow Warp cooldown time Increased goop cooldown so it couldn't be spammed quite as much Cactus: Zen Cactus was too damaging and needed some damage and reload adjustments Imp: Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly Increased Imp health Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he's now only invulnerable when the beam of light appears) Reduced Party Imp's damage output Super Brainz: Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister Removed the decay from Toxic Brainz legendary meter to make it more useful Damage reduction to Party Brainz Captain Deadbeard: We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot Made some movement speed improvements to his barrel when unlit Made some damage reductions to Captain Partyman7KViews62likes0Comments[Resolved] A devastating exploit has been found to permanently ban EA accounts
Good evening, It has come to my attention that exploits have been found to manipulate the anti-cheat of PvZ Garden Warfare 2 to be flagged onto any account of the exploiter's choosing based on reports I have heard from several GW2 communities. This is a devastating issue that will not only lead to various accounts being falsely banned at the behest of malicious users (and they already have been according to various players), but renders GW2 multiplayer unsafe to play without risking one's account to be falsely banned. Given the severity of the situation, a response and fix from EA is paramount. Please have this investigated and get significant figures informed and involved about this, because this problem has the potential to ruin the entire game and others, as this issue can extend past just GW2 as far as I have been made aware. Many thanks in advance.Solved9.9KViews51likes62Comments[INFO] - ISSUES WITH REPLAYING TUTORIAL / RUBBLE+CHARACTER CUSTOMIZATION SAVING
We are currently aware of an issue affecting some players that requires them to play the tutorial each time the game is launched, as well as affecting rubble and character customization saves. This issue will be addressed in a patch that is planned to be released next week. As soon as we have specific information regarding dates and times we’ll be sure to let you know. Thank you for all of your feedback and patience while we continue to improve our game! - Andy -Solved4.9KViews51likes2CommentsIntroduce Yourselves to the Neighborville!
Hellloooo Neighborville! In our latest community update, I'm beyond excited to introduce myself. I am @EA_Shepard your Community Manager for all things Mass Effect, Dragon Age, and Dead Space. I am an avid Bioware and RPG enthusiast, I bring quite a bit of experience and passion for gaming to our community. I'm excited to start interacting more with you all here on these boards. I figured a brief intro would be a great way to start things off. I'm here to help out and I'm keen to hear about your PvZ experiences and what makes the game special for you. More about myself on our ME board Here! Follow along with the community on our Unicorn Stuffy Hat! This made my day when Mass Effect Andromeda was first released! We want to hear from you! You, the player, are the heart and soul of our community! We're eager to hear your story: why do you adore this franchise so much? Share those memorable moments and stories that keep you immersed in this delightfully chaotic world of PvZ. Which platform do you prefer to log into and why? Plants or Zombies? You decide! Which modes and maps are your favorites to battle in? Let's not forget about the merch! Do you have any unique items to share? For the GW2 players out there, who's rocking the Z7-Mech 8? As always, stay up to date with our communities: IG: officialpvz X: @PlantsvsZombies Let's celebrate our journey in the PvZ universe together!3.5KViews50likes137CommentsHow to manually connect a PSN Subaccount to newly created EA/Origin account?
I have not seen any recent posts (as of 09/20/2015) regarding this issue and it appears that older posts with solutions to this issue no longer apply since the manner in which accounts are accessed online have been changed (i.e. can no longer log into EA/Origin account online via PC connection with your PSN account.) PS4 users have option to create sub-accounts for kids in order to keep them away from mature content. I have adjusted all of the internal setting of the PS4 that should allow this sub-account to play games rated "E10+". We are having an issue trying to connect with a newly created EA account. The new EA account is not displaying that is has any "Connected Accounts". Directions indicate that as soon as you log in with your PS4 with the user that is set up as a sub-account that they should automatically connect. This is not the case as after having done so, our EA/Origin account is showing there are no "Connected Accounts". There is no known way for me to manually connect these two accounts either through the PS4 or online through our EA/Origin account. There also appears to be no way to call and or chat live with some form of consumer support as I am redirected back to this forum board. I need someone from customer support to contact me and assist with manually linking these two accounts.Solved103KViews48likes53CommentsPC performance info gathering thread.
