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- EA_Cath1 year ago
Community Manager
Zen garden detail missing
There's a tiny detail missing in the zen garden in Replanted. In the original version when you water a plant in zen garden, the soil in its pot will turn darker resembling watered soil. And when the plant wants water, the soil will turn back to a lighter state meaning that it's dried. This nice detail is completely missing in Replanted. If you can add this back it would be super nice.5Views1like0Commentsis there any plans for garden warefare 3
i would love some more info on plans for pvz garden warefare series as i got a update for gw1 on ps4 a few weeks ago and i couldn't find any new content can someone please say what new content was added beacause im confused are what changed18Views0likes2CommentsCompra pacote de 250 sementes
Gostaria de saber se tem algum remetente da EA que eu possa fazer o pedido da minhas sementes pois já está passando uma semana e elas ainda não chegaram gostaria de resolver esses problemas tenho o print de comprovante de compra sabem aonde eu posso revindicar minha compra13Views0likes0CommentsAre We Really That Dum?
Since EA bought PopCap and original devs of the PvZ like George left the studio, Plants Vs Zombies turned into "Paying for AI generated Plants Vs Zombies"... BUT This is EA's non-filling bank accounts problem! EA just wants more milk from a cow that born in 2009 from a Game Studio that makes S*x games! And we HAVE to Stop it! Here is what we want to do; 1 Review Bomb the following games; PvZ Mobile version, PvZ2, PvZ3, PvZ Replanted 2 Make Discussions about how bad the PvZ series are and talk about it on any place you can talk (X, YouTube, TikTok exc.) 3 (optional) say PooCap40Views0likes1CommentDear Development Team of Plants vs. Zombies 3: Evolution & Players:
Dear Development Team of Plants vs. Zombies 3: Evolution & Players: The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Wishing you all the best, may we have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the genuine thoughts of Chinese players about Plants vs. Zombies 3: Evolution. Due to my limited English, the following content is translated by AI and may have some minor inaccuracies. As a loyal Chinese player, I have really enjoyed playing the game. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement. I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine—please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Priority Potential Issues & Bugs Unable to Make Purchases for Chinese Players Players logged in with a Chinese mainland Apple Account cannot complete purchases with RMB, and the price of all in-app purchase items always displays ¥0.00. 【If you cannot understand this description clearly, please watch the video in the attachment!】 Unavailable Ad Viewing for Chinese Players Players logged in with a Chinese mainland Apple Account sometimes cannot claim corresponding rewards by watching in-game ads with an error prompt popping up. They usually need to wait for a period of time before they can watch ads and claim rewards normally. 【If you cannot understand this description clearly, please watch the video in the attachment!】 Failure to Interact with the 4th Flower Pot in Zen Garden Players logged in with a Chinese mainland Apple Account may unlock the permission to plant favorite plants in the 4th flower pot of the Zen Garden by watching ads, but even after unlocking, they still cannot plant plants in or interact with the 4th flower pot normally. 【If you cannot understand this description clearly, please watch the video in the attachment!】 Suggestions & Feedback I. Functional & Interaction Logic Optimization Proposal for Promoting Full-Platform Ecosystem Layout At present, Huawei HarmonyOS Next boasts huge market potential. It is recommended to promote the full-platform ecosystem layout in the following directions: Build a cross-platform cloud data interconnection system to fully cover the mainstream operating systems and devices below, and achieve global launch on corresponding application markets: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS — launched in all regions on the Apple App Store; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile — launched in all regions on Huawei AppGallery; Android Ecosystem: Android, Android TV — launched in all regions on Google Play, Amazon App Store and other Android application markets; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm — launched on Microsoft Store, Steam and other platforms (including but not limited to the above channels). Core Value: By realizing real-time synchronization of game progress, save files, personalized settings and other data, the barrier of device switching is eliminated, creating a seamless gaming experience for users and further improving user retention rate and brand competitiveness. Account Management Optimization Accounts created via Apple Account or mobile phone number can be mutually associated, and can also be bound to other accounts at the same time. 【Support mutual binding: Apple Account & Huawei Account & Phone Number & WeChat & QQ...】 