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BobbyBriggs's avatar
10 days ago

My final thoughts on FC 26! Its going to be a long post...

How do you spend decades making football games and still release a product that feels like it understands football less every single year?

 

Every match I play ends the same way.

 

At some point, I find myself saying the exact same sentence:

 

"This is so bad."

 

Not because I'm losing.

 

Not because my opponent is better.

 

Because I'm watching a football game that constantly fights against the player instead of working with them.

 

The most frustrating part isn't just the bugs.

 

It's that so many of the core gameplay systems create negative experiences that take away from what a football game should be.

 

Negative Game Mechanics Everywhere

 

It feels like every part of FC 26 has a mechanic that removes enjoyment instead of adding to it.

 

Player switching fights your intentions.

 

Passing feels inconsistent.

 

First touches vary wildly.

 

Defenders ignore obvious danger.

 

Attackers make baffling runs.

 

Goalkeepers produce moments that make no football sense.

 

The game is filled with systems that interrupt the flow instead of supporting it.

 

You're not just playing your opponent.

 

You're constantly fighting the gameplay itself.

 

The Meta Is Stronger Than Creativity

 

One of the most disappointing aspects of FC 26 is how often it feels like the game rewards a narrow set of attacking patterns and tactical approaches far more consistently than others.

 

Certain attacking runs seem much more effective than others.

 

Certain situations, like a pass from the wing into an unmarked attacker, can feel far more reliable than patiently building through midfield.

 

Some formations naturally fit the way player movement, positioning and defensive behaviour work, while others feel like you're constantly fighting the game.

 

This is why every year quickly becomes a race to discover the "meta."

 

If multiple football philosophies were equally effective, players would have more freedom to experiment.

 

Possession football.

 

Counter-attacking football.

 

High pressing.

 

Patient build-up.

 

Direct play.

 

All of these should have a place.

 

Instead, players often end up adapting to what the gameplay rewards rather than expressing their own football ideas.

 

The result is predictable.

 

Teams start to look the same.

 

They attack the same.

 

They defend the same.

 

They score the same types of goals.

 

Creativity disappears because efficiency becomes more important than imagination.

 

The Skill Gap Feels Smaller Than It Should

 

The best competitive games reward better decision-making, execution and adaptation.

 

FC 26 too often feels like it reduces those differences by pushing players toward the same effective patterns.

 

Instead of asking:

 

"Who is the better football player?"

 

The question increasingly becomes:

 

"Who understands what this version of the game rewards the most?"

 

There is a huge difference.

 

Players should win because they make better football decisions.

 

Not simply because they have mastered the strongest patterns and mechanics.

 

A competitive football game should reward football intelligence.

 

Not just knowledge of the current meta.

 

AI That Doesn't Think Like Footballers

 

Every year we're told the AI is smarter.

 

Then kickoff happens.

 

Attackers wander offside.

 

Teammates hide behind defenders instead of creating passing options.

 

Players run straight past loose balls they could easily collect.

 

Defenders abandon good positions to run past attackers instead of stepping into a simple duel.

 

A player can be closer to the ball, have the better position, and somehow move away from the situation instead of reacting naturally.

 

These moments are among the most frustrating parts of FC 26 because they don't feel like realistic mistakes.

 

Real footballers make mistakes.

 

But those mistakes usually have logic behind them.

 

In FC 26, players can sometimes appear to ignore the obvious football decision completely.

 

They don't react to the moment in front of them.

 

They follow movement patterns that make no sense.

 

That's not realistic difficulty.

 

That's unintelligent gameplay.

 

The Game Should Not Be the One Making the Mistakes

 

Football is not perfect.

 

Players misplace passes.

 

They miscontrol the ball.

 

They make poor decisions.

 

But those mistakes should come from the person holding the controller.

 

The player should be responsible for choosing the wrong pass.

 

The player should be responsible for bad positioning.

 

The player should be responsible for poor timing.

 

That is where improvement comes from.

 

A competitive football game should make you think:

 

"I made the wrong decision there. I need to do better next time."

 

Instead, too often FC 26 creates situations where players feel like they are fighting the game rather than their opponent.

 

A defender ignores an obvious situation.

 

A player runs away from a ball they should collect.

 

A simple action fails in a way that doesn't feel connected to the player's input.

 

Those moments don't create a learning experience.

