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Progression not working properly for weapons and vehicles (Solo/Coop AI)
Product: Battlefield 2042 Platform:Steam-PC Please specify your platform model. PC AMD or Nvidia Model Number Nvidia RTX 2060 Super Enter RAM memory size in GB 32GB Are you using any software with an overlay? Yes If yes, can you list them here? Nvidia If you disable this software, does that have any effect? No Which part of the game is the issue happening in? Multiplayer Which part of the mode? Conquest Please select your region North America On which server did this happen? Solo/Coop AI When did this happen? (dd.mm.yy hh:mm) 11/13/2021 Summarize your bug Attachments and vehicle progression not working. I'll use a weapon for a number of games getting kills with it, but no attachments will unlock for it. Same issue with the vehicles. How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Just use any weapon and play with it, and try and unlock an attachment. What happens when the bug occurs? No progression items unlock after meeting the required amount of kills. What should be happening instead? I should be able to unlock my attachments while using that weapon, after getting the required amount of kills. Nope.56KViews279likes2891CommentsAdd a server browser
DICE, please add a server browser. I cannot find matches in my region(India). I am just stuck on the waiting for players screen and the match never starts or there are only 20-30 players in a match. Please keep in mind this is the case even when crossplay is on. I want to play on EU servers but can’t do it unless a server browser is implemented. Please consider this request as you are already implementing some missing features from previous battlefield’s according to today’s details. Unless a server browser is implemented I cannot play BF2042.42KViews218likes4076CommentsBring Platoons back, we need them
I am a general of a large Dice Verified Platoon. Yes, Dice used to care so much about us that they even gave verified status to the good ones that did things for the community. They actively encouraged us to build communities. Now fast forward to 2042. The largest maps/ player count matches of the franchise. And yet platoons are gone. Platoons are gone and so is a server browser. No method exists of being able to get more than one squad into these huge games. Overnight, the communities we have spent so many years building have been ripped apart and trampled on. We cannot play together in the same match. I understand that there is portal. But it's a new game, we all want to experience in it's entirety but we have to split up to do so. Which is crazy when you consider there are 128 people in a match. How did we get here? From actively encouraging Platoons to stepping over them like pieces of rubbish on the street? We are literally homeless. With no method of continuing to grow. Only shrink as everyone splits off just to get a game. Platoons are like families. In my case, they are my family as I have none. We talk daily, we share the bad times and the good times in our lives. We support each other. We have fundraisers for those in hardship. Donated food gift cards, sent flowers for bereavements. Held meet ups in real life. Why would you ever want to take those experiences away from the communities you activity encouraged us to build? Years of hard work, years of recruitment. Years of managing our communities and holding them accountable for their behaviour. We have a huge sense of pride in wearing our tags. And now they are gone. Without any mention. Like they were so unimportant to Dice all along they can't even bother to give us an explanation. These Platoons have literally held communities together during the rough times of V. And now we have been discarded like a used tissue. We deserve better. #BF2042bringplatoonsbackSolved8.3KViews192likes240CommentsMost important changes/fixes for BF2042 (73h played so far).
Hello, The purpose of this forum post will be to outline the biggest issues/priorities for improvement for BF2042. I've played about 20 hours of content creator preview events, 43 hours on the beta and 10 hours so far of full release (73h total). I'm a diehard fan of the franchise and really wanna see this become the best game yet. The game is already fun in it's good moments but with a few fixes it could be amazing. Fixes (in order of priority) 1. Performance There is huge amount of people who can't even play the game due to performance limitations and especially during COVID shortages, it's harder than ever to just upgrade your system. 2. Netcode/Hitreg The hitreg feels extremely inconsistent with both infantry and vehicles. It seems to work when both parties are standing still. A similar thing happens when gunning in an attack helicopter. The reg works much better without a pilot or if the pilot lets go of their controls entirely. 3. Gunplay (and not as significantly, movement) Compared to the beta, weapons have much more recoil (first and second shots especially?) and more significantly, they have more spread. The slide also feels shorter and overall less "fluid". In my opinion, the beta absolutely perfected both of these aspects. With a faster paced shooter such as 2042, you need to have accurate gunplay. Either revert the gunplay (and maybe the sliding) back to how it was in the beta, or at least significantly reduce the spread on the assault rifles. Currently SMGs have replaced ARs at every range. 4. Vehicle Changes - Russian attack heli pilot 30mm cannon is OP - Jets are extremely weak - Jet physics feel very heavy. It feels like the jet wants to drop down into the ground and aiming/maneuvering it feels sluggish. I think a mix of BF1 + BF4 physics would be amazing. - Heli physics are very floaty and the A/D input needs to be less twitchy to allow for more fine tuned aiming. - Tanks have a slow turret speed and very strong shell. I can see a long range tank sniping meta (similar to bfv) developing but we'll have to see. - We NEED separate keybinds for helicopters and jets. Many pilots use a completely different control scheme in helis that doesn't work with jets. These are just a few changes I had in mind. I don't think there's any argument for both 1 and 2 but I'm open to conversation.8.6KViews148likes73CommentsLatest Update about Solo/Co-Op and Custom Portal Progression, CAPPED again!!!