Lawn Mower Mechanic Enhancement It is recommended to set 6 default uses for the lawn mower. When zombies are about to break into the house, the lawn mower will priority move to the most dangerous lane and trigger automatically. Players can replenish lawn mower uses for each lane by watching ads. The lawn mower will only be activated after zombies make contact with it, instead of triggering directly in the lane before zombies approach. 【Refer to Plants vs. Zombies 3 International Version for this feature】 No new zombies will be deployed in the lane cleared by the lawn mower; remaining zombies will be assigned to other lanes. If zombies in all 5 lanes are cleared, the remaining zombies will all spawn in the middle Lane 3. 【Refer to the original Plants vs. Zombies 1 for this feature】 When zombies are close to the player's house, nearby zombies will have a flashing red warning visual effect, the speed-up button will automatically turn off, while retaining the interface animation and audio effects of the international server. 【Refer to Plants vs. Zombies 2 International Version for this feature】 Sun Value Adjustment & Bonus Mechanism It is recommended to add Small Sun and Large Sun with fixed sun values as follows: Small Sun: 25 Medium Sun (Existing): 50 Large Sun: 75 【Refer to Plants vs. Zombies 2 Chinese & International Version】 In-Level Sun Supply Mechanism Watch 1 ad: Gain 500 sun, with a maximum limit of 10 ad views per level. 3,000 Coins → 3,000 Sun 1,000 Coins → 12,000 Sun 2,000 Coins → 39,000 Sun 3,000 Coins → 60,000 Sun In-Level Menu Function Optimization After tapping Exit Level in the in-level menu and the prompt "Zombies have broken into your house!" pops up, the game should automatically jump to the world selection interface without needing players to tap Continue manually. Avoid repeated pop-ups of Exit Level and Try Again options. II. Interface, Visual & Audio Comprehensive Experience Optimization New Perspective Options It is recommended to provide three visual perspective options for all game interfaces: Ultra-High Perspective, High Perspective, Low Perspective. Different players have different demands for game screen display: High Perspective allows players to obtain comprehensive battlefield information, while Low Perspective focuses more on local combat, meeting diverse strategic planning and visual preferences. Dynamic Welcome Interface Optimization Proposal When entering the game, the "EA PopCap" logo shall be presented with gorgeous and exquisite dynamic animations matched with background music in sync with the animation rhythm, instead of the current simple static display. Meanwhile, the dynamic themed artwork of Plants vs. Zombies shall maintain continuous dynamic effects during loading, rather than only playing animations after the green progress bar finishes loading. In addition, upgrade the static green loading progress bar to the dynamic style of the international server. The dynamic welcome interface supports free position adjustment of all character sprites, and character animations are no longer limited to simple left-right swaying. This design can bring players a fresher and more vibrant visual experience and even attract more new players to join the game. 【Innovative Dynamic Visual Solution: running, flying, being knocked airborne, eye opening and closing, rich real-time changing facial expressions, etc. Character animations shall not be limited to simple swaying】 Level Camera Movement Optimization Proposal The current camera switching logic of all levels is to pan directly from the left lawn to the zombie camp on the right. Although the movement has a smooth transition curve, the overall performance is relatively single and fails to bring an immersive visual experience to players. It is recommended to retain the original basic camera path in subsequent versions. After the camera pans from the left lawn to the zombie camp on the right, it shall extend a certain distance to the right to briefly display a wider scene view and strengthen the spatial sense of the level. At the moment when the camera finishes moving right and starts panning back to the left, the plant selection interface shall pop up synchronously immediately. Connect the card selection phase with dynamic camera transition, which makes the interface pop-up more natural and smooth, and improves players' operational immersion. The smooth transition curve of the current optimal camera movement shall be retained. Avoid the slow rhythm of waiting for the camera to stop completely before popping up the plant selection interface. Plant & Zombie Shadow Form Optimization The shadows of plants and zombies shall no longer be single oval shapes. Instead, they shall be displayed in silhouette form and support real-time dynamic shadow changes. Sun Falling Speed & Visual Appearance Optimization At present, sunlight falls at a constant speed in all custom levels with monotonous visual performance. It is recommended to optimize the falling movement of Regular Sun and Far Future Explosive Sun to a non-linear decelerating trajectory — fast at first and then slow down, enriching the hierarchical sense of animation effects. Logically, luminous sunlight should not cast ordinary solid shadows when landing, which is unrealistic and artificially designed. Instead, soft glowing halos should appear at the landing position of sunlight. It is better if nearby plants produce light reflection effects corresponding to the sun halo, which is more realistic, immersive and interactive. If this causes high performance consumption, it can be launched in subsequent updates. After players collect sunlight into the sun meter, the sun meter will play a subtle flashing animation. 