@HLNorsemane The last fight in the clip does not represent the real situation in the game.
Of course Wingman cannot help them win that fight with several reasons:
- Already lost a member
- Opponents had the high-land advantage (which allowed them to choose when to fight)
- They used another OP weapon to fight (rip PK, I don't want to see you again ๐ )
Wingman is not the best to fight in close range (R99 and the new mastiff exist in the game), but it does pretty well in all-ranged battles. The first nerf I suggested will only affect the long-ranged battle that a PISTOL supposed to be weak to fight.
The reason I suggested the second nerf is wingman can deal a lot more damage to other guns with same amount of bullets (when comparing to guns that use light, heavy or energy ammo), doubling the ammo use prevents player to bring a lot more other stuffs (cells or explosives) that benefits them for fighting.
To conclude, these nerfs will not affect the damage output of wingman (except for the super long-ranged fight), but only balance the ammo use of wingman that also shows OP after the backpack change in the last few patch notes.
BTW I don't know why the forum keep deleting this reply. I am sorry if I keep repeating the same stuff.