Hi guys, we're hearing that some of you are having some performance issues on PC, so we'd like to gather some info. Many of you have provided great info so far, but if we can gather it in a more structured way it'll help a lot. Can you give the following information? What precisely happens for you? Where do you see this issue? If it only occurs in certain modes or regions, please list them. If you monitor your PC performance, what do you see for CPU and GPU usage? Please attach your dxdiag info. This will have critical software and hardware information. Additionally, the following info can help. If you go to the World Options (the globe at the exit to your hub), does swapping the world to Private or Private with AI change anything? If you restart with a Clean Boot and just launch the game, does that have any effect? If any graphics/options tweaks had an impact for you. Please add any other info you may find relevant. Thank you.21KViews47likes496CommentsCharacter Balancing & TTK Update
Hey everyone, We've heard there's some confusion about the upcoming TTK changes and what happened with today's update. We're hoping to clarify with this thread! We did have Character Balance changes added in today's patch. These changes were deployed to balance the current meta. Once we made these changes, it was determined that we'd go after a big ambitious TTK balance patch in early December. We had intended to roll out TTK today but it needed a little more time in the oven. The TTK changes were meant to layer on or replace the balance changes rolled out today. We weren't planning to share the full TTK Changelist just yet... but considering some of the confusion we wanted to share all the juicy details ASAP. We'll always strive for transparency. That said... Here are today's balance updates and what to expect in the Early December (TTK) update. [Live Now] November 27 Update (Pre-TTK) Cactus Garlic Drone Garlic Strike Direct damage increased 10->15 Explosive damage decreased 20->15 Citron Upgrade Pulp Powered Reduce additional time earned for earning a vanquish from 2.7->2.0 Super Brainz Super Ultra Ball Increase direct damage 75->100 Decrease splash damage 75->50 Increase ability refresh time 18->20 Decrease blast radius 5.0->3.0 Increase shockwave radius 7.5->8.5 Electric Slide Boogie Bolt Increase damage 8.7->18 Decrease rate of fire 235->140 Decrease ammo capacity 24->14 Captain Deadbeard Spyglass Shot Remove weapon deploy time for sniper weapon Barrel Blast Barrel health decreased from 150->85 Parrot Drone Eggsplosion Decrease initial blast damage 75->65 Decrease blast radius of cluster eggs 3.2->2.25 Add initial cooldown when parrot is summoned Space Cadet & Space Station Crater Maker Decrease duration of 7.35->4 Decrease direct damage 20->5 Increase splash damage from 5->10 Increase shockwave damage from 1->5 Decrease cooldown 35->20 Asteroid Shield Decrease shield health from 390->300 Upgrade Assimilation Increase restoration time from 0.35->2.0 per vanquish Scientist Goo Blaster Decrease damage while near pellets are alive reduced 2.84->2.0 Decrease rate of fire 100->90 Decrease projectile speed post drag 135->100 Decrease life/distance of near pellets 26->12m Warp Increase ability refresh time 8->9 Upgrade Precision Increase equip cost 3->4 Upgrade CPR Decrease equip cost 4->3 Engineer Heavy Helper Decrease firing range 45m->40m [Coming Soon] Early December TTK Changelist Peashooter Pea Cannon Direct damage increased 12.5->20.0 Splash damage increased 12->14 Reduce camera recoil Chomper Chomp Damage increased 28.8->40.55 Slobber Shot Damage increased 22.6->34 Projectile speed post drag period reduce 400->250 Upgrade Halitosis Splash damage increased 5.45->9 Kernel Corn Cob Busters Damage increased 3.86->5.2 Reduce projectile spread when moving Ammo capacity increased 46->52 Reduce camera recoil Night Cap Spore Strike Damage increased 12.24->17 Ammo capacity increased 16->20 Snapdragon Flame Blower Damage increased 4.5->6.5 Reduce overheat penalty 1.25->0.75 Flare Ball Direct damage increased 11.6->21 Decrease heat gain rate Decrease overheat penalty 1.25->0.75 Cactus Spike Shot Increase ammo capacity 32->40 1st charge Ammo cost increase 1->2 2nd charge Ammo cost increase 2->4 3rd charge Ammo cost increase 3->7 Full charge Ammo cost increase 4->8 Spike Strike Damage increased 4.5->6.5 Rate of fire increased 450->480 Increase ammo capacity 32->40 Reduce camera recoil Garlic Drone Needle Shot Damage decreased 10.0->8.8 Decrease overheat penalty 3.0->1.0 Increase projectile speed 250->350 Citron Juice Cannon Increase damage per projectile 2.55->2.6 Decrease muzzle damage 2.55->2.2 Decrease projectile