Forum Discussion

12 Replies

  • Wolferato's avatar
    Wolferato
    New Ace
    3 years ago

    @Starssett  It's an old issue. Enable the shader cache in your graphics settings (AMD or NVIDIA control panel). Also, enable caching shaders in Steam.

    The notification will appear once more and not afterwards.

  • @Wolferato i don't have shader cache i have shader cache size instead and options are; disabled/128mb/256mb/512mb/1gb/5gb/10gb/100gb and unlimited. I also play the game from origin, not steam
  • @EA_Illium i did all of them but didint work.once it didint load anything but when i try to play it was freezing so bad
  • EA_Illium's avatar
    EA_Illium
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    3 years ago

    HI @Starssett We've had some recent changes I wanted to check if you still run into this error? If so would it be possible to get a DxDiag?

  • EA_Illium's avatar
    EA_Illium
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    3 years ago
    @Starssett Apologies but this does not load to anything, is it possible to upload the dxdiag directly to this thread?
  • KloneRocks's avatar
    KloneRocks
    New Novice
    3 years ago

    I'm also having this issue.
    I can't seem to find a way to make Apex cache the shaders after they are compiled.
    It always starts the game by Processing and Compiling Shaders.

    I tried the shader on/off fix:

    • Updated to latest NVIDIA driver

    • Turned Shader off in NVIDIA Control Panel

    • deleted cache files in %localappdata%/NVIDIA/DXCache

    • Restarted computer

    • Turned shader back on with values 10/100/Default

    • Started the game, waited for first "Processing and Compiling Shaders"

    • Exited the game

    • Started the game

      • Result: still processing and compiling 6.800 shaders

    I tried the verify integrity fix:

    • go to Steam

    • Oen Apex Properties

    • Go to Local Files

    • Verify Integrity of Game Files for Apex

      • Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)

    I tried running Apex with DX12:

    • Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\

    • Open r5apex_dx12.exe

    • (or add to the launch options: -eac_launcher_settings SettingsDX12.json)

      • Result: still processing and compiling 10.000 shaders

     

    I can't seem to find a way to tell Apex to just cache the compiled shaders..!