Forum Discussion

Rysist's avatar
Rysist
Newcomer
4 hours ago

The Medics Who Care

Fellow doctors, we have been forsaken!

 I wrote a post about this recently but it seems mostly unheard, Voice your opinions! The Defibilator changes must go! 

How many matches have you played where you've garnered 50+ revives simply because you're the only support playing as a proper medic, now what is to be done with us. We have been cast out and forgotten in the name of "balance". Elite heli pilots still dominate the skies, AA gunners keep youre average gamer from seeing the clouds, And WE The Medics Who Care dominated our domain, WE were that one player in the match anyone could rely on, WE were the ones who got to the top of the leaderboard with 0 kills and stayed. And now WE have been forgotten, now the only real medics in the game can no longer do their job WE can't do our job. All in the name of balance. I know it may seem petty, but like I said before, that was OUR domain, no different then that heli pilot who has 130 kills, or that one jet pilot who hates other people playing the game. WE had a skill, and now it's practically useless. Change the Defibrillators back. Please.  

-Sincerely, The Medics Who Care

9 Replies

  • Rysist's avatar
    Rysist
    Newcomer
    29 minutes ago

    I main support and I really disagree, I can't speak for everybody but any of the good Medics that I've met don't sit behind cover, 90% of their gameplay is running into some really risky situation to turn the tide and that's what mine looks 

    And that point about people giving up it's already hard enough to play medic as it is, there really needs to be a dedicated medic class and you can't really spam revive because after somebody dies and is revived there's a period before they can actually be revived again usually about 15 seconds though I've never been counting 

    If they made it a bit easier to be a dedicated medic. By adding features that promoted people not giving up other than the loss of tickets then I'd be a bit more okay with it but right now most medic gameplay is fast-paced and risky putting all these debuffs on the defibrillators just makes things harder, some of the games that I've been playing I don't have time to think about delays and recharges I just know that there's some guy 40 m away who needs to be revived and then I'm getting fire bombed and smoked and shot at by a million other guys especially on the new underground map (which I really like) 

  • i play support about 30% of the time and i havent really noticed a huge difference in the defibs.  most of the time, youre not running into a group of 10 players that all need a revive.  3 is plenty, and then you take a few shots waiting for them to recharge and go again.  i dont mind the new change.  it's definitely more fair if an attacking team wipes 1-2 squads and the one medic just sits behind cover and spam revives.  so I'm fine with the changes tbh.  And a lot of players give up before you even get to them.  it's shockingly often that I run to revive and as i'm 2 feet away they giveup.  

  • AnEejit's avatar
    AnEejit
    Rising Traveler
    3 hours ago

    I made a couple of posts a few days ago which you'd find interesting.   

    I built a BF6 concept with a five class system, two training paths and signature weapons for each to boot. 

     

    Medics get carbines as a class weapon, one training path is medic bag and drag revive focused, the other is defib and mobility focused. 

  • Rysist's avatar
    Rysist
    Newcomer
    4 hours ago

    Exactly! We need a dedicated medic class 

    I think if they kept the time it takes to charge to full and the limited charges but got rid of the delay between being able to use the defibrillators  it would work just fine it kind of reminds me of the syringes in battlefield 1 and the only problem I ever had with those is they never detected the person needing revived causing a lot of trouble that didn't need to happen, but battlefield 6 is quite a bit faster paced which is fine but the defibrillators need to reflect that, having such a tiny delay just makes it annoying and clunky

  • AnEejit's avatar
    AnEejit
    Rising Traveler
    4 hours ago

    I don't think it's a defibrillator only thing, the change has just reduced the spam reviving with them and that's about it.  

    What this post has highlighted more though is people wanting a dedicated fifth medic class. Support and Medic are two separate roles, that have clear distinctions between them, being merged only muddies the water.   

    I play support as a medic, I have little interest in the " support " side of things when I pick that class, I'm sure their are people who are the opposite than me, who don't want to revive people but now have that responsibility thrust upon them. 

  • Rysist's avatar
    Rysist
    Newcomer
    4 hours ago

    I don't know why the video doesn't work it's mainly just gameplay, I got 109 (91 I mis remembered) revives that game it was glorious and it wasn't really spammy either 

    I wish it would be easier to tell friendly's that you're going to revive them the way the marking system works right now just isn't very fun it's useful to be able to mark a specific area but I wish you could disable it to make it easier to spot enemies and mark friendlies for inbound revival or if you could automatically tell friendly's in the area that you're going after them, but I think it would need some sort of system to check if you actually revive people or not to stop the trolls 

    I average around 28 revives a game so maybe if it's about 15 or something then it would allow you to automatically mark them within a certain range idk

    I'm going to remove the link since it's not working 

  • iLuckyBrad's avatar
    iLuckyBrad
    New Ace
    4 hours ago
    Rysist wrote:

    conditioned to assume that Medics aren't going to revive

    Yeah you prob right about this, that link/attachment dosent work for me  loads a still image with 0:00 on video image,
    They need to add names above downed bots aswell so you can ignore them easier and not risk dying for them lol

  • Rysist's avatar
    Rysist
    Newcomer
    4 hours ago

    I think that's only because people have been conditioned to assume that Medics aren't going to revive them, in battlefield 1 it happened occasionally but most people only played medic if they were actually going to revive I really wish that support and medic were separated again so players would learn to trust the good medics again because it sucks when I run 40 m to go save some guy and he dies when I'm 3 m out, and now it sucks even more because the defibrillators have been nerfed so heavily (at least in my opinion) that's why I attached the video a lot of us really good medics have muscle memory that's now mostly useless 

  • Well for me i only revive if people are near me now cause they always give up as i get to them, defib change hasn't really effected me much still works ok when i use it,  Plus it's always annoyed me that medic got merged into support class, should of had its own class with better gadgets for heals etc like get a needle gun gadget n fire a dart into ur fallen squad-mates **bleep** and gain 10 extra points if you hit their crack lol.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 3 minutes ago
10,615 Posts