Forums
Important Links
- EA_Vendcera2 years ago
Community Manager
- EA_David1 year ago
Community Admin
- EA_David2 years ago
Community Admin
| NUTE GUNRAY'S ABACUS | 519M GP | 10M AV GP | 50/50 | CURRENTLY FULL |
NUTE GUNRAY'S ABACUS is a guild with solid foundations backed by more than 8 years of experience. We are always looking for new talent. Attitude means much more than GP to us. Having a real life is 100% compatible with us. After so many years, this guild prevails, not because we are perfect, but because we take having a laugh very seriously. We improve, we adapt, we endure. Not perfect, but special. If you really want to apply to our guild when we are full, please contact: Greetings!2.8KViews7likes22CommentsRule of Fifty - ~700M GP - Independent, International and with UK timebase
We are a U.K. time based guild, fully independent, with people from several countries, created since the inception of guilds in the game, with some basic competitive standards that all members must put an effort to accomplish. TB INFO: RotE - 41* We have attendance rules for TBs (do the battles you can and always do the final deployment according to the instructions). TW INFO: Registration not mandatory but if you choose to register then you need to help properly on both phases. RAID INFO: Order 66 with scores above 245M reward tier. Attendance is a must (use your attempts). COMUNICATION: We use Discord for guild communication. ROSTER & DAILY PLAY REQUIREMENTS: The requirements for joining us are: • Daily play with 600 tickets energy/day (exception made to real life stuff like holidays, but not making it should be the exception) and help on the guild features. • Roster with GP values higher than 12M with a decent number of chars on relics, at least 7 GLs + 2 top fleets done and working on more. Exceptions possible if you are close to this requirements and you also have a focused roster. • Attitude and willingness to help on the guild features goals - a good roster isn't enough, we want good spirit, commitment and teamwork. What we have to offer: • Lots of game experience and fair environment. • Respect for all members. We only replace members if they fail to commit to our basic rules. • No micromanagement or mandatory farms. We can advise and help following paths but it's always your account and your decision. • Good organization and communication. • Sharing of game information and experiences. • Long term members. If you are interested in joining us please post here or send a PM to “AceCV” (in forum) or using Discord (id= ace7103) and I'll get back to you. Thanks!4.3KViews2likes101CommentsЗавоевание
Я знаю, что уже это писал, но не могу молчать. Как меня это бесит! Они пишут: вот тут упадут вам датакроны, и я трачу кристаллы, чтобы получить датакрон. А мне простую валюту дают. На хрен она мне нужна за 100 кристаллов или за 2 покупки по 100 в сумме 200 кристаллов падает всего 1 датакрон. Они просто без ножа режут. Я что, миллионер кристаллов!25Views0likes3CommentsPlan Ninety Nine is Recruiting - 309m GP, O66, ROTE+DS Geo
We have a 48/50 spots available as of October 3. We are looking for those who are team players and show a consistent desire to improve. We have an active core of players, including those who have been playing since the game launched. We do require a minimum galactic power of 3 million in order to join. We do not have or require Discord - all you need is the game. We do actively chat in game and share tips and advice. What we offer: Rise of the Empire TB, 17 stars. Dark Side Geo TB, 26 stars, 22 Wat shards. Order 66 Raid, 41 million crate. Best territory war win streak: 13. Friendly guild members and experienced leaders, always willing to share tips and advice. We can help with squad advice and direction, allies to beat battles and quests, modding help, and more. What we require: Players must be active, consistently getting 600 raid tickets a day, or notify an officer if they will be inactive. Players must follow basic directions in events and participate. If you would be interested, you can contact me by sending me your ally code, or by using mine below. You can also find a helpful overview of the guild on swgoh.gg. https://swgoh.gg/g/FGa8OoMyQX6SZgy9A4jbjg/ Ally Code: 563-553-5933KViews7likes35CommentsSeveral issues I noticed with Ugnaught cron vs STL
