Recent Discussions
Codes don't even work
so frustrating having spent a lot of money buying the sims collection for only a select few of the codes to work. They've re-released sims 2, i have most of the collection but none of the codes work! So i'd have to rebuy them just to play it on the app. Money grabbing at its finest, they aren't very helpful on the chats either which is disappointing.Sammy979710 days agoNewcomer14Views0likes0CommentsSims 3 on PLAYSTATION 5 and XBOX series X
EA Games Sims 3 on PLAYSTATION 5 XBOX Series x games preservation why can't you remaster this great game for newer consoles and keep game preservation alive I prefer Sims 3 over Sims 4 why create something so good and leave it in the gutter EA your not a sims fan and you don't value the sims or it's community all you care about is profits give something back to the community recreate the sims 3 on PLAYSTATION 5 and XBOX series x and help preserve 1 great release The Sims 3 for PS5 and XBOX SERIES X We should boycott EA Games until they remaster the sims 3 for newer consoles it's the only way to make them pay attentionKevinSapwell17 days agoNewcomer27Views0likes0CommentsA Request for EA: Bustin' Out on PC
Hello, fellow Simmers (and, hopefully, EA management)! So, I've noticed a recurring trend that the old 2003 PS2 game "The Sims: Bustin' Out" had been a source of many nostalgic memories for multiple players on the EA Forums. I haven't played it myself; in fact, I only went looking for gameplay footage of the game AFTER reading about it on the Sims series' official TV Tropes page. But from what I've read and seen of the game, I can see the charm it has, and even if it's a bit rough around the edges (and even THAT's to be expected for an old console spin-off of a series designed for PC), I want to say that it actually looks pretty good. I want to go play Bustin' Out and take the old twist of a Sims game with a story mode out for a spin myself, but the available torrent/emulator sites are a bit too sketchy for my tastes. So, I'm taking to the EA Forums to buzz this request into EA's ear yet again, for myself and everyone who grew up playing The Sims' wacky and edgy PS2 spin-offs. Could we please have a remake of The Sims: Bustin' Out? Preferably for the PC? I'd greatly appreciate it. Thanks, GeraltsFace.38Views2likes0CommentsThe Sims 5 Zodiac Traits
Make it Zodiac Traits and Acquired Traits. The followings specifically refer to Zodiac Traits. For The 48 Periods, please refer to Personology (by Gary Goldschneider). The 48-Traits Edition Make it three groups of traits: Sun Traits, Moon Traits, Rising Traits. There are the same 48 traits in all of the groups. Make the season be 7 days and the moon phase cycle be 8 days, just like in The Sims 4. Make each Sun Trait advance once every 14 hours, each Moon Trait advance once every 4 hours, each Rising Trait advance once every 30 minutes in the time system. When a Sim is born, he or she could have three different, or two same and one different, or three same traits. If a Sim has three same traits, then this type of trait of him or her is strong, and so on. Astrologers can give Sims good blind dates or bad ones. There are three sets of 48 types of actions for Sims. The first set is for Sims who have three different traits, and they have three types of actions from this set according to what traits they have. The actions in the first set are weak. The second set is for Sims who have two same and one different traits, and they have two types of actions from this and the first set according to what traits they have. The actions in the second set are average. The third set is for Sims who have three same traits, and they have only one type of action from this set according to what traits they have. The actions in the third set are strong. 01. Pis-Ari Cusp Rebirth 02. Ari I. Child 03. Ari II. Star 04. Ari III. Pioneer 05. Ari-Tau Cusp Power 06. Tau I. Manifestation 07. Tau II. Teacher 08. Tau III. Natural 09. Tau-Gem Cusp Energy 10. Gem I. Freedom 11. Gem II. New Language 12. Gem III. Seeker 13. Gem-Can Cusp Magic 14. Can I. Empath 15. Can II. Unconventional 16. Can III. Persuader 17. Can-Leo Cusp Oscillation 18. Leo I. Authority 19. Leo II. Balanced Strength 20. Leo III. Leadership 21. Leo-Vir Cusp Exposure 22. Vir I. System Builders 23. Vir II. Enigma 24. Vir III. Literalist 25. Vir-Lib Cusp Beauty 26. Lib I. Perfectionist 27. Lib II. Society 28. Lib III. Theater 29. Lib-Sco Cusp Drama & Criticism 30. Sco I. Intensity 31. Sco II. Depth 32. Sco III. Charm 33. Sco-Sag Cusp Revolution 34. Sag I. Independence 35. Sag II. Originator 36. Sag III. Titan 37. Sag-Cap Cusp Prophecy 38. Cap I. Ruler 39. Cap II. Determination 40. Cap III. Dominance 41. Cap-Aqu Cusp Mystery Imagination 42. Aqu I. Genius 43. Aqu II. Youth & Ease 44. Aqu III. Acceptance 45. Aqu-Pis Cusp Sensitivity 46. Pis I. Spirit 47. Pis II. Loner 48. Pis III. Dancers & Dreamers The 336-Traits Edition Make it two groups of traits: Sun Traits, Moon Traits. There are the same 336 traits in both of the groups. Make the moon phase cycle be also 7 days, just like the season in The Sims 4. Since 28÷336×24=2 and 7÷336×24×60=30, make each Sun Trait advance once every 2 hours, each Moon Trait advance once every 30 minutes in the time system. As for the 336 traits, we can refer to the 366 traits from The Secret Language of BIRTHDAYS by Gary Goldschneider & Joost Elffers, just selecting the traits from the first 28 days of each month. Please choose the better edition which you think. 