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Make Bloodhound Ult Instant Activating (Like Ballistics)
I get you guys wanting the ultimate to be an in world item so that not only is there a visual indication of it being activated, but also enemies man use it as well. However, right now Bloodhound ult requires more coordination than every single ultimate in the game which is horrible for solo queuing and casual play. Most of the time only Bloodhound uses it, and it makes it weaker game by game which is why his pick rate is so low. I think you should make it instantly activate for all nearby allies (similar to how Ballistic ult works but maybe a smaller radius). To make it apparent that the ult is active to enemies, maybe make a circle of crows fly away from the point of activation that screech loud as they fly upwards (kinda like when birds fly from a forest). The visual indicator is still there, enemies can still slightly see you in ult and bullets still end it early, but if offers instant and CONSISTENT team utility instead of situational, highly organized, one specific location, utility. (side note: I have so many great Apex ideas for the future that I'd love to share and be a part of!!)abcdepass2 hours agoNew Novice4Views0likes0CommentsImprovements Are Needed for Wildcard Stat Tracking
In the past, stats were a meaningful way to measure personal improvement and track progress as a player. However, now that stats from Pubs and Wildcard are combined, with Ranked being the only exception, I feel that the stat-tracking system has largely lost its purpose. I believe the way stats are tracked in Wildcard needs to be reconsidered. Alternatively, it might be better to remove stat tracking for both Pubs and Wildcard entirely and keep stat tracking exclusive to Ranked. Personally, I don’t play Ranked because I find it too stressful. On top of that, I dislike how these stat changes make tracking progress feel increasingly meaningless the more I play. This is one of the reasons why I’ve stopped playing Battle Royale altogether and now exclusively play Mixtape. Along with improvements to badges, I sincerely hope the developers will also consider improving the stat-tracking system so that stats can once again become a meaningful way to measure player performance and progression.BuriX2Mon13 hours agoSeasoned Novice34Views0likes4CommentsCurrent State of Apex Legends
At this point, playing Apex Legends feels less like a competitive shooter and more like a punishment for sticking around. The core movement and gunplay are still great on paper, which only makes the current state of the game more frustrating. Between the completely broken matchmaking and the rampant cheating, it is nearly impossible to have a fun, fair session. First, the matchmaking is an absolute joke. Whether you are queuing up for a casual pub match or trying to grind Ranked, the lobbies make zero sense. Average players are constantly thrown into meat-grinder lobbies filled with three-stack Predators and Masters, while getting paired with teammates who look like they just installed the game ten minutes ago. Instead of balanced, competitive fights, matches turn into a one-sided stomp within the first three minutes. There is no sense of progression or fairness when the algorithm decides you are just there to be cannon fodder for top-tier players. To make matters worse, the cheating problem is completely out of control. Respawn constantly brags about their updated anti-cheat systems and ban waves, yet the actual in-game experience tells a totally different story. You still run into players blatantly wallhacking, soft-aiming, and using recoil scripts in almost every other lobby. Watching someone track you through solid walls or beam you from across the map with zero recoil—right after the developers pat themselves on the back for "fixing" security—is a massive slap in the face to legitimate players. Until Respawn actually fixes the matchmaking so lobbies are fair and puts real effort into stopping cheaters instead of just talking about it, this game isn't worth your time or money.31Views1like1CommentControl class character suggestion
Since there were few playable control characters, I would like to propose a new character. You guys can come up with a name. Tactical Ability: Trap (Slow 0.25 seconds, Damage 10, Durability 10). 2 Stocks, 4Placeable. Activates instantly the moment a grenade or enemy enters the range. Can be placed on walls, ceilings, or floors. Instantly restockable by consuming a grenade. Adjustable by placement distance and placement time. Ultimate Ability: Landmine (Activates when an enemy enters the area and moves. The ground glows red upon activation, and it explodes 2-3 seconds later. Deals 100 damage to everything within the explosion radius.) Ultimate cooldown can be reduced by consuming a Frag Grenade. Indestructible by EMP. Instantly activated by powerful explosives within the area. Frag Grenade, Wrecker Ball (counteracts), Defensive Bombardment, Rolling Thunder, etc. Adjusts the number that can be placed, placement time, and explosion radius. Passive: Luggage Carrier (Can carry double the amount of all items), Wall climbing height doubled.xfunax19 hours agoSeasoned Adventurer37Views0likes2CommentsRE-45 Ammo Type Change – Bring Back Light