Buff Disruption is not dispelled by Ugnaught's basic like other debuffs are. Leia was able to counterattack despite Fracture and having Retaliation dispelled from her, then proceeded to gain buffs despite Fracture. The Ugnaught cron team seems to have a problem with hitting their targets as the battle goes on. I've been noticing that in other battles, too (e.g. vs Palps, Mara, DUDE), but in this battle it was especially egregious up to the point of me not hitting any attacks any more and timing out.33Views0likes5Comments50 days without being able to log in on a PC
Is it possible to get a real answer regarding the fact that I haven't been able to log into the game on PC for nearly two months? The loading process consistently gets stuck at 80% and goes no further. I’d like something other than links to so-called solutions—I’ve already tried them all countless times, and none of them work. Basically, will I ever be able to log into the game on PC again, or is that never going to happen?66Views0likes5CommentsGrand Arena Attack Phase
Hello. About Grand Arena attack phase. I suggest changing the system so that during the attack phase, the results of an opponent’s attacks are only visible once the phase has ended. The same principle already applies during the defense phase: you only see the opponent’s defensive setup once the defense placement phase is over. Why? Because after years of playing, it has become extremely frustrating to constantly see your opponent waiting for your actions until the very last minutes of the phase, right up until midnight, before making their own attacks, so that they can adjust their actions accordingly. And if you choose not to wait for your opponent as well, they gain a significant tactical advantage by being able to see how you carried out your attacks and then adjust their strategy accordingly. This opportunity should be removed. That way, each player could attack at whatever time is convenient for them during the day, without having to wait for the opponent. Both players would then see the results of their opponent’s attacks simultaneously, at the moment the attack phase ends.835Views4likes60CommentsSkill rating drop before new GAC round
I seen few post as this that CG tagged as not a bug, but can you tell me how can I progress in GAC if every round it reset my points that I gained previous round? and please explain to me how can player with 4M GP be on 1st place worldwide? at least fix this bug if it is not a bug either than they are all cheating. If you check GAC history of top players in K1 with 15GP+ you can see that most players that they play against are very weak check image for example 5 battles are 0-10 points. EDIT: My skill rating on swgoh.gg I am winning more than 50% battles but I am going down with rank, because some players from aurodium 1 are thrown into kyber 1 and not kyber 4 as it should be78Views3likes4CommentsThe Galactic Senate Needs You !
Hello there I’m hoping if you’re reading this you are interested in joining the Galactic senate room we have 45 members 400 million GP our territory war record is 48 wins to 12 losses our discord is required and very active if you have any questions me or one of my fellow member’s will definitely have the the answer’s we host voice calls on territory war days please if you’re current guild isn’t active just give us a chance and you won’t believe how much more you can get out of the game by being in a coordinated guild like our’s my ally Code is 539-317-975 add me and I’ll get you in straight away players must have at least 4 million Grand Power and must be active in all raids and territory wars/battles thank you.2.8KViews5likes5CommentsQuestion about PVE & Certain Mechanics
Hello all I've been wondering since many game mechanics have been added to the game (e.g. Siphon, Investigation and other individual character mechanics like Impetious for JKCK) I've noticed certain discrepancies in the PvE setting where there is more than 1 battle in a single event. For simple purpose I'm referring rot ROTE where CMs or SMs have Battle 1 and Battle 2. For various team-orientated or individual ability stacks: SLKR, Dr Aphra and other Siphon stacking toons lose all their Siphon stacks as they finish the first battle and must stacking again in the second fight and that doesn't make any sense to me >< besides for GLs like SLKR I can't say I'm able to use other character Siphon abilities many times in one single fight I've noticed