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receive the connection to peer has been lost message on Madden 23.
I have cleared my MAC alternate address and restarted my system three times. My network is fine and I still receive the connection to peer has been lost message on Madden 23. Can anyone help me out with thisLorenzahawkins15 days agoNewcomer14Views0likes0CommentsMadden 21
Bull**bleep**. Just bull**bleep** that you require these games to be connected to your servers that you then shut down. People spend their hard earned money on games and have the right to be able to play them. If you can’t be held accountable to be able to provide a consumer with the ability to use what they have purchased then that is called theft. We hadn’t played games in moths because we’ve been busy and had no idea the server was going down. So now the literal reason we bought the game (Face of the Franchise) can’t be used. It’s things like this that make me want to stop buying games from EA all together.18Views0likes0CommentsMadden NFL 22 | Online Services and Product Support Retiring
Thank you for your loyalty and passion for Madden NFL over the years. As of October 20th, 2025, online services, support, and in-game purchasing for Madden NFL 22 will be retired. Key Dates: June 22nd, 2025: Madden Points will no longer be available for purchase. However, any existing balances can be used until October 20th, 2025. October 20th, 2025: Unused Madden Points will expire. After October 20th, 2025, you can continue to enjoy offline modes on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC. For more information, please visit EA Help. - EA SPORTS Madden NFL Development TeamEA_Blitz2 months agoEA American Football Team668Views2likes0CommentsHow can I get updated rosters after server shutdown?
Not to long ago I got Madden 20 since it is the last time the Washington Redskins were in a game and wanted to take them to many Super Bowls. Only problem is that the servers are shut down which is fine but there is a player on the team who is on injured reserve and can't remove them from the default rosters so am wondering is there another way I can still find the final updated roster for 20 or is there some way to either release or trade the player. Only way I can think of is by starting a franchise to edit the roster but I also like to edit the default roster when I just want to play a quick game.Azerothwolf732 months agoRising Newcomer41Views0likes0CommentsMadden needs to add an Eras Franchise Mode like NBA 2K
The best way Madden could bring franchise mode back to life is by copying NBA 2K’s MyNBA Eras feature. Let players choose a specific era to start their franchise — like the 1980s, 1990s, early 2000s, 2010s, or current day — and make everything match that time period. That means period-specific rules, broadcast presentation, uniforms, gameplay style, team logos, and even how the game is called. Imagine starting in the early 2000s and trying to build around young Tom Brady or Mike Vick, then watching the league evolve over time with real historical draft classes. Each era could reflect how the game was really played. Different pass interference rules. No challenges in the 90s. The old overtime rules. Stadiums and uniforms that no longer exist. Team names like the Oilers and Redskins. It could even adjust the types of playcalling that were dominant in that period. 2K nailed this and it completely revitalized their franchise mode. It made it feel immersive and gave players something new to dive into. Madden could easily do the same, and fans of simulation and offline franchise would finally get some attention again. I get that EA focuses on Ultimate Team for the money, but even from a business perspective, this could open the door to new cosmetics, historic team packs, and special edition bundles. It’s a great move all around — for nostalgia, for gameplay variety, and for giving franchise mode some real depth. If EA added this, would you actually come back to franchise? I definitely would.snapbacktony882 months agoNew Novice69Views0likes0CommentsLast name Profane
How do you guys consider the last name 'Tolmasoff' profane? Error goes away changing 'off' to 'of. People get their feelings hurt reading off? God help them if they have to touch a light switch. What a joke you guys are, this is absurd.Phate1312 months agoNew Novice27Views0likes0CommentsPlayer Search
I hope in 26 franchise has a player search feature built in...after a few seasons in a franchise players move around so much you can lose track of what team they are on so it would be nice to be able to search for them...would be nice if what team a player is on shows in the Pro Bowl list as well at the end of the seasonTheNameIsLuke3 months agoNew Rookie16Views0likes0CommentsMadden 25 Trait Broken
The Devlopment Trait Regression option will not stay off. When on the sliders below it are lit up, usually when turned off they lock so they can not be adjusted by going dim. But for some reason now even with the option off the sliders don't lock and do not turn off. I've tried everything I can think of to fix but nothing has worked. The setting was fine until about a month and a half ago.Hinton_4183 months agoRising Rookie38Views0likes0CommentsMadden 25 - CPU is too weak