Update:Solo/Coop progression only has been fully enabled for a few hours after update#3, then they capped it again! Battlefield Direct Communication answer some of the common questions around XP, Unlocks, and Mastery as they relate to #BattlefieldPortal https://twitter.com/BattlefieldComm/status/1468190341782282241 Solo/Coop in AOW: Mastery Progression is capped at level 12, Tire 3, allow you to unlock all attacthments and vehicle upgrades, XP is capped, no ribbons, can't unlock T1 skins, badges, and no progression towards player images, tags etc. There is NO offical statement about Solo/Coop cap so far. Portal: Progression in offical Featured playlist is fully enabled! However player made Custom Portal servers still have very limited progression, XP is capped, no ribbons, no mastery or other unlock progression can be made.18KViews127likes966CommentsRSP-Servers for 2042
Update1: JackFrags & LevelCapGaming have posted a video stating, "BF2042 servers would have persistent Banlist". It would be great if someone from EA/DICE could confirm it. @Straatford87 Update2: We got have a confirmation from @PartWelsh (it was already public) that servers for BF2042 will have persistent Ban list, which looks promising, also it seems folks at @EADICE are trying some New Ways, which may work out unexpectedly well (for e.g. following server creator). We are hopeful, positive & Excited. Also, the Reveal of BF2042 & BFPORTAL has pumped us all up, while we may have some feedback for the good Devs at DICE & Ripple Effect post public release, we also want to support the positive Waves that this game is creating. Without assuming things before we have even touched the game, we have decided to jump in full support for "Our Battlefield". This is the Year of Battlefield and we will together contribute in that Effort. Awesome Folks at DICE, Requesting your Kind Consideration as we desperately need, Servers Hosted in Indian Region & Rent a Server Program for Battlefield 2042, I am sure the entire Battlefield Community feels the same. We request entire Battlefield Community to "Click - Me Too" if you feel the request is justified. Also, We humbly request to be respectful to the Developers & other Players, while putting your comments/points. If its true that BF2042 Servers will be like "BFV Community games" then its a heart breaking news for Battlefield Communities. Please find some points below on why we need Rented Servers and not "Free Community Games like BFV". Biggest issues with BFV Free Community Games: 1. No BANLIST (Session only) -These are session only Servers and the session is active only till there are players. Once the session is down, It loses everything including "BAN LIST" 2. No Moderators - Moderators/Admins cannot be added to these servers, the one who hosts the server is the only admin, hence if the host is AFK, Cheaters destroy the server OR the host has to share credentials with other Admin (which actually goes against EA Policies) 3. No Add to Favorites/Bookmark Server Feature - Considering these are session only, servers cannot be added to favorites or bookmarked. 4. Not Stable - Free Community Servers in BFV continuously crash, our community hosts around 3 to 4 instances daily (for 6 months now), the servers crash multiple times in a single day. So far there hasn't been even one full day that Servers didn't crash. This is not the case with BF1 Servers which come at a Price, they are really good. BFV Community games crash because they are free, Nothing comes for Free and its is to be noted that BFV is doesn't even have a fraction of Player Base that we anticipate with Battlefield 2042. If you really want to keep things cheaper for the community, let's reduce the game Price but please give us Rent a Server Program, we don't want Free only Servers. 5. Servers don't have a stable identity. Anyone can simply create a server with with a Community's identity (any name) because its free. Players prefer custom servers as they are associated with the communities they trust. Also, if the host is not online, other players cannot fill up the server as the server doesn't exist, neither can other moderator manage as that doesn't exist. Other optional Features that we don't stress to get but should be good to have /VIP List /Integration of Community Discord with Servers /URL based Joining into Servers /API access to create custom discord/other Bots We are a Community of more than 3,300 active Battlefield Players from one single region and Strongly request DICE to consider RSP as well as servers in our region (India) As told by Just Wiebe, BF2042 will not have Rent a Server Program, in fact "Servers for BF2042 will be exactly like BFV" i.e. Community Games only14KViews121likes49CommentsThe old scoreboard
Please bring back the old scoreboard showing kills, deaths, score, ping etc of all people in the server. The new one is too messy, unclear and doesn't show me useful information or just too little in general. EDIT: Just to make things clear. I'm talking about what I got to see during the BETA while holding TAB in-game. As far as I know nothing has been said of there being a ''classic scoreboard'' or something like the previous Battlefield titles at launch. If the one we got to see during the BETA is the final one, than I think it's a bad edit of something that didn't need changing.4.9KViews120likes729CommentsDICE What are you doing to Battlefield
