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p4mh1dx0iohf's avatar
p4mh1dx0iohf
Seasoned Newcomer
2 months ago

Integrating DCS-Level Air Combat into Battlefield 6

Objective Bring the realism, depth, and tactical challenge of Digital Combat Simulator (DCS World) into Battlefield 6’s air combat, while keeping it accessible for all player types. This would allow players to experience the thrill and complexity of modern air warfare in a way that complements Battlefield’s combined‑arms gameplay.

Core Concept

  • Dual‑Mode Flight System
    • Simulation Mode: Full DCS‑style realism, including authentic startup procedures, realistic avionics, and true‑to‑life flight physics. Designed for players who want the full challenge of mastering an aircraft as in real‑world training.
    • Combat Mode: Streamlined controls and simplified systems for casual players who want to jump in and fly without extensive preparation.
  • Shared Servers: Both modes can coexist on the same servers, with realism settings determined by server rules, ensuring communities can choose their preferred balance between accessibility and authenticity.

Key Gameplay Features

  • Full Cockpit Interaction – Every switch, dial, and display in the cockpit is functional, allowing players to perform cold starts, manage systems mid‑flight, and troubleshoot damage just like real pilots.
  • Advanced Flight Physics – Aircraft respond to aerodynamic forces, weight distribution, and environmental conditions. G‑forces affect pilot vision and stamina, and damage impacts handling in realistic ways.
  • Realistic Avionics & Sensors – Fully modeled radar systems, infrared targeting pods, countermeasure dispensers, and navigation aids. Players must learn to operate these systems effectively to gain an advantage.
  • Integrated Logistics – Fuel consumption, ammunition loadouts, and repair cycles matter. Pilots must return to forward airbases or carriers for rearming and refueling, adding strategic depth to air operations.
  • Joint Operations – Infantry squads can laser‑designate targets for Close Air Support missions, creating meaningful coordination between air and ground forces.
  • Dynamic Weather & Time of Day – Weather patterns affect visibility, targeting, and flight performance. Night operations require the use of night‑vision systems and infrared sensors.
  • VR & HOTAS Support – Full compatibility with virtual reality headsets and hands‑on‑throttle‑and‑stick controllers for maximum immersion and training crossover potential.

Benefits to Battlefield6 Players

  • Deeper Combined Arms Gameplay – Air power becomes a decisive, strategic element rather than just a fast‑travel or strafing tool.
  • Skill‑Based Mastery – Pilots earn recognition through knowledge, precision, and tactical decision‑making, not just reflexes.
  • Increased Replay Value – Complex missions, varied aircraft, and environmental factors ensure no two sorties feel the same.
  • Community Expansion – Attracts both Battlefield fans and the global flight simulation community, fostering cross‑genre engagement.
  • Role Specialization – Dedicated pilot roles encourage teamwork, with air and ground players relying on each other for mission success.

Broader Benefits

  • STEM Engagement – Inspires interest in aerodynamics, avionics, engineering, and systems thinking, potentially motivating players toward careers in aviation or defense technology.
  • Training Potential – Could be adapted for ROTC programs, Civil Air Patrol, or veteran outreach, offering a low‑cost, high‑fidelity training environment.
  • Crisis Communication Skills – Builds the ability to convey clear, concise instructions under pressure, a skill valuable in both military and civilian emergency contexts.
  • Recruitment & Talent Identification – Highlights leadership, problem‑solving, and tactical aptitude, which could be of interest to defense organizations.
  • Soft Power & Public Understanding – Promotes awareness of modern air combat tactics, the importance of teamwork, and the complexity of real‑world operations, improving public appreciation of military aviation.

 Sales and Industry Impact

  • HOTAS Market Growth – A DCS‑level flight mode would strongly incentivize players to purchase HOTAS setups, throttle quadrants, and rudder pedals to fully enjoy the experience. This could lead to partnerships with leading manufacturers (e.g., Thrustmaster, Logitech, Virpil) for co‑branding and in‑game promotions.
  • VR Headset Adoption – Immersive cockpit environments and realistic flight physics are proven drivers for VR headset sales. Players seeking maximum realism would be motivated to invest in devices like the Valve Index, HP Reverb G2, or Meta Quest series.
  • Peripheral Ecosystem Expansion – Beyond HOTAS and VR, players may purchase head‑tracking devices, flight seats, and multi‑monitor setups, increasing overall spending in the gaming hardware sector.
  • Cross‑Industry Marketing Opportunities – Hardware companies could bundle Battlefield 6 with their products, creating mutually beneficial promotions that boost both game sales and peripheral adoption.
  • Long‑Term Engagement Through Hardware Investment – Players who invest in specialized gear are more likely to remain active in the game long‑term, protecting Battlefield 6’s player base and DLC revenue streams.

