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D3ev4l's avatar
D3ev4l
Rising Traveler
3 months ago

Suggestion: Input-Based Matchmaking as an in-game option

Hey everyone,

This is something I’ve mentioned before in other sections of the forums (including back when the Battlefield 6 beta section was still up), but I’d like to bring it up again here because I think it’s really important and didn't see a dedicated post until now: adding IBMM as an optional setting in BF6.

Right now, there are a lot of discussions around crossplay and how it impacts balance between players on different platforms, but in my opinion the main concern isn’t about Console vs. PC (that I personally don't have a problem at all) instead it’s about Controller vs Mouse & Keyboard.
Players often feel that the two input methods offer very different experiences, and that's basically true for the reasons that we all know; and now that consoles also support M&K with this game, the gap between input methods is more relevant than ever.
That’s exactly why an Input-Based Matchmaking option could make a difference: it would allow players to decide for themselves how they want their matches to be balanced, based on input method rather than platform.

By implementing IBMM as a separate toggle (similar to the already existing crossplay option), players could choose:

  • Whether to enable or disable crossplay.
  • Whether to enable or disable IBMM.


In this way, everyone has the freedom to decide what works best for them.

  • Those who want the largest possible player pool can leave IBMM off.
  • Those who care about input parity can turn it on.
  • And since this would be optional, no one is forced into a system they don’t enjoy.


It feels like the best compromise to satisfy everyone in the community and I believe it could really improve the overall experience for all types of players.


I’d like to hear what the rest of the community thinks about this idea and, if enough players agree, maybe DICE will consider adding it sooner rather than later — but hopefully soon™

8 Replies

  • I just posted something similar in the Battlefield 6 aim assist thread. And I agree 100% with you.

    As a PC player, I would like to match only with other PC players using a M&K. And there should be no way to switch to a controller during a match. You should have to exit and restart the game to do so. I do not care one bit for crossplay. Zero interest in it. Give me PC vs PC with M&K and I'll be happy! 

  • D3ev4l's avatar
    D3ev4l
    Rising Traveler
    2 months ago

    I just read your other post, and I completely forgot to mention fair play but you’re absolutely right: it doesn’t matter how strong or weak aim assist or snap aim (or zoom snap, whatever it’s called) is, it still gives a clear advantage in close combat situations. On the other hand, M&K can provide a speed advantage, like flicking or quickly aiming at a distant target with a sniper rifle.

    Having both input methods in the same match (or even allowing players to freely switch between them mid-match) just isn’t fair from multiple perspectives.

  • You people are missing the point entirely. Many of you may come from other games but this is battlefield. Plugging in joysticks/controllers for vehicles has been a key part of the experience, which you are attempting to ruin with your half throught out suggestions.  When you make IBMM, you essentially are creating a separate game experience. This is basic logic which I feel is not being applied. Those without IBMM cannot join IBMM and vice versa. This is essentially the same as open vs closed weapons. Please dont make bad arguments like "oh this is for input thats for weapons" they are all the same in this context. They split the playerbase. We already have open vs closed as a split, now each of those will get IBMM, so now the community is split 4 ways? 

    No, the best solution is to just remove the aim assist and let controller users suffer for their choices, however if you insist on a system like this here is a better one. 

    Before the match, you make a choice. Mouse, or controller.

    If you choose controller, mouse input will be removed for everything except areal vehicles. Your controller input will get aim assist and you will match only with that input.  

    If you choose Mouse, you can still use controller, but there will be ZERO aim assist. You will not match with any controller input people. 

    This is still a horrible idea since the players are still split in 4 but its better than the garbage that was originally proposed. 



  • This solution is incredibly poorly thought out and does not use basic logic to understand the true problem. This type of lack of critical thinking is dangerous. The solution does not account for vehicles. Vehicles should be allowed whatever form of input you would like to use, and on top of that, for m&k lobbies, controllers should work just fine, but not have ANY aim assist. 

    The important thing that you are FAILING to comprehend is that this solution WILL SPLIT THE ALREADY SPLIT BASE IN 2. 

    OPEN weapons IBMM
    CLOSED weapons IBMM
    OPEN weapons no IBMM
    CLOSED weapons no IBMM

    Why push this when instead you can push for the best solution, like gyro aim and letting controller players suffer for their poor choices..

  • mojoe147's avatar
    mojoe147
    Seasoned Newcomer
    2 months ago

    I think you completely missed the logic here. this has nothing to do with open/closed weapon lobbies. those will most likely be different game modes like in the beta...

    the point of this discussion is the long lived controversy between what is better, controllers, or m&k. everyone has split opinions on that so the best way to end the controversy is to split the matchmaking bias based on what input device you use. 

    Hate to say it, but take the recent call of dutys for example. the game makes you pick what input device you prefer and matches you up with players that prefer the same device as you. That way no matter what system you play on, whether its pc or console, you only matchmake with players using the same input device as you whether you play on controller of m&K. And this IBMM feature cannot be turned off. 

    That being said, on COD, the servers are still universal. you can lobby up with a buddy who plays m&k when you prefer controller and still find lobbies. Or if the overall player count on the game/gamemode is low the matchmaking will default and match you up with mix input sessions. Its a brilliant feature that absolutely nobody disagreed with. That matchmaking system is what the players want out of bf6. Thats why this is a topic for discussion on EA Forums and Reddit in the first place. Its simple, keeps things even, and it works.

    The question is, will DICE be doing this with BF6?  

  • D3ev4l's avatar
    D3ev4l
    Rising Traveler
    2 months ago

    Personally I think that mojoe147​ has already given you the right answer, and honestly I don’t believe there’s anything more to add.

    Moreover the logic behind "split player base" can be discussed and can be correlated in other ways with different topics, like for instance:

    • IBMM on/off -- splits the player base 
    • Crossplay on/off -- splits the player base 
    • game modes (Conquest, Breakthrough, etc.) -- splits the player base 
    • the newly introduced Battle Royale as standalone f2p -- splits the player base 


    so what's really the point of it? I honestly don't see any reason why "split player base" is (or could be) a problem, it always been like that in a way or another in every Battlefield and the only way to solve this should be not giving any option to the users/players and having only one multiplayer mode, so in this case none will be split. But now I'm going off-topic with this.

    Going back to an on-topic, you suggested: 

    No, the best solution is to just remove the aim assist and let controller users suffer for their choices, however if you insist on a system like this here is a better one. 

    Before the match, you make a choice. Mouse, or controller.

    If you choose controller, mouse input will be removed for everything except areal vehicles. Your controller input will get aim assist and you will match only with that input.  

    If you choose Mouse, you can still use controller, but there will be ZERO aim assist. You will not match with any controller input people. 

    that could be a solution, but: I think applying that will require a lot of work, maybe even too much; I'm not a dev so I don't really know it, but as external I would say it's easier to implement a "simple" IBMM toggle option rather than create a sort of filter before and during the match with aim assist cancellation, use of controller allowed for vehicles only if you play with M&K input since the beginning of the match, and so on.
    And still as an external I would also say that this kind of filter could potentially create bugs/glitches and maybe also a way to bypass it in somehow so to nullify the input restriction.

  • I agree want an input Based matchmaking as an option. I have to say the most of the time there are Diskussions which one is more unfair as an input. So let us Match up prioritzed with our input Devices problem solved. And only connect with m n k if lobby has to be filled as last solution

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