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Kit Reveal: RC Cola-1262 "Scorch"
UNIT NAME: RC-1262 "Scorch" ALIGNMENT: Dark Side CATEGORIES: Tank, Clone Trooper, Empire :------ Key Attributes: Tank to complete the new Dark Side Clone squad Like all the Dark Side Clones, works best with Lord Vader leading the charge but can also work well with Tarkin Introduces new buff Bulwark that is reminiscent of Reinforced Hull for ships Inspiration: Scorch originally came from the game Republic Commando, as the demolitions expert of Delta Squad. Delta Squad made a cameo appearance in The Clone Wars cartoon, and Scorch himself showed up in The Bad Batch as a leader of the Tantiss Base security detail. We took inspiration from both appearances for his kit. Breaching Charge harkens back to the Republic Commando game and Exterminate with Extreme Prejudice is a nod to his post-Order 66 role. Strategy Tips: Breaching Charge applies Damage Over Time to all enemies, tying into the damage potentials of Disguised Clone Trooper and Lord Vader. Use Entrenched to recover your health and protection, and gain the powerful new Bulwark buff. RC-1262 “Scorch’s” defense capabilities are bolstered even further in Grand Arenas, especially when used in combination with other Dark Side Clone Troopers. FAQ: How do I unlock Scorch? Marquee event starting Tues May 20 at 11am Pacific Is Scorch required for Jedi Master Mace Windu? Yes, at relic 5 Is Tarkin getting a rework? Yes! That is releasing alongside Scorch What is Bulwark? Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage Is his Omicron for all Grand Arena or just 5v5? All grand arena. We wanted the 5v5 team to have an omicron to use, and in 3v3 we liked Scorch with Tarkin while CX-2’s 3v3 omicron is with Lord Vader. ------ ABILITIES: Basic - Exterminate with Extreme Prejudice Final Text: Deal Physical damage to target enemy and dispel all debuffs from a random debuffed Empire ally. If the target enemy had Order 66, reduce the cooldowns of a random, other non-Galactic Legend Empire ally by 1. SPECIAL 1: Breaching Charge (Cooldown: 3) Final Text: Deal Physical damage to all enemies, inflict 2 stacks of Damage Over Time for 2 turns, and Off Balance for 2 turns, which can't be copied. Special 2: Entrenched (Cooldown: 4) Final Text: Scorch Taunts for 2 turns, recovers 25% Health and Protection, and gains 5 stacks of Bulwark for 2 turns, which can't be copied. At the start of battle, if there is an ally Lord Vader or Grand Moff Tarkin in the leader slot and not in the ally slot, Bulwark can't be copied, dispelled, or prevented. Dark Side Clone allies gain Protection Up (25%) for 2 turns. Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage UNIQUE 1: Following Protocol (Zeta, Omicron) Final Text: At the start of each encounter, Scorch Taunts for 2 turns. While Scorch is Taunting, he has +25% Defense and Tenacity. Whenever he loses Taunt, he gains 25% bonus Protection for 2 turns. While he has Bulwark, he is immune to Speed Down, Stagger, and Stun. Whenever an enemy dispels Taunt from Scorch, they are inflicted with Order 66 for 2 turns, which can't be copied, dispelled, or resisted. If that enemy was a Jedi, Order 66 instead lasts for 4 turns. Whenever a Damage Over Time inflicted by Scorch expires, he gains 10% bonus Protection for 2 turns. At the start of battle, if there is an ally Grand Moff Tarkin, Grand Moff Tarkin gains 200% Potency, Scorch assists whenever Tarkin uses an ability, and the first time Tarkin would be defeated, he instead gains Deflective Ward for 2 turns or until he receives damage, which can't be copied, dispelled, or prevented, and recovers 50% Health and Protection. While in Grand Arenas: Scorch gains 50% Max Health, Max Protection, and Tenacity. Whenever he loses Taunt, all Dark Side Clone Trooper allies recover 15% Health and Protection. Whenever he gains Taunt, he dispels all debuffs on himself and all other Dark Side Clone Trooper allies gain 10% Turn Meter. Whenever he uses Entrenched, he gains an additional 5 stacks of Bulwark. The first time each other non-Galactic Legend Empire ally is reduced to 50% Health, Scorch Taunts for 2 turns and that ally recovers 100% Health and Protection.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team21KViews6likes29CommentsPortraits look to much alike
