You didn't understand what I meant. Recoil and bullet spread are both mechanics designed to make players use single-shot firing to improve accuracy. What I'm saying is that for guns with high recoil, if you want to increase accuracy, you need to control the recoil and use single-shot firing. This has been the case in all previous Battlefield games.
Yet now, an inexplicable random spread has been added to assault rifles. This is equivalent to a double penalty mechanism for assault rifles. Players using assault rifles have to carefully control the changes caused by recoil while preventing the spread from widening.
Does this double penalty mechanism make assault rifles weaker, leading players to eventually abandon them? Will players instead seek higher, more concealed positions and use scopes with higher magnification to fight? The trend I’m describing is already becoming more and more common.
Under the influence of random spread and recoil dispersion, assault rifles can only be used at short distances when enemies are fully exposed. Against enemies even slightly farther away or behind some cover, players are left helpless. Additionally, the current suppression penalty is almost ineffective, which further weakens assault rifles.