I would like to suggest changing the RE-45 Auto back to using Light Ammo instead of Energy Ammo. The RE-45 originally used Light Ammo, and I feel that bringing this back would make the weapon feel more familiar to longtime Apex Legends players. It would also make it easier to manage ammunition when running other Energy weapons, and give players more flexibility when choosing their loadouts. I understand that weapon balancing is important, but I would really appreciate it if you considered this change for a future update. Thank you for your time and for continuing to develop Apex Legends. Kind regards, Gl1tch.HunterULT_Master_apx19 hours agoRising Newcomer12Views1like1CommentRevert back to Valkyrie’s free spin while launching during Skydive
With the Skill and the legend abilities that have been added since Season 13: Saviour, it is safe to say that Valkyrie needs her Free Spin added back into the game as now it is really really easy for her to be beamed out of the sky during her launch skydive, with the addition of Vantage in season 14, the Nemesis in Season 16, as well as in General the player base has increased and has become much more skillful in targeting Valkyrie as she Launches in to the air with her Skydive. In Pro League I’m sure it is a bummer to be beamed out of the sky during her Launch too. Valkyrie’s skydive is the central part of her Kit, If Valkyrie’s Free Spin is re-added that will help her big time in the Apex Games, Wildcard makes it easier for Valkyrie to be beamed out of the sky too. Please and thank you re-add her Free Spin!ValkButCantFly1 day agoRising Novice8Views1like1CommentAlternator "Smolfinder" fix
There are two reload animations for the alternator heirloom. One is where the alternator is spun in the right hand. This one is not obnoxious, it's low-key, pleasant and doesn't obstruct or shake the screen. The other one is where the alternator is thrown to the left side of the screen. It shakes the screen a lot, not only obstructing the view, but causing motion sickness as well. Would it be possible to either minimize the screen shake of the reload or remove the second animation entirely?KristisMeskius1 day agoRising Novice40Views1like4CommentsRemove E-district from Ranked
Please please take E-district out of Ranked, it’s such a horrible Rabked map, Every POI from the drop ship looks the same when choosing where to land and please take away majority of the tall buildings that are inaccessible as they also make it hard to see where we can land, AND make the lootable spots visible from above so we’re not guessing where to land or so we don’t land in the middle of the open in the POIs. Thank you.ValkButCantFly1 day agoRising Novice9Views0likes0CommentsWhat's going on with matchmaking in pubs?
I came back to Apex after a pretty long break and honestly, what the hell happened to matchmaking? I'm playing unranked only, and I'm getting absolutely destroyed almost every game. Doesn't matter if I queue solo or with my friend on PS5, the experience is pretty much the same. The thing that makes absolutely no sense to me is the team skill graph shown before each match. My team keeps appearing all the way on the far right of the graph, suggesting we're among the highest-skilled teams in the lobby. But my actual performance doesn't reflect that at all. I lose most of my fights, struggle to survive, and getting a top 2 feels like a miracle. I'm not exaggerating when I say it feels like I only manage a decent placement once every 50 games. I even tried queuing solo to see if playing with my friend was affecting the matchmaking, but it didn't seem to make any difference. I've been away from Apex for a long time, so obviously I'm not playing at the same level I used to. Yet the matchmaking doesn't seem to account for that, or at least it doesn't feel like it's adjusting despite how badly I'm performing. I know the graph represents team skill rather than individual skill, but when I'm consistently placed on the far right while getting destroyed match after match, something feels seriously wrong. I'm not asking for easy lobbies or to stomp new players. I just want matches where I actually have a chance to compete. At this point, I'm genuinely considering making a new account just to see if the matchmaking experience is any different. Is anyone else experiencing this? Especially returning players? Because right now, pubs feel more like ranked than an actual casual mode.thechamp2201 day agoNew Novice27Views2likes2CommentsApex Legends × Cyberpunk 2077 – Crossover Legend Concept Proposal: V
