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Why did you made PvZ3 bad again after it finally starting to look good?
I cant explain how frustrated i feel right now. This game finally looked like it could be good! I had hope, everyone had hope! Pvz3 was no longer a game that exists just to be hated on. The plants were fun, the gameplay was better, there was strategy now. The main relevant problems to this post holding the game back were the existance of leveling, artificial difficulty via zombie modifiers. Fix this, the game might actually be solid! And you guys listened to our feedback... and... made the problems worse??? You replaced the already annoying zombie modifiers that introduce artificial difficulty with straight up zombie leveling. Why? Now its even more required that we level up our plants, which loads of people hate. This was one of the things everyone hated about the original PvZ3 where you needed to grind and level to progress. Well it gets worse since you made it significantly harder to level up plants... back to the grind 2019 PvZ3 that everyone disliked? You know the main reason (besides removing sunflowers) that loads of people hated that game was because of the plant and zombie leveling? The artstyle wasnt good, but a fun game can be fun with a bad artstyle. History exists so we dont repeat our mistakes. You guys really gotta revise in history class. Why are we re-introducing the mechanic that ruined the original PvZ3? This "Survey" you guys gave isnt for making the game better, isnt it? Asking for how much you make, asking how many children you have in this household? I now understand the purpouse of the Plant leveling question. Many people must have said they dont use plant leveling much/whatever it was, so your guys responded by making it mandatory. Please, im only this frustrated because i had hope for this game in the first place. Its very clear you guys are following some sort of instruction on "how to make a mobile game that makes tons of money". For a game to make loads of money, it needs to be actually fun, especially if its tied to a franchise like plants vs zombies. Everyone i know nowadays sees the PvZ franchise as washed up and irrelevant. Nobody checks out the new PvZ games anymore besides the loyal fans who stayed with you for so long that you keep betraying. Notice how no big youtubers or anything bat an eye at PvZ anymore? To them, PvZ is lost. There are a few good things in this update like making plants easier to unlock overall, but this is insignificant considering these leveling changes, and the fact teir 2 plants are harder to unlock to compensate. So, Popcap, can you please make the game good? Happy customers are more likely to spend money on the game. The happier the customer, the more likely they will spend money on things like cosmetics. The happier the customer, the more likely they are to tell a friend. You see how making a good game acts as free advertising? When this version of PvZ3 released, loads of people advertised how this one is actually pretty good. This is what you are missing.Jakepenng9911 hours agoSeasoned Hotshot86Views2likes3CommentsCool ideas from a PvZ fan
I just got cool ideas for improving PvZ 3: Evolved, & i wont be bothered if they don't get in. Note for EA: if the ideas sound cool & you want to add them please credit me. Idea 1: Specialist plants & meteor mashups Specialist plants could function as a stage 4 fusion of 2 of the same plants (eg. Gattling pea + Gattling pea) that excell in what their past forms couldnt fathom, & specialists would have a aoe buff for all of its previous forms, & too balance them they could cost the total amount of sun used to make the tier 3 form, but mixed plant fusions (eg. Bop choy + Potato mine) wouldn't have specialist forms because thier a mix of 2 seperate plant species, & just so the interspecies merges aren't excluded, if you want to make a hybrid plant from other hybrid plants, then Meteor Merges got your back. The concept is simple; a select few tier 3s can fuse together to make them, & you have to charge a Meteor Metre, a slowly charging gauge that once at a certain point can allow you to make a Meteor Mashup, a plant mix of 2 similar looking plant, meaning that a bamboo shoot & the bop choy-potato mine hybrid's hybrid i forgot the name of to become savage salad or whatever you want to call it, with its ability being it has a 1 in 20 chance to shoot a potato rocket that has a 3 by 3 aoe impact that has a 1 in 10 chance to plant a primed potato mine in 1 of the tiles in the aoe, and because its too OP to just be a thing you gotta wait for, you also can only have 