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College Football 25 - Title Update August 8th, 2024
Hey football fans, The newest title update is now live for College Football 25! These patch notes are pretty meaty, so please take some time to check them out at the link below: College Football 25 - Title Update August 8th, 2024 Thanks to everyone who has taken the time to report issues here on the forums. We are still looking into some issues, and we will continue passing along your reports as they come in. We appreciate you playing College Football 25 and joining us here on Answers HQ!EA_Kent6 months agoCommunity Manager12KViews3likes213CommentsCFB 25 squads not working
EA please fix cut squads. me and my friends haven't been able to load into a game for over a week because of these despite countless people complaining on your forum. At least give us some kind of timeframe when this is going to get fixed or just acknowledge the issue and let us know that you're working on it. This has been going on for over a week and is getting ridiculous.Solved12KViews15likes174CommentsCollege Football 25 -Create a Player-
I see many questions in these threads but not many answers. I was under the assumption that there was a Player Creation mode as they boasted about the thousands of options for different heads and hair combos ect- But from watching the you tube vids from people who have played the game by invite from EA this seems not to be true. It sounds as though unless your playing “Road to Glory “ or whatever mode that is where you can create one player and go through a career I guess ( not familiar with this ) that this will be the only way to create or Edit Players … If anyone has any knowledge of this hit me up- otherwise I’ll just wait and see when game comes out …Solvedtuckermaine17 months agoRising Veteran64KViews13likes116CommentsCollege Football NCAA25 is Broken
I have been playing EA College Football NCAA25 relentlessly over the last 2-3 weeks. As much as I'm happy college football is back in the video game space, it is sad to see that as you play more of the game, it just feels like an enhanced Madden reskin. Here are the noticeable issues and things that need to be fixed in updates ASAP, otherwise EA will continue to keep their reputation as a company that can care less about the customer base....see below: - AI logic blocking, both pass protection and up field - LB's and DB's not reacting to QBs scrambling until they are 5+ yards past the LOS - CPU pass coverage prevents medium to long passes, if you try they are intercepted or nearly intercepted 95% of the time - Play Action is impossible. Always leads to a CPU sack - AI logic on pass catching and DEF zone coverage. Too many times the defenders don't flow toward traffic - DEF man coverage just leads to streak 75 yard TDs for fast receivers - Defenders take terrible routes to ball carries as they blow by them to he never seen again - Heavily animation based and not physics based (as claimed). I see the same animations on tackling and from my WRs. I can tell when the ball is going to be dropped based on the same animation they use to catch a ball 10,000 times by now. - Commentating is getting repetitive quick and contradicts things they say only seconds away from one another - Dynasty simulation logic is trash. Way too many huge upsets - Low tier Conference winners getting top 4 spots in CFP bracket with ease - Glitch where I need to constantly reset my kicking to "Tap and Tap" - I don't get frequent points to upgrade my staff or coach abilities - No where to decide how to develop talents in my players, it's all just decided by CPU This list can continue. Did you all even have the developers talk with players, coaches, or have people test this game for thousands of hours before releare? Probably not, only care about the money. Please send out updates and fix all of these things. Thanks!19KViews28likes76CommentsAnyone Truly Happy?