Hi folks, Madden 25 is better than Madden 23 and 24. It plays cleaner, the playbooks are better, the franchise experience has some nice improvements. However, we need improvements to the CPU - both offensively and defensively - and clarity on how simulation works. Here are the current sliders i am playing with - All Madden, 10 minute quarters, Simulation. Injury: 30, Fatigue: 60, Speed Parity: 75 Play cooldown on offense 5; max play calls 3. Player Sliders: QB accuracy 30, WR catching 35, pass blocking 15, run blocking 0, ball security 12, pass defense 0, pass defense reaction 100, interceptions 0, tackling 25. CPU Sliders: QB accuracy/pass blocking/run blocking/ wr catching/ ball security/pass defense all set to 100. Pass defense reaction 0; interceptions 30, tackling 65. You probably think this is so insane it's impossible but it isn't. There is a difference in the sliders but... not that much. You can still move the ball and control the clock, and, on top of that, the CPU has difficulty sustaining drives. A few things i've noticed: If you're struggling, they struggle. You get close games when your offense is developing, and your defense is decent. Your first season in this kind of rebuild will be solid. You'll win games, you'll lose games, it'll be competitive. The experience you're after. Once your offense is humming and you can score on every single possession, their offense will eventually get better. I had a game where i won 49-45, with the difference being that they settled for a field goal (because of running out of time at the end of the half) and every other drive was a touchdown. It feels silly. Could someone at EA answer a few questions for me: Are sliders applied to in-game quick sim, in-game slow sim? Are they the same as when you're acting as the user? Can you recommend a set of sliders or settings that will achieve a meaningful challenge? I've done about 50 franchise rebuilds, and I sim ahead 10 years into the future with max regression to force the non-CPU generated players out. The first season my defense does okay, even with terrible OVR. Like i intentionally neglect defense and it does fine. top 5-10 defense. Offensive output is low. 21-25 ppg. I've literally had defenses that are sub-70 overall play better than my defenses later on that are 80+ The second season, my offense now has a super star qb, and at minimum drafted hidden dev receivers who are solid, stars or better. My offensive output JUMPS, 30+ ppg, even with those sliders. Defensive quality dips, even as players are added. By the third season not only do i expect to win every game, as long as i don't play carelessly, i will. 15-2 or 16-1, super bowl. Usually i have a loss because i just make a boneheaded lazy mistake at this point because i expect to win and it's autopilot, i get greedy trying new plays, etc. Additionally, regardless of how difficult it is... if you make the playoffs, you expect to win every game. the difficulty actually decreases when you make the playoffs. I've attempted to mitigate this by turning down player experience to really throttle development, but, this just neuters the CPU completely. Are there any planned sliders for future maddens or any settings that allow us to create a more simulation experience? If there is dynamic difficulty, can we have sliders to control it? Is there a way we can have morale be a slider as well? Player morale gets too high too fast. Morale could be an excellent mechanic for evaluation cpu vs cpu games to create seasonal variance. But we need better control here. I'm not sure what the answer is, but franchise mode needs to be meaningful past the first season. A few simple things: A 13+ win season should be considered great. It is not common. Winning the super bowl should be rare. Even good teams lose in the playoffs. The point is that winning eventually doesn't feel good, it feels expected. Anyway in case someone from EA stumbles across this post, I'm happy to go into details or share any details you'd like.Marmatag3 months agoNew Rookie189Views1like0CommentsFranchise Mode Needs More Immersion
Hey EA team, Franchise Mode has a solid foundation, but it’s still missing the immersion and personality. Weekly Recaps – A SportsCenter-style show with in-game highlights, scores, and standings would add major atmosphere. Media Interaction – Let players and coaches answer the media with basic choices that affect morale, traits, or chemistry. Cutscenes – Short locker room or sideline scenes before/after big games would help us feel connected to the season. Player Personalities – Add traits like “Leader” or “Hothead” that influence team dynamics, trades, and dev progression. Game Prep Choices – Let us pick weekly practice strategies that affect fatigue, injury risk, and game performance. News With Impact – Upgrade the news feed to include player trade demands, hot seat rumors, and fan reactions. Presentation Boosts – Halftime shows, playoff atmosphere, rivalry intensity — little touches that make games feel different. Owner/GM Features – Bring back real team management: coordinators, finances, stadium upgrades, etc. These aren’t major overhauls — they’re quality-of-life features that could make Franchise Mode feel like an evolving NFL universe again.41Views0likes0Comments