1 specialist plant & 1 Meteor Mashup selected per level & its ability would have a BEEFY cooldown, & leveling it up would cost Mastery XP, Gardening handbooks & (if the plant has 1 or more types) element cells. Idea 2: Research & Community Research Its exactly what the name suggests, allowing the ability to research & gain larger zen gardens & team sizes, further plant improvements, 2 4th stages (one being specialist plants (obviously) & Meteor Mshups (i elaborated on Meteor Mashups in idea 1)) & community research would allow use of a garden centre/green house (a zen garden but everyone gets harvested plant benefits) or a plant library (basically a plant hiring service you can put plants in for others to use as a free plant until planted), all costing Knowledge point, C-Knowledge points & specific odd-job items, with more beneficial research costing more Knowledge/C-Knowledge points & odd-job resources. Idea 3: Offline Rewards Sure, zomboss' focus shifts to meteor fragments in other neighborville locations, Sure he's sending zombies to retrieve them, but he did address he wanted the meteor that landed on the player's lawn before that, so its fair to expect frequent "visits" from his zombies, but we cant just wait it out, no, we have to defend ourselves & the meteor, so there's no better way than to plant some plants on our lawn ti defend ourselves. This is the main concept of offline defense, a way to get coins, XP, (Rarely) hearts & (if the other ideas get added) some of aformentioned items from previous ideas. This idea is good for those that are busy most of the time & rarely get time to play, & Sure, Offline defense is a way to get items for plant upgrading, but element cells arent found in zombies! Instead you can derive element cells from Gene science in the Gene lab (a building that needs to be researched before it can be built and used) where you can get element genes while offline, if you got the coins to pay for resource & bill expenses. Idea 4: Anti-Zombie Devices Zombies are a problem. Anti-zombi Devices are the solution. They have varying effects, from a Dio Brando aproved time stop device that can pause zombies in time, a tater detonater button that explodes all potato mines & thier potato mine + potato mine hybrids with increased radius & damage, a uno reverse that generates friendly zombies that attack walk down the lane & deal damage to all hostile zombies or a meteor fragment that instantly fills the meteor gauge to 100%. But because their extrenely OP you have to research them all (excluding the temporary timestop device so players have some sorta contingency plan for extremely strong zombies), you can only use 1 per level, they have a 1 time use per level & they consume half the amount of sun you have when you use it. Idea 5: Amalgamation Zombies Picture a zombomination, now mix it with another zombomination, make it as tall as 4 gargantuars standing on each other & as wide as 3 gargantuars standing shoulder to shoulder. Congratulstions, you just imagined an Amalgamation Zombie, a zombie that has to be faced by 4 gardeners at once. Its basically a raid boss that upon defeat gets destroyed and drops diamonds, loot bags, 5 metric TONS of 2 choice plant seeds. Its defeated once everyone that plays the game reaches a specific damage milestone. An amalgam must be hit by plants directly and is unafected by Anti-Zombie Devices, & can use tricks to defend itself and attack you. Idea 6: Neighborville defense rewards program Do you feel that coins & XP is a insuficient reward for defending places across neighborville? Do you want better rewards for defending neighborville? Well the N.D.R program (neighborville defense rewards program) will handsomely reward you for your efforts. Just pick your choice of loot box, seeds & amount of battle pass points & the program will give you a set amount of lawns needed to clear to earn the rewards! Its that easy! FYI that cleaeing an already cleared lawn doesnt count. Idea 6: endless horde mode If you want an inhumane amount of diamonds with occasional loot boxes & want to test your skill then endless horde mode is simple. Pick a difficulty & for every 5 waves cleared you get a loot box, starting from wave 10. The higher the difficulty the more health, speed and attack zombies get, but there are better rewards. The easiest difficulty would have faster sun generation, weaker zombies, & cheaper plants, while the hardest has super slow sun generation, stronger zombies & expensive plants & before the mode actually starts your given a set amount of sun & an infinite time to set up, with less sun for harder difficulties. Thats all the ideas i have for now. I think thier pretty good myself but if you want me to add or modify some ideas plz let me know. Anyways im done yapping so have a good day!32Views1like1CommentMore ingredients for merges
