Forum Discussion
Addition:
For example, the "Be a Keeper" section is not only tied to Pro Clubs mode — it also affects your situation in Rivals when you’re standing in front of the keeper and about to shoot.
It has an internally synchronized code and effect.
When you finish in front of the keeper, it’s actually the keeper setting that decides the quality of your shot.
If it’s set to Tele Broadcast, and you also play on Tele Broadcast in Rivals and in your single-player settings, then you get the authentic experience during finishing in front of goal, based on your chosen setting.
Be a Keeper setting has to be = Tele Broadcast(if thats your main setting) → your shot behaves as if you’re playing in Tele Broadcast (consistent with your overall setup for seeing the pitch).
But if your Be a Keeper is left on Pro (which is the default), then the synchronization and output will act as if you’re using the Pro Club camera in that exact finishing situation.
This makes the shot more manual, because the Pro camera captures from completely different angles — it positions the camera right behind the player, as if you’re literally that player in Pro Clubs.
All of these settings should never interfere with Rivals input/output in the first place.
That’s why you need to keep every camera setting identical, for example:
Tele Broadcast
Tele Broadcast
Tele Broadcast
Tele Broadcast
Tele Broadcast across the entire settings window - That's an example
For someone who plays CO-UP: - repeat the process of updating all other camera department settings ( That is the essential message)
Resolutuon for, the Rush, mis-sync
You need to manually fix the camera focus — with the Touchpad button on PS5, or the “two screens” button (top left) on Xbox.
Many players report the issue only after playing Rush, which suggests the game mis-syncs and assumes you’re still on a Rush pitch after exiting.
In Rush there are two focus settings: Wide zoom – where you track all players on the field.
Player focus – where the camera locks more tightly on you as the individual player - your movement, direction, and shooting and aiming.
This is the most responsive one. You can toggle this in Rush, Clubs, Squad Battles, and all other modes. But in Rush the change is only visual — the underlying responsiveness remains affected across modes.
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