This is it, I'm out. I tried to hold on but this is not Battlefield and I'm sick of pretending it is. To whoever enjoys it, enjoy. Enjoy playing this game that used to stand out from the rest but now follows the trend of Apex/Warzone/Fortnite with its specialists and whacky skins catering to kids who like to floss everyday of the week. It's officially over, we've lost Battlefield.AJ_Clickz4 years agoSeasoned Hotshot5.9KViews118likes184CommentsMassively disappointed with BF 2042
Have to say BF2042 IS a massive disappointment, not what I had expected or hoped for. I dislike the whole menu system, very clunky and not intuitive at all. I hate not having a server browser and having to join games which invariably end shortly after joining and then to crown it all after the round it starts the whole matchmaking ritual all over again. Boring ........ I cannot choose to join a map I would like to play and have ended up playing the same maps time after time. Never get the chance to run through the the maps in order its all totally random and very annoying. I can't favourite a server. There is no proper scoreboard. And now I am unable to join a game due to this Unable to load persistence data issue.5.9KViews112likes172CommentsCompletely official Portal Server
I've been building community servers since BF4. We, the community, hope that if you build a portal server with the official template, you will be able to have the same experience points and the same weapon unlock as official matching. With the current matching system, it is not possible for the community to meet together and use the official server. Since BF3, community servers have played an important role in Battlefield multiplayer. Community servers in the past have been able to attract high-level players in search of higher-level battles that cannot be experienced with auto-matching. Low-level players also have the option of going to a community server with limited ranks, and community servers in the past have been diverse. With current matching systems it is unclear and it is difficult for players to get the experience they want. The portal server features great, but no one comes because you can't get the same experience points and the same weapon unlocks as official matching. At least my community is denying the current portal server. The community is not building an official community server for collusion. We just want to fight at the level we want. I think the development team needs to relearn the history that Battlefield was able to grow with community servers. And the development team should understand the difference between a community server and a private server. The current portal server is just a private server. We wanted a community server where the community could get together and get the same experience as the official server. If you plan to use only a private server as the portal server, make sure to add a setting that allows everyone to use all weapons. Finally, I love Battlefield. I'm angry with the behavior and systems of development teams that treat the community poorly. I hope that my thoughts will be reflected for the better development of both parties.3.1KViews107likes12CommentsSpecialists System vs Old School Classes (Poll)
Hey yall so something has to be done with the way specialists are being introduced. Dice actively looks here at the forum so lets get a good poll going to discuss the new system. Here is the question at hand: "Do we prefer the new Specialists system with no classes or do we prefer to do back to the old school class system that have specialist's in each class?" Type "1" for keeping the current system or Type "2" for reverting to the old system but keeping the specialists as a class specific character Remember we can change this, going back to the old system is not impossible. Dice, I believe will listen to us. Lets go yall!Solved8.5KViews99likes294CommentsDear DICE / EA - open letter
Dear DICE / EA, I'm writing this because I don't want you to get the wrong idea/impression. The vast majority of this franchice's fans are looking forward to a modern age tactical mil-sim shooter, Battlefield 2042 sales and pre-orders confirm this, a lot of copies were sold just based on the pre-release trailers, artwork and communication. Myself included. Seeing myself also as one of the "Battlefield veterans" who've owned, played and enjoyed all of the previous titles, enjoying myself for hundreds and thousands of hours per title, especially with my all-time favorite: Battlefield 3. I trusted you. I have pre-ordered the ultimate version for my Xbox Series X ($120) becuase if the game was looking to continue as the next iteration in a great, long running series. I was sure my money was well spent, as I was ready to play this game for hundreds/thousands of hours yet again, so locking in for the base game, the Series X versien, and the additional Y1 content