Forum Discussion
84 Replies
Peacekeeper needs a different, less centered spread pattern, possibly slightly higher spread in general, and 4-5 shots in a mag instead of 6.
I'm even okay with them keeping the choke for it, since it takes some time to tighten up the spread, but being able to hit someone over 20 meters away for 90 damage from the hip is kinda ridiculous, even if it is hard to pull off consistently. That's as much as a Wingman headshot on someone without a helmet!
Couldn't upload a picture to here, but, here's a link that shows the spread pattern of every gun
See how much bias the pellets have towards the center for the Peacekeeper compared to the EVA-8, or even the Mastiff? Even without a choke, you're be able to land 70 damage shots from waaay further out than you reasonably should be able to. If the spread was a circle shape with one in the middle (similar to the EVA-8) instead of a star, you wouldn't have this mid-range monster that it currently is. Make the inner 'circle' of the star fill out the gaps of the outer circle. No more shotgun sniping without using the choke! Problem solved.
Comanglia-TTV
If the peace maker is so bad as you say and get outgunned by everything why you are trying to defend it? just use another weapon that you pointed.
The thing about the PeaceMaker is that it CAN oneshot, but even if doesn't it has a high chance to do alot of damage and 3~4 shot someone due the nature of being a shotgun. It's not like a scout or wingman where if you miss slighly to a side you do 0 damage, a shot slighly to the side with peacemaker can hit for over 50 easily.
It's the definition of noobtube. The problem is that this noobtube is so good that even non noob players use it; because of it's range, because of it's hipfire potential, because of the 1~2 shots potential even at middle range, because of the amount of ammo and potential kills per magazine.Wingman is a problem in itself, but saying that the peacemaker is ok is insane. It's a OK to good weapon at middle range and it's a shotgun. All you need is a sniper that suits your taste and you are good to go.
Quick scope headshot from the Kraber. Sniper ✓
G7-Scout does over 50 damage on headshot even to purple helmet and has a rate of fire almost 5x higher. Sniper again ✓
R-99 has the 2nd highest non-headshot DPS in the game (minus mastiff). SMG ✓
Devotion has the highest headshot or bodyshot DPS in the game. LMG ✓ (assuming turbo charger)
R-301 has the 2nd hightest headshot DPS in the game (minus mastiff). AR ✓
etc...
_______________________
Yeah....And did you take into account that you can be 75% of the time undercover with the peacekeeper, just peaking for a shot?
Because I don't think you can with the devotion...
Or the R-99...
Ah. You can with the kraber. Did you take into account you need to aim with the kraber?
And what about early game, when people have no armor? did you calculate the TTK with the so good R-99 SMG(don't get me wrong, I like this gun a lot)? Is it better than the 0.001s with the peacekeeper?
There's a reason why I die immediatly when I encounter an ennemy with the peacekeeper, and that I make 3-4-5-6 kills when I'm the one finding the peacekeeper.
I'll say this, I think it needs a nerf for sure, but outright removal would unbalance the weapon ratio. I got double tapped by a Peacekeeper today while equipped with purple armor at least twice. It's insane how someone can run up to you and negate everything with two shots. I also do get that I could do the same, but, honestly, I must not be that great at aiming with a shotgun because every time I use the Peacekeeper and blast at an enemy, not a single pellet hits. A relatively small nerf would do us justice, either tweaking the spread or toning down the damage would suffice. Although doing both would severely weaken the gun and put it on the back burner.
- complaining about getting melted by anything when you don't have armor is a bit ridiculous.
The only thing on the peacekeeper that needs changed is how good it is at medium range. Base fire rate and damage really isn't that bad especially if combined with more spread and/or a different spread pattern.
More generally speaking though the shotgun bolts in general need tweaking, even on the EVA-8 it's pretty stupid how fast it can fire with a purple bolt.
