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- EA_Cath10 months ago
Community Manager
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Won’t let me play events
in the events for example the saint Patrick’s day one, and the previous ones, the first four or three levels appeared as already played but there was no reward and the energy appeared at 0 when I didn’t even play and there were no rewards and it won’t let me play any level and it tells me the event is already done basically it won’t let me play those levels13Views0likes0CommentsPvZ heroes balance changes ideas (Guardian Class)
Small nut: gains team up and when you draw a nut card this gets +1/+1 spineapple: loses when played all 0 attack plants get +2 strength gains when played all plants here and next door get +1/+1 and all fruits in hand get team up Primal potato mine: costs 1 more sun gains team up and when destroyed deal 3 damage to zombies here and 1 damage to zombies next door Sea shroom: gains team up and when played conjure a mushroom Water chestnut: gains when hurt your hero gains a block meter charge Gardening gloves: Gains the moved plant gets +1/+1 and team up Spikeweed sector: costs 1 less loses 1 damage but gains when played deal 1 damage to a zombie here Cactus: gains team up and when hurt deal 1 damage to that zombie Peanut: gains +2 health and armored 1 when played infringe of a plant Steel magnolia: loses 1 health gains plant evolution plants here and next door get +3 health Grizzly pear: loses 1 strength gains when played all fruits get +1/+1 and when another fruit is hurt this gets +1/+1 pumpkin: gains armored 1 and fused plant gains armored 1 Cosmic nut: gains +1 health and the conjured nut costs 5 or less prickly pear: costs 1 less gets -3 health loses when hurt deal 2 damage to the zombie hero gains when hurt deal 1 damage to all zombies smackadamia: loses all nuts gets +2 health gains all plants gain +2 and all nuts gain +3 health and untrickable for one turn tough beets: gains +1 health Juggernaut: gains when played plants here and next door gain armored 1 primal nut: gains the conjured card costs 1 less or has untrickable forcefield: gains when destroyed plants here can’t be hurt this turn guacodile costs 1 less gets -1 strength and has when this damages a zombie this gets +1/+1 Gravitree: -2 strength tricarrotops: gains +1 strength Loco coco: gains end of turn all plants get +1 health and when a nut dies this gets +1/+1 forget me nuts costs 1 more gains +1 health Corndog; gains when this moves it gains +1 health Pear cub: loses when destroyed all fruits get +1/+1 shamrocket: gains the zombie hero conjures a zombie poppin poppies: gains +1 strength7Views0likes0CommentsVS. Mode Is Rigged!
Hello, I tried out vs. mode recently and learned quickly that it's rigged! I'm serious, I was the plants and I could instantly tell that the brains spawned twice as fast as the sundrops did, and the zombies are dirt cheap. It only needed 250 brains for a Gargantuar, so why don't I spawn them one-after-another? I had disco zombies on me before I could get a lane of peashooters! Don't get me wrong, this mode was an awesome idea, but the zombies need some serious boundaries here. I suggest: You slow the brain spawners, a lot. You either make the zombies more expensive or give them higher cooldowns. Maybe, just maybe, take out the Gargantuar? I mean, the plants don't even have the Cob Cannon or any other plant upgrade like that, so maybe just balance the scales? Thank you for listening to my concerns, I would love for vs. mode to be made fair in 1.6.27Views2likes1CommentBug of Ironically Timed Inconveniences
How I do I, find it odd, I get it now and then, being pushed off the app and back to my Home Screen, it has done it before when downloaded int my other phones before this one, however, the times it does so are, ironic, like when about to win a royal and suddenly, booted off, or rather just minutes ago, finishing a level using rented plant Ultomato, and then getting the offer, of which would have given me enough seeds to get it, suddenly, booted off, annoying is one thing but the timing feels off11Views0likes0CommentsJogo não voltou para a fase que eu estava
Preciso de ajuda com meu jogo, tava no ultimo planeta e meu jogo começou a travar por vários dias e não entrava! Até que apaguei o app e baixei novamente, e ele não logo mais na minha conta, no caso tive que iniciar o jogo TUDO novamente! Preciso de ajuda para voltar na fase que eu estava8Views0likes0CommentsMy gold bloom is gone!!