Integrating DCS‑level air combat into Battlefield 6 would not only elevate the game’s realism and player engagement, but also create a virtual environment with tangible real‑world value. By fostering advanced teamwork, communication under pressure, and familiarity with modern aviation systems, such a mode could serve as an informal yet effective skills‑building platform. This crossover between entertainment and simulation has the potential to inspire interest in STEM fields, aviation careers, and defense technology, while also providing a low‑cost, widely accessible space for developing tactical thinking and operational awareness. In doing so, it could indirectly support U.S. national security interests by broadening the pool of individuals with relevant knowledge, discipline, and problem‑solving abilities

 

4 Replies

  • p4mh1dx0iohf's avatar
    p4mh1dx0iohf
    Seasoned Newcomer
    2 months ago

    How a DCS‑Level Battlefield 6 Mode Could Benefit U.S. Air Force Mission Goals

    1. Enhances Aircrew Readiness – Simulates realistic flight dynamics, avionics, and weapons employment, allowing players to practice decision‑making and systems management in scenarios similar to those faced by USAF pilots.
    2. Supports Large‑Force Employment Training – Enables virtual coordination of multiple aircraft types in complex missions, mirroring USAF Red Flag–style exercises and improving understanding of multi‑ship tactics.
    3. Improves Joint Operations Familiarity – Integrates air‑ground coordination, giving players experience with close air support, forward air control, and joint terminal attack controller (JTAC) procedures.
    4. Expands Situational Awareness Skills – Replicates radar operation, threat detection, and electronic warfare environments, reinforcing the Air Force’s emphasis on information dominance.
    5. Promotes Agile Combat Employment Concepts – Simulates dispersed basing, rapid rearming, and forward refueling, reflecting the USAF’s push for flexible, survivable operations in contested environments.
    6. Builds Familiarity with Modern Threat Environments – Models integrated air defense systems, beyond‑visual‑range engagements, and contested airspace, preparing players for the realities of peer‑level adversaries.
    7. Encourages STEM and Aviation Career Interest – Inspires future pilots, engineers, and maintainers by exposing them to realistic aircraft systems and mission planning processes.
    8. Provides Low‑Cost, High‑Reach Training Supplement – Offers a scalable, accessible platform for reinforcing tactical concepts without consuming flight hours or expensive simulator time.
    9. Strengthens Cognitive Resilience Under Stress – Trains players to maintain composure, prioritize tasks, and execute under time‑critical, high‑pressure conditions — a core Air Force competency.
    10. Fosters a Culture of Precision and Discipline – Reinforces the USAF’s values of excellence in execution, attention to detail, and mission focus through realistic, unforgiving simulation mechanics.
  • This is Battlefield, not Digital Combat Simulator World. The mechanics should remain unchanged, players seeking greater challenge or a higher degree of realism should turn to games that cater to those preferences.

  • This is AI slop isn't it.

    You first mention the objective is to keep it accessible for all player types and then proceed to explain exactly how it's not accessible.

  • misahayase's avatar
    misahayase
    Seasoned Traveler
    2 months ago


    TLDR

    While its commendable and awesome that you play DCS, I feel it wouldn't fit in BF.  War Thunder / World of Warplanes have a bit more nuance than BF general aviation but still on the lines of an arcade / fun approach that would fit better for BF's type of play.

    A) DCS full on sim type approach requires more time and expense, both in HOTAS, time spent configuring, and also steep learning curve to flying, and having that in BF would complicate things. 

    B) Brand identity of the game, BF is meant to be a FPS with combined arms aspects, not a full on military sim. Flight sims train ppl to fly X plane or Y helo. BF is meant to be a video game

    C) Dev resource allocation, there is a reason why DCS / MS Flight Sim are great, the devs can focus on sim experience. BF devs have to focus on BF vehicle experience as well as FPS aspects and how BF combined arms approach works in BF.

    D) Existing Flight sim do all the benefits listed (like civil air patrol etc), and better present themselves for that than an FPS like BF

    E) I do agree that BF could use bigger space for aircraft to fly and more ways to see  locate targets (team actions, or add recon with JTAC abilities ) or having to change it up for night / weather affect things is good, but have to simplify it (like MW dark, toggle night goggles on, and off when you go out in lighted areas  or easy way to have BF pilots use IFR like  IR / wire mesh view as flight sim instrumentation would make it too complicated).