was a no-brainer. But... Never before have I felt the urge to speak up. Never before have I felt let down, previous games all had their challenges and bugs/issues, but they were always resolved. Never before have I felt betrayed, lied to, scammed. Never before have I felt anger towards a game I bought. Never before have I felt the need to seek for a refund - I'm trying my hardest to get the game refunded for weeks now, without luck so far. Like I said, I don't want you to get the wrong idea/impression. It's not because we, or I, am not interested in a modern age shooter. we are. But the design decisions combined with the state of Battlefield 2042, is not what I expected, and not what I was looking forward to. ----------- So what is wrong? Let's first talk about the current state of the game, this can all be fixed, and sometimes relatively quick and easy. There are graphical glitches, there are movement glitches like "superman", there are instances where you can get under the map, there are glitches where you can teleport, there are hitreg issues, there are fake walls where you can walk/fly through, there are invisible walls where you can't walk/shoot through, and many more - this can all be fixed, and I expect this to be fixed within the coming weeks/months. However, the design decisions.. There are numerous lists out there, that point out all the basic, core mechanics, that this game is lacking. They are not "legacy features", they are mechanics of shooters in general, or are cornerstone features or even USP's within the longstanding series of this franchise. Battlefield used to have a blueprint. Classes, Destruction, Customization, Immersive mil-sim. Battlefield used to have a singleplayer, not the most important part of the game, but I always liked, and played them. Now the singleplayer was sacrified so you would expect the time and effort would result in an even better multiplayer experience, but this is not the case unfortunately. In Battlefield you were able to be on top of the *scoreboard* with just teamplay, not with kills or K/D. It promoted teamplay and it granted rewards and XP towards that. There is an extensive list of actions that rewarded XP in previous games, which are lacking in this title. This completely kills teamplay, nobody wants to revive anymore, drop ammo, or healtcrates for the team, it's just useless now. Battlefield used to have great movement, leaning, first person takedown, auto bipod mounting, falling when blowing up an objective and many more movements, they are all missing in Battlefield 2042. We only got the basic walk-run-crouch-prone. Battlefield used to have amazing destruction. In a tactical mil-sim shooter, it's great to blow up things - it's fun. You see an enemy running into a building? blow it up with your tank and crush him with the debris, it's tactical, great, and fun - none of that is in Battlefield 2042, there is no. destruction. at. all. (This is also of course, an issue with the current set of release-maps). Talking about maps. Battlefield used to have GREAT or GOOD maps. Now in Battlefield 2042, we have HORRIBLE, and some, somewhat OKAYISH maps. We used to have maps that had chokepoints, lanes, (destructible) buildings. there used to be sationary guns/cannons/AA. there used to be boats, ships, quads, jeeps, motorcycles. We used to have close quarter infantry-only maps like the BF3 rooftop, Metro, Locker, Rotterdam, also with gamemodes like TDM or FFA. We used to fight within a airship carrier, we used to blow up train rails, we used to blow up a dam and flood an area, we used to hop islands with boats, we used to have carrier to beach landings. The maps in this game are flat, no destruction, no interaction, no cover, no lanes. The maps used to be immersive. For example, Battlefield 4 (same setting as BF2042) there used to be roadblocks, streets filled with paper, litter, burning cars, checkpoints - BF2042 streets are empty, clean, soulless. In these maps, you're a sitting (running) duck waiting to get sniped or ran over by a bolte or hoovercraft. Also the amount of maps, 7, is lacking. About lakcing content, we also got just 22 guns. It's the least amount we've got ever. People were expecting, and looking forward to BF3 - 4 - V amount of weapons, attachments and customizations. Now we have a few weapons, some attachments that I don't really felt like the made a difference or felt the need to unlock them. We have some pistols, a launcher, some AR's / SMG / LMG. Like said earlier, we used to have *official* game modes like TDM and FFA - Now we can host this in portal, but nobody does, because Portal was killed on arrival for being exploitative - basically Portal was launched as a big sandbox without limits or limitations, I was looking forward to Portal - but when people were having fun, it got restricted and with that, killed off. In the first week, you couldn't host your experience because there was no space for additional servers. Now, there are 3 servers with 3 players, and when you host something, nobody joins. It was literally killed, no other words for it. Battlefield used to have classes. This system came with a