GGA-lukis
21 days agoSeasoned Traveler
The main issues that Battlefield 6 is currently facing
- In the shooting system of this installment, why doesn’t crouching or going prone reduce recoil or improve accuracy? Does this align with real-world logic? In reality, when people crouch or lie prone to shoot, they can enhance the accuracy of their firearms. Why isn’t this reflected in the game?
- When will the suppression penalties be reverted to the effects of the previous installment—specifically, scope blur and breath-holding interruption? The suppression penalties in this installment are practically non-existent. Without suppression penalties, how can Assault class players deal with snipers holding positions and machine gunners camping? The core gameplay of the Assault class is supposed to be suppressing mid-to-long range enemies, advancing, and eliminating them at the right distance. However, without suppression penalties now, the Assault class has completely become a close-combat role, and many mid-range assault rifles are no longer used—no one would be foolish enough to engage in a standoff shootout with enemies behind cover, and the root cause lies in the lack of suppression penalties.
- Regarding the issue of TTK (Time to Kill): The Battlefield series is a realistic-style game. Lighting effects, explosion visuals, and smoke effects make the battlefield environment complex and dynamic. Is the design of short TTK really suitable for Battlefield? The game has short match durations, fast respawns, and short TTK. While this setup may attract attention, will it turn Battlefield 6 into a fast-food-style game like Call of Duty (COD)? Additionally, there is an issue with the scope-in time—there is no difference between the scope-in time of 1x scopes and high-magnification scopes. Is this reasonable?
- There is also the problem of lighting and enemy identification: The lighting effects in this installment are extremely poor. Coupled with various explosions and smoke on the battlefield, it is very difficult to lock onto enemies without scoping in. Combined with the short TTK shooting mechanism, this not only makes the game boring but also causes players to feel a strong sense of frustration.
- Have you surveyed the average age of Battlefield players? The short TTK shooting model only suits teenage players and is very unfriendly to older players. Yet, the core player base of Battlefield is precisely the older demographic. We hope the development team can take this into account and adjust the TTK accordingly.
- Please redesign the mortar system. The current mortar setup is very boring—it has simple operations, but the rewards players get are very low, failing to bring players a sense of enjoyment. I suggest adding more firing methods for mortars to make their use more complex and interesting, while increasing the rewards—for example, allowing direct hits to kill players and reducing the splash damage range. The Battlefield series has never been short of items that require long-term practice to master and offer high rewards, such as the RCXD in Battlefield 4 and the TV Guided Missile in Battlefield 2042. Their design concept is consistent: "mastery requires long-term practice, and high rewards follow." Only with such a design will players truly like using them.