Is anyone here truly happy with this game? It seems like the only people who are happy are those on a nostalgic kick and the YouTubers/other sources who are either A) nostalgic or B) bought out by EA. I really wanted to love this game. Truly did. I bought MVP for God's sake. But it just seems like one big F up. For people who said they absolutely love college football and wanted to do a service for it, and had YEARS to create a decent product, they screwed up big time. EA, doubt you bother to read anything from the community after the game sells (who could blame you when a lot of it is negative- deservedly so) but you all should be completely ashamed of yourselves. And if this mess doesn't get fixed, NEVER call yourselves fans of the sport again.2.4KViews32likes75CommentsNext Title Update/Patch
When in the world is the next title update/patch coming to fix all of the numerous gameplay and dynasty issues? I understand it’s probably a lot of changes and development that needs to get done, but, it’s been almost a month since launch and we have no word on the updates, changes, nothing. We are completely in the dark. Can someone please give us some sort of update please? I am really considering just firing up my 360 and playing 14 because the game is unplayable at this point. $100 pre release for an unfinished product is really souring my feelings for a franchise I love and have been playing for over 20 years. @Agent_RS or @EA_Blitz do we have any sort of update from development here?2.4KViews8likes57CommentsHow to import draft class to Madden 25 franchise mode
I’m having trouble when I click choose draft class(on franchise mode) and it won’t let me use the draft class I downloaded from the download center. My only options are “keep auto-generated rookies” or “import local file” when I select import local file it says “no files” but I did download a file.Solved13KViews13likes47CommentsGeneral Attitude on the Board
There seems to be a persuasive attitude of entitlement on the board. While I understand there are certain aspects of the game that are flawed or not to YOUR expectations, the approach of demanding, whining, and utter sh!t attitude is not going to change those things. While you are certainly entitled to provide feedback, provide it in a way that might make someone want to read it instead of just the vitriol that is currently being posted. Additionally, just about every software company struggles with producing products without bugs in their software. The feeling that EA didn't do their due diligence before release is almost laughable considering we have all accepted this from every other tech company (Apple, Microsoft, etc) yet you rant that EA just cares about the money and didn't test, blah, blah, blah. Now if you are holding every other tech company to that accountability then sure you are within your right. If not well you figure it out But agreed that EA and all the other Tech companies should QA test better.1.1KViews3likes45CommentsUnable to change playbooks in Road to CFP
Just went into my first online H2H game in the Road to CFP. Noticed you can’t change your playbook, so I went ahead and picked Texas because that’s what I was most comfortable with. Then noticed when I got into the game, half the formations are gone. What’s up with that? [CM - updated thread title for clarity and visibility]Solved10KViews12likes37CommentsWill EA Sports College Football 25 be available on PS4 or Xbox One?
Yes I think it is a bunch of crap that the new college football game is not being released onto the PlayStation 4 or Xbox older consoles some of us people weren't able to get a PlayStation 5 in the markets so just keep one of the most highly anticipated release from the PlayStation and Xbox older systemsSolved76KViews12likes33CommentsGuess I’m done playing until dynasty is fixed
I’ve played 6 seasons in dynasty but I’m frustrated at the lack of job offers and recruiting visit bug. I just finished my Road To Glory. I have no interest in Ultimate Team or doing another RTG. There has been no word from EA that they are going to fix the dynasty issues and the game has been out for over 2 weeks. Guess I’m done playing this game for a while. Very disappointed since I payed for early access (and waited over a decade).1.2KViews12likes32CommentsCFB26 Feature Requests
CFB26 Improvements Hello, As we are closing the CFB year and updates to CFB25 are starting to slow, and the focus is now shifting to CFB26, I wanted to provide some feedback on issues still present in CFB25 that I hope will be corrected in CFB26. Additionally, I have some feature requests for CFB26 that I believe would take the game to the next level. Let me preface this by saying that, while rough around the edges, CFB25 is the best football game ever created, and it gives me hope that all future games will be built from this template going forward. Gameplay Gameplay is in a solid state. However, I believe these adjustments will greatly help the next game: Offensive Line Logic The offensive line still needs tuning, as they often let defenders run right by them or don’t help each other when a lineman gets beat. For example, a halfback that has no one to block won’t pick up an edge rusher that beats the tackle. Counters also have issues; the linemen get in the way more often than not, and they just aren’t effective. Shading Shading could use a little more refining. Shading