rock-paper-scissors mechanics. Putting limitations came with making choices, having, and acting like / playing your role within your squad and team. Classes are gone. People can argue saying; you can create loadouts and name them like the old classes and play that way. But that doesn't fix the mechanics it broke. There now are no limitations, everybody can access the same guns, create their own combinations and therefore, it created a "meta". Everyone will now walk around with the PP-29 or whatever it's called, because that is the best weapon. Snipers will have ammo crates and self-heal. Nobody will throw ammo or health crates for the team, killing the teamplay, and nobody will play support and repair your tank/helicopter mid fight, also because like I said before, majority of these actions are not (properly) awarded. Battlefield used to have immersion, screaming, shouting, scolding nameless soldiers. Now we have dozens of the same heroes running around. The time I've played I never switched heroes, just picked the guy that was also in the beta, not sure what his name was. I don't identify with these heroes, I don't want to play with them, I don't want to unlock their santa- or rodeo outfits. I want a no name (no-pat?) customizable soldier with dozens of tactical gear and tactical skins like in Battlefield 3/4. And I want to unlock some more tactical gear like helmets, gloves, pants, shirts, body armor of different kind to further customize my look to look unique. Battlefield used to have factions. Now we have two teams with the same set of heroes from different origins, fighting each other. While, if I recall correctly, they are still labeled US/RU (factions?). These heroes supposedly fight during the day, killing each other and themselves and then return to their ship out on the open sea and say something like: 'Geez, that was something, eh?', 'Ready for another round?', 'Don't be sad, that's just how it works out sometimes'. And the only difference there is between my hero and an opposing hero is some glowstick and some unlockable or -in the future- purchaseable non-tactical skin that I don't want to see in a tactical mil-sim shooter game. I already talked a bit about the new additions, specialists. Another addition is the game mode Hazard Zone. I can't comment on this, I haven't played it, nor do I have interest in playing it. ----------- Now, like I said, some items will be fixed. Some content (few maps/guns) will be added. But the core problem why I, and many with me, have stopped playing this game and will not return, are the majority of these design decisions that will not be changed. It's why I stopped playing, I am trying to get in touch with Microsoft / Xbox support almost daily since 25th of November to try to get my Ultimate version refunded. I don't want another 4 (or whatever number) of additional specialists I don't want to play with. I am back to playing Battlefield V, I don't really like this era as I am more into modern attachments like holo scopes, grips, laser/flashlights, etc. But BF3 and 4 don't look too good nowadays on Xbox Series X because of the 720p resolution. I hope to get my game refunded. I hope, in the future, there will be a new modern era battlefield experience that can live up to the series previous titles. Until then, I will see you on the battlefields of Narvik, Rotterdam, Arras and Wake Island.5.8KViews96likes71CommentsBattlefield 2042 - FAQ
Get answers to the most frequently asked questions about Battlefield 2042. When does Battlefield 2042 launch and on what platforms? Battlefield 2042 will be available on October 22 and will launch on Xbox One, Xbox Series X|S, PlayStation®4, and PlayStation®5 consoles, along with PC on Steam, Origin, and the Epic Games store. Will there be an Open Beta for Battlefield 2042? Yes, in the months leading up to launch, we will host an Open Beta* available to all players across all platforms. If you pre-order any of the editions of Battlefield 2042, you will get early access to the Open Beta. Stay tuned for more Open Beta details. *Conditions and restrictions apply. Find out more details at https://www.ea.com/games/battlefield/battlefield-2042/disclaimers. What game modes can I play in Battlefield 2042? When Battlefield 2042 launches, you'll be able to take on revamped versions of the Conquest and Breakthrough experiences from previous Battlefield games. The all-new Hazard Zone is a thrilling new addition to the franchise and we can't wait to tell you more about a brand new experience where you can discover unexpected battles and enter the wide universe of Battlefield. Learn more on the Game Modes page. How many players does Battlefield 2042 support? For the first time in Battlefield’s history, 128 players can join the all-out war at the same time**. This colossal player count equals entirely new gameplay opportunities and epic Battlefield moments. **Xbox One and PlayStation®4 supports 64 players. 