🙂 Alchemists can change objects into coins or into trash. A small-sized bronze coin is for 1 simoleon, silver coin for 5 simoleons, gold coin for 10 simoleons; a medium-sized bronze coin is for 50 simoleons, silver coin for 100 simoleons, gold coin for 500 simoleons; a large-sized bronze coin is for 1,000 simoleons, silver coin for 5,000 simoleons, gold coin for 10,000 simoleons. Sims can pick up coins from the ground and deposit them in a bank, a piggy bank, and a strong box. When Sims are going to use simoleons in African, European, Asian cities, they must change them into African, European, Asian dollars. The exchange rate fluctuates every day. For the previous post, please refer to here.Yongming8282 months agoSeasoned Observer96Views0likes0CommentsApparel at the Sims Shop.com
Don't know if you are aware but merch can be purchased at The Sims Shop.com for the 25th anniversary of the Sims. I just got a deep purple sweatshirt with electric green embroidered icons and a deep blue tshirt with the 25th logo. They are both so pretty! I wasn't expecting the good quality or how comfy the items are. If you like sims merchandise or are into 25th anniversary pins, check them out! I swear I don't work for EA (LOL) or for a retailer. I was just so pleased with the two items I thought others should know!Jaletu2 months agoNew Ace58Views2likes0CommentsSims Midieval Doesn't work
Purchased a few days ago, I did all the basics, uninstall and reinstall, the repair the app offers. Tried the powershell script fix I found online which managed to get the game to launch, but not smoothly. The lag was so bad it was basically non functional (weird because my PC handles TS4 with every expansion and zero lag or even load time.) Tried to get a refund but couldn't, since it's technically been launched. I even tried the Alder Lake patch but that's a no as well. Any advice? Or is this just a lossKTaylor7092 months agoRising Newcomer24Views0likes0CommentsBring in the Sims legacy collection over to consoles re-release of the Sims 3
It seems annoying for people that don’t have PCs and prefer games consoles cannot play this release of the Sims one and two you can even have on the store requires keyboard and mouse support for console also for the Sims three which requires a very high specification requirement on older Pacific operating systems And I played it on my Windows 10 PC a few years ago it run perfectly with all the add-ons for one day when I played it again it kept crashing into the desktop. It didn’t tell me why it just didn’t wanna run afterwards so I thought it would be easier for you to release a patch for the game and bring it over to console the Sims three I think it would be a good opportunity to release the game for consoles and the legacy collection for it as well Sims three is one of my favourites but not being able to play it because of this problem is really annoying1sj048l568pg2 months agoNew Traveler53Views0likes0CommentsI asked AI to describe "The Sims"
Ah yes, The Sims -- The only game where you can spend 6 hours designing a house down to the individual placement of a toilet brush, then forget to feed your virtual family and watch them die in a suspiciously flammable kitchen fire. At its core, The Sims is a life simulator. Not your life, mind you -- unless your life involves peeing yourself at a dinner party, getting stuck behind a chair, and having your boss shoe up to scold you for missing work, while you sob in a hot tub. This game is where you can create your dream self, give them a perfect home, an amazing job, a golden retriever, and then immediately remove the pool ladder just to see what happens. (Spoiler: They drown --They Always Drown.) Sims themselves are weird little digital people who speak fluent Simlish (a language made of baby babble and emotional trauma) and they have the intelligence of a Roomba in a haunted house. They'll cook gourmet meals but forget how to use a door. They'll flirt with the Grim Reaper moments after watching their spouse die of embarrassment. They cry when you delete the toilet, yet seem completely unfazed when a meteor lands on the neighbor's baby. You're not just a player--you're a god. A chaotic, petty god who gets bored halfway through building a family legacy and decides to trade someone in a windowless room full of dirty dishes. In conclusion, "The Sims" is like real life, if real life were written by a caffeinated toddler with access to a cheat code that gives you infinite money and zero ethics 10/10 highly recommend.mikkimouse19782 months agoSeasoned Veteran34Views1like0CommentsBreaking Open the Cave Challenge