I reliced the wrong qui gon for assault battle from relic 5 to relic 7 because the portraits looks exactly the same. I know some will say just look at the name, but it disregards the fact portraits are not as good as they could be. Many are not sharp enough and some look identical to others. i spent over 3,000 crystals to get from relic 5 to relic 7 all because of an error on CGs part. I don’t expect to get a refund of those crystals because CG is CG. But at least fix some of these portraits.311Views1like14CommentsCan't access Lord Vader LSB
I've been hearing from my guild mates in the USA how they have bought the new LV LSB. I've been really looking forward to it but when I go to check it out, it hasn't appeared for me in game, or in the online webstore. Other UK players like me in my guild have told me they have been to access it on the webstore, but I haven't. I also noticed in game that the other LSBS haven't converted currency. The GAS bundle for example is $50 for my American guild mates, yet £50 for me which isn't fair conversion. A guild mate from the UK told me the webstore converts prices fairly, meaning a $50 LSB would be about £35 which is the fair price. Does anyone know what to do? I really have been wanting the LV LSB, but for a start it doesn't even appear in game or on the webstore, and even if I can eventually find it CG probably won't even get their conversions right once its taken from the webstore.3Views0likes0CommentsWhere can i refund a payment that i got over the swgoh webstore?
I someohow bought the slkr bundle 2x and got told to request a refund .Only thing i find is per postal service or mail but i dont find a mail adress any other way? Or does someone has the email?hizlj5t1r3iiPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer5Views0likes1Commentcan't log in.
i can't log in to game. i missed deployment in tb. my guild missed a star. raid will end soon. im going to miss that too. i havent been able to log in for last few hours. the game keeps telling me that I'm logged in. i have tried restarting phone, and reinstalling game. nothing works.11Views1like0CommentsLeviathan/Profundity event
Neither event has run for nearly 6 months. Is this a bug in my account or have these events gone on a hiatus? I’ve been ready to unlock them for quite some time. Please advise.sharkguy99Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer11Views0likes1Comment- 6Views1like0Comments
Join a winning, fun and chill guild
,gg https://swgoh.gg/g/IWjsQ7mBQRu4_63_IrxD8Q/ Join a powerhouse 150m GP guild that wins 94 % of Territory Wars, farms Heroic Sith Triumvirate on autopilot, and crushes DS Geo & LS Hoth TB—all in a “life‑first, fun‑always” community with expert roster and battle guidance What We Offer : 94 % Territory War Win Rate every TW 150M GP Alliance Max Rewards on Heroic Sith Triumvirate Raid DS Geonosis & LS Hoth TB 600 Daily Tickets to push guild activities forward Expert Roster & Battle Advice Life‑First, Fun‑Always Atmosphere—we crush content but understand real‑world demands Who We’re Looking For : Galactic Power more than 2,5M Active Players: hit those 600 tickets daily Discord Membership Is Vital for TW/TB and raid coordination More than 72 hrs off without notice = kick Team Players: help each other shine12Views3likes1CommentUnable To Launch Game
I played battlefront 2 in the past. i recently rebuilt my computer and when i tried to play through the ea app/epic games it told me to link my account. once i did this now wont launch. Then i bought the game on steam but it has the same problem. once i launch the game the ea app opens, im am logged to my a-account, then im returned to the ea app and the game doesn't open. i have repaired the game in steam, i have reinstalled the ea app, but im am still unable to play. thank you for your helpDarthBloxxPlace STAR WARS™ Battlefront™ IISTAR WARS™ Battlefront™ IISeasoned Newcomer74Views3likes4CommentsToo many computers have accessed this account's version of (game name) recently
