In addition to all i have said : damage multipliers to armor plates are completely unfair towards carbines , ruining their close range TTK in a very unfair manner , from what i could test carbines suffer from a 0.5x damage multiplier while SMG's get a 0.75x multiplier , no one uses assault rifles , and the only assault rifle that can actually compete damage wise is the TR7 which was silently buffed phase 2 season 5 , by reducing its recoil variation from 50 to 40 , which was completely needed but it still kicks way too much , they should reduce it's recoil just a bit more to make it a viable option since the ADS time in is already horrendous on it , the damage model it has is very promising to become a great close to mid range fighter , but currently it's pretty much a gun for 10-20m engagements max , now further into the rabbit hole , i don't know exactly the plate damage multiplier for assault rifles and LMG's but i believe it's 0.84x , since they mostly have a 26 damage module and 35 for the NVO and TR7 and AK4D (which really the only one that can compete TTK wise in close range is the TR7) but the NVO is the most consistent gun , which supposedly has a 469ms TTK compared to the SCW 375ms (if the 0.84x damage module is correct (making it's TTK about 25-30% slower) at the cost of close range handling (ADS time in) but way better accuracy for mid range fights , assault rifles should have a 1:1 plate to health damage ratio .