"TVF;c-1706188" wrote:
"Darth_DeVito;c-1706173" wrote:
"DarjeloSalas;c-1706161" wrote:
@Darth_DeVito lay off with project fear...
Putting your phone on flight mode is 100% not going to get you flagged for review!
Maybe not if it's an irregular thing. But doing this in every GW round and every raid attempt doesn't strike me as the intended way of playing an online game. It's great that the devs were nice enough not to punish us for connection losses, but this also seems like a potential way to manipulate data in the memory before submitting it to the server. Which means they'll probably be on the lookout for regular connection losses and unusually favorable results. And if too many outcomes in a row look too good to be statistically possible... well, I just wouldn't risk it.
This strikes me as an extremely paranoid view of the situation.
If this was the case, they wouldn't give you the option of retreating from GW or the Raid in the first place.
Not to mention the fact that airplane mode has been a well-known thing forever and they've never done anything about it. Why would they start now?
It's not about the practice of deliberately going offline so much as the existence of exploits that manipulate data in the local memory. Which, btw, is why it's an extremely bad idea to let the client decide the outcome of a battle instead of the server. But since CG allows this to happen – as a courtesy for those with an unstable connection, mind you, not to deliberately use it to improve your odds – they have to be on the lookout for cheaters who use memory-manipulating third party tools.
This means they'll have software that automatically flags long stretches of statistically unlikely battle outcomes for manual review. And even if someone has never used any shady third party software, their unusually good results might appear that way by sheer coincidence. Add a few fraudulent reports for cheating by arena competitors with a grudge, and there goes the account.