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Blup-Haimelik's avatar
Blup-Haimelik
New Traveler
1 day ago

How to FIX Redsec META

25 round mag and basic barrel for scw = 200ms ads time in (literally all you have to do to balance it right now)

For snipers : NO sweet spot mechanic , mini scout should do minimum 52 damage as lowest damage , 60 damage to the chest before damage drop off  and 1.5x headshot multiplier only for mini scout.
The rest of the bolt actions should have 1.75x so you can't exactly 1 headshot and 1 body with the mini scout at any range , but you can 2x headshot before damage drop off and 1x HS 2x body ALWAYS if the enemy doesn't manage to plate up quick enough (which at 47RPM with a straight pull bolt already attached by default should equal to 1.277s per bullet (roughly 3.8s to get 3 bullets off) but constant pressure

Interdictor should do 90 damage up close and have a drop off to 80 damage , so at range you can't 2x body shot kill.

PSR should be 85 damage and 75 lowest.

 M2010 should be 80-65

 L115 should be 80-60 since it's the fastest bolt action.

Sv98 should be like the PSR in terms of damage , with less bullet velocity but better ADS time in since it's the same rate of fire.

ELR should be 85-75 but with a 1085 muzzle and if you use the single bullet it should be 120 damage up-close and 90 damage at furthest distance , with a headshot multiplier of 1.4 so it can deal 168 damage since everyone is against 1 shot headshot snipers (which i understand because if you get hit you have no chance of survival) making it always a 2 shot body shot if the enemy doesn't manage to put an armor plate on (which should be balanced since the rate of fire is like 19 BPM [3.166s per rechamber] versus the Interdictor taking 1.935s.

that's how you properly balance the game , each sniper will feel unique and not trash , SCW-10 will be nerfed just enough to allow other guns to compete too by making the ADS time in less snappy by 1 gear from 167ms to 200ms and allow for other guns to actually have a chance against it in terms of TTK because at 450ms fully plated close range sub 9m it was way too forgiving in many aspects , a few of the nerfs were necessary but they didn't address it's the main issue why it's so consistent , which is the snappiness of aiming down your sight , the RSPR was a nice addition to the game , it has a TTK of 500ms , but it has no advantage on the SCW that is really noticeable (on paper it has less random recoil variation but a higher 1st bullet recoil if you build it as snappy as you can with , 3 more bullets , more precision but more recoil if you build the 133ms ADS time in version , better sprint recovery and slightly better reload) and pretty much that's it ,  ADS time in beats the SCW by 34ms , but it's terrible for tracking enemies at the threshold distance between switching to your long range weapon compared to the SCW because of that 1st bullet recoil being 0.7 instead of 0.6 (16.67%) more 1st bullet recoil , but more snappy for close range by 34ms , which still has it loosing to the SCW in theory 500ms - 34 = 466ms (by subtracting the ADS time in , it's not real TTK , but in theory , your reactions if they are perfect , those 34ms would be represented as time saved in TTK) , still 16ms behind the SCW .

4 Replies

  • In general the Redsec and the regular BF should have other stats and balance. From what I have seen they balance several stuff around Redsec conditions

  • In addition to all i have said : damage multipliers to armor plates are completely unfair towards carbines , ruining their close range TTK in a very unfair manner , from what i could test carbines suffer from a 0.5x damage multiplier while SMG's get a 0.75x multiplier , no one uses assault rifles , and the only assault rifle that can actually compete damage wise is the TR7 which was silently buffed phase 2 season 5 , by reducing its recoil variation from 50 to 40 , which was completely needed but it still kicks way too much , they should reduce it's recoil just a bit more to make it a viable option since the ADS time in is already horrendous on it , the damage model it has is very promising to become a great close to mid range fighter , but currently it's pretty much a gun for 10-20m engagements max , now further into the rabbit hole , i don't know exactly the plate damage multiplier for assault rifles and LMG's but i believe it's 0.84x , since they mostly have a 26 damage module and 35 for the NVO and TR7 and AK4D (which really the only one that can compete TTK wise in close range is the TR7) but the NVO is the most consistent gun , which supposedly has a 469ms TTK compared to the SCW 375ms (if the 0.84x damage module is correct (making it's TTK about 25-30% slower) at the cost of close range handling (ADS time in) but way better accuracy for mid range fights ,  assault rifles should have a 1:1 plate to health damage ratio .

  • Agreed that there needs to be separate stats forRedSec vs BF6. They’ve tried, but every adjustment just creates more problems. Just too many variables and it inevitably means there’s only a couple of guns worth using per season. Instead of having a good variety of weapons to suit gameplay styles, there’s just no point in not using certain weapons in every scenario. 

  • Redsec should never have been in the game. We didn't want it but they ignored us.

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