Did anyone else get old school "Zork" vibes, when your character was climbing down the cave. Part of me expected to see a pop up reading "turn on the lantern" or else "you are likely to be eaten by a grue" to be displayed. To Those who have never played it Zork is the grandaddy of Text adventure games, though some would call it "google Maps for masochists... if Google maps was written in 1977 by English majors with too much time on their hands." Picture this: you're dropped into a world with no visuals, no tutorials, and most certainly no mercy. Your only tools? A blinking cursor and the blind optimism that typing "go north" won't immediately get you eaten by something. Spoiler alert: it will. The game opens with the iconic line: "you are standing in an open field west of a White House, with a boarded up front door." This sounds peaceful, doesn't it? WRONG!!!!! That house is a portal to Hades disguised as a fixer-upper. Inside are puzzles that defy logic, mazes that would confuse rats, and a thief who steals your stuff with the frequency of a raccoon on espresso. Let's not forget: THE GRUE--a nocturnal monster whose entire job is to eat you if you even think about walking into a dark room without a light source. It's like playing a game where every mistake is met with "Oh you don't know that? Too bad, you're dead now." In short: Zork is like reading a choose-your-own adventure novel where every choice leads to your inevitable doom, and yet somehow you can't stop playing. If you've ever wanted to yell at your computer for not understanding "USE SWORD ON TROLL", this would be the game for you.mikkimouse19782 months agoSeasoned Veteran38Views0likes0CommentsThe Sims
*The Absence of Direct Control in Sims: A Balanced Discussion* The Sims series has long been known for its engaging gameplay and addictive nature, but one aspect that has sparked debate among fans is the absence of direct control in certain gameplay mechanics. In this piece, we'll explore the pros and cons of this design choice and compare it to classic control mode. *The Case for Absence of Direct Control:* 1. *Increased Autonomy*: By giving Sims more autonomy, players can experience a more realistic and immersive simulation. Sims can make their own decisions, form relationships, and pursue careers without constant player intervention. 2. *Streamlined Gameplay*: Without direct control, gameplay becomes more streamlined, allowing players to focus on high-level decisions and strategy rather than micromanaging every aspect of their Sims' lives. 3. *Emergent Storytelling*: The absence of direct control can lead to emergent storytelling, where Sims' interactions and relationships create unique and unexpected narratives. *The Case Against Absence of Direct Control:* 1. *Loss of Agency*: Some players feel that without direct control, they lose agency and the ability to shape their Sims' experiences and outcomes. 2. *Frustration and Unpredictability*: Without direct control, Sims may make decisions that contradict the player's intentions, leading to frustration and unpredictability. 3. *Limited Customization*: The absence of direct control can limit the player's ability to customize their Sims' experiences and create specific storylines. *Comparison to Classic Control Mode:* Classic control mode, where players have direct control over their Sims, offers a more hands-on experience. Players can dictate every action, decision, and interaction, providing a high level of agency and customization. However, this can also lead to: 1. *Increased Complexity*: Direct control can add complexity to gameplay, making it more challenging to manage multiple Sims and their relationships. 2. *Less Emergence*: With direct control, the gameplay experience can become more predictable, reducing the potential for emergent storytelling. *The Best of Both Worlds:* Perhaps the ideal solution would be a hybrid approach, where players can choose between direct control and more autonomous gameplay. This would allow players to: 1. *Customize Their Experience*: Players could opt for direct control when they want to shape specific storylines or outcomes. 2. *Enjoy Emergent Storytelling*: Players could also choose to give Sims more autonomy, allowing for emergent storytelling and a more immersive experience. *Request to EA:* We, the Sims community, would love to see more flexibility in gameplay mechanics, allowing players to choose between direct control and more autonomous gameplay. This could be achieved through: 1. *Optional Gameplay Modes*: Introduce optional gameplay modes that cater to different player preferences, such as a "Direct Control" mode and an "Autonomous" mode. 2. *Settings and Preferences*: Provide players with settings and preferences that allow them to customize the level of control they have over their Sims. By offering more flexibility in gameplay mechanics, EA can cater to a wider range of players, enhancing the overall Sims experience and fostering a more engaged and creative community. *Join the Discussion:* Share your thoughts on the absence of direct control in Sims and the pros and cons of classic control mode. Do you prefer direct control, or do you enjoy the autonomy of Sims? Let's discuss!wazjpj87x4ay3 months agoNewcomer28Views0likes0CommentsProposal New Sims Game
