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KaydenKross74128's avatar
KaydenKross74128
Rising Newcomer
3 days ago

Player Feedback and Suggestions for Battlefield 6

1. The kill count and XP requirements for unlocking weapon attachments are excessively demanding, resulting in an overwhelming grind for players. The root cause of overcrowded Portal servers for XP farming is the high difficulty of unlocking attachments. We recommend adopting Battlefield 2042's unlock system: regardless of PvP or PvE matches, 300 kills unlock all attachments for a weapon; subsequent kills up to 1200 then reward badges and skins, with mastery badges and premium skins capping at 1200. This enables both casual and hardcore players to experiment with diverse weapons, while badges and skins motivate those pursuing greater challenges.

2. The solution to Portal's popularity isn't to slash XP gain; it's to increase server capacity to meet player demand. Portal should be a viable place to play and progress.

3. Attachment point allocation is unbalanced; high-cost items (e.g., 35 or 40 points) offer negligible benefits and force players to sacrifice 2-3 other attachments. Many weapons underperform without attachments to compensate, but point limits render modding them impractical and unviable. Recommend redesigning the point system for improved flexibility and viability across weapons.

4. Blueprint weapons occasionally glitch, causing random attachment resets. Recommend fixing this to ensure reliability.

5. Saved weapon loadouts randomly reset without warning. Suggest implementing auto-backups or a robust save mechanism to prevent data loss.

6. Weapon inspection animations are monotonous and lack variety—why not introduce multiple styles? Melee weapons (e.g., knives and hammers), throwables (e.g., grenades), and other equipment should feature dedicated animations to boost immersion and engagement.

7. Indoor environments are excessively dark, while transitions from indoors to outdoors result in severe overexposure, disrupting visual flow. Recommend refining dynamic lighting for smoother adaptations.

8. The marking system is inefficient, making it difficult to relay timely and accurate tactical information to teammates. Suggest a redesign for quicker, more intuitive communication.

9. Specialist abilities feel underwhelming, with limited opportunities to activate them more than twice per match and minimal impact from their effects. Recommend lowering acquisition thresholds to increase in-match usage, while amplifying effect potency to deepen tactical gameplay.

10. Breakthrough mode is unbalanced, with attackers facing disproportionately low win rates. Suggest adjusting objective layouts or resource distribution for fairer, more competitive matches.

11. Smoke grenades should be available to all specialists, not restricted to specific classes. Recommend broadening accessibility to enhance cover and strategy options.

12. Friend-or-foe identification is difficult in combat. Player models need better visual clarity or clearer faction indicators.

13. Urban high-rise map designs are flawed: enemies often dominate rooftops, leaving ground players unable to ascend or counter effectively, with roofs being indestructible. Recommend incorporating more vertical traversal routes or destructible elements for balanced access.

14. The firing range is underdeveloped—add quick primary/secondary weapon swaps, unlimited ammo, and moving targets for effective practice. Strongly suggest a dedicated vehicle training area to hone piloting skills.

15. Standard Edition players incorrectly received Phantom Edition skins. Will players who paid for the Phantom Edition be compensated? A clear statement and equivalent value compensation are needed.

16. Phantom tank skin turret modifications are incorrectly flagged as weak points. Recommend correcting model collision detection.

17. Resupply pack bugs prevent full replenishment of ammo or items; support packs halt at 50% capacity. Recommend comprehensive fixes to resupply mechanics.

18. Collision detection issues cause players to bounce off ladders; slopes or protrusions trigger unintended launches. Suggest physics engine optimizations for smoother interactions.

19. Ammo consumption glitches ("bullet swallowing") lead to irregular depletion. Recommend investigating and rebalancing ammo economy.

20. Beacon deployment fails intermittently. Recommend improving placement success rates and providing clearer UI feedback.

21. Persistent issues include memory leaks, abnormal VRAM usage spikes, and full CPU loads during extended play sessions.

22. The engineer gas mask skin from the Battlefield 2042 battle pass occasionally locks the view into first-person mask perspective. Recommend rendering optimizations.

23. Post-death redeployment is impossible without quitting the game; subsequent spawns lock the camera to the death location; spawn menus exhibit chaotic camera inversion. Recommend stabilizing the spawn system for reliability.

24. During infantry movement, vehicle scope vignettes unexpectedly overlay the screen. Recommend segregating UI rendering layers to prevent bleed-over.

25. Switching specialist loadout screens causes customization options to flicker and become unresponsive (resolved only by backing out and re-entering). Recommend menu interaction fixes.

26. Picking up another player's weapon causes it to vanish from view (shooting and aiming unaffected; resolved by swapping weapons). Recommend synchronizing weapon model visibility.

27. Chinese voice acting quality is substandard. Recommend official voice pack toggles or a full re-dub to improve localization.

28. Spawn menus occasionally lock mouse input, restricting navigation to keyboard arrows only. Recommend ensuring full input method compatibility.

29. In-game mail and notifications are insufficiently prominent, causing many players to miss reward claims. Suggest enhancing visibility and alerts.

30. The main menus are cluttered and confusing to navigate.

31. Can players be given the option to choose different map color filters? The default visual style feels too uniform across all maps.

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