There are so many new plants in this game, this is my favorite part! Compared to the previous one, this one exceeded my expectations, which makes me really excited to see what's next. Anyway, base plants are traditionally common, but they can yield solid recipes that can take many forms. However, they are not "universal" ingredients for all types; So I thought: PvZ Heroes has a good variety of incredible plants that are very popular among fans, so much so that many loved them when they were added in the 2019 Alpha, which unfortunately didn't last long. So why not try again? -Substitutes 🌿📌 Phat Beet ♻️: Re-Peat Moss 🌿📌 Scaredy-shroom ♻️: Shamrock 🌿📌 Sweet Potato ♻️: Banana Split 🌿📌 Shadow-shroom ♻️: Poison Ivy By the way, Datamines revealed a lot of upcoming content, which is really cool, but I'd like to request some tweaks so that some plants can be used as base ingredients! They work much better for more interesting combinations, such as: Squash, Chomper, Plantern, Star Fruit and Snap Dragon. - 🌿🍃🌺🌲 Missing Merges 🌲🌺🍃 🌿 There are some plant combinations that already exist in other games, starting from the basic plants we have in this version (including those in the game files), so it's cool to see which ones they can work with! 🌿📌 Bop Choy + Wallnut = Health-Nut 🌿📌 Bop choy + Sunflower = Morning Glory 🌿📌 Slaw Slinger + Bamboo shoots = Flak Seed 🌿📌 Umbrella Leaf + Iceberg Lettuce = Boingsetta 🌿📌 Grapes of Wrath + Peashooter = Suor Grapes 🌿📌 Grapes of Wrath + Cabbage pult = Burstberry 🌿📌 Puff-shroom + Umbrella Leaf = Shuffle Truffle (Redesigned) 🌿📌 Puff-shroom + Iceberg Lettuce = Ice-shroom 🍁🍄🍃🌴 Tropical Cave-in 🌴🍃🍄🍁 🌿📌 Chomper + Peashooter = Snap Pea 🌿📌 Chomper + Sunshroom = Toadstool 🌿📌 Chomper + Tangle Kelp = Shark Chomper 🌿📌 Chomper + Bop Choy = Mars Flytrap 🌿📌 Chomper + Aloe = Venus Flytrap 🌿📌 Sunflower + Aloe = Heal Flower 🌿📌 Heal Flower + Lightning Reed = Power Flower 🌿📌 Shamrock + Puff-shroom = Scaredy-Shroom 🌿📌 Grapes of Wrath + Peashooter = Sour Grapes 🌿📌 Grapes of Wrath + Wallnut + Re-Peat Moss = Hibernating Beary 🌿📌 Grapes of Wrath + Zaptail = High-Voltage Currant (Redesigned) 🌿📌 Re-Peat Moss + Puff-shroom = Gloom-shroom 🌿📌 Shamrock + Spikeweed = Sawgrass OG - 🌿🧰🧬🍃 Dave's Workshop 🍃🧬🧰🌿 A perfect place for inventions and plants that are somewhat unusual. 🌿📌 Magnet-shroom + Sunflower = Gold Magnet 🌿📌 Bop choy + Potted Powerhouse = Muscle Sprout 🌿📌 Cold Slaw + Potted Powerhouse = Snowdrop 🌿📌 Potted Powerhouse + Magnet Plant = Steel Magnolia/Cro-Magnolia 🌿📌 Plantern + Magnet Plant = Magnifying Grass (Redesign) 🌿📌 Peashooter + Potted Powerhouse = The Podfather 🌿📌 Potted Powerhouse + Spear Grass = Savage spinach -🌿🍇🌽🍅🌾 Sunnyfield Farm 🌾🍅🌽🍇🌿 These plants we have usually have a "place of origin" that matches the themes, so I tried to separate them for each one! This one, for example, has to do with plants that resemble something you'd see on a farm. 🌾🌱 🌿📌 Weenie Beanie Tier #2: Chilli Bean 🌿📌 Wallnut + Squash = Smashing Pumpkin 🌿📌 Buttercup + Squash = Butternut Squash 🌿📌 Sunflower + Weenie Beanie = SunBean 🌿📌 Potato Mine + Aloe + Weenie Beanie = Ketchup Mechanic 🌿📌 Banana Split + Peashooter = Sweet Pea 🌿📌 Bop Choy + Buttercup = Headbutter Lettuce 🌿📌 Banana Split + Explode-O-Nut = Sweet Potato (Tacobility Fatal Attraction) 🌿📌 Weenie Beanie + Peashooter = Sting Bean 🌿📌 Bop Choy + Weenie Beanie = Black-Eyed Pea -🌠✨🚀🌿 Z-Tech Astronomy 🌿🚀✨🌠 Maybe I have a favorite, I won't deny it, but I love a lot of cards from this theme. They're characters with cool concepts and really fun, for example, the conjuration abilities! but an adventure in space might be too far, right? so I think an astronomical observatory might be a good fit for such exotic plants as these. 🛸 🌿📌 Sunflower + Cosmoss = Alien Flower 🌿📌 Cosmoss + Peashooter = Pod Fighter 🌿📌 Starfruit + SpikeWeed = Galacta-Cactus 🌿📌 Weenie Beanie + Cosmoss = MoonBean 🌿📌 Moonbean + Plantern = Super Bean 🌿📌 Eletric Peashooter + Cosmoss = Plasma Pea 🌿📌 Lieutenant Carrotron + Potato Mine = Starch-Lord 🌿📌 Puff-shroom + Cosmoss = Astro-Shroom 🌿📌 Rescue Radish + Lieutenant Carrotron = Ensign Uproout (Spawns a Peel Shield) 🌿📌 Cosmoss + Magnet Plant = Onion Rings 🌿📌 Leafy Blower + Cattail #1 = Laser Cattail 🌿📌 Starfruit + Zaptail = Ginger Zap 🌿📌 Starfruit + Cosmoss = Shooting Starfruit 🌿📌 Seedling + Cosmoss + Plantern = Astrocado 🌿📌 Cosmoss + Aloe = Astro Vera 🌿📌 Leaf Blower + Peashooter = Skyshooter -🌿 🌺👑🌹🍃 Rose's Gatehouse🍃🌹👑🌺🌿 Magical scenarios are not that common, hardly anyone would know anything other than the castle of roses or haunted place, as this one focuses a lot on the theme of magic, but we don't have that much of it outside of GW/BFN - so it might be a good idea to explore it to bring more plants with magical abilities to that place. 