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the104dogs's avatar
the104dogs
New Novice
6 months ago

Changes I'd like to see WHO AGREES?

Want to premise by saying im enjoying game but theres definetly some work left, I want to see who agrees out of interest:

Challenges
  • Implement Incremented tier challenges like tier 1 (support) 50 revives and 50 resupply tier 2 100 revives and 100 resupply. Relevance to each class like recon tier 1 50 spots 1000 damage dealt etc. 
  • Recon tier 2 - 50 headshots over 150m? why this just promotes not playing the objective
  • Assault tier 1 - Kills with adrenaline injector? its the first tier just have it as kills 
  • Assault tier 2 - Concussed enemies? this should be for later tiers 5 or 6
  • Unit - Okay you want to tie the skins to gamemodes I can barely accept that but having to win games on a gamemode no one wants to play? At least make it objective kills and score collectively not tied to score in a round or played games and not wins. Battlefield has never been about BS modes like Domination, King of the hill, Team/squad deathmatch just play COD if you want that. No issue with Conquest, Rush, Breakthrough or Escalation.

Gameplay

  • M4A1 - Why was this not patched in the beta? Clear winner in almost every engagement nerf the damage to make all weapons viable like BF4.
  • Sweet spot recon mechanic - Really? Made sense in BF1 but snipers are like the plague, instead of rewarding tactical gameplay, it promotes exploiting mechanics.
  • Suppresion - This feels completely nerfed and visual, spraying 200 rounds consistently at a fixed position should at least alter the accuracy of who you're firing at, BF4 mastered this by stopping Recon classes getting to an unreachable part of the map and killing absolutely everything.
  • Smoke grenades - Can we make this universal to all classes? Previous titles had the same
  • Mortar - Already completely ineffective but my main issue is on open maps (mirak) it cant be deployed as the attacker in HQ where you can be shot from.
  • Mounting - more notably when I have a bipod attachment, the controlled position (3rd squad upgrade) seems to make no difference to the weapon and it takes a long time to unlock

Map Design

  • Breakthrough - Almost all the maps promote shooting into the spawn area of the opposition, from my POV Siege of Cairo is the only map which effectively stops this.
  • Mirak Valley - Awful if youre attacking, trenches are placed in the map but not utilised, A objective (1st sector) is too close to the attacker HQ promoting base griefing. B is just an open square in the middle of nowhere (2nd sector). The best part of this map and the most balanced/enjoyable for both sides is the 3rd sector in my opinion. Maybe the addition of a chopper would fix this.
  • Manhattan Bridge - Same as before stated HQ of attackers is too close to the objective (1st sector) whos bright idea was it to put a building that overlooks the entire attacker HQ as defenders
  • Brooklyn - Unchanged from the beta, but like a lot of these maps everything feels like a 90 degree angle fight
  • Sobek - Glitching on top of the buildings again 1st sector (A) and the 2nd sector is utter shambles. Promoting getting to the top of a building with no access and shooting down directly on the open objective.
  • Firestorm - IMO one of the better maps, no suprise its a map carried from previous titles, addition of the chopper (1st sector) was actually good 
  • Why is everything a construction site? Add some destruction to buildings that changes the shape of the map e.g Siege of shanghai BF4 bringing down the tower changes C (Conquest)

QoL

  • Unlocked camos should be at the start of the list, why do i have to scroll all the way to find what ive unlocked? or just have a seperated tab "Unlocked camos"
  • Having to reset attachments each match, defaults sometimes but not others. IMO the loadout system should save the weapon, attachements, skins etc. so if i wanted a loadout with the same gun but different attachements i could just switch to that.

Other

  • Make a training ground that allows for people to experiment with vehicles, why is this not on launch? Practice flying, loadouts and manipulation of vehicles
  • There should be a base set of camos available to everyone from each tab (FOREST, DESERT, SNOW, NAVAL, URBAN. One would be fine from each or tie the camos to the weapons individually e.g the more you use that weapon the more camos for that weapon. Don't force people to use seperate weapons for universal camos. If you want to do that make mastery of weapons for unique camos like in BFV. TIE IT TO THE WEAPON ITSELF.

If you got this far thanks for reading 😀.

P.s Don't cater towards the streamers, we finally have game that can be run by the community not the biggest sellout for some views.

If you disagree LMK you probably dont PTFO.

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