As a side note I do find it quite humorous all of you keep bringing up the same point I already have while still attempting to disagree with me. Literally everyone of you say it's to good AT RANGE, if you didn't notice I was saying that as well. I'm just saying its base damage and fire rate really isn't that bad. @Comanglia Actually no. My point is that has too much ammo.
You reducing the range will not solve the problem that it creates it's own game in CQC.
"It's a OK to good weapon at middle range and it's a shotgun" - TrueDivinorium
"because of it's range, because of it's hipfire potential, because of the 1~2 shots potential even at middle range..." - TrueDivinoriumTell me how I'm supposed to not take away that you think the shotgun is too good at range? A shotgun 2 shoting people in CQC is nothing new in damn near any game I've ever played including other games with generally longer TTKs than this game. The handful of games I can think where a shotgun can't 2 shot someone for max damage is almost always in the scenario where someone has overheal and/or they're playing the high HP classes in Team Fortress 2 OR Mega Health + Heavy armor in Quake.
The fact that the peacekeeper CAN'T 1 shot headshot you when you have full hp + full blue armor even without a helmet is surprising (in a good way).
"it creates it's own game in CQC." - TrueDivinorium
Increasing the spread of the peacekeeper would mean it would do less max damage shots at close range as well. Finally, it's a SHOTGUN of course it's going to be good in CQC it's supposed to.
I also doubt ammo count matters that much 2 shots and the weapon is garbage even at its current damage, 4 shots people will still be complaining about it even if it had a higher spread on top of that and got a damage nerf on top of that and did 100 damage (-10 from current) and 150 headshot (-15 from current). hell it could probably do 80 damage to body and 120 to head and their would still be a lot of people complaining cause it can 2 shot their white armor.
@Comanglia the problem with your change is that it will turn the peacekeepr in a version of the Eva. We want unique weapons, that's why reducing the ammo is ideal. It rewards accuracy but if you mess up you have to reload. And your oponent have time to kill you.
Which change?
Reducing the effective range wouldn't lead to the peacekeeper becoming basically an EVA-8. Peacekeeper would still be about burst damage while the EVA-8 would be about sustained damage for CQC, mostly due to fire rate and reload speeds not clip/mag size.
Making the peacekeeper have only 2 shots even with current damage turns it into garbage.
Making the peacekeeper 3-4 shots and people will still complain it's to easy to 2-3 shot players, complain more about the game being a "reload simulator" (not quoting you), OR that they can just reload behind cover just like they can peek out for short period between shots. hell 3 shots is still enough to knock all 3 players in a squad if they've all been in a fight. No to mention 3 shots would just be awkward af when the model clearly shows the ability to have at least 4 shots.
Making the peacekeeper do 80 base damage (-30 damage from current) will still have players complain it's to easy to be 1 shot headshot by it as a fresh drop OR 3 shotting purple armor (assuming it has more than 2 shots)
People are going to complain about the weapon regardless of what stats it has unless it's complete garbage. It is not an issue that a shotgun is good at close range, that is exactly what it is supposed to be. Being to good at mid range though? yeah that's a problem that needs addressed. Being to good at taking down a full squad? I'm sorry but if a single player rushes 3 people and gets all 3 of them before they got knocked down themselves they 100% earned it regardless of what weapon they were using.
@Comanglia
It will. The peacemaker and the eva will be the weapon that you pick to short range and pray to shot the enemy and get a HS.
As strange as it sounds if you add spray to the peacekeeper it will be even better. Because it will be easier to jump around and hit people until they die with it.And like i said Peacekeeper with 2 shots will make it a finesse weapon. Saying it will be garbage doesn't tell half of the truth, because it will still be a strong weapon but it will be a rewarding weapon. Unlike it's right now that users range from people that just started to players that play 12h+ every day.
All the changes you guys try to do "spread, rof, damage, blablabla" is all good in the paper but the player will look at it and see "oh so it's a eva-9 now". Because in the paper they will be different weapons but the player will see it as the same weapon where you change 2 ammo to some extra damage.
About Apex Legends Feedback
Recent Discussions
- 4 hours ago
- 4 hours ago