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obisununome's avatar
obisununome
Rising Newcomer
26 days ago

Maps Need to be bigger.

I’m a longtime fan of Battlefield. I used to play MAG back in the days. I’m going on 50. This Battlefield is good but it don’t fell like the big maps and destruction. Being squad leader is really no benefit. There should be someone on squad to be able to call in support on certain game types. Example. On Blackwell map. The attackers have a hard time clearing all sectors. They’re too close. It’s a constant run back and forth. That feels like call of duty to me. It feels rushed. I like adrenaline games but not all the time. Pressed is slower paced but that has a lot of players that don’t play fair. I hope in the future we get bigger maps with water vessels. More destruction on buildings. These snipers have too many vantage points. Plus in war any building can be destroyed or leveled. Imagine that scene. 3-4 snipers on that one building in that small **bleep** city. Level the building kill them all. That would make the game so interesting. The map would change over time. Like a real war torn city. Bring more objectives to the games. Objectives within objectives. Like on breakthrough. Instead of just attacking and defending a or b. Have some aa guns that need to be destroyed so support can call in air support to clear out a zone. Or spawn the helicopters or jet in. That would be a welcomed add on. 

1 Reply

  • Shadows7734's avatar
    Shadows7734
    Seasoned Novice
    22 days ago

    I agree with your suggested additions! They would make the gameplay more dynamic. I mainly play breakthrough and I agree the maps need to be larger. The area between the spawn and target sector needs to be wider to help eliminate a lot of the vehicle camping, and larger maps = more buildings so they could tweak the destruction to allow us to level building. Of course more play area would lead to more space for campers to set up and not play the objective but I feel thats a player problem that all online shooters are going to face at this point. 

    To your point about feeling like CoD, they need to make the constant jumping sevearly hinder your accuracy regardless of your weapon / attachments, cause theres nothing more annoying than seeing that guy jumping around every corner then t-bagging after he kills you like he's all that.

    The thing i miss the most with larger maps is having the opportunity to break a stalemate by grabbing your squad and flanking or trying a different approach to the objective. I know conquest has somewhat larger maps but its still very chaotic and most games end in a landslide for one team so it's not fun for me. Escalation is a cool concept with removing points but I wish the meter didn't fill so quickly so the games would be longer. I remember BFBC2 having games that went 40-60 minutes if it was tightly contested and that longest games I've had in BF6 are around 28 minutes 

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