🌿📌 Seedling Tier #2: Reincartion 🌿📌 Pushywillow + Shamrock = Blover 🌿📌 Witch Hazel + Spikeweed = Briar Rose 🌿📌 Seedling + Poppin' Poppies = Atomic Bombergranate (Redesigned) 🌿📌 Poppin' Poppies + Chomper = Hydrangea 🌿📌 Witch Hazel + Weenie Bean = Magic Beans (Works the same as Impear) 🌿📌 Poppin' Poppies + Cattail tier #1 = Snake Grass 🌿📌 Poppin' Poppies + PuffPult = Spore-shroom (Redesign) 🌿📌 Pushywillow + Cattail tier #1 = Dandy King Lion 🌿📌 Magic Beans + Poppin' Poppies = Magic Beanstalk (Units Spawned: Magic Beans) 🌿📌 Witch Hazel + Squash = The Great Zucchini - 🔮🍁🍄🍃 Shallot Graveyard🍃🍄🍁🔮 It was an interesting theme, full of strange creatures, which somehow made this place very attractive due to its unusual aspects 🔮 🌿📌 Whipvine + Spike Weed = Blockbuster 🌿📌 Whipvine + Cinderwood = Fireweed 🌿📌 Whipvine + Pecanolith = Tomb Tangler (Redesign: Grave Buster + Grave Buster OG) 🌿📌 Sunflower + Grimrose = Moonflower 🌿📌 Grimrose + Puff-shroom + Potato mine = Doom-shroom 🌿📌 Ghost Pepper + Squash = Spooky Squash 🌿📌 Poison Ivy + Puff-shroom = Poison Mushroom 🌿📌 Poison Ivy + Wallnut = Garlic 🌿📌 Wallnut + Ghost Pepper = Pecanolith 🌿📌 Cinderwood + Poison Ivy = Poison Oak 🌿📌 Peashooter + Grimrose = Shadow Pea - 🍁🍃⌛🦖 Seeds of time Park 🦖⌛🍃🍁 After all that time travel mess, I think this would be a cool and simple place to reunite with old enemies from PvZ 2. Perhaps Dave couldn't miss the opportunity to include exotic species in his deck, as well as dinosaurs! 🌿📌 Snap Dragon + Iceberg Lettuce = Cold SnapDragon 🌿📌 Snapdragon + Grimrose = Dragon Bruit (Redesign: Similar to Dark Matter Dragonfruit) 🌿📌 Spineapple + Grapes of Wrath = Strawberrian 🌿📌 Spineapple + Cosmoss = Weed (GW) 🌿📌 Veloci-Radish Hatchling + Sunflower = Primal Sunflower (she attacks now) 🌿📌 Veloci-Radish Hatchling + Pushywillow + Peashooter = Primal Peashooter (Redesign: A bit more wild) 🌿📌 Veloci-Radish Hatchling + Peashooter = Guacodile (Redesigned) - 🌳🍃🍁🌲 Tree plants 🌲🍁🍃🌳 I've discussed this concept here in the forums, but after thinking about it more, I think it's great to include Sap Fling as a special material in creating tree fusions! It would be a plant that evolves from Tier 1 to Tier 3 without needing to fuse with another copy, but you need to have the Sap Fling Tiers unlocked for its merges to continue evolving in combat. 🌿📌 Bamboo shoots + Sap Fling = Oak and Acorn 🌿📌 Onion Rings + Sap Fling = Gravitree 🌿📌 Pushywillow + Chomper + Sap Fling = Dogwood 🌿📌 Sap Fling + Whipvine + Ghost Pepper = Dreadwood - 🎀🎁🧩⚡ Hero plants ⚡🧩🎁🎀 Apparently, Hero Plants will be Tier 4, an interesting concept because it pairs well with plants as powerful as legendary ones. While interesting, it's curious because their exact rules aren't known for sure. It can be observed that they contain 4 ingredients, so it's likely that one is a Tier 3 Hybrid and the other a pure Tier 3 plant as well (my thoughts). 🌿📌 Astro Vera 🌿📌 Sportacus 🌿📌 Soul Patch 🌿📌 Dark Matter Dragonfruit Hypercharged Attack: He concentrates a sphere of luminous energy above, which explodes in a 5x5 radius, scattering stars projectiles in various directions. 🌿📌 Molekale Hypercharged ability: Transforms surrounding plants into other random tier 3 plant. 🌿📌 Beta Carrotina Hypercharged ability: Conjures 3 modified plants. This plant will have some improved stats and may receive some other attributes. 🌿�� Fairy Ring Mushroom 🌿📌 Cob Cannon 🌿📌 Nightcap: Stealth: It stops attacking and becomes invisible when a zombie approaches. 🌿📌 Bananassaurs Rex Dino Roar: Speed Up! Attacking a zombie twice as fast for 7 seconds also increases health and damage. 🌿📌 Apotatosaurus Dino Roar: Treasure hunter! It digs into the ground in search of some kind of root plant; the roar also accelerates its growth, which increases its attack range until its final stage. 🌿📌 Tricarrotops Duno Roar: Treasure hunter! Digs in the earth in search of something random, but sometimes finds nothing; In addition, it increases health by 100 points and deals 5 damage when roaring. 🌿📌 Aloessaurus Dino Roar: He shakes himself like a dog, spreading a healing liquid everywhere, and some thorns too. 🌿📌 Lima-Pleurodon Dino Roar: Spawns 5 magic beans or a beanstalk randomly in a 5x5 area.starfoxy016 days agoNew Adventurer81Views0likes0CommentsPlease Remove Plant Leveling- It’s way too much. Better ways to monitize.