this in particular for Aphra and Inquisitor Bariss, usually I can use their Siphon once per battle, for Aphra that usually happens at 0 or 10 Siphon stacks because of Ig-90s addition to the team. -> is this working as intended? It's quite a big nerf to various teams and characters, GLs don't feel it as much as non-GLs because of the speed difference Then you have the various character or faction specific mechanics that behave differently, for the Mercenary "Soldier of Fortune", I admit I don't know what happens there but I've noticed these things: Lord Vader and Underestimated stacks continue from the first to second battle uninterrupted so you continue to gain stacks. Jedi Knight Cal Kestis and Impetious stacks behave differently: if you end battle 1 of 2 with 20 Impetious stacks on JKCK you start the 2nd battle with 0 stacks and just the chosen configuration at the end of the first battle. Darth Vader's (Duels End) and Vengeance stacks continue uninterrupted between battles. For the various character specific stat buffs that are intrinsic to their kit (damage, max health, protection, mastery etc): This is way too broad of a category but a few good examples are the Basic Attack mechanics for Stranger, Luthen and JML that cause speed and max health, respectively, to stack on continuous use (up to some maximum), and then you have the special abilities for LV & JMK where the use of their special ability increases the damage of the attack (to some maximum) -- so on and so forth (this list is endless) For GL Ultimates: I also have a question about GLs ultimates in the same setting - if you finish the first battle with SLKR, Rey ultimates still active - you begin the second battle with them still active but if I noticed correctly, JMK & LV ultimates do not follow the same pattern, you don't begin the second battle with the buffs active and the ultimate charge begins at 0 -> (correct me if I'm wrong here, it happened long ago and since then I never activate those ultimates in the first battle because of that experience) Mechanic oriented debuffs seem to follow the same rule pattern: the continue on your character between battles (ROTE LS "no confidence" debuff for example) but Armor Shred debuff does not carry over. Is there any rule to these mechanics? This seems unnecessarily complicated and honestly it seems not alot of thought has been put into this - does anyone know how this works? Thanks in advance! EDIT: I forgot to mention Jedi Vanguards JMMW and investigation stacking - have you noticed in the raid for example that if Disguised Clone Trooper is counter attacked before he enters stealth when no enemy has an Investigation stack, he gets a stack, enters stealth and you can't do anything? :D if he gets Dazed and is forever in stealth you are unable to apply Investigation to any other target in the meantime, this is actually quite hilarious58Views0likes3CommentsNew Vegas Crimson Empire - Now Recruiting
A fresh community, built from the ground up — new players welcome Members: 26/50 GP: 102.1m Hoth DS: 18⭐️ New Vegas Crimson Empire is a brand-new guild built for people who want an active, welcoming community, not just another roster slot. We don't care about your GP or level, we care about whether you want to show up, contribute, and grow with a group of people doing the same thing. If you're brand new to SWGOH, coming back after time away, or just want a genuine fresh start instead of squeezing into an established guild's culture, this is built for you. Our more experienced members are here to help you learn TW, TB, and raids from scratch, not judge you for not knowing yet, and as the roster builds up everyone's rewards and progression grow with it. We run things low-stress, clear TW and TB coordination without chaos or micromanagement, and an active Discord for strategy, questions, or just hanging out. Real life always comes first; we just ask that you communicate. If you want to be part of building something rather than just joining something, this is your next step. Contact on Discord: Boda (boda1570) Join us: Discord: https://discord.gg/NddRk3NmXX swgoh.gg: https://swgoh.gg/g/haAXmnIXQPu1UZFgpyLw7g/5Views0likes0Comments10 Years of Progres Down the Drain