Proposal for a New Sims Game — The Ultimate Community Dream Hello, EA and Maxis Team, I've been a passionate fan of The Sims since its inception, and I want to share with you a dream that many players, like myself, yearn for: a new Sims game that fuses the best of all the previous installments (Sims 1, 2, 3, and 4), while also introducing innovations that make the experience even richer, deeper, and more free-flowing. I want to imagine a game where: Seamless, open world: The player can move freely through a living world, without loading screens between neighborhoods, districts, or areas, so the experience is fluid and natural, like a true life simulation (just like The Sims 3). Unlimited building and customization: Being able to edit and create not just houses, but entire neighborhoods and landscapes with intuitive and powerful tools, allowing you to create everything from a modern city to a charming small town. Sims with Real Emotional Depth: I want Sims to have memories that affect their behaviors, emotions, and decisions over time, with complex relationships that evolve over time, including secrets, conflicts, and unforgettable moments. Creating Sims with Soul: A creation system that combines the depth of traits, aspirations, and characteristics from all series, with customizable options for appearance, personality, tastes, zodiac signs, compatibility system, and lifestyle, making each Sim unique (combining everything from The Sims 1, 2, 3, and 4 regarding this theme). Realistic Transportation and Mobility: Integrating functional modes of transportation, from cars and bikes to public transit or magic options, so that getting around is part of the experience (just like The Sims 2 or 3). Creature and Role Diversity: Include vampires, mermaids, ghosts, aliens, robots, fairies, wizards, and more, with their own stories and ways of interacting in the world, enriching diversity and narrative possibilities (as in The Sims 3 and 4). Artistic and Cultural Expression: Incorporate venues for live music, dancing, painting, writing, and other art forms into the game, encouraging creativity and social interaction, and even adding a new profession, such as singer or musician. Family and Multigenerational Dynamics: Simulate family life with generational changes, inheritances, unexpected events, and evolving personal stories, reflecting the complexity and beauty of real life. Also, allow others in The Sims to age, not just the family you control. Realistic and Emotional Interactions: Authentic animations and responses to interpersonal relationships, from simple gestures to profound displays of affection or conflict, to make Sims feel more alive and human (The Sims 2 and a bit of The Sims 3 and 4). Integration of a Karma or Destiny system: Where Sims' actions have lasting consequences on their lives and the world around them, encouraging meaningful choices. Narrative and Roleplay Tools: Easily enable players to create complex in-game stories, with options to guide events, dialogue, and Sims' destinies. Sound and Music Customization: Allow players to integrate or create their own music within the game and create custom radio stations, giving each world its own unique atmosphere. Music Bands and Solo: As in other Sims games, there's the option to create a rock band, or any band of any genre of music, or for an individual to be a musician of any genre they choose. Layered clothing and hair, and more aesthetic freedom: Clothes can be worn in sections (like in Sims 3), accessories can be combined freely, garments can be dyed in-game, and textures or patterns can be chosen. Also, hair can be layered and multiple colors. Deep personality and memory system (like in Sims 2): Sims have real memories, traumas, complex emotions, and their own opinions, all of which influence how they relate to each other and evolve over time. Full life cycle and more age stages: Infants, toddlers, pre-teens, teens, young adults, adults, seniors, and seniors, with unique activities, entertainment, and changes for each stage. Improved weather system and natural cycles: More realistic seasons, occasional natural disasters (storms, heavy snowfall, earthquakes), moon phases, eclipses, high and low tides in beach areas, etc. More human and realistic relationships: Unique hugs based on emotions, gentle caresses, deep reconciliations, painful breakups, jealousy, infidelity, love triangles, open or polyamorous relationships, etc. Better-Developed Education and More Realistic Family Life: Playable schools, colleges, and universities with realistic activities, interactions, teachers, personalized classes, homework, and a deeper social life for teens and young adults. Playable schools, preschool, high school, university, parent conferences, camps, adoptions, active grandparents, divorces, family secrets, legacies, and inheritances. Advanced AI and Narrative Autonomy: Autonomous Sims who act according to their personalities, relationships, and environment; NPCs who develop their own lives, find partners, work, and make mistakes. Richer object interactions: Each object has many realistic options, such as cleaning appliances, personalizing furniture, storing memories, playing instruments with emotions, or repairing things with real tools. Modern in-game technology: Deeper fictional social networks, influencers, in-game video games, streaming, online stores, dating apps, home automation, virtual assistants, etc. Memory