The most hated thing about PvZ2 and the original pvz3 was plant leveling, so why add it back? I like this game so far, but I hate this feature in game, we already have to unlock and farm for plants to unlock new evolutions, but this is too annoying on top of that and adds too much complexity for casual players. Having to go to the almanac to upgrade your plants takes away from the experience because you could be doing more interesting things than having to keep going back to level up your plants. Please remove the level system. We already have the plant evolutions as a progression system which is already monitized. Instead of plant leveling add plant skins or something. The whole process of leveling plants is overwhelming, annoying and subtracts from gameplay.Jakepenng999 days agoSeasoned Hotshot153Views2likes4CommentsMain Menu and Progress Access
Hello! PvZ3 must have a main menu like previous games, where you can access things like settings, achievements (if there are any), and linking progression. One thing I noticed is that if I reinstall the game or install it somewhere else, I have to go through that whole long tutorial again to relink my account with progress???????michibikii9 days agoRising Vanguard25Views1like0CommentsThings I would change/add/remove in Pvz 3
Levels probably said multiple times and by multiple people but make the levels longer because you barely have time to set up a proper defence and it makes tier three plants (except sun tower) worthless to obtain try to add levels with special objectives/gimmicks to make levels feel more unique and less stale you could add gimmicks from other pvz games like don't let the zombies trample the flowers and even make new ones such as merge x plants beat a level without tier 3 plants etc. add more effects like the sod tiles,rain tiles and the nacho cheese blast and make some of them benefit plants some benefit zombies and some can effect both some examples lightning zaps a tile destroys all non lightning plants in that lane zombies and non lightning plants in a 3x3 area that are here take damage over time (only umbrella leaf + zaptail merges can both prevent it and benefit from it) wind: depending which direction can benefit the plants or the zombies Locations there are not nearly enough locations for there being 200 levels ideas Location: Spooky cemetery: introduces gravestones + light and heavy fog (light fog similar to pvz 1 hard to see zombies but plants can still attack zombies. Heavy fog develops overtime if fog is not removed and most plants can't attack zombies in it heavy fog) Zombies: Grave repair zombie: repairs and fortifies gravestones, coffin zombie: has heavy armor when destroyed either a zombie or imps come out of the coffin: skeleton zombie when destroyed falls into a pile of bones and respawns in not destroyed in time.Gravedigger zombie: summons graves and summons zombies from graves when below half health.Dark wizard zombie: all zombies in a 5x5 area around him take 20% less damage and turn into gravestones when defeated: trick or treater zombie: gives candy to boost either zombies health or damage. Plants (Tier 1) grave buster: ghost pepper: Jack o Lantern. Witch hazel candy corn Location: Z tech laboratory: introduces tiles with special effects such as speed boost health boosts and more Zombies: genetic experiment zombie: gets stronger when affected by both positive and negative effects. Alchemist: gives zombies random buffs. Chemist gives random plants debuffs. Gadget scientist: can create special tiles to benefit zombie. teleportation zombie: teleport another zombie in a 5x5 area around him two tiles forward Plants(Tier 1) Em peach Tile turnip electric currant hurrikale dandelion Plant leveling I personally do not like plant levelling in Pvz 3 because it makes the game more grindy and makes fusion plants less impactful and an idea to replace this (which is in one of my posts in more detail) is to level up your block every 20 levels or so and it still gives you something to work towards can possible give customization a purpose and can give effects like more mowers more seed slots or even unique effects like the first zombie to spawn is chilled etc instead of just health damage and ability cool-downs also the games way to balance plant leveling by giving zombies more health and damage is not a good way to go because eventually the game gets locked because the zombies the zombies just have too much health. and personally I don't see why you don't add zombies that can give other zombies those buffs instead Zen Garden first of all REMOVE THE HEART SYSTEM While I understand having to wait for them to grow I don't think we should be limited to how many we can place. I personally would not mind if we had to obtain these zen garden sprouts by killing zombies to balance it out so people just can't place a lot of sprouts very early on. also add more pots so we are able to plant more seeds while I don't mind playing mini games for resources I am not a fan of the current "odd jobs" mini-games just bring back pvz mini games like wall nut bowling,whack a zombie etc. Avatar while this is one I care about the least at least give the characters some expressions because them standing there doing nothing is weird or have an option to have them not there at all Communities while the communities itself are good so far in the beta some things to add are -Chat,more people per community, community vs community etc Other game modes some game modes to add as you can unlock while playing the game mini games such as wall nut bowling whack a zombie boss battles etc endless mode puzzle mode level editor/creator rewards for completing these (except endless and level editor) could be seeds after the first and second win and coins for all tries after that Online mode this could be just me but I love vs mode in pvz 1 and while I have no idea why it is not in pvz 2 I think It would be a fun idea to add to pvz 3Screend00rzombie9 days agoNew Vanguard22Views0likes0CommentsChanges and my ideas for PvZ 3 Evolved
