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- EA_Cath9 months ago
Community Manager
Unfair Bots
I don’t like (Plants vs Zombies Heroes) because the bots clearly choose their cards. This has happened many times situations where it’s obvious the bots are picking exactly the cards they need. I’m completely fed up. I spent an entire day trying to beat a level in the event. A full day no sleep and almost no rest just to clear it. I played around 20 matches, and every single one was a loss. All of them. I started noticing that the bots are playing unfairly. I simply can’t believe they don’t choose their cards — that’s nonsense. The way they counter everything at the perfect moment doesn’t feel random at all. This kind of gameplay is extremely frustrating and kills all the fun.7Views0likes0Comments- 2Views0likes0Comments
Pvz 3 Idea (Special Tiles)
Special tiles an idea That I think would be good to add to pvz 3 would be special tiles that give an effect that can help or harm the plants and/or the zombies and they can either be there at the start of the level be created by plants and/or zombies or spawned during the level Tiles that Benefit plants (Marked with a green colour) Health tile: gives the plant extra health (25%) Evolution tile: plants here automatically evolve into a random tier 2 form Overdrive tile: plants here gain 1% faster attack speed every 12 seconds Frost Wind Tile: push a zombie back 1 tile and chill it for 3 seconds every 30 seconds Sun tile: gain 25 sun every 12 seconds Rewind tile: all zombies here teleport back 1 tile every minute Power tile: plants here deal more damage and deal small damage when attacked Heal tile: plants here slowly heal over time (heal for 10 seconds every 25-30 seconds) Wave tile: push all zombies here back by 1 tile every 45 seconds Plasma tile: plants here deal splash damage (if a plant here does splash damage the splash range is increased. Seed packet tile: a random seed packet recharges faster Melon tile: launch a melon at 2 random zombies every 30 seconds Butter tile: butter a random zombie every 20 seconds Shock tile: Stun the closest zombie in this lane for 1 second every 20 seconds Hook tile: move a plant in this lane back 1 tile every 45 seconds Snow tile: launches a snow pea at every zombie every 1 minute Shield tile: plants here gain a root shield Poison tile: plants next five attacks deal poison damage every 45 seconds Hypno tile: when a zombie steps here they are hypnotized (One time use) Tornado tile: pushes all zombies here and next door by three tiles and stun them for 10 seconds (One Time use) Tiles That benefit Zombies (Purple colour) these activate when a zombie steps on it Undying tile: when a zombie steps here it gains the undying curse (when a zombie dies it respawns but is stunned for 5 seconds) (One time use) deadly tile: zombies deal x3 damage (Cool down 30 seconds) heal tile: zombies here heal over time (and can repair damaged armor like cones and buckets) (Cool down 25 seconds) Health tile: zombies here gain 50% more health (Cool down 30 seconds) Shield tile: zombies here gain a metal shield (Cool down 30 seconds) Frost tile: chill all plants in this lane for 5 seconds (Cool down 30 seconds) Speed tile: zombies here move and attack faster by 50% (Cool down 25 seconds) Anchor tile: pulls the closest plant by 1 tile (Cool down 20 seconds) Clone tile: create a copy of this zombie (Cool down 45 seconds) Bucket tile: turns the zombie into a buckethead zombie Screendoor tile: turns the zombie into a screendoor zombie Grave tile: create a gravestone in a random lane (20 second cool down) Skeleton tile: creates a pile of bones that turn into a skeleton tile (20 second cool down) Cursed banner tile: gives a banner to a zombie that gives all other zombies 20% more health and all other zombies gain 30% movement speed but lowers this zombies speed and health by 50% (1 minute cool down) Invisible tile: zombies here turn invisible until they reach a plant (30 second cool down) Teleport tile: teleport the zombie two tiles forward (25 second cool down) Swap tile: makes a zombie switch lanes (15 second cool down) Portal tile: when activated create a portal here and in a random spot (similar to portal combat in pvz 1) wind tile: push all zombies 1 tile forward (30 second cool down) Glitch tile: screen freezes for 10 seconds (30 second cool down) Other tiles (Black colour) Bomb tile: explodes when activated damaging plants and zombies in a 3x3 area (30 second cool down) Flame tile: burns all plants and zombies in that lane dealing heavy damage (45 second cool down) Flash bomb tile: stuns all plants and zombies for 3 seconds (30 second cool down) Supernova tile: all plants and zombies get pushed back by two tiles (45 second cool down) meteor tile: launches 4 meteors dealing heavy damage wherever they land (30 second cool down) Mystery tile: turns into a random tile Vase tile: creates three random vases in a 3x3 area that break after 20 seconds (30 second cool down) Time tile the game moves at x6 speed for 8 seconds (30 second cool down) doom tile: a random plant and a random non-boss zombie immediately die (one time use)1View0likes0CommentsPvz 3 Ideas
