SpiritofGames I know Battlefield isn’t real life, but it does use real weapon behavior as a baseline. I brought up the RPG’s launch because it highlights why the projectile speed feels off in-game.
RPG splash damage wasn’t reduced because “RPGs are tank-only weapons.” The patch notes say it was reduced to stop people from ground-blasting infantry, not because RPGs aren’t meant for infantry. RPG-7s are multi-purpose and used against infantry, vehicles, and structures. They’re not tank-exclusive weapons...
As for tanks, damage depends on where the rocket hits. It’s not a flat value, so unless those shots are landing on weak spots, what you said is false. The real issue is how fast the rockets can be fired. Three hits can only potentially delete a tank that quickly if they’re hitting weaker angles; frontal or stronger sides don’t take the same damage.
Where I agree is that the problem is how quickly the rockets can be fired and how many an Engineer can carry. If the reload was even slightly slower, it would probably feel a lot more manageable. Still won't stop a squad blowing you up though.
My point wasn’t “RPGs need buffs.” It was that the weapon isn’t behaving consistently in either direction. The same RPG that can burn down a tank in just a few quick hits will sometimes not drop infantry even with a direct impact or a blast at their feet.