🔨Changes and Ideas🔧 🌳Levels: One of the game's biggest issues is the way the levels work, specifically their speed and the zombie hordes. With the fusions, the levels need to be longer to better utilize this new mechanic, including the return of PvZ 2's horde system, which was procedurally based on zombie deaths, rather than based on the level's duration as it is currently. Puzzles like in PvZ 1 and objectives like in PvZ 2 would be welcome to avoid repetition and please, remove the zombie modifications, this is not the only way to make the game difficult, besides that it makes the plant level system useless. 🔼Plant level system: I don't dislike the game's leveling system, I actually think it's much better compared to PvZ 2, but I think it's unnecessary to have to level up the fusions, it would be much cooler if we only leveled up the basic plants that consequently improve your fusions, maybe it would be interesting to improve the fusions only when you reach the skills, being able to choose which one you want. 🗺️Adventure mode: I really like that the story is now separated by comics, it would be cool if they were collectibles with more being added to the game, but I really hope there aren't 200 stages per comic, I think 50 in the way the levels are today would be reasonable, they also have to contain their own characteristics, like lawn, zombies, problems and objectives and their own "little world", similar to what the Chinese version did, but better. 🌱Zen Garden: It's great to see it again, but not in the form it's in the game. I felt like the Zen Garden is much "smaller" than it was before, but it's still very important for farming seeds. I think the rewards could be improved, but he health system really isn't great, and being limited to 24 hours with lifes is ridiculous. I also think it's interesting that it has its own screen like the other games, adding more pots and new modifications to the Zen Garden, as it currently is in PvZ 3 chinese (but it could still be improved). 👕Customizations: I don't really care about the game's avatars. I found them generic and wouldn't spend my money on them. However, I would spend money on plant skins. I would love it if the avatars became the heroes of PvZ Heroes, with each player being able to choose their own Hero and then having a progression path where you unlock more heroes, perhaps similar to what Brawl Stars does currently. Adding this to the gameplay with unique powers would be really cool, too, like the Seeds of Rage. ✨Piñatas: We know that piñatas will be in the game, I just hope it's a fun loot box and not so aggressive, I suggest doing it similar to Brawl Stars (again lol), you click with attempts for the piñatas to improve and consequently get more rewards, it would be cool if we had the chance to win random skins and fusions in the piñatas, it would give an air of surprise and a very fun reward And that's it for now, I hope you liked my suggestions, I didn't bring everything I want for the game because otherwise it would be huge and I know that the team behind the development of PvZ 3 is limited, so I chose only the most important points, I hope that at least one thing is implemented in the game.BigAngeloZao10 days agoSeasoned Traveler130Views4likes1CommentInitial Feedback on pvz 3
So I think this version of pvz 3 is the most likely to be able to stand on its own. There are a few things I think need to be added/changed to make it as good as it's going to get. Normal gameplay wise, shovel is a must. Getting blocked cause I made a twin sunflower in the wrong spot is annoying. Also if levels are remaining this short form, an ability to move plants around outside of merging is a must. There's nowhere near enough time to make most tier 3s. Yes, that would be true even with infinite sun, it's the same problem with pea pod from pvz 2. But if I could move them around while stalling zombies in other lanes then I'd try to use them more. Whether that comes in the form of cooldown gloves, escape root, minecarts (maybe even plant based ones?) or some other movement tool. Would probably also help alleviate the pain of having to pick umbrella leaf every volcano level if seed slots are locked to 5. Speaking of seed slots, idk why you wouldn't pick sunflower, and some instant plants don't quite fit into the merge system. Maybe there could be different kinds of seed slots for these if yall don't want players picking multiple sun producers and powerful instants. I don't think the ui is finished yet, but yall should get around to laying out the pick your seeds screen like prior games. Not fun swapping between plant and zombie screen to see what I might need. I remember selecting the plants