spread per shot Peel Shield Increase shield regen delay 2.0->3.5 Increase shield regen delay from destroyed 2.0->5.0 E.M. Peach Decrease stun duration 2.25->1.4 Upgrade Peached Decrease stun duration 4.5->2.9 Acorn & Oak Shell Shot Increase damage 4.8->6.6 Increase projectile speed post drag period 250->350 Decrease projectile spread when jumping Decrease recoil when moving Decrease recoil when aiming Increased ammo 40->45 Treetop Turret Damage increased 3.25->4.6 Increase heat dissipate rate 0.4->0.66 Decrease overheat penalty 2.0->0.75 Sap Trap Reduce ability refresh time 15->9 Increase splash damage 60 ->65 Wood Grief Increase direct damage 16.8->24 Increase splash damage 12->16 Sunflower Sun Pulse Increase damage 5.5->8 Reduce ammo capacity 50->40 Decrease projectile drag start distance 25m->20m Decrease projectile drag end distance 45m->40m Decrease projectile final speed post drag 375->300 Decrease projectile spread per shot Decrease camera recoil Decrease camera shake Heal Beam Increase heal rate 18->25 Upgrade Vampire Flower Increase heal rate 6->6.25 Upgrade Blossom Increase equip cost 3->5 Increase heal rate 18->25 Upgrade Sunslinger Increase additional heal rate 5->6.25 Upgrade Pocket Protection Increase self heal rate 6->10 Rose Magic Thistles Increase damage 7.08->12 Decrease rate of fire 240->200 Decrease ammo capacity 32->20 Decrease target acquire angle 2.5->2.0 Adjust camera recoil Foot Soldier Z-1 Assault Blaster Increase damage 4.4->6.1 Increase ammo capacity 40->45 Decrease camera recoil Decrease projectile spread when jumping Imp Imp Blasters Increase damage 3.5->4.95 Increase ammo capacity 50->56 Decrease projectile final speed post drag 350->300 Decrease camera recoil Decrease camera shake Impkata Increase damage 1->1.2 Decrease time until damage increase 3.0->1.75 Robo Laser Decrease damage 6->5 Decrease overheat penalty 2.0->1.0 Decrease camera shake Upgrade Ripcord Decrease time until damage increases 2.25->1.5 Super Brainz Heroic Fists 3rd punch Increase damage 40->42 Ultra Flying Fist 1st charge Decrease damage 25->22.9 2nd charge Increase damage 40.8->50 Full Charge Increase damage 70->71.4 Alpha Better Shield Increase shield health 100->120 80s Action Hero Bow Blaster 1st charge Increase center bolt damage 7->17 Increase small bolt damage 1.1->1.5 2nd charge Decrease center bolt damage 22.8->32 Decrease small bolt damage 3.8->4.1 Full charge Increase direct damage 45->50 Increase splash damage 12->15 Electric Slide Boogie Bolt Decrease damage 18->16.8 Increase rate of fire 140->190 Increase ammo capacity 14->18 Decrease camara recoil Decrease projectile spread per shot Decrease min time to stun 2.0->1.5 Upgrade Jazz Hands Decrease min time to stun 1.5->1.0 Outta Fight! Can not cancel ability until 1 second has elapsed Captain Deadbeard Spyglass Shot Increase ammo capacity 12->20 Scurvy Scattershot Increase ammo capacity 12->20 Increase damage per projectile 1.61->1.9 Barrel Blast Barrel health increased from 85->100 Parrot Drone Parrot Pulse Increase damage 7->8.2 Decrease overheat penalty 3.0->1.0 Increase initial speed 150->350 Added bullet speed fall off Eggsplosion Decrease initial blast damage 65->50 All-Star Football Cannon Increase damage 6.4->8 Decrease overheat penalty time 2.0->1.0 Decrease camera shake Decrease projectile spread when aiming Decrease projectile drag start distance 50m->25m Decrease projectile drag end distance 70m->45m Decrease projectile final speed post drag 500->350 Space Cadet & Space Station Cosmo Shot Increase damage 4.25->6.9 Big Bang Burst Increase damage 5.8->10.5 Scientist Goo Blaster Increase ammo capacity 8->10 Healing Hose Increase heal rate 11->20 Upgrade CPR Increase additional heal rate 5->6.25 Upgrade Reflexive Increase self heal rate 6->10 Upgrade Power Wash Increase additional heal rate 4->6.25 Engineer Concrete Launcher Increase direct damage 5.2->12.8 Increase splash damage 22->25 Decrease splash damage radius 3.5->2.5 Decrease shockwave radius 3.75->3.2 Increase ammo capacity 8->10 Bullhorn Swarm Decrease initial stun time 0.5->0.35 Decrease additional stun time 0.35->0.17521KViews45likes106CommentsCharacter Balance for June 15th