128 players and massive-scale maps are available on Xbox Series X|S, PC, and PlayStation®5. What are the maps in Battlefield 2042? You can learn about all the vast, dynamic maps of Battlefield 2042 on the Maps Page. Set across the globe, these massive battlefields will give you an even greater sense of spectacular, large-scale war, and have been crafted through a revamped design philosophy. How can the maps change during matches? You'll experience ever-changing battle conditions and gameplay challenges on the Battlefield 2042 maps. Adapt on-the-fly to dynamic events and storms, such as sandstorms in the deserts of Qatar, a rocket launching from French Guiana’s Space Centre, and tornadoes threatening South Korea’s concrete jungles. What are Specialists? The new Specialist system lets you choose your role on the battlefield and form hand-tailored squads. Based on Battlefield's four Classes, Specialists have one unique Specialty and Trait – but the rest of the loadout is fully customizable. Choosing and equipping your Specialist allows you to build synergies within your squad and empower yourself to take on any battle situation. There will initially be ten Specialists available in Battlefield 2042. Meet the first four and learn more on the Specialists page. What weapons, vehicles, and other equipment will be available in Battlefield 2042? You'll be able to use a full roster of cutting-edge weapons, vehicles, jets, helis, and all-new equipment inspired by the near-future of 2042. Summon the Ranger, a robotic dog built for battle, use the Syrette Pistol to revive squad members from afar, employ a grappling hook to reach new places, don a wingsuit, deploy a recon drone, and more. What are the live service plans for Battlefield 2042? We’re taking a new approach to live service for a Battlefield game where players will be given the services and evolution they have come to expect from modern multiplayer games, all aimed at keeping the community playing together for years to come. We’ll be evolving our world and expanding on the fiction through Seasons, each one lasting for about three months. Every Season will come with a new free and paid-for Battle Pass, delivering new content to chase after. In our first year of live service, we will deliver four Seasons, with four Battle Passes, four new Specialists, along with more fresh content. We’ll have more to share on the first Season of Battlefield 2042 before launch. Be sure to check out the Battlefield 2042 website if you're looking for more information.Straatford874 years agoDICE Team10KViews85likes0CommentsLet people play with bots in Conquest mode without internet connection.
We all expected BF2042 to continue line 2 like it did with Battlefield 1942, 1972 (Vietnam), 2, Special Forces, 2142. We all want to remove forced internet connection so people can play with bots without connecting to DICE servers . . This will raise online and interest in the game. On behalf of the entire player community: please remove internet connection enforcement and allow people to play with bots offline.8.7KViews81likes521CommentsPlayed 100+ hours now. The honeymoon is over. Going from somewhat positive to...
Fairly balanced review after having digested the first 100 hours of gameplay. The honeymoon is over.. After 100+ Hours I Change My Mind, I Don't Recommend Battlefield 2042 - YouTube Why are the EA assigned Game Changers so quiet now??? Here is the shortlist why, because this is what we got and still miss after 3+ years of development by several dev studios: Core Features: No single-player story/campaign mode No standard server browser Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?) No persistent lobbies (seriously why do I have to matchmake after EVERY round?) Fewer in-game assignments (none outside of cosmetic unlocks) No class system Less character customization options (than BF5) No profile progress/stats page in the menu No battle log/stats tracker for other players No global leader boards No end of round assignment progress screen No dog tags (they still sort of exist I guess?) No custom emblems Fewer achievements No medals No cross-game profile screen (BF 4, HL, 1, and V were all linked by a menu if you owned them digitally, was a neat feature.) No spectator mode No permanent community servers (would be useful for clans and events) No Central US servers No test range (this one is sort of compensated for with single payer servers vs bots) No 3D spotting Infantry Gameplay: Fewer guns (even including all the portal guns, BF4 still had more at launch) Fewer infantry gadgets No manual leaning No diving while swimming No high wall vaulting No crouch sprinting No backwards prone No explosion knockback No rolling after falling from heights No ammo or health pickup off teammates No scope zeroing No tiered reloads/paused reloads No melee weapon choices No thermal optics No indirect fire gadgets Less anti-tank launchers (Come on man only one?) No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people) No AP mines/claymores No suppression mechanic (This one I don't mind but I'm including everything) No first person takedown animations (whether this is a downgrade is up for debate, but I think it is) Vehicles: Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???) No naval vehicles (Except I guess the hovercraft technically) No vehicle gunner direction