I wanted without the layout saving, probably because I hit x instead of the big green button. Don't think these issues existed in prior games. (Why isn't imps tire popped by spikeweed? Like that's half of spikeweeds purpose in all the games) Options for where seeds are layed out on screen. Plants on the left like pvz 2 is the best for mobile in my opinion, but I could see why someone might want bottom or top placement. I'm not entirely against the mini games concept, I've played wizard 101 before. But really, they should probably play more like the base game. Should be easier to build off of that than making new stuff that's alien from normal gameplay. Think minigames from both pvz 1 and 2. I'm mixed on leveling. On one hand, I appreciate the bonuses being heavily reigned in from pvz 2. Makes leveling feel more optional and I can invest my resources where I think it makes the greatest difference without being screwed over by levels with x10 health increases or trivializing levels. On the other hand, leveling fusions is a bit iffy, especially due to aforementioned lack of movement making investing in a tier 3 questionable. Tier 1 plants being cheap to level is good, but I think some of their level should carry over to merges. Otherwise some combinations will feel like a slight downgrade, at least for a big period of seed grinding. Maybe have merge levels up the stats specific to those merges while tier 1 boosts affect all merges to a light degree. More levels should be handcrafted for the final game. I want to be able to unlock and learn about each merge as I play. Don't mistake that for every level being a tutorial, but seeing the strengths of each merge as I unlock them would feel really engaging. Communities is a good addition. Zen guarden implementation is ok. Lives generate a bit too slowly in my taste, but maybe they can be earned elsewhere. Cosmetics finally make sense, only thing I'd want further might be to see my house in a level. Maybe different people can specialize in different plants to beat specialized levels for the community. No lives on levels is great.PengoPlays10 days agoSeasoned Newcomer34Views1like1CommentTools Idea
Going more in-depth on movement tools from my feedback, I think these would be fun to unlock and pick before a level to modify how we can interact with plants. You'd pick one of the below each level: Shovel: Remove a plant and get a percentage refund on spent sun. No cooldown. Zen glove: Move a plant. Has a short cooldown. Minecart: Place a minecart on a column of varying size based on tool level or terrain. Has a long cooldown, but can move the minecart as often as you want. Escape root: Variant of glove that leaves a random explosive on the tile the plant was on in exchange for a long cooldown.PengoPlays10 days agoSeasoned Newcomer17Views1like0CommentsConstructive review
In this review I will discuss the positive and negative aspects of the game with the aim of improving them, since I think it is a great game: -Positive aspects, I think the new designs and the visual section bring a fresh air to the saga, I like the gameplay, the fusion theme seems very interesting and fun to me and the progression system seems good to me. I think the battle pass is very well designed. It doesn't give you exclusive plants, but it makes it easier to achieve some fusions, so in that sense it's a 10/10 because the game is fun and encourages you to buy it, but you're not forced to. -negative aspects or to improve as much as possible, I'll be honest they are details that if resolved would make it a great game, The levels seem to be very short which takes away some of the fun since you usually pass them with few plants and you don't get to explore the fusions that much, when you complete the daily missions and you no longer have hearts in the garden it feels like you can no longer progress hearing what doesn't give you a reason to continue playing, I think bonus levels or kinijuegos levels could solve this section, some fusions feel too strong compared to others so it could be balanced. Small complaints that I've heard from the community are that your avatar does not feel part of the design, it contrasts a lot both in the levels and with Dave and the other thing I've heard is that some plant designs need to be improved with respect to their animations at first glance some look much more polished than others. In short, I think it's a very good game with a bright future that, with some improvements, could bring the series to its peak. This is a constructive critique written with the utmost respect. Best regards to the PopCup team!AndiGamer_251215 days agoRising Newcomer26Views0likes0Commentspvz 3 Plant idea #1 (Part 2)