VS MODE an idea I had would be to add is vs mode: this mode can be played both in casual and competitive formats and even custom formats like double production etc the map layouts the weather and it being day or night would be chosen randomly but each player can switch the layout once you can only use the plants and zombie you have unlocked and encountered so far to balance it out plants can use tier 2 fusions after 1 minute and tier 3's after 2 minutes and the zombie either have their cooldowns and/or cost reduced or they unlock stronger forms in those stages powerups are disbaled and buffs from you upgrading your town are either disabled or the zombies can get buffs from upgrading their town (for example if the zombie player had a plants produce sun 1% faster that would be switched to zombie produce brains 1% faster. as I mentioned in my other post about plant and zombie mechanics each player can choose 2-3 abilities to use during that level each player has 7-8 slots (one is locked for a sun/brain producer) as a another idea you could do a 2v2 vs mode same rules as above but thee lawn is bigger (Instead of 5x12 it would be 8x14) TOWN RAIDS an idea I had is a way for other player to be able to raid your town for rewards like seed packets, coins etc if you were online and someone wanted to raid your town you could either accept it and battle them or decline it but if you are offline they attack regardless it would work very similar to pvz 1 versus mode with the exceptional of the map (depending on which area of town you are raiding) which zombies are available to use (only zombies you have encountered) also attacking stronger area gives more rewards but is a lot harder while the zombies start with 50 extra brains the stronger bases may have bonuses like more sun more health even starting the battle with plants already there depending which buffs that player has chosen and smaller or easier bases may have plant nerfs or zombie buffs like plants attack 5% slower SPLIT MAP LEVELS in some levels you are required to defend both your front yard and your backyard you can do this by clicing an arrow on your screen to switch from your frontyard to your backyard and vice versa some times the zombies in the front yard are different than the ones in your backyard so you will need to decide which plants to bring accordingly but on the plus side you will start with 50-100 extra sun2Views0likes0Commentsconcept for a perfect version of pvz replanted
I created a document outlining my idea and concept for an ideal version of PvZ Replanted. I spent around five hours writing it and considered all versions of PvZ 1. If you could take a look, I’d really appreciate it. I did this purely out of curiosity and as a personal hobby, so I apologize to anyone who might wish this were real. I wish it were too, but it isn’t. I understand that not all of this would be possible to add to an official game. My goal was simply to compile information and gather exclusive content from each PvZ version, selecting what I personally consider the best ideas and mechanics from each one. I’m sharing this document so you can tell me if anything is missing, if there are versions I didn’t consider, or if you have suggestions for general improvements that don’t depend on alternate versions. I’d be happy to read your feedback and, if it fits, add it to the document to improve it further. In case anyone notices, I used some chatbots, but I wrote everything myself. They were only useful for organizing the text and making minor corrections. The original draft was very disorganized, and even then I had to read wikis and watch videos to gather information and write everything correctly. This document is not meant to define what PvZ Replanted should be. It’s simply a personal concept made out of love for the series. That said, if it somehow inspires something in the future, that would be amazing. Thanks for reading. The full concept is explained in detail in this Google document: https://docs.google.com/document/d/1OkCcIch6MQRM7CfwOXe7R1CuioXLxOq1/edit?usp=sharing97Views4likes4CommentsThe game deleted my account
I was playing plants vz zombies hero and I was looking through my cards cus I lost a couple online games and I was sorting my zombie cards out and I was ganna start a game and it told me to pick my username like I only just started the game so I restarted the app and it's just made me start from the very start. So all of that I've lost all my progress8Views0likes0CommentsPvZ 3 mechanic idea
As I partly mentioned in the PvZ 3 idea instead of plant leveling I thought you could unlock abilities that you could bring in a level to give you a slight edge (max of 2-3) with a restriction rain cloud: creates a puddle in a tile of your choice first one is free after that it costs 50 sun and has a 20 second cooldown Coffee bean: gives a plant double attack speed for 8-10 seconds 75 sun and a 25 second cooldown tile turnip: create a random tile to benefit the plants first one is free after that costs 25 additional sun and gets an additional 5 second cooldown. frost cannon: launches a massive ice block at the closest zombie and 2 other random zombie targets freezing them for 5 seconds than chilling them for 7 seconds costs 100 sun and has a 45 second cooldown windstorm: pushes all zombies by 2 tiles and stunning them for 3-5 seconds cost 25 sun and 40 second cooldown hammer: deal medium damage to a zombie of your choice has a 45 second cooldown solar jackpot: gain 100 sun first one has a 20 second cooldown others have a minute cooldown tacobility: give a plant a permanent boost based on its role attacker: 15% faster attack speed defender: 15% additional health Support: 15% bonus effect. First one is free second one costs 50 sun otherwise costs 75 sun and has a 30 second cooldown Than to balance it out (and I love unpredictable moments) the zombies gain a random benefit during the level so plants are not too strong but cannot trigger until after the first flag so players have time to prepare (also before the level players are aware of the ones that are in play (up to 5 at random))and can only happen either 2-3 times in between each flag. (2 if there is a natural effect 3 if there isn’t) these are different than affects like meteor rain or water surge because this only benefits the zombies flashbang: 4 random plants are stunned for 5 second’s Acid rain: plants in the area of the rain deal half damage have 30% lower damage and take double damage for up to 30 seconds Heal bomb: health bombs drop down on random tiles healing zombies or repairing damaged armor parts heavy wind: zombies in the first three tiles are boosted forward cursed armor: a random zombie gains x3 health but moves 75% slower smoke screen: the entire screen is filled with fog for 12 seconds Grave ambush: graves spawn and if graves are already on the field zombies spawn from some of those graves Screendoor wall: a screen door zombie spawns in all lanes Flood: random tile(s) become flooded animal swarm: a swarm of zombie animals spawn Brain moon: all zombie move and eat faster for 6 seconds darkness moon: all zombies in the first 5-6 Columns transform into random non-boss zombies (can only occur after the second flag: Skeleton ambush: 3-5 random skeleton zombies types spawn from out of the ground Frosty winds: chills all plants in that lane for 8 seconds and cursed banner: summon a cursed banner zombie in 3 random lanes Rocket barrage: 3 rockets deal heavy damage to 3 random plants solar drain: the player loses 50-100 sun tidal wave: all plants are pushed 1 tile back and all zombies are pushed 1 tile forward Time rush: the game moves at x5 speed for 10 seconds6Views1like0CommentsDisplay Bug: Letterboxing/Black Bars during Gameplay
Great game, but please optimize it for modern long screen devices (20:9 ratio). I'm using Infinix Note 30 Pro and the gameplay is still letterboxed with black bars on the sides. It doesn't support full screen mode properly. Please fix this aspect ratio issue for a better experience. Thank you!6Views0likes0CommentsDaily challenges are bugged
Every once in a while there is a daily challenge that is impossible (usually puzzle party) because of reworks and balance changes. It sort of ruins the point of playing everyday - please fix this problem today’s daily challenge February 8th is also very unbalanced (not impossible but to beat it you have to be very lucky) the deck you get is very weak against the opponents deck. last note: rewards from daily log in like the packs at the streak points 14 and 28 are one common card and one uncommon card which is nothing. Maybe a pack instead of a single card would be more rewarding? Thank you20Views0likes0CommentsLeaving this game behind
I’ve been playing this game (1 & 2) since it first came out. It’s really the only game I’ve truly been happy with and challenged by. To say I’m disappointed that EA sold out and is now charging to remove adds after every single game is played is a HUGE let down. This is where I draw the line. I’m finishing this week then dumping the game and moving on. So long PVZ! You were fantastic but no love affair lasts forever. 😢42Views3likes2CommentsPlants vs Zombies 2 monthly $2.99 ADS Removal!
Do you remember the good old days when you pay for a game and then you own it! Well, I've been playing Plants versus Zombies when it was owned by Popcap and everything was awesome! Then all of a sudden they sold out to Electronic Arts, and everything was still descent. Pants versus zombies, 2 was made and it was a fun game to play. Eventhough I had to adjust to the new gameplay, eventually I got used to it. Then games suddenly start changing to free--to-play games. These games are fun yet very bothersome because they take your time in watching commercials! So, I didn't mind watching commercials in order to get diamonds, gold coins and batteries, gauntlets, yet now EA is getting really freaking ridiculous. They are trying to force me $2.99 per month to get rid of unwanted ADS that they just added to their game! The thing that bothers me the most is that I bought plants and diamonds to support this game. And now they just kick me in the balls! I'm going to try to download the original Plants versus Zombies and avoid these unwanted ADS. I'm no longer gonna play this game. Because the corporation that owns this game is very greedy! Whoever decided to place ads and charge you $2.99 per month to get rid of them should be fired! I've played this game just about every day! On Pyramid of Doom, I am at level 800! That's how much I play this game, but I guess I am not going to be playing It at all! I'm going to look for some alternative games to play. It's sad after all of these years that I supported this game that EA is forcing me to delete Plants versus Zombies 2! I hope all the gamers who play this game unite and boycott this stupid decision that Electronic Arts had made! 🤬😡🤬😡🤬56Views2likes3CommentsMonthly fee to remove ads?!!
This is the ONLY game I play, have been playing for many years now! Paid for a plant to get rid of ads and was happy! Now suddenly there's a monthly fee to get rid of ads??!! EA - why?! Its either you inteionally want your DAU/MAU to go down on this game so you don't need to maintain those many servers for a game with low ROI? If so, this will defintely work. But if not, then who the hell came up with this idea? Very soon this game will become as expensive as a console game with monthly payments. If I already paid to remove ads, why am I getting those? Horrible! Was a never a fan of monthly payments to remove ads for any game (not that I play any other). So upsetting, this change!! :(41Views2likes1Comment
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