Forums
Can't finish battle in GAC
I played SWGOH on my smartphone with Android OS. I played my GAC game with SLKR vs GL Rey. It was the third minute of the battle. I used the ultimate with SLKR and then used his abilities 2 or 3 times. After using the second special ability, the ability buttons for SLKR disappeared. Then I couldn't do anything in the game. After the battle ended, it should have been a 'Draw' because the time had run out. But it continued with 0:00 on the clock. I didn't want to quit my battle because of this bug. Please, help me with this. P. S. My ally code: 316764713. P. P. S. It's 30 minutes later. I don't quit the battle and it still 0:00 on clock :D17Views0likes0CommentsProblemas con el emperador eterno
He jugado la gran arena, en dos días de ataque eh enfrentado ha mi emperador eterno sith contra el equipo de la leyenda ashoka y al momento de activar la habilidad definitiva mi emperador hace la animación y desaparece del combate, durante su turno solo aparecen las habilidades básicas y al usarlas no ocurre nada. En las imágenes ya se había activado la definitiva y muestra como si se estuviera cargando aún, cómo extra los personajes enemigos derrotados siguen visualmente en batalla6Views0likes0CommentsProgress blocking bug at Observatory Understructure
There is a part in the story mission where you have to shoot an electric dart using BD visor. Then navigate around the structure to shoot Koboh matter to burn an obstacle. The problem is that the BD visor won't switch from electric dart to Koboh matter. I have tried closing the game and opening it again, verifying the files on Steam, and some other in-game methods to fix this problem. Nothing has worked yet. If anybody else has faced this issue, I would appreciate the help.8Views0likes0CommentsConquest sector 1 feat Italian translation is wrong
One of the feat in sector 1 in the current conquest says that you should "try to inflict 30 Damage immunity" rather than "30 Buff disruption" that is inflicted for example from Stormtrooper Luke's base attack. The translation is also mentioning to "Try" (in Italian "Tenta") to do that, that is also wrong since the feat counts only when the buff is applied. Currently in Italian, it says: "Tenta di infliggere Immunità ai benefici 30 volte" Instead, it should say: "Infliggi Anti-benefici 30 volte"6Views0likes0CommentsAction buttons disappeared in GAC
I was just about to beat a player in GAC but then all of the buttons disappeared and I couldn’t do anything. Then, when the timer ran down, the game still wouldn’t let me do anything, no Draw animation, no choice to forfeit or submit. Nothing. I’m likely to lose this round now because of a technical issue.15Views0likes0CommentsThe state of the game in Brazil and Belgium
Dear CG and EA developers, as you may already know, due to the Digital ECA law (Lei Felca), Brazilian players have been drastically affected. All packs that contained any type of probability were suddenly removed from the store, thus affecting our progress in Era and Coliseum content. I ask you to implement some kind of age verification so we can access this content. I believe the issue only applies to minors, and the law would not apply to those over 18 years old. Some games are already implementing age verification systems, and I believe Star Wars: Galaxy of Heroes could have one as well.26Views2likes0CommentsCassian Journey tier 1 grants "unusable" mats and tier 2 grants "redundant" mats
was busy upgrading my era toons trying to decide which rebel I'd upgrade after Cassian and noticed after doing the math that I'm going to be short 1,300 MK V Cresh Ability Module for one of my toons despite going through the colosseum up to tiers 6-7. was checking what I got from the first tier and noticed I got 245 zerek ability module which I imagine would have some value for tiers past 70+ however it also requires MK VII Aurek Ability Modules that can only be obtained through 5 star content thus feeling like a mat I shouldn't be getting to begin at 4 stars. the reason I bring up Tier 2 granting "redundant" mats however is because it grants 9,250 MK V Cresh Ability Module which besides granting 7,950 more then needed mats for the last toon. Requires 2 toons at tier 55 (the last tier MK V Cresh Ability Modules are required for) and 5 stars to even attempt it to begin with. as well as the fact that Tier 2 grants 6,700 MK VII Aurek Ability Modules but the 245 zerek ability module you'd use to get toons to Tier 75 (gear 13) Since its possible to get the era toons to Tier 65 (gear 12) at the end of the era if you don't invest in the Journey character at all (in other words keep them at 3 stars) vs one (or more) of them akwardly being stuck at tiers 45-55 (gear 9-10) despite still obtaining the mats needed for tiers 56-65 from the first journey tier. I'm assuming the zerek ability module and the MK V Cresh Ability Module were incorrectly put into each other's spots13Views0likes0CommentsTeam over one!
We are looking for 7 players any level to join, so we can grow stronger together. We are laid back and no discord is needed. Join us 925-418-373 if you're interested. We are also working on Reva shards. Only requirement is to be active. No matter what level everyone has a voice.24Views0likes0Comments
About Star Wars Games
Talk with the community on EA's STAR WARS™ forums.