【Refer to Plants vs. Zombies 3 Chinese & International Server】 Element Appearance & Naming Optimization Rename the in-game "Diamond" to "Sapphire". Unify the texture appearance of Sapphire with the official Sapphire asset style of Plants vs. Zombies 3: Evolution International Version. Level BGM Expansion for Different Worlds Currently, each world only has standard level background music, lacking exclusive music for special levels and mini-games. It is recommended to match exclusive background music for special levels and mini levels respectively. In-Level Speed-Up Button Expansion & Optimization It is recommended that the in-level speed-up button can be toggled on and off even when the game is paused for better humanized operation experience. Obstacle Visual Optimization Make all tombstones spawn simultaneously upon entering a level for unified and coordinated visual effect. Replace the harsh white flickering damage effect of tombstones and other obstacles with smooth fade-in and fade-out animation, and optimize the time sequence connection of tombstone spawning. Level Victory Special Effects Upon winning any level, all obstacles (tombstones, arcade machines, ice blocks, etc.) will automatically shatter and disappear, making the game interface cleaner and bringing players a sense of accomplishment and visual satisfaction. At the moment of winning a normal level, all plants on the battlefield will trigger synchronized cheering animations with vivid gestures to convey the joy of victory, allowing players to integrate into the scene and generate emotional resonance. This effect is adapted accordingly in versus modes: plants on the winning side cheer enthusiastically, while plants on the losing side show dejected and droopy postures. The distinct emotional contrast greatly enhances battle immersion. Plant Selection Interface Function Expansion The "Choose Your Plants" interface is divided into two major tabs: Plants and Lineups. Plants Tab: Support normal plant selection, automatically reuse the lineup of the previous round with one click, and clear all selected plant slots with one click. Lineups Tab: Support custom saving of plant lineups and editable custom lineup names. 【Refer to Plants vs. Zombies 2 Chinese Version】 III. Plant & Zombie Mechanism Optimization 【No suggestions for the time being】 IV. New Game Modes & Content Addition Cumulative Login Days Reward Mechanism It is recommended to add a permanent cumulative login reward mechanism to the game, realizing a win-win situation of entertainment and reward benefits. Examples: 100 total login days: 20,000 Coins + 20 Chocolates + 50 Insecticides 200 total login days: 50,000 Coins + 30 Chocolates + 60 Insecticides 300 total login days: 80,000 Coins + 40 Chocolates + 70 Insecticides 500 total login days: 100,000 Coins + 50 Chocolates + 80 Insecticides 1000 total login days: 500,000 Coins + 100 Chocolates + 180 Insecticides... 【Independent of the existing daily check-in mechanism in the current version】 Introduction of the Next Wave Button & Fast Rush Mechanic The Next Wave button is designed with a Regular Zombie icon that grins widely with its eyes slightly rolled upward. It has a semi-transparent pure white background and an octagonal shape, preferably with a liquid glass visual effect. The non-straight edges of the octagon act as a countdown progress bar. When the progress bar completes, the Next Wave will be triggered automatically, making the interface more striking, vivid and intuitive. By rapidly tapping or holding the Next Wave button, players can take out large numbers of zombies efficiently in a short period while plants activate their Plant Food. The game will also display the number of skipped waves. This feature saves players from constant repetitive tapping and reduces fatigue, allowing for faster level completion. This gameplay brings exciting experiences and a strong sense of achievement. It has been officially verified as a legitimate mechanic and will not break game balance. Since its release, it has earned widespread praise and high recognition among Chinese players. If you do not want to defeat crowds of zombies quickly by tapping or holding the Next Wave button during Plant Food activation, you can turn off the Enable Fast Rush option in the pause menu to return to casual tower defense gameplay. Considering its remarkable strengths in enriching gameplay fun and strategic variety, we recommend introducing this mechanic to the International Version. We believe this feature will bring new enjoyment to international players, boost the game’s overall appeal and global player activity, and further diversify the gameplay ecosystem of Plants vs. Zombies 2. 【This mechanic is based on the exclusive Fast Rush system from the Chinese Version of Plants vs. Zombies 2. Please check the attached video if you need further clarification.】 