Check out the latest balance update coming to PvZGW2 June 15th, 2017! BUFFS Toxic Chomper Increased damage from 6 to 8. Fixed bug where his DoT was being applied twice. Dev Notes: Toxic Chomper relies too heavily on his Damage Over Time to be effective against enemies. Compared to other Chompers, Toxic Chomper’s damage output is quite low. This change should help him keep up with the other guys. Captain Squawk Decreased how wide his reticle blooms per shot, but kept the time for his reticle to recover the same. Increased accuracy within his reticle space. Dev Notes: This should help him be more accurate in mid-range fights, while still requiring more patience than other pirates to get those extremely high-damage critical hits from farther off. Tank Commander Reduced reload time from 2 to 1.65 seconds. Decreased each reload upgrade by 2%. Dev Notes: Tank Commander is both too weak at low levels, and too strong at high levels (with certain upgrades equipped). Increasing his reload speed makes him stronger at lower levels, while decreasing the strength of his reload upgrades evens him out at higher levels. Hover-Goat 3000 Increased close range damage of primary weapon from 6.5 to 7. Increased close range damage of Mega Awesome Laser from 10.5 to 11.5. Torchwood Increased close range damage of primary weapon from 5 to 6. Increased close range damage of Smoldering Madness from 5.5 to 6. Dev Notes: The slight increase of damage to both their primary weapons and their weapon modifying abilities will help these guys fare better in close and mid-range fights. NERFS Frozen State Decreased duration of frozen state from 2.5 to 2.1 seconds. Dev Notes: Frozen state lasts a little too long. We want to reward players who manage to freeze an enemy, but not be so punishing that said enemy has no hope once frozen. With this change, players should feel less helpless when facing ice characters. Frozen Citron Decreased freeze rate by 20% Arctic Trooper Decreased freeze rate by 10% AC Perry Decreased freeze rate by 40% Dev Notes: These characters are all freezing too quickly. AC Perry is especially tough since his splash damage causes freezing. We found that players would often be frozen before they realized they were getting attacked. This change should give players enough time to react. Imp Decreased duration of Gravity Grenade from 3 to 2.5 seconds. Dev Notes: Decreasing the amount of time enemies are caught in the gravity zone requires Imps to be a little more skilled in finishing off their targets. Super Brainz Decreased damage of Turbo Twister from 8 to 6. Decreased Turbo Twister speed reduction effect on enemies from 50% to 25%. Dev Notes: Due to its high damage and speed reduction effect, Super Brainz’ Turbo Twister ability is difficult to counter. Reducing the damage and speed reduction will give plants more of an opportunity to react.8KViews45likes0CommentsUpcoming balance changes for Plants vs. Zombies Garden Warfare 2
Hi everyone, Wow! It’s been an amazing launch week and we couldn’t be more thrilled with the reception that Plants vs. Zombies Garden Warfare 2 has enjoyed from all of you. Our fans mean everything to us and we’ve been listening very closely to all of your feedback. Today I want to take a moment to discuss what we’re doing with that feedback, as well as give you a little sneak preview on our first free content update! First and foremost: Rose. This is an important topic for many of you and we’ve received tons of valuable player feedback related to her ability to deal damage in the game. Rose was conceived as a support role/specialist, not a primary damage dealer, and we’ve been working on rebalancing her to fit that role. This fix is going to be implemented very soon and we thank you for your patience and incredible support while we get it ready. Keep your eyes peeled here and on our Twitter channels for an update on when the fix will be implemented. Now for the fun part! Like I said, our fans mean everything to us, and we believe that if you invest your time in us, we should invest our time in you. That’s why I’m very excited to give you a few early details on our first free content update, the Graveyard Variety Pack! There’s lots of great content coming in the pack and to get you as excited as we are, below is a little sneak preview at an all-new map that is very near and dear to my heart. I can’t spoil all the juicy details just yet, but get ready for a trip back to Suburbia! That’s certainly not all, and in addition to new content, we’re working on more tuning and balancing updates to other characters based on your feedback. Keep your eyes peeled for more information on this soon as we’ll be sharing all the details so you know what’s changing. Thank you again, to all of our fans, for such an amazing launch week! Your continued feedback and support is what makes this game great. Please continue to share your comments and ideas with us and don’t forget to keep your eyes peeled for full details on our Graveyard Variety Pack. Justin Wiebe, Garden Warfare Creative Director @JA_WIEBE2.7KViews43likes0Comments
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