    Longer answer:


    First kudos, b/c DCS is awesome and I love flight sims, Il-2 1946 was one of most fun flight exp I have had, the new on is great, but my gaming friends and less time meant I was in Overwatch and golden era COD private servers. I also fondly remember building a pc of hand me down parts and also it cam with MiG Alley, so much fun (TG they put a time speed up if you went US I so didn't spend IRL flying the distance). My personal fav would be MiG vs Saber (Sabre?) era as missiles just have ez button.

    Part of me feels this could be a overly complicated plot driven troll but

    That said, No and No. Although the weather and time of day / night would be cool to implement maybe requiring use of night goggles or IR / radar to fly in inclement weather ( but they'd have to make it simple like MW 1 m 2 original where it was put it on in dark, take it off when not, the IFR would have to be simplified like press a button and you have something like thermal view or in Mekwarrior / BattleTech early PC games, the wire / IR type / night vision type view )


    My take is War Thunder / World of War Planes. It has more degrees of air combat (attack / fighter / ), but its less set up and more palatable (to BF / FPS audiences) than full on flight sims.


    The main reason why, is the average gamer / player will not spend an hour or two assigning 108 keys on their numpad kb, configuring a $200 plus HOTAS, setting up pedals. And that isn't including instrument panels. The days of rugged, somewhat easy to configure, and cheap CH HOTAS (I remember getting whole F-16 set up w/ pedals, and they threw in an extra instrument button panel under $80) are gone.

    This is vs getting a game controller (Logitech ones have all sticks n buttons of Xbox controller and run $30, yeah I know some gaming controllers can run $200, but razer tourn wired runs $80 plus you can also play all sorts of games outside of flight sims / tank / mek sims that a HOTAS would etc.


    Plus we'd have to see if the Devs will even make BF compatible with those devices.  



    Then d/l pages of pdfs on flight manuals just to get engine started . . .  to actually taxi that jet, more. Then double the manual or triple for helicopter. Yeah once you've spent 200+ flight hours and learning the nuances of X plane or Y helo, it becomes second nature, but we're talking about a FPS game, and ppl are in BF to play BF. If they wanted a more realistic experience they'd turn to something more geared to that, like DCS. War Thunder / World of War Planes and BF aircraft and tanks are much easier to get into, learn the controls and there you go. (Although I remember BF 1 airplanes was a lot easier to pick up than 2042).


    I do agree that BF could use bigger space for aircraft to fly and more ways to see  locate targets (team actions, or add recon with JTAC abilities )


    Have know your audience, and identity of the game, and BF is combined arms, full battlefield experience, and have that miliary identity but it also is meant to fun / a video game with less set up an prep. 2042 out side of its known issues, tries to be a combo of hero shooter and BF. That's part of the reasons is its low ranking.

    The goal of a flight sim is to be able to be in a position to train someone to deal with realistic flight scenarios that come with piloting X plane or Y helo. Different identity / approaches and take on video gaming.


    Second, is DCS and other flight sims exits and the environments already built in really set things up for a realistic air campaign. Like the side that has doesn't take time to plan, or they don't AWACs tends to win on the other that doesn't, or the other side that send a strike package isn't coordinating with their AA suppression  or escorts is going that have a bad time. BF is supposed to be an arcade / fun take on things, not military sim. It's the reason why the gameplay isn't like Rainbow 6 (which is actually the softer end of mil sim)



    3rd the benefits like STEM, Training etc, the actual flight sims do cover those areas already (MS flight Sim 2024, yeah it had a 2042 release but it's good now or DCS or warbird they have the new IL-2 ).


    4th. Dev resources to please a small niche? This is a huge ask. Yes, the devs should make a good flight experience, making the vehicles as realistic as fun arcade reasonable set ups and go, and offering enough nuance that combined arms done right wins games and that tank do tank work and EBB Wildcat has to take a diff approach as it can't tank but its air D is good to have etc . ..   but spending time coding and redoing the game to match DCS would take a lot of time and effort. Dealing with cheats is a huge drain on resources as well as keeping this game going for next few / several years. Good FPS games are hard to keep up, as BF fans know. Also finding the right combination of Devs to make a good FPS . . . COD's last was the remaster of MW original and MW 2's community driven h2M was condemned by Activision, and that was considered one of the best efforts, eclipsing current COD dev's examples. Even one of the original COD devs made a great game but fumbled big on his engine choice. 

    Why spout on this? BF is going to be huge game, and to keep the stoke going, they have to manage their time and talent to making BF like the golden era of BF's while adding some new awesome stuff. ANd if they are stuck trying to make BF air power into something it's not (full on flight sim), they can't focus on what makes a great BF game.

     

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