Chinese Version Exclusive Feature: Relics In the Chinese Version of Plants vs. Zombies 2, the Relics system provides abundant tactical choices and greatly changes battlefield situations. Higher-level Relics deliver more powerful effects. We suggest adding the Relics system to the International Version. Please provide all players with tutorials on how to use Relics, as well as guides on using Relics to perform Fast Rush. Refer to the attached video for more details if needed. Optimization for Choose Your Seeds, Use Selected Plants and Lockdown Levels In Choose Your Seeds and Use Selected Plants levels, Twin Sunflower and Gold Bloom should have no cooldown at the start of the level, just like Sun-shroom and Sunflower, so they can be planted immediately. For Lockdown levels: Players may place plenty of sun-producing plants (e.g. Sun-shroom, Gold Bloom, Sunflower, Solar Sage) and Power Lily before the battle starts to generate sun and Plant Food. Once the battle begins: Planted Gold Bloom will produce a large amount of sun instantly. Sun-shroom, Sunflower and Twin Sunflower will generate sun right away. Sun-shroom will grow into its mature form immediately after producing sun with no waiting time. Power Lily will generate Plant Food, and there will be no limit on the number of Power Lily that can be planted. This feature is highly popular among players of the Chinese Version. Plant cards upgraded to Golden Cards in the Zen Garden can trigger their Plant Food abilities in three different ways when planted in Lockdown levels: Some pre-planted plants can be set to activate their Plant Food abilities before the battle starts to clear obstacles. Some pre-planted plants can be set to automatically cast their Plant Food abilities right after the battle begins, clearing obstacles and the incoming first wave of zombies. These plants are surrounded by a silver aura before the battle starts, which fades once the ability is activated. Some pre-planted plants can be activated manually at the most optimal moment after the battle starts. Simply tap the plant to unleash its Plant Food ability to eliminate sudden obstacles and incoming zombies, with no Plant Food consumed at all. These plants are surrounded by a golden aura before the battle starts, which disappears after the ability is used. 【This gameplay is referenced from the Chinese Version of Plants vs. Zombies 2. Please check the attached video for further details.】 Limited-Time Secret Realm & Stalemate Escape Gameplay The international server features time travel and diverse level themes. It is recommended to introduce exclusive permanent and limited-time secret realms adapted to its own gameplay by referencing the design logic of Time-Space Secret Realm and Stalemate Escape from the Chinese server. Permanent Secret Realm: Refer to the Company Z mode of the Chinese server, design exclusive mechanisms for different timelines and reward plant upgrade materials. Limited-Time Secret Realm: Adopt themed designs such as Fairy Tale Secret Realm and Time-Space Secret Realm, control event cycles and task volume to fit the international server plant energy system. Absorb interesting mechanisms from other Chinese server secret realms and Stalemate Escape to perfectly enrich gameplay and boost player activity. 【Refer to Plants vs. Zombies 2 Chinese Version】 Official Channel Payment Service Launch It is recommended to launch official payment services via official web pages and mini-programs in subsequent updates. This can avoid unnecessary commission fees generated by payment such as Apple Tax. It can not only further stimulate players' willingness to purchase props and in-game currency, reduce players' consumption cost, but also increase official revenue, achieving a triple win for players, platform and official team. Resource Collection Function Expansion Similar to the permanent free speed-up button open unconditionally to free players, add an independent toggle switch for the following auto-collection functions: Regular Sun can be automatically collected right after spawning before landing, no need to wait for landing. Far Future Explosive Sun will be collected instantly upon landing. Auto collect Plant Food automatically. Auto collect coins, silver coins, diamonds, plant fragments and other virtual currencies. 2v2 Showdown Mode Added to Arena Launch a brand-new independent 2v2 Showdown mode in the Arena, focusing on two-way offensive and defensive strategic gameplay. The traditional faction confrontation mode is retained, with independent entry entrances for the two modes to avoid player confusion. Battle Rules Two players each deploy plant defenses and can send zombies to attack the opponent’s base. The first player to break the opponent’s 20-point core defense line wins; if no winner within 15 minutes, the match ends in a draw. Sun Mechanic Sunlight is independent for each player. Sunflowers adopt an automatic charging mechanism similar to the old beta of Plants vs. Zombies 3 and can be upgraded by consuming sunlight: Lv. 0: 650 initial sun; +100 sun every 10s; upgrade cost 300 sun Lv. 1: +200 sun every 10s; upgrade cost 500 sun Lv. 2: +300 sun every 10s; upgrade cost 1000 sun Lv. 3: +400 sun every 10s; upgrade cost 2400 sun Lv. 4: +500 sun every 10s; upgrade cost 3000 sun Lv. 5: +700 sun every 10s; upgrade cost 4000 sun Lv. 6 (Max): +1200 sun every 10s; no further