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Ghosts: Remove bladder, hungry and hygiene needs, Always floating instead of walking, and having their orinibal color more visible like Guidry or just the ability to choose the ghost's color instead of changing by moods.
Aliens: More physical customization like anthennae, extra/less eyes, different noses, skin details, aspirations and clothes.
Vampires: Other options to fullfil the thirst need rather than just plasma.
Mermaid: More water powers ability (agressive included) and more physical customization like wrist scales, gills, finns (arms and ears), headpieces and facial features.
Spellcaster: Custom magic colors, different spell casting animations for Untamed/Mischief/Practical magic, interactive familiars, occult form and ability to turn into other animals (at least for transportation like Vampires)
Skeleton: Use clothes, make-ups and hairs (wigs)
Servo: (I don't have the pack so i don't know much)
Werewolf: A bipedal monstrous walkstyle for their fury state and more features for their human side like body hair, beards, glowing eyes and fangs.
Plantsim: For me that's not a plantsim so i'm waiting for actual plantsim, and i hope they bring everything from past games back.
When I learned about the plant sims existence, I was excited to try it until I realized it is not a permanent effect. Then I was spending time trying to figure out how to cheat it or glitch it into becoming permanent. I wish it was its own separate occult type that is permanent like all the other occult types.
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