What could make manager career better
Dear EA Sports Development Team,
As a dedicated member of the FC community, I am submitting this proposal to evolve Manager Career Mode. My goal is to move the game beyond menus and into a truly immersive "Managerial career" simulation.
1. Pre-Match & Media Immersion
On-Screen Commentators: Transition from voice-overs to showing the commentary team in a pre-match studio or pitch-side talk.
Narrative Continuity: The game should recognize milestones. If a player scored a hat-trick in the previous game, the pre-match cinematic should feature specific highlights of those goals, with the commentators analyzing their current form.
2. Cinematics & Personal Interactions
Assistant Manager Consultations: Introduce random "walk-and-talk" scenes (e.g., in the training ground hallway). If you aren't starting a player who is above the team’s average rating, your assistant should question you. You must choose between "Yes, I'll play him" or "No, he's not good enough," directly impacting morale and player trust.
The "Office Confrontation": Low-morale players should physically enter your office to demand higher contracts or express a desire to leave for a "dream club."
Player Ultimatums: If demands aren't met, cinematics should show the player warning you they may underperform. This would result in a tangible -1 or -2 attribute penalty until the issue is resolved or they are sold.
3. Enhanced Squad Celebration Logic
When a player scores a goal, you don't see 3 other players coming to celebrate with them you see 5 or more. Especially for career mode you should do that and if you are going to have the World Cup and when we play the final it would be extremely unrealistic to see the subs not celebrating with you and 3 or even two players joining to celebrate.
4. Contextual Signature Variants (Example: Jude Bellingham)
Also, for like Bellingham celebration for realism make him have two other types of like if he scores and could run behind the goal, then as the celebration they run behind the goal hug a teammate the do his celebration. And the other version is that he does it with a teammate. He is his last-minute goal suggestion, he scores past the 85-minute and he runs and gets stopped by the subs and after they all celebrate at the end he and another teammate do it together, facing the fans.
5. Managerial Narrative & Post-Match Defiance
In career mode let's say your manager had been facing criticism and then your team win away, against a big team. After the referee blows the whistle he should do what Jose Mourinho did but obviously, he shouldn't do the face, then after that, a player from the other team, goes to you and tells you to stop doing it.
6. Staff Integration & Goal Cinematics
Also when your team scores while they are celebrating it should cut to the manager showing him celebrating with the staff.
7. Final Match Atmosphere & Last-Minute Intensity
In the finals of a game when you score to go maximum 3 goals ahead your team should celebrate with the subs, but the difference to scoring in the last minute is that the opposition falls on the floor the camera shakes and you could show your goalkeeper running and celebrating and the manager can be celebrating crazily with his staff.
8. Social Media & Disciplinary System
The "Intervene" Mechanic: After a match, you can use a social media system to react to the result. On a scale from "Light" to "Risky," you can choose to blame the referee or the league.
The "Risky" Path: If you choose risky you can get a game rescheduled. However, you can also be suspended. This is delivered via a cinematic where you receive a physical letter by delivery while sitting in your office, resulting in a touchline ban.
The "Light" Path: Choosing light means being happy with the ref or someone meaning a better relationship and more favorable calls.
9. Manager Invitational
This is a friendly planned by you where you make your own custom team of players (allowing you to try out specific players by putting them in the team). You choose a manager to face, and because the setting is casual, you gain a good relationship with that manager. This increases the chance of him requesting to become your assistant manager in the future. If a rival manager has a low relationship with you, they are dimmed out in the UI to show they are unavailable for an invitation.
10. "Create a Club" - The Owner Experience
Owner Status: You are the Owner, not just the coach. You choose the manager and manage the finances.
Sponsorship & Precision Design: Start with a $50M Sponsorship Budget. Use a "snap-to-grid" system for sponsor placement where you can resize and move logos with precision detail.
Modular Stadium Builder: Implement a modular stadium builder similar to Dream League Soccer. This would allow players to design and expand specific stands in their own style rather than being restricted to a single preset, allowing the stadium to grow visually as the club's revenue and status increase.
I believe these features would revolutionize the Manager Career experience, making it the most immersive sports RPG on the market.
Best regards,
[edit: email address removed]