outside should also affect the blue zones and purple zones to better counter corner routes and deep outs when you know they are coming. Shading overtop should never allow you to get beat deep but leave you super susceptible to underneath routes. For example, if I shade overtop in man coverage, a streak should never beat my (non-press) DBs (aside from a spectacular WR catch), but a comeback or curl should absolutely destroy me. This is the chess match of football. Interceptions While default interceptions are too high as they are currently, they still aren’t rewarded for skill as much as they should be. Currently, all you must do to get a pick as a user is switch to the defender the ball is heading towards and hold Y/Triangle. This results in your defender getting into position and attempting the pick automatically and getting a “perfectly timed user pick” message. However, there is nothing “perfectly timed” about it. You just held the button, and the game did the rest. Users should be rewarded and punished for picks, and they should actually require timing. For example, you should get an increased chance to get a pick if you press Y/Triangle exactly when the ball gets to your defender, and a decreased chance if you press any earlier or later. Receiving The same logic above should apply to receivers. If you click on and take control and perfectly time the catch, you should get a boost to the catch and vice versa for a drop. But also, the rocket catch needs to be brought back. Of course, it should only be available to physical receivers with a high Spectacular Catch rating. I don’t think 5’8” 95-speed receivers should be able to do it, but currently, there really aren’t any jump balls, and there should be. AI (CPU) Improvements Run Nickel Double Mug Mid Blitz (make sure to QB contain) every single play on defense, and you will most likely finish the game with 7 sacks, 2 picks, and a dominant TOP. This has to be fixed next year. The CPU needs to be much better at picking up on trends and adjusting. Playing on All American or Heisman, people who spam a handful of plays all game (offense or defense) need to be punished, and people who call a varied game plan should be rewarded. I can literally run three offensive plays and mid blitz the entire game and win 52-14 with an average team against Bama on AA. This just shouldn’t happen. I don’t know if boosting the CPU’s stats when you run too many repeat plays is the answer, but at the very least, if you are blitzing a lot, the easiest fix is to start having the CPU constantly block the RB and TEs, and then you’ll get torched (which you should). In all of the dynasties I am in, the Heisman constantly has 3-4 (User) Defensive Ends/LBs in the top because of inflated user sack numbers because the CPU just doesn’t make them adjust. They also all have the top run defense as well. Please address this next year. Kicking The new field goal kicking bar is great, but tap and tap should be retired. It is easier, and the new bar is perfect. Icing does need to be brought back when calling a timeout right before a high-pressure kick, especially to win the game or tie. Hot Routing Pull up “Money Plays” on YouTube, and every offensive video you will find guys calling a play and then subsequently hot routing all 5 receivers. This doesn’t happen in college and is only reserved for elite QBs in the NFL. The only hot routes we should be able to call are RB hot routes and maybe one other receiver. Limiting this would greatly reduce money plays and might make people actually vary their play calling. The same goes on defense. Solve the reason WHY people feel the need to hot route, and they won’t (i.e., Mable coverage because corner routes beat every coverage in the game, which, as I stated above, can be improved with shading). As for pass/slide protection, if the logic is improved to better pick up obvious high-priority rushers, then it isn’t needed, but if not, then it should absolutely stay, as it is a needed feature to combat cheese blitzes, etc. Play Action Play actions should have an increased chance of working when you are running the ball well. I feel like it should be linked to YPC, but nothing is more frustrating than running the ball for 70 yards in the first quarter, averaging 10 YPC, then running a play action and immediately getting sacked because a rusher didn’t bite. Everyone knows that the entire reason for the existence of Play Action is to freeze defenders and slow the pass rush. Currently, this just doesn’t happen. If you are running the ball well, Play Action should have some effect. I’m not saying a deep 1/3 safety should bite so hard he gets bombed, but it should cause just a hair of hesitation and actually slow the pass rush (assuming you are actually being successful running). The inverse should be true for draw plays. Run and Pass Commit These are band-aids and need to be removed or severely punished for choosing wrong. Run commit already punishes pretty well, but pass commit doesn’t. There isn’t a pass or run commit in real life, so it should be taken out. You “Pass Commit” in real life by calling blitzes and certain coverages. You run commit in real life by controlling the gaps. Make Personnel Matter If I come out in a 46 Bear defense, and you come out in 4 Wide and run the ball, I should absolutely steamroll the blocking WRs, and it should have a very low success