CG_Meathead EA_Lanna EA_David https://swgoh.gg/p/763898633/ (my SWGOH account) pls unban So yeah, 10 years ago I started playing SWGOH (picture attached below) and 8 months ago, on the 31 st of January, I was banned because I got too far in the colosseum. This was because of the auto ban system that also banned a bunch of other players . But for 8 months I’ve been trying to get unbanned, and obviously that hasn't worked. So, 2 days ago I decide to just start a new account because I’m way too addicted to this game. So yeah I sure would love to get unbanned. And in case your wondering i got banned after beating tier 7 of tomb guardians with a full 3 star lv 65 team (maxed FTP team). I'll link to some of my other posts with the strat i used, but basically it was 10% stratergy and 90% luck because the final tomb guardian decied to basic attack me 3 times in a row insted of intakilling my entire team. Banned from colisseum | EA Forums - 13162851Banned from colisseum | EA Forums - 13162851 Banned from colisseum | EA Forums - 1316285178Views1like1CommentZeffo Tomb Guardian Glitch/Infinite Loop
I have been doing 1 damage constantly for the past 6 hours! sith yoda is at 13,150 siphon now and darth jarjar has hatred AND Dark masters training, but the tomb guardian has only gone from 90% to 92% and won't die! i am already at 501,519 damage in tier 10, how much longer will this take? DJJ and soda are just doing basic attacks, and even soda's basic that should attack twice is only removing 1 armor plating each turn! What is the total amount of armor plating ZTG can regenerate? I'm using so much electricty, I want to give up, How can I save my current damage progress and escape the battle? I don't want to lose the past 6 hours of progress, thank you.85Views6likes12CommentsMAKE LEGACY RAIDS GREAT AGAIN
MAKE LEGACY RAIDS GREAT AGAIN I love the Rancor. I want the Tank. And yes — give me the Sith Triumvirate nightmare. Give me all of it. The old raids are still some of the most memorable PvE content in SWGOH, but today one strong player can wipe them before most of the guild gets to meaningfully participate. So here’s the idea: Legacy Raid Weekly Every week: The Pit → Tank Takedown → Sith Triumvirate → repeat No raid tickets. Doesn’t replace the current raid. Every player gets their own raid instance. And most importantly: Nobody gets to kill my Rancor before I do. Each character gets one life for the run. Survive? Use them again. Die? They’re done. Now your whole roster matters. Maybe today you need 8 teams to finish a Rancor. Later 6. Then 4. Then 2. Eventually: One team. One Rancor. That’s progression you can actually feel. And if this works, take it one step further: RANCOR WARS Two guilds. Same raid. Finite rosters. Same rules. Then ask one simple question: HOW MANY RANCORS CAN YOUR GUILD KILL? A 3M GP player can contribute at a lower difficulty. A 12M+ GP player can attack the nightmare version. Everyone matters. I wrote the full concept as an Executive Product Memorandum + Detailed Product Concept, including scoring, difficulty, roster attrition, rewards, KPIs, Rancor MVP validation, and Legacy Raid Wars. The full PDF is attached for anyone who wants the detailed version. But the player version is simple: Bring back the Rancor. Bring back the Tank. Give me the Sith Triumvirate nightmare. Let me use my roster. Which one are you fighting first? And more importantly: How many Rancors can your guild kill? The forum post is the short player version; the linked PDF below contains the executive memo, product KPIs, MVP validation path, and detailed concept. Make Legacy Raids Great Again — Full Product Memorandum76Views3likes4Comments"Belgium Mandalorians" looking for 1 new member!
Hello there! Summary: Guild GP: 625M+ TB ROTE: 34 stars (Zeffo & Mandalore bonus planets unlocked) Order 66 Raid: 190M+ Around 60% Belgian/dutch members with a healthy mix of other countries ;) We communicate in English. We have an active discord server for tips or chats. Not required to join discord if you don't want to! Requirements to join: Couple GL's & atleast 1 meta fleet Preferably both Zeffo CM & BKM CM ready (but it's ok if you still need to work on those when you join) Daily activity. For longer periods of absence or vacation, please notify one of the officers ^^ If interested, you can contact me here or ingame (Hyperion - 432-934-766). We're also just open to join, so come check us out! Greetz86Views1like0Comments
About STAR WARS™: Galaxy of Heroes
Discuss STAR WARS™: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.