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ua31uu1h4it3's avatar
ua31uu1h4it3
New Novice
9 days ago

BF6 =/ The Finals Destruction

BF6, so close to memorializing BFBC2, BF3, and BF4. So close to breaking the industry in FPS shooters, just to fall short. It was by a breadth, BF6 had the ability to combine realism and modern combat, just to fall short on gimmicks to be greedy to steal demographics from COD & The Finals. The reason why BF6 is going to fail is due to board members overreaching into other genres and diluting the tunnel vision that BF6 should be reaching for its historical players. BF6 should focus on its team-play, realism and multi-combat/discipline roles. I am not by any means saying to get close to a Hell Let Loose or Squad style hardcore complexities, but maintain the median there. Now you have Sledgehammers doing more force than C4. This is an ice breaker to include further unrealistic concepts just for extra reach. It's sadly disappointing. Aim for realism, but not simulation. Do this, and your consistent demographics will give you return business rather than the fleeting money you are trying to vie for. You have enough per purchase. Stop trying to dilute your position and product.

Stay Objective, know your limits, and your position.

Stop LARPING in fantasy, transcribe the very real battles that are happening today.

2 Replies

  • Chris_Hawkner's avatar
    Chris_Hawkner
    Seasoned Veteran
    8 days ago

    I'm gonna agree with ghostflux​ this seems like misguided feedback. 

    That said I imagine they tested the hammer in Labs and earlier internal sessions to arrive where the hammer is now. If its truly that powerful in the full retail release then itll get adjusted, but for now lets just wait and see how it all shakes out. 

    Also if we wanna tout realism the idea that both sides just pit a bunch of guys in a chaotic attrition fight over weird territory with some tanks and jets seems already unrealistic as is.

  • ghostflux's avatar
    ghostflux
    Seasoned Adventurer
    9 days ago

    Is this just a roundabout way to tell them that you don't want the sledge hammer to require two hits to break the foundation of a building?

    All this talk about realism and teamplay seems a bit exaggerated don't you think?

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