 

They create frustration.

 

Realism isn't making the game randomly imperfect.

 

Realism is giving players control and allowing their decisions to succeed or fail based on their execution.

 

The player should make the mistakes.

 

Not the game.

 

The Game Doesn't Reward Good Football Consistently

 

Football is supposed to reward:

 

Finding space.

 

Timing runs.

 

Reading passing lanes.

 

Creating chances.

 

Making better decisions.

 

Instead, too many moments are decided by inconsistent reactions, awkward animations, or gameplay mechanics that simply don't feel reliable.

 

When good football isn't rewarded consistently, frustration replaces satisfaction.

 

The problem isn't losing.

 

The problem is feeling like the gameplay itself prevented football decisions from mattering.

 

Player Switching Remains One of Gaming's Biggest Frustrations

 

You see the danger.

 

You know exactly which defender you need.

 

You switch.

 

Wrong player.

 

You switch again.

 

Wrong player.

 

By the time the correct player is selected, the attack has already developed.

 

This doesn't create a skill challenge.

 

It creates unnecessary frustration.

 

When the controls become an obstacle between the player and their decision, the gameplay suffers.

 

Passing That Never Feels Trustworthy

 

Passing is the foundation of football.

 

But in FC 26, it often feels impossible to fully trust.

 

Simple passes become difficult.

 

Difficult passes sometimes become effortless.

 

Players with excellent passing attributes suddenly misplace routine balls.

 

But the biggest frustration is not just that passes fail.

 

It's how they fail.

 

A bad pass doesn't simply go slightly behind your teammate.

 

It doesn't roll a little too far.

 

It doesn't create a realistic mistake.

 

Too often it seems to travel directly into the path of an opponent.

 

The outcome feels unnatural because there is little variation.

 

Football is full of imperfect passes.

 

Some are overhit.

 

Some are underhit.

 

Some force a teammate to stretch.

 

Some go into empty space.

 

Those imperfections create real football moments.

 

When failed passes repeatedly end up perfectly for the opponent, it damages trust in the gameplay.

 

A player should understand why something happened.

 

Animations Over Reactions

 

Too often it feels like players are waiting for an animation instead of reacting naturally.

 

Loose balls get ignored.

 

Defenders hesitate.

 

Attackers freeze.

 

Goalkeepers recover too slowly.

 

Players become trapped in animations while the situation around them changes.

 

Football should feel alive.

 

Instead, too many moments feel controlled by animations rather than intelligent reactions.

 

The Referee System Feels Detached From Football

 

Another area where immersion suffers is refereeing.

 

Football is built around physical battles.

 

Positioning.

 

Shielding the ball.

 

Challenges.

 

Contact.

 

Obstruction.

 

Yet the referee system often feels disconnected from the sport it is supposed to represent.

 

Players can block runs, prevent movement, or make contact that would commonly be considered obstruction, and play continues.

 

At the same time, other situations can feel inconsistent.

 

The issue isn't that every contact should be a foul.

 

Football is physical.

 

The issue is that players need consistency.

 

The rules should feel logical.

 

A referee system should add realism.

 

Instead, it often becomes another moment where players ask:

 

"Does this game actually understand the rules of football?"

 

Every Year, New Marketing. The Same Old Problems

 

Every new release promises revolution.

 

Every trailer talks about realism.

 

Every presentation introduces another feature designed to change everything.

 

But when the whistle blows, many of the same frustrations remain.

 

New features don't matter if the foundations are unstable.

 

Better graphics don't matter if the football itself doesn't feel better.

 

A football game needs to get the basics right first.

 

Football Shouldn't Feel Like Hard Work

 

The best football games disappear in your hands.

 

Your decisions become the experience.

 

FC 26 constantly reminds you that you're playing a system.

 

You think about player switching.

 

You think about inconsistent reactions.

 

You think about AI movement.

 

You think about which tactics the game rewards.

 

You think about which mechanics you need to exploit.

 

You think about everything except football.

 

That's the biggest criticism anyone can make of a football game.

 

Why So Many Players Are Losing Faith

 

The disappointment isn't because expectations are unrealistic.

 

It's because players know how good football games can feel.

 

When every match ends with:

 

"Why did that happen?"

 

instead of:

 

"What could I have done better?"

 

something has gone wrong.