upgrade Planting plants and spawning zombies both consume sunlight, requiring reasonable resource balance. Example: Tall-nut costs 125 sun; Gargantuar costs 300 sun. Plant Enhancement Rules Unused plants in slots and all planted plants of the same type on the battlefield can be enhanced and upgraded. Each enhancement effect can be stacked twice, and plant slot levels can also be upgraded. Consume 500 Sun: Reduce plant slot cooldown by 20% Consume 500 Sun: Increase plant attack speed by 20% (animation speed unchanged) Consume 500 Sun: Increase plant health by 30% Consume 500 Sun: Offensive plants gain bonus effects such as Knockback, Stun, Venom (animation unchanged) Level Upgrade Path: Lv.1 → Lv.3: 500 Sun Lv.3 → Lv.6: 1000 Sun Lv.6 → Lv.10: 2000 Sun Lv.10 → Mastery 200: 200 Sun Consume Plant Food to trigger plant ultimate abilities. Zombie Enhancement Rules Consume 500 Brains per enhancement: 20% cooldown reduction / 20% attack speed boost / 30% health increase. All zombies can gain Attack Boost, Health Boost, Control Immunity bonuses; each enhancement stackable twice, slot upgradable 3 tiers. Players can deploy Spike Traps and Slow Mucus to interfere with opponents. Zombie Level Upgrade Path Lv.1 → Lv.3: 500 Brains Lv.3 → Lv.6: 1000 Brains Lv.6 → Lv.10: 2000 Brains Lv.10 → Mastery 200: 200 Brains Consume special items similar to Plant Food to trigger zombie ultimate skills. Matchmaking & Social Features Matchmaking: Create Room (room code/privacy setting) & Quick Match; Quick Match only matches players with a rank difference of ±1 level to ensure fairness. Social: Players can send friend requests to each other after matches; friends can invite each other to battle with one click, view battle records and team up for gameplay. In-room text chat with sensitive word filtering is available. Reconnection: 30-second reconnection window after disconnection; failure to reconnect results in loss. Winners get full rewards; losers lose no items or rank points. 【Refer to Plants vs. Zombies 2 Chinese Server; support online multiplayer and friend system. If there is any doubt about the gameplay description, please refer to the attached video, with slight differences between the feedback content and video details】 1v1 Duel Mode Upgrade in Arena Upgrade the original 1v1 Duel mode to break the limit of "plants vs zombies only". Add three core confrontation dimensions: Plant vs Plant, Zombie vs Zombie, Plant vs Zombie to enrich strategic diversity and gameplay richness. Plant vs Plant Core Mechanism Two players both control plant factions, competing for core battlefield resource points and destroying 2~5 opponent defense lines. The number of defense lines can be customized by both players with a unified winning standard. Plant Positioning & Gameplay Plants are divided into three types: Offensive, Defensive and Functional. Offensive Plants (Peashooter, Kernel-pult, etc.): Break through opponent defense lines. Defensive Plants (Tall-nut, Pumpkin): Defend own lineup and defense lines. Functional Plants (Magnet-shroom, Coffee Bean): Interfere with opponents and strengthen own lineup. Resource & Enhancement Rules Sun Mechanic: Independent sunlight allocation; players can choose either planting Sunflowers to increase sun production or adopting the automatic charging mechanism of Sunflowers from the old PVZ3 Beta version. Random Buffs: The battlefield randomly spawns buff props such as temporary attack speed boost, double sun output and slot cooldown reduction. Players can obtain buffs by seizing resources or consuming extra sun; buff effects cannot be stacked. Level Upgrade Path: Lv.1 → Lv.3: 500 Sun Lv.3 → Lv.6: 1000 Sun Lv.6 → Lv.10: 2000 Sun Lv.10 → Mastery 200: 200 Sun Consume Plant Food to trigger plant ultimate abilities. Zombie vs Zombie Core Mechanism Two players both control zombie factions with frontal confrontation as the core gameplay. Both sides select zombie combinations of different genres, and the first side to let zombies reach the opponent's base endpoint wins. Resource & Enhancement Rules Brain Mechanic: Independent brain allocation; players can choose either planting tombstones to increase brain production or adopting the automatic charging mechanism from the old PVZ3 Beta version. Random Buffs: Random battlefield buffs including movement speed boost, health increase and control immunity, obtainable by seizing resources or consuming extra brains; buffs cannot be stacked. Obstacle Traps: Players can deploy Spike Traps, Slow Mucus and other obstacles on the opponent's battlefield; opponents need to adjust zombie routes flexibly to avoid risks. Level Upgrade Path: Lv.1 → Lv.3: 500 Brains Lv.3 → Lv.6: 1000 Brains Lv.6 → Lv.10: 2000 Brains Consume special items similar to Plant Food to trigger zombie ultimate skills. Plant vs Zombie Core Mechanism Player A controls the plant faction with the goal of seizing core resource points and destroying 3 opponent defense lines. Player B controls the zombie faction with the goal of sending zombies to reach the plant base endpoint first. Player A (Plant Side) Rules Plant positioning follows Offensive, Defensive and Functional classification with clear division of labor. Sun Mechanic: Choose between planting Sunflowers or automatic charging mechanism. Random Buffs: Obtainable by resource seizure or sun consumption; non-stackable. Enhancement & Upgrade Rules: Consume 500 Sun: 20% cooldown reduction / 20% attack speed boost / 15% health increase. Offensive plants gain extra Knockback, Stun or Venom effects. Each enhancement can be stacked 3 times; plant slots can be upgraded 3 tiers. Level Upgrade Path: Lv.1 → Lv.3: 500 Sun Lv.3 → Lv.6: 1000 Sun Lv.6 → Lv.10: 2000 Sun Lv.10 → Mastery 200: 200 Sun Consume Plant Food to trigger plant ultimate abilities. Player B (Zombie Side) Rules Brain Mechanic: Choose between planting tombstones or automatic charging mechanism. Random Buffs: Obtainable by resource seizure or brain consumption; non-stackable. Enhancement Rules: Consume 500 Brains: 20% cooldown reduction / 20% attack speed boost / 30% health increase. All zombies gain extra Attack Boost, Health Boost and Control Immunity; each enhancement stackable 3 times, slot upgradable 3 tiers. Obstacle Traps: Deploy Spike Traps and Slow Mucus to interfere with opponents. Level Upgrade Path: Lv.1 → Lv.3: 500 Brains Lv.3 → Lv.6: 1000 Brains Lv.6 → Lv.10: 2000 Brains Consume special items similar to Plant Food to trigger zombie ultimate skills. New Terrains & Settings Add two exclusive terrains: Roof Terrain and Right-side Sea Level Terrain, with expanded 8 plant slots. Roof Terrain provides free Flower Pots; Sea Level Terrain provides free Lily Pads, neither occupying plant slots. Mode Entrance: The three confrontation dimensions can be set as independent battle entrances or unlocked as advanced gameplay of the original 1v1 Duel mode. Rank & Rewards: Match with exclusive rank system and match rewards to enhance playability and competitiveness. Matchmaking & Social: Follow the same rules as 2v2 Showdown Mode, supporting custom room creation, quick match (±1 rank), friend system, sensitive-word-filtered text chat and disconnection reconnection mechanism. 【Plant vs Zombie mode refers to Plants vs. Zombies: Reborn Edition; it is expected that the two-player battle mode can support online matching and friend adding functions】 Co-op Mode Expansion Introduce the Co-op Mode from the Reborn Edition, breaking the limitation of only local multiplayer. Add online matchmaking function, allowing players to team up with teammates via the internet to complete co-op levels. Players can send friend requests to co-op teammates, and then team up to participate in 1v1, 2v2 offensive and defensive battles, existing versus modes and various upcoming online co-op challenges. Plant Charm Accessory System Add exclusive upgradable plant charm accessories with attribute bonuses. Some charms display special visual effects in battle; higher charm levels bring stronger practical effects. Rubber Duck Swim Ring: Allow plants to be planted directly on water terrain. Speed-Up Flower Pot: Reduce plant cooldown by 30%. Energy Can: Reduce plant sun cost by 10. Mini Clock: 10% chance to reset plant cooldown permanently, plus an extra 10% permanent cooldown reduction. The official planning team can design more original plant charms in future updates to further expand practical gameplay. 【Refer to Plants vs. Zombies 2 Chinese Server Plant Charm System】 Creative Courtyard Custom Level Mode Launch Creative Courtyard, a highly free custom level creation and sharing gameplay. It supports creating multiple level types including I, Zombie, Conveyor Belt, Plant Selection, Boss Challenge and Vase Breaking. Players can freely match custom levels with terrain styles of any world, and deeply customize scene elements with no placement quantity limits: mold tiles, Plant Food tiles, movable minecarts, bounce pads, zombie enhancement potions, giant metal ball mechanisms exclusive to Lost City, row flame clearing devices, ice floes and sliding tiles that change zombie movement routes. It also allows customizing plant and zombie grades, setting special zombies carrying Plant Food, and adding sandstorm and other level events. Players must clear their own custom levels before publishing online. Other players who play a custom level for more than 30 seconds can automatically earn gameplay coins, and they will not lose rewards even if they fail the level. 【Refer to Plants vs. Zombies 2 Chinese Server】 Plant Slot Expansion & Classification The current maximum limit of 9 plant slots is insufficient for some players. It is recommended to unlock the 10th purchasable plant slot through in-game upgrade. Lawn Mower Resupply via Ad Viewing After watching the dedicated lawn mower resupply ad, the lawn mower will be restored to its original position in the corresponding lane. It only activates when zombies make contact, instead of triggering directly in the lane in advance. Classic Mini-Game: I, Zombie Return Revive the classic I, Zombie mode with adjusted rules: Victory condition is changed from collecting brains to eliminating all plants. Destroying any plant rewards 150 sun, which is applicable to all plants (even disappearing small mushrooms after failure can also reward 150 sun). Zombies gain special abilities similar to Plant Food effects: Football Zombie throws footballs to destroy plants and deal massive damage to nut plants. Gargantuar Prime is upgraded to the classic red-eyed giant zombie with increased laser firing frequency. Classic Mini-Game: Wall-nut Bowling Return Introduce Wall-nut Bowling into Plants vs. Zombies 3. Expand bowling types beyond basic Wall-nut, Giant Wall-nut and Explode-O-Nut, adding more types: Primal Wall-nut: Rolls through the whole lane, splits into two small Primal Wall-nuts after hitting 2 zombies, attacking other lanes in two directions. Jackfruit (Chinese Server Exclusive): Rolls through all zombies in the lane, leaving pulp that slows zombie movement. Frosted White Hair Peach (Chinese Server Exclusive): Reserved for future mechanism design. Gluttonous Dragon Grass (Chinese Server Exclusive): Reserved for future mechanism design. The international development team can design more original bowling types in the future. 