Hello soo,I bought this plant named gold bloom . I'm from Malaysia and that cost me like RM23.90 that equals to 5.96 dollars.and I really wanted that plant. I use all my savings just to buy that plant and I really really hope that I can get it back.thank you13Views0likes0CommentsVisual Bug: Headless Zombie with Floating Cone.
Hi EA Team, I’ve encountered a funny but strange visual bug in Plants vs. Zombies. As seen in the attached video, when the zombie’s head falls off, the cone remains floating in mid-air and continues moving forward with the headless body. The zombie stays "alive" and keeps walking for a few seconds without its head. Device: [Realme 14T] Game Version: Mobile Please take a look!Missing and Incorrect Content for Multiple Purchases (PvZ 2)
Hi EA Support, I am writing to report issues with two purchases made on March 29, 2026. Purchase 1 (Wrong Item): I bought the "Dartichoke Seeds x50" bundle, but the game unlocked "Electric Blueberry" instead. Transaction ID: GPA.3339-0821-4147-73124 Purchase 2 (Missing Item): I purchased another bundle, but it has not appeared in my account at all. Transaction ID: GPA.3372-8885-0138-73551 I have attached screenshots of both Google Play receipts and the in-game store showing the items. Please add the correct Dartichoke seeds to my account.41Views0likes0CommentsWe want more pvzh
Hey, it’s me, one of the 3 people who still plays heroes, me and the other 2 people would enjoy it if you kept putting updates like you did awhile ago, preferably a nerfing to a particular yellow shroom of course, it would be really epic gamer of you to balance pvzh some more love you EA, mwah26Views0likes0CommentsGame revamp for the og plants versus zombies (2009)
Subject: Strategic Proposal for Project: PVZ REVAMPED – Restoring Franchise Value and Player Trust To the Executive Leadership and Development Teams at Electronic Arts, My name is Wyatt Hashman. I am a 14-year-old developer and long-time fan of the Plants vs. Zombies franchise. I am writing to you because I believe the original game holds untapped potential that current mobile iterations are overlooking. I have developed a comprehensive "Revamped" blueprint designed to eliminate technical friction, restore player loyalty, and drive long-term engagement. The "PvZ: Revamped" Core Pillars: Technical Optimization: A mandatory lock at 60 FPS with 4K Ultra-HD asset support. Modern players demand smooth, high-fidelity gameplay; eliminating the current "7 FPS" lag and background ad-latency is the first step in restoring brand prestige. The "Great Lake" Expansion: A new high-stakes map featuring 6 water lanes and a 1-lane grass porch, introducing fresh tactical depth for veteran players. Monetization with "Soul": Moving away from intrusive mid-game ads in favor of a Fair-Play Ad System. Players earn in-game currency through voluntary engagement, which fuels high-value power-ups like "Mower Madness" (a scaling-cost board clear). Community Integration (The Hub): Replacing static menus with an interactive "Shared House" experience. This includes Crazy Dave’s Bathroom Shop for upgrades and the "Taco Closet"—a legendary reward tier for 100% completion that provides permanent plant buffs. New Boss Mechanics: Introduction of the Electric Pole Zombot, featuring 3x2 area-of-effect damage to challenge modern strategic thinking. The Vision: My goal is to prove that by respecting the "soul" of the original game, we can make the Old become New again. A polished, high-performance legacy title acts as a gateway, driving fans back to the entire PvZ ecosystem and increasing overall franchise revenue through trust rather than force. I have the ideas, the passion, and the roadmap to help PVZ reclaim its spot as a #1 global phenomenon. I would welcome the opportunity to discuss how these "Revamped" mechanics can be integrated into your 2026 roadmap. Respectfully, Wyatt Hashman Lead Visionary, PvZ: Revamped ProjectGuardian Balance Ideas (With Jugger-nut)
Pea-Nut: Cost: 3 Strength: 3 Health: 4 Traits: Armored 1, Team-up Jugger-Nut: Cost: 4 Strength: 4 Health: 5 When Played: All plants on the board gets Armored 1 this turn. Plant Evolution: This gets Shielded. Traits: Armored 1, Bullseye Cactus: Cost: 2 Strength: 2 Health: 4 When a Cactus hits the Plant Hero, It gets +1 Strength, Draw a Card. Traits, Bullseye Prickly Pear: Cost: 2 Strength: 0 Health: 5 When Destroyed, deal 3 Damage to the Zombie at front and the Zombie Hero, Draw a Card.16Views0likes0Comments
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