I play through "GeForce Now," which is a cloud gaming service. Opening a game on multiple computers is not only normal, but REQUIRED. Tell me how I fix this, and don't just say "wait 24 hours", because I want an actual solution.5Views0likes0CommentsGrievous, Jedi Butcher: GL Kit Concept
GL General Grievous brings Trench off the bench with bonuses for Tactical Supremacy, whoop whoop! Like most GLs, he likes to work with his non-GL variant, though you can realistically plug 'n' play any Separatist droids with him. Is this kit overpowered? I dunno, quite possibly. Infamous General of the droid armies that ruthlessly punishes target locked enemies and has an impressive collection of lightsabers. Unit name - Grievous, Jedi Butcher Tags - Galactic Legend, Dark Side, Attacker, Leader, Droid, Separatist Mastery - Accuracy, Damage, and Defense Penetration (For appearance and animations, Grievous only has two arms deployed unless specified otherwise. His design would be some sort of cross between his 2003 and 2005 versions.) I Will Deal With This Slime Myself (Ultimate Ability) (I recommend reading this after the rest of the kit) Requires at least 70% Ultimate Charge to activate. Ultimate Charge: Grievous, Jedi Butcher gains 3% Ultimate Charge whenever a Target Locked enemy is Critically hit, and 5% Ultimate Charge whenever he gains a stack of Stolen Lightsaber. All allied Separatists dispel all their debuffs and double their Defense for the rest of the encounter. Grievous, Jedi Butcher, gains 100% turn meter, which can't be prevented, and 4 stacks of Stolen Lightsaber. On his next attack, Grievous, Jedi Butcher, deals bonus true damage to the target enemy equal to 100% of his current Defense, tripled against Jedi, which can't be evaded. If 100% Ultimate Charge was used, Grievous, Jedi Butcher, also gains 50% of other Separatist allies' Defense, no longer loses stacks of Stolen Lightsaber for the rest of battle, and instead instantly defeats the next enemy he targets, which can't be evaded or resisted. The defeated enemy can't be revived. [HE ALSO DEPLOYS HIS OTHER TWO ARMS FOR THE REST OF BATTLE :)] To See You Die (Basic) (Final text, Zeta) Deal Physical damage to target enemy, dealing additional true damage equal to 5% of his Max Health, and if the target is a Jedi and defeated by this attack, gain 1 stack of Stolen Lightsaber (max 4) until the end of the encounter. If they are Target Locked, this attack has +40% Health Steal, can’t be evaded or countered, and reduces their Potency and Defense by 4% (stacking) until the end of the encounter. Stolen Lightsaber: +6% Offense, Defense and Resistance per stack; while at 4 stacks, gain +2 Speed (stacking) at the start of each unit’s turn and deal an additional instance of damage when using any ability (limit once per turn) (Animation - Grievous strikes with both of his lightsabers, one after the other) A Fine Addition (Special 1, cooldown 3) (Final text, Zeta) Dispel all buffs on Target Locked enemies and call all Magnaguard allies to assist. For each Target Locked enemy that is Critically hit, gain 1 stack of Stolen Lightsaber. All Separatist allies gain Tactical Supremacy for 3 turns, and allied Tank Magnaguards Taunt for 2 turns, which can’t be copied or dispelled. If an enemy did not have Target Lock, they are inflicted with Fear for 1 turn and Protection Disruption for 2 turns, which can’t be dispelled, evaded or resisted. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn (Animation - that moment in ROTS where he slowly backs away as he tells his Magnaguards “Kill him”) Make Them Suffer (Special 2, cooldown 5) (Final text, Zeta) This ability can’t be used unless Grievous, Jedi Butcher has 4 stacks of Stolen Lightsaber. Deal Physical damage to all enemies equal to 35% of Grievous, Jedi Butcher’s Max Health and inflict Armour Shred until the end of battle and Target Lock for 2 turns. If an enemy was already Target Locked, inflict them with an additional stack of Armour Shred, and also inflict Burning and 3 Damage Over Time effects for 3 turns, which can’t be dispelled. Then, lose all stacks of Stolen Lightsaber. This attack can’t be evaded or resisted. (Animation - one of his weird hand/feet attacks but probably the one he used in his 2003 debut scene) General Of The Droid Army (Leader) (Final