rate. Likewise, those WRs should torch the LBs for easy receptions on a pass play. If I come out in Dime and you come out in I Form Tight, it should be an easy 10 YPC as the Tight Ends should maul the CBs and SUBLBs. Make personnel matter. Dynasty Dynasty is functional but needs a lot of work. Please consider improving via the below suggestions: Sim Logic for Non-User Teams (Power Teams) I am not sure everyone truly understands how critical sim logic is for non-user teams in Dynasty. It has reverberating effects that are felt across the entire CFB landscape and affect tons of features in the game: Job Openings Recruiting Visit Impact The CFB Playoffs Your ranking for beating a non-user team Other teams' rankings for beating non-user teams School grades like Championship Contender and Conference Prestige People may not think that Oregon losing to Purdue in the 7th week of their dynasty matters that much, but it could literally have a butterfly effect across the league. It could lead to losing recruits, the Oregon job opening even though the team is 94 Overall, a crap Sun Belt team getting into the CFP, etc. I’m not saying these losses don’t happen, they just happen way too frequently to too many teams in Dynasty. This leads to jobs opening up that shouldn’t, crazy rankings, etc. This needs to have some better logic behind it. It also sucks when you have a game against a 90 Overall school at home that you have recruits visiting at, but your reward for winning is one measly pip because they are 2-6, even though they are actually a strong team. Recruiting Recruiting is in an okay state, but I would love to see some features added and a bit more variability. I would also love to see some more strategy and risk. Here are some improvements that would really be quality of life: See if a recruit is already scouted in the Prospects list Be able to reschedule an already scheduled visit Be able to revoke a scholarship offer (at the risk of immediately being locked out forever) The dealbreaker not being known yet until it is discovered (part of the risk I referred to) Here are some features I think would be a great addition to recruiting: A recruit “flipping” on national signing day (which happens ALL the time) Being able to sway recruits' pitches in favor of your school and AWAY from others Currently, the sway only affects your school, but I think it should literally flip the recruits' pitches for everybody. This would create an awesome “tug of war” for schools where you have to decide if you want to hard sell or protect against a sway, etc Recruiting in Offseason Recruiting in the offseason has a bug where you can have a recruit visit multiple weeks by removing them from your board after they visit and rescheduling another visit. This can easily be remedied by enforcing a massive penalty if you revoke an offer. Coaching Carousel The Coaching Carousel right now is very vanilla and doesn’t offer a lot of immersion. The logic for offers is inconsistent and can be improved massively: Coach Prestige can be reworked to make the carousel amazing Coaching Prestige should take a lot longer to build up, and 5+ Star Programs should require at least an A- to even be considered. Too many dynasties have a coach having one good year at Kennesaw State to get offered Auburn. It’s ridiculous. It should take years of climbing the ranks of schools to get to a program like that. This would also make it more fun and immersive, and not to mention more rewarding for when you do land that job. New coaches should start at a D in coaching prestige and gain 1/3 of a letter grade every year they make good on their promises. Small schools should have easy promises (rush for 500 yards in a season, win 5 games, sign a top 120 class, etc.), and the more prestigious the school, the harder the promises. But users should have no problem getting to a B+ by year 7. The following table provides a visual: Program Prestige Coach Prestige Requirement Years it would Take from Scratch 6 Star A+ 10 5.5 Star A 9 5 Star A- 8 4.5 Star B+ 7 4 Star B 6 3.5 Star B- 5 3 Star C+ 4 2.5 Star C 3 2 Star C- 2 1.5 Star D+ 1 1 Star D Starting .5 Star D- .5 Star F Users should have to “sell” themselves on the job and risk their coaching prestige by making promises. Top programs like Bama, Texas, Ohio State, etc., should put emphasis on winning National Titles, signing top recruiting classes, and making the CFP. Coaches should be severely punished (via coaching prestige hits) when failing to follow through. This could result in a user vs. user mini-game of trying to land that prestigious job, which would be really fun. Likewise, if you break a contract early by signing with another school, your prestige should take a multiple letter grade hit and take years of following through on promises at another program to get it back up. This creates accountability. Contract requirements for top programs need to be demanding and have severe penalties for missing them. If I and another user are gunning for the Alabama job, and he is willing to promise 3 straight years of top 5 recruiting classes but doesn’t do it, he should be fired and his prestige should take a massive hit (two letter grades). While I take the lesser job at Maryland where the requirement is three years of top 50 classes, etc. The reward is keeping the job. The top programs have very high standards, and it should be hard to stay, and