 

A football game should create moments where players learn, improve and express themselves.

 

It shouldn't constantly make players question the gameplay itself.

 

Why Many Players Are Hesitant About FC 27

 

Players don't need another marketing campaign.

 

They don't need another buzzword.

 

They don't need another feature designed to look impressive in a trailer.

 

They need gameplay they can trust.

 

Less frustration.

 

Fewer negative game mechanics.

 

Smarter movement.

 

More responsive controls.

 

Better player switching.

 

Reliable passing.

 

Real tactical variety.

 

A game where different football philosophies can succeed.

 

A game where creativity is rewarded.

 

A game where winning comes from making better football decisions.

 

Those aren't luxury features.

 

Those are the foundation of a football game.

 

Until those foundations are consistently solid, every new feature risks feeling like another layer of paint over cracks players have been pointing out for years.

 

EA FC 26 isn't disappointing because it lacks ambition.

 

It's disappointing because, beneath the presentation and marketing, the moment-to-moment gameplay too often leaves players asking the same question after every match:

 

"How did anyone think this was ready to release?"

9 Replies

  • Honestly everyone and their dog agrees 26 is awful, if EA had any thing about them they would refund everyone who bought it or give them a free code for 27, they won't cause they couldn't care less about the gameplay

  • Izzy_FUT_Dubs​ I agree that complainers are not always on the same page, and of course you can't do well for everyone. But a lot - and really a lot - of the complaints do go about the same things: inconsistent passing, irresponsive buttons, lack of football intelligence, bugs, ...  And most players also agree that the old Fifa's were a lot more fun than today's version.

    Is this the best football game on the market? I would say it's the least bad. But most of the competitors offer their game for free. Expectations are different. Especially when one still remembers the greatness of how it was back in the days

  • From what I've seen throughout the years, and from what I think is the biggest reason for why the game is not consistent, is because the community is divided on what they want.

    Some like how "realistic" the game feels, while others want a game that is not "realistic" and more of an Arcade type.

    Some complain about how bad defending is, while others complain about how strong the defense is.

    I think we would see more consistency if we could just unite on what we want.

    There's been patches where I absolutely loved how the gameplay felt and saw others feel the complete opposite or vise-verse.

    I don't think there's anything EA will be able to do to please both polar opposites.

    Sure there is so much more wrong with the game. But, have you seen their competitors? They're a lot worse than where FC is at.

    I had to come back to FC after trying out the other footballing games and realizing FC was better. It sucks that it will never be where we want it to be, but it's also reassuring to know that FC remains the better option out of the other football games.

    I've kind of just learned to appreciate how much better than the other games FC is. Of course that doesn't mean we can't complain or criticize the game, because we all want it to be much better than it is. Hopefully now that EA claim that they're listening to us, we start to see more of what we actually want and need. That is the hope!

  • Lawswon's avatar
    Lawswon
    New Traveler
    9 days ago

    Great post. You've articulated everything that I hate about this game yet you've done so without rambling, like I would have!

  • vldsdfz155's avatar
    vldsdfz155
    New Veteran
    9 days ago

    SchmeatGiver​ I couldn't agree more.

    First of all there is the ultimate team fraud, which is nothing more than a gambling setup for minors.

    Second: how can you justify a product which is on one hand not fit to be released, and on the other hand changes drastically with every patch or update? The ok-ish game I purchased back in oktober does not resemble at all with what I'm trying to play these days. I paid for something which has been ruined by the seller AFTER i bought it. I wonder if that is actually legal

  • To make things just that little bit worse they are going to charge more money for FC27. A game they will have not changed any of the gameplay just added more pointless things no one asked for and not fixing the issues everyone complains about.  

  • Each line could have been written by me. And this is only about the gameplay. There's much more that you didn't even mention. Like how bad the menus are. How the ingame tactical menu gets hidden behind other popups when you want to change formations. Or disappears when the camera view changes. Etc etc.

    I have the impression that the average EAFC player understands more of what football is about than this entire current EA development team together. It is a mystery to me how we went from an amazing game 10 years ago to what it has become. Gameplay is so boring, so predictable, so out of balance and far away from reality that it is not even annoying anymore, it is simply hilarious. And from what I saw of FC27, there will not be too many changes. New technologies with EA usually means more bugs, while the old ones are not even solved