【If you cannot understand the description clearly, please refer to the attached video!】 Traitor Plant Mode Add Traitor Plant Mode: Traitor Plants are villain plants with high health that spawn on specific grid tiles. Defeating a Traitor Plant rewards double its sun cost and allows players to plant their own plants on the empty tile. Traitor Peashooter: Attacks your own plant team. Traitor Squash: Crushes and damages your own plants. Traitor Sunflower: Deducts collected sun; defeating it refunds all deducted sun. Character dynamic visual upgrade: Add running, flying, being knocked airborne, eye opening and closing, rich real-time facial expressions; character animations shall no longer be limited to simple back-and-forth swaying. Element 1+1 Fusion Mode Add the original Element 1+1 fusion mini-game: fuse two plants with the same elemental attribute (Frost, Fire, Electric, Venom, etc.) to generate a new plant with exclusive appearance and skills. Examples: Melon-pult + Jalapeno → Fire Melon-pult with upgraded attack performance. Cherry Bomb + Wall-nut → Explode-O-Nut with explosion effect on death or shoveling. E.M.Peach + Wall-nut → Infi-nut with auto-heal and self-revive ability. Peashooter + Chomper → Snap Pea with adjusted devour and damage mechanics. Launch the brand-new Element 1+1 mini-game! These powerful combinations make zombies terrified! Seed Packet Acquisition Optimization Stop dropping duplicate seed packets for plants that have reached maximum tier. Also stop dropping duplicates if the owned seed quantity is enough to max out the plant, even if not yet fully upgraded. Conveyor Belt Level Mechanism Expansion The plant slots in Conveyor Belt levels shall no longer be limited to fixed default selections. Allow players to choose custom plant lineups for Conveyor Belt levels. Introduce Chinese Server Exclusive Plants & Zombies Add a large number of China-exclusive plants and zombies to enrich international server content, promote cross-version gameplay communication and enrich the overall gaming ecosystem. Plant Food Usage & Effect Expansion When placing Plant Food on any plant slot, the selected plant slot will immediately gain cooldown elimination effect. Meanwhile, the plant slot with Plant Food attached gains a one-time Gold Card effect: planting the Gold Card plant will trigger its ultimate skill instantly (valid for one time only), which is also applicable to one-time plants. Plant Food can be obtained by watching ads or spending coins to purchase. 【Provide tutorials for all players on Plant Food usage and effect expansion; refer to the attached video if unclear】 One-Time Use Plant Function Expansion Allow one-time plants to trigger Plant Food effects normally. Fully mature one-time plants grown in the Zen Garden become Gold Card plants, triggering their ultimate instantly when planted. Regular Seed Packet Group Purchase Events Add periodic seed packet group purchase events inspired by the Chinese server. The more participants, the higher virtual currency refund ratio after the event. Launch the next batch immediately after the previous round’s refund settlement, and display all available seed packets clearly in the event interface for player planning. 【Seed packets are named Plant Shards in the Chinese Server】 Gift Code Redemption System Add the popular gift code mechanism from the Chinese Server. Support clipboard one-click paste into the redemption box to claim seed packets, coins and other generous rewards, improving player engagement and retention. Endless Mode Rule Optimization Allow players to restart from the current progress after failing an Endless challenge, instead of restarting from the beginning. Do not save the failed lineup; automatically load the initial lineup of the current progress. V. Ads & Payment Optimization Payment Mechanism Optimization Coins, diamonds, Power Ups and other resources consumed in a level are only deducted upon level victory; no deduction if failed or exited midway. Batteries spent in Penny's Pursuit, diamonds in Pinata Party, Z Keys in Z League and candies in other modes are only charged after clearing the level. Allow unlimited retry on Penny's Pursuit Boss level for fairer player experience. Paywall Plant Acquisition Optimization Some plants can only be obtained by in-app purchase even with enough seed packets, which is unfriendly to non-paying players. It is recommended that all newly launched plants can be obtained through free gameplay methods such as quest completion or in-game currency redemption in subsequent versions, instead