Forum Discussion

DeepMeer8's avatar
DeepMeer8
New Novice
3 days ago

Why Project X MUST be a TS4 Engine Upgrade and Multiplayer

Dear @TheSims / @EA,

The community is talking about Project X and we have a very clear vision of what we want: We dont want a Sims 5 that forces us to leave 11 years of collections and memories behind. We want an evolution, not a reset!

The Engine Upgrade: Give us the Project X visuals and performance as a massive technical update for The Sims 4. Fix the old spaghetti code and let us play our favorite game with modern graphics and open neighborhoods!

Multiplayer Integration: This is the game-changer! Imagine building and living together with friends in the same world we have spent years creating. This would make The Sims the ultimate social simulation.

Respect our Investment: We love our DLCs and our Sims. Dont make us start from zero. Upgrade the base, add the multiplayer, and you will have the most loyal fanbase forever.

This is the only way to compete with upcoming rivals! Lets make the future of Sims together. Who is with me?

#TheSims4 #ProjectX #Sims4Upgrade #SimsMultiplayer #Sims5 #EA #BehindTheSims

13 Replies

  • So... I kind of agree with those against this concept, but not exactly for the same reasons. Now, I certainly don't know everything about game design, but I do try to pay attention to the process and I have had opportunities to have conversations with people in the field. (Not the Sims team.) So these are my thoughts on it...

    First, Sims 4's engine, which was initially intended as an online game, was a HUGE disappointment to those of us who played any of the previous Sims games. The comparison was so drastically inferior to the game quality and features we'd had before because when you build a game intended for massive multiplayer, it means you lose some of the flexible features of a single player game. For example, in Sims 2 and 3, we could edit the neighborhoods around the lots and even create our own worlds. But in Sims 4, the worlds are all static and unchangeable, which was a huge step back from the classic innovation of the previous games. This is why we're always stuck with what everyone calls "set dressing" and limited lot space. In Sims 2 and 3 we could actually place our own lots, choose our own lot sizes too, and we weren't limited to what the devs gave us so we could have more rural, sparse neighborhoods if we wanted or we could have something that looked more urban/suburban. I miss those features so much, I really want them back for the next game so I don't have to have the same darn playgrounds and picnic tables and grills in every single neighborhood. I like a very different aesthetic and I miss being given the creative tools to create it. 

    My second issue is probably the unpopular one, and that's the open neighborhood. I think this request comes mostly from Sims 3 players who got used to the open world play, but, again, when you get a new big feature like that, it means taking something else away to avoid overload, and unfortunately, Sims 3 took away proper rotational gameplay. As rotational gameplay is my play style (I have many Sim households that I like to switch between) if they were to go back to the "open" concept, there's a large chance my play style will be cut, and then I won't want to play the game at all because I'm way too easily bored with single households, even if there's a lot of Sims. Another thing about the open neighborhood concept that would concern me is, even if they find a way to keep rotational play, it would still mean potentially having a lot of active Sims at once, which could cause them to reduce total household size even further. (In previous games, pets didn't take up a household slot, so that's something that already got gimped in TS4.)

    My Third point is really the same as another person said in this thread. Multiplayer design means multiplayer resources are needed, which means a little less resources for single player features. This can include world designs, creations, assets, patches and maintenance, even bug fixes take resources. The more they give to multiplayer, the more they take away from single player because resources are not infinite, they must be allocated. I'd be fine with a separate multiplayer game using Sims 4 engine, but I'd like the next iteration to steer clear of it. 

    I will say though, the idea of being able to import current Sims and owned content is intriguing. So I do kind of dig that idea. And as for the new look, I just hope it's not too realistic. Realistic art styles tend to age badly, in my opinion.

  • NoahLGP's avatar
    NoahLGP
    Seasoned Ace
    2 days ago

    The future of The Sims is Unreal Engine 5 (Fortnite engine)

    Why ?

    Because Maxis like many studios doesn't have time and skill to develop an engine. CD Projekt had try with Cyberpunk 2077 and REDengine, after 8 years it was broken at launch and 5 years later there are still many bugs. Now CD Projekt use Unreal Engine.

    No players would wait for 15-20 years of development of a new engine.

    About Project Rene and Project X, what EA said to the shareholders is :

    The future of the Sims | EA Forums - 4966929

    • The Sims Hub will be a common service to TS4 (Project X?), Project Rene, MySims and Project Stories. It will include :
      • Marketplace
      • Gallery
      • Multiplayer features
    • The Sims 4 (Project X?) is the single player game
    • Project Rene is the multiplayer game
    • Project Stories is the mobile game
    • MySims is the kids game

     

    The global idea is a multi platform game (PC, Mac, Console, Mobile) like Roblox and Fortnite.

     

  • NoahLGP's avatar
    NoahLGP
    Seasoned Ace
    2 days ago

    I would like to see cross IP mini-games, for example skate. for The Sims to add a skater life.

    skate. also using Unreal Engine, it could share clothing and decorative objects.