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jdalton489's avatar
jdalton489
Seasoned Novice
18 hours ago

Sniping is both too easy and irritating

Older battlefield titles did sniping so much better.  I dont understand why it was changed so much.

There are a ton of problems that contribute to this.  I will list them in decending order of importance

1 - The laser rangefinder should not auto zero your scope. Whoever thought this was a good idea is an idiot.

2 - There needs to be a suppression mechanic for snipers.  Too often, I end up in sniper "battles" that are just people strafing side to side rapid, firing shots and hoping to get lucky.  This type of sniping not fun in any way.  BF3 probably had the best supression. BF4 had a little too much imo.

3 - Auto spotting should be removed or at the very least, limited to 100m.

4 - Scope sway shoud be dependent on position.  Standing should have a lot, crouching should have less, prone should have very little.  Moving should make your scope bob around like you are in an earthquake. Currently there is absolutely no reason to use a bipod which is kind of absurd.  I own a real MRAD and can tell you that there is absoultely no way you could hit anything accurately from a standing position because it is just too long and heavy.  This would also help to fix the **bleep** COD type sniping I mentioned above.

5 - The sweetspot range is a joke. It makes no logical sense and makes sniping too easy. It would be much better to just apply a better damage falloff curve that mirrors the reality of the calibers.  300NM shouldnt be doing 50% damage at 200m when it stays supersonic to over 2000m IRL.  The current curve is way too steep.  BF3 handled this best.

6 - There is way too much smoke on the maps. This is largely caused by mortars and unattatched ambient smoke.  If something blows up there should be some smoke and dust, but the random floating mists and forever burning cars are irritating. Mortars should also be limited to ~10, more powerful, shots with no ability to resupply in order to reduce the spamming.

8 - There needs to be more choices in scopes.  Who wants 15 red dot sights for a sniper rifle? Id rather have more options in actual rifle scopes.  12x for sure, possibly 16x, and more choices in reticle for every magnification.

7 - There are way too many bullet proof objects.  Plywood will barely stop a pellet gun.  Many of the miscelaneous peices of trash around the map are also bullet proof.  How can a glass hookah stop a 300 Norma in its tracks?  A 1/4 inch tree branch 3 feet in front of a targets head should have literally no effect on a bullet.

Extra - I would love to see scope glare removed.  BC2 had some of the best sniping because you were able to hide in hard to see spots, like a real sniper.  Some guns also appear to glitch sometimes and have no scope glare (Mini Scout with people who are not playing recon, primarily).  Removing it completley would make this problem irrelevant.

Overarching problem : Hit registration is still bad.  This effects every part of the game but is most acutely noticeable on snipers.  Some games I hit everything Im shooting at, and others I cant hit anything that isnt standing completely still.  I cannot tell you the amount of times I have popped up from behind cover, fired a round right through another snipers head, went back behind cover, and then was headshotted when they couldnt even see me anymore.  Paradoxically, the better my ping is, the worse the hit reg seems to be.  I know a lot of improvements have been made to this, but I ran into the above mentioned scenario at least 5 times yesterday.

3 Replies

  • AlphiB's avatar
    AlphiB
    New Adventurer
    6 hours ago

    Generally agreed, although I wouldn’t want the glare to be taken away. The game’s visibility is limited as it is, and it’s not like other classes have binoculars to try to spot snipers. A sniper is pretty much invisible until they look down their scope, and if a recon, they also have access to binoculars if they want, that’s already plenty.

    my biggest gripe currently is that sniping is so easy, it becomes overbearing. It’s never fun to be sniped, a headshot out of nowhere with little to no counter play is simply not enjoyable. But that’s fine, the gun fulfills a function and it’s not like it’s the only thing that can kill you out of nowhere. But when the map fills up with snipers, it just makes the match obnoxious.

    And the current mechanics encourage that. It’s so easy to snipe, everybody wants to get on the fun. I for one would be considerably less frustrated when getting head shot if I thought it had taken real skill to get that done. And because all those people seldom play the obj, it feels bad even when they’re on my side! There are maps like Liberation Peak, Firestorm and Sobek where the fun to be had is directly inversely proportional to the number of snipers, I don’t remember anything as bad in BF4.

    Sniping should require skill, and as such remain somewhat rare. But I don’t see DICE making those changes at this stage, it’d just anger all those people who enjoy the current crop of easy sniping. 

  • The only major issue I've got with sniping is the sweet spot mechanic. Perhaps the ads speed should also be reduced slightly to prevent spamming shots. Higher mag scopes would also be nice at least on pick ups 

  • Agree with  almost all of that,

    1 / 3 ) I think auto spotting should work different , should have to first be marked with the laser designator and then that tracks them while in its sight line just cause some real world ones can do that plus they are easy to spot and shoot them since big red light looking at ya, also for the range finder there is some scopes that can do that aswell but having it in-game is  juuuusst a little bit OP lol I never find myself using it under 500m and with maps being small  most my kills end up  60 - 300m anyway.

    2) 100% needs to be similar to bf3,4  It is way too easy to plop people that are spraying at ya or trying to snipe ya and miss or even clip you with a bullet but dont die.

    4 ) Agree with this, guns don't even give you that feel of weight anymore or atleast not to me.


    5) The sweet spot is 100% stupid,  iv had PSR hit 99 dmg on headshots multiple times  - image is blurred cause zoomed in lol to make small lol. When this happens its super annoying >_<

    6)  Only issue i have with all the smoke is most of the time its only dark and misty on your side so others can see you but you cant see them lol.

    7)  Also Agree. you can be aiming cleanly at someone and be nothing visible in your way and then hit an invisible barrier on a wall even with no wall or rock in view but just by being near it the game shoots the wall >_<

    8) Agree, game needs more scopes.

     

    Id like glare lowered or removed, The position marking when you snipe somone removed so they dont just run over to you when they respawn or spawn and aim in your direction cause its show them where you are takes out the point of stealthy objective cover etc..  hit Reg needs fixing like you said.

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