of being permanently locked behind paywalls. VI. Level & Item Optimization Achievement System Expansion Unlock exclusive rewards by completing and lighting up corresponding achievements, adding ritual sense and accomplishment for players. Sun Cap Limit Expansion Expand the maximum sun cap to 60,000 to allow more sun accumulation and deeper strategic resource management. Virtual Currency Deduction Policy Optimization Coins, diamonds and consumed Power Ups in the level are only deducted upon level victory; no deduction for failure or midway exit. Mark this no-deduction policy clearly on the pause interface to avoid unreasonable player losses, reduce user churn and greatly improve gaming experience. This optimization is highly necessary. In-Level Sun Purchase Function Allow players to reverse battle difficulty by purchasing sun via watching ads or spending coins, with a plus icon next to the sun value: Watch the 1st ad: +500 Sun Watch the 2nd ad: +700 additional Sun Watch the 3rd ad: +1,200 additional Sun 1,000 Coins → 3,000 Sun 2,000 Coins → 7,000 Sun 3,000 Coins → 12,000 Sun Power-Ups (Gold Finger) Function Optimization Obtain extra Power Up uses by watching ads besides coin purchase, with a plus icon next to the Power Up button. Add bulk purchase discount rules and fixed coin prices for each Power Up type in the shop. One ad view rewards 1 random Power Up use, max 10 ad views per day. Bulk Purchase Discount: 2 times: 15% off 3 times: 25% off 4 times: 30% off 5 times: 40% off Duplicate rule reference: 50% off Fixed Unit Price: Ice Power-Up: 1150 Coins per use Levitate Power-Up: 950 Coins per use Zap Power-Up: 800 Coins per use Power Up duration is not reduced under game speed-up; all zombies freeze statically during Power Up effect while plants attack normally until the effect ends. Endless Mode Mechanism Upgrade Auto-save plant lineups after each round; plants in ultimate state retain the effect across endless levels. Set each world’s Endless final level to Level 200 with Boss challenges every 5 levels, granting generous stage rewards and ultimate clearance rewards for passing Level 200. Automatically replenish lost lawn mowers before Boss levels and every 5 rounds. Players can select buffs and enhancements from Penny's Pursuit at the same time; extra buffs can be unlocked with coins at fixed prices for multiple purchases. Optimize failure restart and lineup reset rules: restart from current progress after failure, without saving the failed lineup and automatically loading the initial lineup. After clearing Level 200, pop up exclusive prompt: "You have cleared the final level of Endless Mode in this world, well done!" Gold Card Mechanism Adjustment Redefine Gold Card: 100% ultimate trigger on each plant placement, one-time valid only consumed after winning the level; remains effective if exiting or failing midway. Enhance tactical value for critical battle moments. Pirate Seas Interface Visual Optimization Unify the deck height on the right side of Pirate Seas to match the sea level of Big Wave Beach, and standardize sea surface visuals. Allow amphibious, aquatic and flying plants to be planted on seawater while retaining the zombie submergence mechanic. Arena Season Mechanism Optimization In partial Arena seasons, allow all players to place Sun Bloom at the top of plant slots with a unified fixed Level 10. Mass plant Sun Blooms for massive sun generation before battle start to balance fairness and player experience. Auto-Resource Collection Item Add a timed auto-collection item obtainable by watching ads, valid for 60 minutes to auto-gather sunlight, diamonds, coins, silver coins and Zen Garden potted plants. Item duration is only consumed upon level victory, with no consumption on failure or exit. VII. Core Pain Points 【No suggestions for the time being】 The above is my complete and detailed optimization feedback for Plants vs. Zombies 3: Evolution International Version without any omission. I sincerely hope the development team will take all suggestions into careful consideration. With continuous optimization, iteration and content enrichment, the game will become more wonderful, attract more global players and deliver a better gaming experience for all fans. Thank you for developing such an excellent game. I sincerely look forward to the game getting better and better! Sincerely, A Loyal Chinese PVZ Player161Views0likes0CommentsMake possible seen the lawn in the plant selection
A preview of what the level looks like would be very helpful, especially since there are squares that can't be planted or other gimmicks, some plants may be more or less efficient depending on the shape of the lawn. I also think it would be cool if it were like PvZ and PvZ2, where zombies also appeared (even though they're already in the selection screen), this brings back something cool from the old games and adds more immersion.28Views1like1CommentSome suggestions
Zen garden: in mobile version stinky collects coin while you are away. So can you developper guys consider this pleeeeease. I've currently completed the second adventure, can you guys also provide a seperate UI for the first adventure mode. just like the mobile version. Pleeeeeease.11Views0likes0Comments
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