Forum Discussion
911 Replies
- Caspercat242 days agoSeasoned Newcomer
Buy stuff mini sheep and goats can jump off and on, and that they can be cleaned in water.
- worhubb8jwv84 days agoRising Newcomer
I'm delighted to see that the EA team is providing players with more content for The Sims 4. Given the diverse range of clothing and furniture, I would like to suggest providing the Sims with musical instruments such as drum kits, guzhengs, cellos, and other instruments, as well as new entertainment content like LOL. They can't keep repeating the same things! For instance, performing shy actions every day. We need something new to breathe new life into this game.๐
They can treat the symptoms of poverty in our reality๏ผ
We haven't grasped the full meaning of life
- NoahLGP5 days agoSeasoned Ace
Revamped Social Media
The concept in GTA 6 and Ananta seems to be interesting, using Social Media as a central element to shape a Social Status and unlocks Social Events or Perks.
- Grand Theft Auto VI (GTA 6)
- Parody of Modern Short-Form Culture:
Moving past the 2010s-era Facebook and Twitter parodies (Lifeinvader and Bleeter) from GTA 5, GTA 6 sets its satirical sights on TikTok and Instagram. - Interactive In-Game Networks:
Protagonists Jason and Lucia carry mobile phones featuring a fully realized social network. Players can watch real-time viral videos, follow local Vice City influencers, and engage with content using standard social features like likes, comments, and follows. - Infamy and Public Recognition (Social Status):
Civilian NPCs dynamically record your crimes and police encounters. If footage of a robbery or shootout goes viral, your facial recognition and notoriety spike across Vice City. High infamy changes how the world treats you: local businesses refuse service, stores and banks upgrade security, and safehouses can be compromised if you are spotted entering them, forcing you to lay low, change clothes, or bribe officials. - Mission Unlocks and Dynamic Intel (Perks):
The vertical, TikTok-style video feed functions as an active gameplay guide rather than passive background flavor. Following local influencers and tracking trending posts acts as a breadcrumb trail to uncover hidden side missions, lucrative world events, and timed map occurrences. Players can also use location details from live broadcasts to track down and physically interrupt live-streaming influencers in the open world.
- Parody of Modern Short-Form Culture:
- Ananta
- Reputation and Follower Mechanics: In NetEase's urban open-world RPG, gaining social influence, managing a public profile, and building a follower base are tied to your standing and progression as you navigate metropolitan environments like Nova City.
- Deep Tech and Mobile Interaction: The game's modern city sandbox places a heavy emphasis on hyper-connected daily life, allowing players to snoop through AI-generated chat histories on civilian phones and interact with a tech-immersed population.
- Influencer and Internet Culture: Blending anime aesthetics with open-world crime gameplay, Ananta incorporates internet subcultures and public perception to make its sprawling urban hubs feel constantly online and reactive to the player's presence.
- Celebrity Standing and Institutional Legitimacy (Social Status):
Social media serves as the literal foundation for your faction's survival. After the Anti-Chaos Directorate (A.C.D.) collapses, the protagonists use viral stunts and internet fame (such as earning the viral nickname "Eat Master") to build a public following. This public status shifts how everyday citizens perceive you and determines how powerful corporate and criminal factions across Nova City interact with your crew. - Progression Gates and Direct Rewards (Perks):
Gaining followers and driving social engagement form the game's core progression loop. Participating in live-streamed challenges, attention-chasing bounties, and public events directly unlocks advanced story chapters, specialized combat abilities, rare character gear, badges, and new recruits for your squad.
- Grand Theft Auto VI (GTA 6)
- tinypolecat11 days agoSeasoned Novice
Aliens automatically looking like their human disguise!!!!! PLEASE
- dbmcgrew11 days agoSeasoned Ace
I'd like to see a career for professional athletes who get too old to keep playing. Maybe they could coach, or maybe they could become game commentators.
- CirceKnight11 days agoSeasoned Veteran
- Drawing skill (like in an actual sketchbook)
- More family roles to assign in cas without having to make a bunch of other family members. Example being able to create a cousin without having to create two sets of parents first
- Spiral staircases
- More eye colour options such heterochromia, sectional heterochromia and central heterochromia
- More musical instruments such as drums, flutes and harps.
- Pet birds
- Build mode and cas items inspired by Greece
- More wonderland themed items for build mode and cas
- Sunk in bathtubs
I know Iโve mentioned some of these before I just wanted to share my full wish list in one comment - NoahLGP13 days agoSeasoned Ace
Secret Agent House
Inspired by "Mr. & Mrs. Smith" (2005) movie, Secret Agents could hide gadgets in their home.
Actually Secret Agent really lacks of double life and secret identity.Businesses & Hobbies can switch Small Business lots between Business mode and Residential mode, so it makes me think about a switch between "Normie" Life and Spicy Spy Life (Fake romance, fake friendship, temporary fake family (hired actors) ).
Multifunctional oven - dbmcgrew13 days agoSeasoned Ace
I'd like to see hair styles grouped together based on length, texture (straight, wavy, curly, kinky), bangs, etc. That would make it easier to have a Sim use a different hair style with formal outfits (for example), but still have the hair style make sense given the everyday hair style that Sim uses.
- Ery_Moony14 days agoSeasoned Hotshot
I previously contributed to this thread with a long list, but there is one more thing that has been really bothering me lately that I wanted to share here.
Neighborhood Stories seriously needs a fix and a major update. Right now, romantic and friendly relationships just deteriorate completely. Every single one of my unplayed households ends up divorcing, or their friendship bar turns completely red. For instance, I currently have 4 base-game townie families where the friendship bar is fully red, the romance bar is only halfway pink, and they are divorced but still living together, hating each other.
To make it worse, my active Sims keep getting phone notifications about "rings found in bags." Even when I click yes to encourage them, I go check on that household only to find they still hate each other and remain divorced. It is incredibly frustrating to constantly have to use cheats and CAS just to fix this.
This isn't dynamic relationship progression; itโs just inevitable, random deterioration! I understand characters like the Pancakes having marital issues for lore reasons, but this is happening to every single couple indiscriminately.
I eventually had to disable Neighborhood Stories completely because it was just ruining my game, but that's not how it should work! Just as the system can break couples up, it should also be able to form new ones. Just as some Sims decide to stop talking, new friendships should blossom naturally!
I have also created an official bug report for this issue. If you are experiencing this extreme relationship decay and broken notification logic in your game as well, please click "Like" and share your experience here: Neighborhood Stories: Extreme relationship decay and constant divorces | EA Forums - 13662593
- heyykiwi14 days agoSeasoned Newcomer
I think it would be cool if toddlers cans be put in a back carriers like the infants