text, Zeta) Dark Side allies have +20 Speed, +20% Mastery and +15% Defense, doubled for Separatists. Separatist Droids take 25% reduced damage from Target Locked enemies. Whenever a Separatist ally inflicts Target Lock on an enemy, they gain 2% Mastery until the end of battle (stacking). If that ally has Tactical Supremacy, they also reduce that enemies mastery by 2% (stacking) until the end of battle, which can’t be resisted. Allied Separatist droids with Tactical Supremacy have +30% Defense. Non-droid Separatist allies with Tactical Supremacy are immune to all debuffs. Enemies inflicted with Shock have -10% Potency and Tenacity for each Separatist ally, each droid ally with Tactical Supremacy, and each Jedi enemy. Whenever a Separatist ally is defeated, all other Separatist allies reset their cooldowns. At the start of each encounter after the first, Separatist allies gain 50% Protection Up until the end of the encounter, plus an additional Protection Up equal to their current mastery until the end of the encounter, which can’t be copied, dispelled or prevented, and all enemies are inflicted with Target Lock for 6 turns, which can’t be dispelled, prevented or resisted. No Room For Failure (Unique) (Final text, Zeta) Grievous, Jedi Bucher has bonus Offense equal to his Defense, doubled against Target Locked enemies, and his basic ability deals double damage to Jedi. Whenever a Jedi enemy or Separatist ally is defeated, Grievous, Jedi Butcher gains 1 stack of Stolen Lightsaber, and whenever a Separatist ally is critically hit all allied Separatists gain Critical Avoidance Up and Defense Up for 2 turns. Separatist allies can’t be revived. Target Locked enemies lose 1% Defense at the start of their turn, which can’t be resisted, then Grievous, Jedi Butcher gains that much until the end of the encounter. Galactic Legend (Unique) (Final text, Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.122Views3likes2CommentsThis game was fun...for a few days
This game is more fun to play when you can make some progress. The double/triple drops dramatically increases shards for single drop(aka non accelerated) toons. It makes the game more fun to play. I don't think CG realizes that. CG makes choices that sometimes hurt gameplay or stagnate gameplay where players don't progress and it simply causes people who are fans of star wars to quit. On top of that, i think people are more likely to spend when feeling like they are progressing. There are serious bottlenecks (and there always have been even back in the carbantis and stun guns days). Now they have shifted to kyrotech, g12+ materials, relic mats, and signal data. But farming toons should not be boring. Some examples: ( i realize there is someone who will stand up for CG for some reason and that's fine but the truth is that farming one toon ( non GL, non legendary) should not be a time consuming endeavor. One month is a long time. Even if you go crazy burning crystals on refreshes, it's still a low drop rate. I mean, how bad are people wanting "Appo" compared to Vader) Single drop (toons and ships) : why is this good for the game? How is farming the same node for a ship for months fun. I get it, newer toons should be harder to farm so you push them to pay for shards. But after a few months, we are not going to purchase shards. Certainly not 330 of them. Heck, even the peridea patrol are single drops. Worse yet,many players can't even beat T1 or T2 of their assault battle to get more shards (and they are not popular toons so who would farm them otherwise?) Signal data; are we supposed to farm signal data month after month? The drops are low and it requires some for every toon for every relic. I would seriously drop this game and play the same game that allows faster progress. Lower shards needed from 330 to 180. Cut g12 piece reqs in half, cut relic materials in half. Cut signal data down. Yes, it makes the game easier to progress but that is a good thing. The more areas of the game a player can participate in, the more likely they are to keep playing.gfhppjs7rod6Place SWGOH General DiscussionSWGOH General DiscussionRising Adventurer122Views1like2Comments
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