How to FIX Redsec META
25 round mag and basic barrel for scw = 200ms ads time in (literally all you have to do to balance it right now)
For snipers : NO sweet spot mechanic , mini scout should do minimum 52 damage as lowest damage , 60 damage to the chest before damage drop off and 1.5x headshot multiplier only for mini scout.
The rest of the bolt actions should have 1.75x so you can't exactly 1 headshot and 1 body with the mini scout at any range , but you can 2x headshot before damage drop off and 1x HS 2x body ALWAYS if the enemy doesn't manage to plate up quick enough (which at 47RPM with a straight pull bolt already attached by default should equal to 1.277s per bullet (roughly 3.8s to get 3 bullets off) but constant pressure
Interdictor should do 90 damage up close and have a drop off to 80 damage , so at range you can't 2x body shot kill.
PSR should be 85 damage and 75 lowest.
M2010 should be 80-65
L115 should be 80-60 since it's the fastest bolt action.
Sv98 should be like the PSR in terms of damage , with less bullet velocity but better ADS time in since it's the same rate of fire.
ELR should be 85-75 but with a 1085 muzzle and if you use the single bullet it should be 120 damage up-close and 90 damage at furthest distance , with a headshot multiplier of 1.4 so it can deal 168 damage since everyone is against 1 shot headshot snipers (which i understand because if you get hit you have no chance of survival) making it always a 2 shot body shot if the enemy doesn't manage to put an armor plate on (which should be balanced since the rate of fire is like 19 BPM [3.166s per rechamber] versus the Interdictor taking 1.935s.
that's how you properly balance the game , each sniper will feel unique and not trash , SCW-10 will be nerfed just enough to allow other guns to compete too by making the ADS time in less snappy by 1 gear from 167ms to 200ms and allow for other guns to actually have a chance against it in terms of TTK because at 450ms fully plated close range sub 9m it was way too forgiving in many aspects , a few of the nerfs were necessary but they didn't address it's the main issue why it's so consistent , which is the snappiness of aiming down your sight , the RSPR was a nice addition to the game , it has a TTK of 500ms , but it has no advantage on the SCW that is really noticeable (on paper it has less random recoil variation but a higher 1st bullet recoil if you build it as snappy as you can with , 3 more bullets , more precision but more recoil if you build the 133ms ADS time in version , better sprint recovery and slightly better reload) and pretty much that's it , ADS time in beats the SCW by 34ms , but it's terrible for tracking enemies at the threshold distance between switching to your long range weapon compared to the SCW because of that 1st bullet recoil being 0.7 instead of 0.6 (16.67%) more 1st bullet recoil , but more snappy for close range by 34ms , which still has it loosing to the SCW in theory 500ms - 34 = 466ms (by subtracting the ADS time in , it's not real TTK , but in theory , your reactions if they are perfect , those 34ms would be represented as time saved in TTK) , still 16ms behind the SCW .