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Shh4200's avatar
Shh4200
New Traveler
3 months ago

FC 26 – Core Gameplay Broken by Camera Sync Issues

THIS ISSUE IS NOT ONLY IN RUSH!!!!









Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH.


The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles.
In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button).

Just like in RUSH, it switches focus from player to full pitch.
The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically.


Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch.

Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations.

This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution).


Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts.

These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently.


Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority.

regards, a gamer with an  IT degree

16 Replies

  • Shh4200's avatar
    Shh4200
    New Traveler
    3 months ago

    Yeah, that’s exactly the core of what I pointed out in my feedback thread. The camera presets are colliding inside FUT even though they shouldn’t. You can actually experiment with it: try setting different combinations of cameras across the menu, then switch every 1–2 matches and record the difference. You’ll notice how the gameplay output shifts, even when nothing “should” change. That’s the desync. But I agree with you — even beyond the camera sync, the core feels rotten. Servers + optimization + hidden mechanics make it stressful instead of enjoyable.

  • timf2525's avatar
    timf2525
    Seasoned Newcomer
    2 months ago

    Same problem here. When playing rivals with 1 player or with 2 players local co-op leads to very zoomed in camera. Pitch zoomed in like PES2008 on a playstation 2.

    Camera settings are on tele-broadcast (single and multiplayer both). Zooming out with custom settings does not fix it. Switching to Tactical camera makes rhe camera zoom out, but still plays completely different and the tactical cam is horrible in rivals.

    Some players say on reddit, that it happens when players use non-fut stadiums.

    is there a fix anyone please? Or can Ea patch this with an update please? This is really spoiling the fun. Also wasting 3 pauses to fix the **bleep** camera and conceding goals wtf

  • I can confirm these settings does influence gameplay lmao.
    and also this horrific rush camera needs changes, both are too dynamic and zoomed out, this **bleep** needs fixing. i want to use Tele or Tele broadcast in Rush.

    and EA MUST! fix this issue asap!!!!!!!!!!!!!!!!!!!!!!!!! CAMERA SETTINGS FOR OTHER MODES DO INFLUENCE RIVALS GAMEPLAY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EA_Vendcera​  have some shame and show ur face u dont seem to check or bring up all these issues to ur gameplay team!

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