indicator No lock on direction indicator No vehicle enter/exit animations No tank turret decoupling (This was so great in BF4!) Less vehicle driver/pilot customization options No tank zoom customization options No tank gunner customization options No heli gunner secondary weapons No separate heli/fixed-wing controls No rocket aiming reticle for helictopters No control input while looking behind/free looking in aircraft (BF1 and V pilots, this one is gonna absolutely suck for you guys) No joystick/non-generic gamepad support General consensus seems to be that the helicopter and fixed wing flight models are a step down from BF4. No behemoths Scoring System: No squad wipe scoring No player damage points No vehicle damage points No vehicle kill assist points No headshot bonus No long-range kill bonus No assist counts as kill bonus No multi-kill bonus No killstreak stopped bonus No comeback bonus No squad objective play bonus Oversimplified teamplay scoring (i.e. healing a teammate always gives you a flat +5xp rather than being based on how much you heal them) Squad and Teamwork: No commander No special squad call-in abilities No squad field upgrades No in-game VOIP (coming soonTM) Fewer factions (with almost nothing to give the 2 factions any distinction) No cross-team chat No team changing No "create new squad" option No clans/platoons (coming soonTM) No view of squadmates while in the spawn screen No "Medic incoming" indicator in downed state (coming soonTM) No rank names/icons, just a number. Maps: Lack of persistent servers means poor map rotation (Played now for 100 hours and never saw Kaleidescope or Breakaway) Fewer base game maps (not including portal maps) No static weapon emplacements Few destructible buildings Very poor balance between vehicle and infantry gameplay No infantry focused maps No game changing levolution Absolutely zero cover between capture zones Poor spawn points (Constantly spawning in the open/visible to enemies) No fortification building (given how open all the maps are, this could have been super useful) Fewer urban areas No naval maps UI and Quality of Life: Less control customization options Less UI customization options No HUD/icon opacity customization No HUD scaling customization options No gunsight reticle customization options No network performance graph No individual player scoreboard No ability to zoom in on the spawn map Less detail in the 'who killed you' screen Less ultrawide monitor support (hud ratio is locked in at 16:9) Very poor friend joining system (Lack of server browser makes playing with more than 4 friends completely impossible) Poor console aim assist. Hopefully this will come with the D1 patch or all console players will be lost... No in-game crossplay toggle option (you have to change your global console settings) Audio: General consensus seems to be the audio design is bad, especially compared to both BF3 and BF1. 3D soundscape is almost non-existent Less impactful soundtrack (menu music is very dull and repetitive) End of round music is dull and uninteresting (compared to BF1 and V this is a big downgrade) End of round voicelines are just awful. Hate them really by now... Sorry for this long list. I am just disappointed, Because I want Battlefield to feel like Battlefield. And this one doesn't. COD is COD, if I wanted that, I would buy that. They have launched contents feeling more polished than this and at least they stay true to their core. While EA Battlefield appear to have lost it's own soul and identify, by EA trying to copy from everybody else.Solved2.4KViews80likes55CommentsBring Back 128 Player Breakthrough
Conquest in 2042 is boring. I spend more time running around the map looking for fights compared to actually having gunfights. With 128 players breakthrough was chaotic, but there was never a dull moment, because you were always in the action. Now the best game mode is gone. The rationale for removing 128 player breakthrough is entirely BS. You are never going to have a "tactical" experience playing 64 player breakthrough with random squads created via matchmaking. Lobbies with actual tactics and strategy is only seen in military sim communities and clan matches. At the very least offer 128 player breakthrough as a permanent featured portal experience for those that still want the experience. Since Dice likes removing advertised game modes, they might as well remove Hazard Zone from the game since nobody plays it.6KViews76likes392CommentsHit reg issues, TTK vs TTD inconsistency.
Just left another game for the same reason as i left the last 3 games. you can shoot a whole clip on an enemy, well aimed, only getting 2 or 3 hitmarkers, the enemy turns around, 1 or 2 bullets and i’m dead while i was reloading. dice/ea, this is a core issue in an fps game. Plz fix it cause it makes the game unplayable. I’m not the only one having this problem. Its frustrating!! Makes me wanna t-bag someone this is gameplay of myself not getting hit registration. You can see for yourself ea/dice: https://youtu.be/MabBr7jyXN4 (changed the name of the topic to the reflect the conversations better) - Atic23KViews73likes1350Comments