Dancing shroom + Cabbage disco cabbage: when this destroys a zombie all other plants in this lane get a permanent 2% ability cooldown reduction (max 100%) Dancing shroom + lightning reed Mirror-reed: every 7th attack all other plants in this lane and adjacent lanes get a permanent 1% ability cooldown reduction and a 50% attack boost for 3 seconds (max 100%) Dancing shroom + Tangle kelp party kelp: when activated all plants in this lane get a permanent 2% ability cooldown reduction if activated in water all plants get 4% instead (max 100%) Dancing shroom + Umbrella leaf party leaf: when this blocks an attack (in a 3x3 area) all plants in this lane and adjacent lanes get a permanent 2% ability cooldown reduction (max 100%) and the first zombie in this and adjacent lanes get stunned for 4 seconds Dancing shroom + Bop choy Disco choy: when this destroys a zombie all plants in this lane get a permanent 2% ability cooldown reduction and all other plants in a 3x5 area get a 50% attack speed for 7 seconds Dancing shroom + Spikeweed spike party: when this destroys a zombie all other plants in this lane get a permanent 2% ability cooldown reduction (max 100%) and get a 50% attack boost for 5 seconds P.S this buff disappears when there are no party plants in that lane, they take 50% damage or receive a negative effect or have it removed by a zombie disco shroom+ disco shroom D.J shroom: every 8 seconds all other plants get a permanent 2% ability cooldown reduction (max 200%) and can stun 3 of the closest zombies to this for 2 secondsScreend00rzombie16 days agoNew Vanguard18Views0likes0CommentsPvz 3 Plant Idea #1 (Part 1)
New plant dancing shroom Dancing shroom: every 10 seconds all other plants in this lane get a permanent 1% ability cooldown (stacks up to 50%) and shoots a note that stuns a zombie Hp 150 stun duration 1 seconds cooldown 8 seconds Tier II fusions Dancing shroom+Dancing shroom Disco shroom: every 9 seconds all other plants in this lane and adjacent lanes get a permanent 1% ability cooldown reduction(stacks up to 100%) and shoots two notes here or adjacent lanes to stun zombies (1.5seconds) Dancing shroom+Sunflower Singerflower: when this produces sun all other plants in this lane get a permanent 1.5% ability cooldown reduction (max 100%) and plants in a 3x3 area get a 50% ability cooldowns for 5 seconds Dancing shroom+Peashooter Party Pea: Shoots stunning notes (1sec stun) and every 6th shot all other plants in this lane get a permanent 1% ability cooldown reduction (Max 100%) Dancing shroom+ Wallnut MirrorNut: when this sustains damage all zombies on that tile are stunned for 1 second and all plants behind this get a permanent 2% cooldown reduction (max 100%) and when destroyed all zombies in a 5x5 area are stunned for 4 seconds Dancing shroom+Iceberg lettuce Party frostshroom: every 9 seconds all other plants in this lane get a permanent 1.5% cooldown reduction (Max 100%) and all zombies in this lane are chilled for 3 seconds. Dancing shroom+Potato mine disco mine: when activated deal damage to all zombie in a 1x1 area stun zombies in a 3x3 area for 3 seconds and all plants in a 5x5 area get a permanent 5% cooldown reduction (Max 100%) Clarifications plants buffed get a symbol above them with a tier number different party plants don't have seperate buffsScreend00rzombie16 days agoNew Vanguard24Views0likes0CommentsPvZ 3 Evolved Idea to replace Plant Leveling (Hopefully)
While I have not played the beta (because I Can’t) I have seen videos of it and I think that Plant leveling should not be a thing. an idea I had instead of leveling up your plants you can level up certain areas in your town (like the very first PvZ 3 beta) for certain benefits most benefits would be minor like gain x gold and/or seeds per hour and plants have 1% more health but some could have better upgrades like +1 seed slot or start the battle with +25 sun or even unique effects like the first zombie to spawn is chilled for 5 seconds (Bonus) Some things I would change and/or add is -the shovel -Plant food -LONGER LEVELS!!!!!! -objective levels like don’t let the zombie Trample the flowers,conveyor belt,Merge x plants etc -Minigames like wallnut bowling,whack a zombie instead of the "odd job" minigames -instead of hazards like zombies get 10% more health or zombies get 35% more damage add zombies that give other zombies those buffs -Make the zen garden bigger reduce the amount of things needed for it and REMOVE THE HEARTS SYSTEMScreend00rzombie17 days agoNew Vanguard93Views1like0CommentsSmall bit of feedback for the Grab Bags
I've been loving this game a lot but I have one small nitpick. Why are only Bop Choy, Iceberg Lettuce, Tangle Kelp, Umbrella Leaf, and Zaptail offered in the Daily Top Scores Grab Bags? There should be options for every plant seeds, or at least a rotation of the seeds offeredbb1y3w52313t17 days agoSeasoned Novice40Views1like1CommentPlant vs zombies 3:evolved | I found a bug that stop me playing
I am stuck because of the strange reason.The game let me to click pass menu,but when I get in,I can't do anything and quit.And game still let me to click pass menu.So I can't do anything in the game.Pls fix this quickly😩.impizzatower20 days agoNew Novice204Views0likes7CommentsOpinions on recent pvz 3
I feel like this game so far (for me) is 3.5/5 because it's fusion mechanic (someone is running out of ideas) and plants you can get without microtransactions finally, but I wish I could unlock all the plants after beating a certain level the first 2 games instead of seed packets, the Zen Garden is small as hell, it can be so much bigger (that's what she said), and why hearts? And why only five? IF IT'S NOT BROKE, DONT TRY TO FIX IT, that's what Popcap and EA should take from this, you can add new stuff but don't change something that was as fine as it was. Also 5 seed slots is too low, we need more seed slots and a good way to obtain more seed slots.zlw0eavpfb8f22 days agoRising Newcomer39Views0likes0Comments
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