System and Photo Album: Capture key moments in your Sim's life, save them in a journal or family album, relive them, and have them emotionally impact you in the future. Events, festivals, and multifunctional packages: Cultural/local celebrations, events (Christmas, fairs, carnivals), hotels, resorts, and mixed packages (shop + home, bars, sports centers). Various hobbies and industries: Skateboarding, yoga, organized sports (leagues), policing, firefighting, tattooing, worship, streaming, cooking, advanced gardening, science, creative roles and so on. This new game would be the perfect bridge between the nostalgia of the classics and the innovation of the future, a gift to the community that wants to experience their stories with freedom, depth, and love. Thank you for considering my vision. I'm excited to see how The Sims evolve and hope this idea provides inspiration for creating an unforgettable experience. With all my love, A passionate fan and dreamer who just wants everything from previous series combined into one game and more to come.Remintei3 months agoSeasoned Novice60Views0likes0Comments- SEREFRAS3 months agoLegend24Views0likes0Comments
Hi EA peeps :) REQUEST: SIMS CASTAWAY IN PC
I've been playing Sims since I was in grade school, and right now, I'm nearly in my 30s lol. This has been my go-to game whenever I'm happy or sad. I remember playing Sims Castaway with my PS2 way back. Since then, I discovered that I love nature. Growing up, I tended to find myself at peace whenever I was on our farm, planting veggies and fruits, and harvesting them. And I always daydream that I am in Castaway every time I am in the ocean, and right now I'm doing freediving :) <3 I just realized that Sims Castaway has a huge contribution to who I am now. I'm writing this letter or whatever to thank you for creating Sims, especially Sims Castaway. I just hope that you can also have this gameplay available on PC, because it's hard to find a PS2 right now. PS. PLEASE PLEASE PLEASE Sims Castaway in PC :)ff8523e6fee823803 months agoRising Newcomer34Views1like0CommentsSims Console titles on GameCube NSO!
It would be really great to be able to play The Sims 1 for Consoles, The Sims Bustin’ Out, and The Urbz, via the new GameCube Nintendo Classics app on Switch 2! Seeing as SoulCalibur 2 made it onto the app, I would love to be able to play the older titles via said app as on both Switch 1 and 2, we only have the MySims Cozy Bundle right now. :)67Views1like0Commentsdid you know about ChatGPT?
if you have ideas and you can't come up with something they can answer the question? even The Sims pack ideas you have in mind? i know i have lots of edits to do here and there (even the ones that's no longer on my own posts) it can answer the world name, aspirations (and which category it counts) personality traits, the country (or countries) idea it can be based on (it's just to name a few) i just discovered this since recently since someone on the comment mentioned something about using ChatGPT for some ideas and i was like "oh why not?" but you can use ChatGPT if you run out of ideas with certain name you have in mind just to keep it in mind of coursesailorleontine4 months agoSeasoned Ace109Views0likes0CommentsThe Sims Medieval Not Working
Hello all, I’ve come on here to express my complete frustration with the company EA and the way they handle older games. I have been sitting at my computer for the past five hours trying to get the Sims Medieval to play. Any time I launch it, the error code 0xc000007b appears. I have tried EVERYTHING. I tried alder patch, I have tried downloading the other DirectX files, I have tried using Process Lasso, running the game as an administrator, the TSM.ps1 code, repairing the game, deleting cache, etc. This game will not work. I tried to reach out to the EA help, but after trying to do everything they recommended and the game still not working, they told me to take my computer to a local technician to try to get it to work. I’m sorry, but after spending money for a game, I feel that it is absurd to ask the customer to go spend even more money to see if maybe, possibly, someone else could fix it. At this point, I am out of options and feel completely defeated. I tried to see if I could get a refund, but while trying to upload files to somehow prove to them that the game does not work, they said I took too long to respond and closed me out of the chat. I have been playing the sims franchise for 10+ years at this point, and really love the Sims 3 and 2. But this makes me want to stop playing for good. For too long now, EA has taken advantage of players and refuses to fix older games like Sims Medieval. I wish there was a way to talk to someone higher up, but all they leave us with is the EA chat, which has not been helpful. My partner plays games like Call of Duty, and even their games from the 2000s still work. If older games from other companies still work, then there is no reason why an EA game from 2001 does not. Does anyone know any way to get this game to work? If not, I will continue trying to get a refund, even though I’m sure that will end up pointless as well. Thank you.Crimmson479104 months agoRising Newcomer58Views0likes0Comments