this would prevent users from over-promising. Assistant Hiring needs rework Right now, there is no visibility of assistants leaving until it is too late. There is no way to persuade them to stay, and overall it is just not a focus. Coaching Perks need a rework Currently, you can just go any route you want regardless of what type of coach you choose to be. If you choose recruiter, you can just choose to go strategy, etc. There should be more uniqueness for what type of coach you choose to be. If it’s recruiter, then you should be forced to go down a recruiting path. This should limit you but also make you more specialized. Obviously, this would require the perks to be expanded. Encourage Transfers Where do these players go? Do they become walk-ons? Need a little more clarity for this in the next game. Maybe one more week of recruiting after this step to offer scholarships only, then it is randomized who they choose, and then you cut to get under the roster cap and cut players literally disappear from the game. Position Changes There is a massive exploit in Position Changes right now where you change the position of a player several times during the same position changer week, and it eventually unlocks all of their Development traits. Please address this. For example you change a QB to RB, then immediately back to QB over and over again and it will unlock all his traits and upgrade them. THis can result in a72 overall freshman coming in with all 5 traits unlocked and some already platinum. In past games, it would take several seasons for a position change to be usable, and I think this needs to be the case again. The whole flipping any player to any position just isn’t realistic. Training Results Please combine this week with another and just list it as a summary. There is no need to create an entire week just to see the results. This is clunky with multi-user dynasties. Custom Schedules These still need a bit of tuning. Many times you will see several schools with no home games from weeks 5-10, which are crucial recruiting visit weeks. Settings A couple of setting additions would be nice to have in Dynasty: Turn Super Sim Off We play in a serious league, and it is well known that Super Sim can sometimes get a stop a weaker team wouldn’t be able to get. It would be nice to toggle the ability to Super Sim off in Dynasty leagues. Custom Playbooks allowed toggle Ability of Commish to reset a game In prior years, the Commish could throw out a game's result. Please bring this back. Immersion Dynasty Hub In a multi-user dynasty, the first page should be a dynasty hub with all relevant news displayed as it pertains to just the users. Scores, headlines, upcoming matches, etc. You wouldn’t even know there was more than just you in a dynasty unless you scroll all the way over the League and view the users. Headlines / News With generative AI being super common, it would be awesome if it could be utilized to write realistic headlines and awesome news snippets with details from the game, the coaches’ comments, etc. I’ve even seen Redditors using Chat GPT to write backgrounds for generated recruits. The possibilities are limitless. A few ideas would be high-profile recruit signings, rivalry victories, playoff game wins, etc. Games in progress in the league It would be amazing to join and spectate other user games, as well as get updates of the scores and stats in our games if they are being played in real-time (game tickers and announcers, etc.). User Posts in the League In prior games, the commissioner could post articles for the league to write. It would be cool to bring this back. Bring in the volatility of college kids Off-the-field issues, academic suspension, and other things would enhance the experience.996Views0likes29CommentsDropped passes, insane amount of interceptions, busted coverage, etc
Why will receivers not hold on to the ball? It doesn’t matter if the ball is contested or if the defender is 6 feet away, no receiver will hold on the the ball. I’ve never seen so many dropped passes. Then, it’s like there’s no way for receivers to get open. Almost every pass is contested. Can’t just drop a passin over a defender. There is no amount of leading a receiver to try to get the pass away from a defender. They always intercept it. I’ve NEVER had a game where I’m throwing 6-8 interceptions. It’s ridiculous. On the flip side of this, while on defense, the defenders (when NOT controlled by user) will completely blow coverages leaving an opponent wide open for a big play. I can’t count how many times I’ve a had a CB or safety just completely leave the play. They’ll run away from a receiver to the opposite side of the field leaving them open. I was so excited for this game. Been playing since ‘04. I can’t buy another one if it’s going to be this broken. There’s no point in wasting money. I’m editing this to add in this issue I’ve just noticed and to tag EA: what happened to the coin toss at the beginning of games? Why is it automatic now, and why is there no animation for it? It’s not anywhere near the top of the list of problems I’m having with this game, however 99% of the time I am forced to receive the ball based off a coin toss that I didn’t participate in nor did I even see it. I wouldn’t choose to receive it was up to me. @EA_Kent @EA_Illium Sorry, you’re names are the only two I ever see or remember.10KViews5likes28Comments