I was so excited about the Apex Legends x Cyberpunk collaboration that I ended up putting together this concept just for fun! I used a translation app for the English version, so I apologize in advance if there are any mistakes. I’ve put all the details in the attached files. In case anything gets lost or comes across awkwardly in translation, I’m sending both the original Japanese version and the English translation.KOMEDA_Coffee_o01 day agoRising Newcomer33Views0likes1CommentBring back old wraith kunai spin animation
The new kunai animation does not look clean and doesn't make sense, the kunai just hovering in her hand while it spins doesn't look that clean and aesthetically pleasing. The old spin flowed better and looked a lot nicer in hand, why was this even changed in the first place?237Views0likes20CommentsSolo Pubs Matchmaking Consistently Puts Me Against Much Stronger Players
Title: Solo Pubs Matchmaking Consistently Places Me in Lobbies Far Above My Actual Skill Level I have been experiencing what appears to be a serious matchmaking imbalance in Apex Legends for several consecutive seasons. My highest Ranked achievement is Platinum. I consider my positioning and game sense relatively strong, perhaps around Diamond level, but my close-range gunfight ability is closer to Platinum. However, when I play Pubs solo, I consistently encounter lobbies with numerous Master and Predator players. These opponents are clearly above my actual gunfight ability, and I frequently lose direct engagements despite making reasonable decisions. What makes this particularly confusing is the difference when I play with friends: My friends are approximately Silver/Gold level. When I queue with them, the enemy skill level drops noticeably. My win rate in direct engagements, kills, and damage all increase significantly. The difference is consistent, not just an occasional easier match. This has continued for several seasons. It does not seem reasonable that a Platinum-level player should consistently be placed in lobbies with Predator-level opponents in a casual mode. I understand that Pubs uses a separate skill-based matchmaking system from Ranked. However, whatever criteria the system uses, it does not appear to reflect my actual combat ability or provide a balanced experience. My questions are: Why is my solo matchmaking skill rating consistently so high? Does the matchmaking system account for the difference between positioning/game sense and mechanical gunfight ability? Is there any mechanism for the system to adjust when a player consistently performs poorly against the skill level of their lobby? Is this an intended matchmaking outcome for a Platinum-level player? I enjoy Apex Legends, but this matchmaking experience makes solo queue increasingly frustrating. I would appreciate a serious review of this issue.hanawwwhana1 day agoSeasoned Newcomer55Views3likes7CommentsFeature Suggestion: Random Favorite Heirloom Melee Weapons
Dear Apex Legends Development Team, Hello! I'm a longtime Apex Legends player, and I'd like to suggest a small quality-of-life feature that I believe many players would appreciate. Would it be possible to add a "Random Favorite" option for Heirloom melee weapons? Currently, players who own multiple Heirloom melee weapons have to manually switch between them. Otherwise, we're stuck using the same one for a long time, which can eventually feel repetitive. I think it would be great if we could mark several Heirloom melee weapons as favorites and have the game randomly select one from those favorites each match. This would make owning multiple Heirlooms more enjoyable and encourage players to use their entire collection instead of just sticking to one weapon. It's a relatively small feature, but I believe it could significantly improve the experience for players who have invested time and money into collecting Heirlooms. I'd also love to know if the development team has ever considered adding this feature or if there are any plans to introduce something similar in the future. Thank you for your time and for continuing to develop Apex Legends! Best regards, An Apex Legends PlayerVanityXR671 day agoRising Newcomer15Views1like1CommentMove Around Loba Perks For Balance
Loba is dominating most levels of play right now LARGELY because you can obtain both bracelet upgrades (faster movement, regen on tac). A great way to nerf her and bring more balance to her kit would be to pair both tactical upgrades together so you have to choose 1. Swapping 3 ult items perk with heals on tac (lvl 3) means you have to choose between movement and heal for level 2 upgrades, and then 3 ult items or tier 3 backpacks for lvl 3 upgrades. I think this will limit the insane power spike she receives every match.11Views0likes0CommentsSwitch 2, Docked VRR & 120hz support
Support for newly added Switch 2 Docked VRR (and 120hz mode for full range VRR and overall lower input lag) would be nice to have. It would make the game feel more smooth when it dips below 60 fps. Game also goes over 60 occasionally and you can feel these jumps without VRR support. Also, some kinda performance mode with lowered graphics and unlocked fps could be possible with VRR support? If it gives between 80-90 fps average, I would gladly take it as an option. I don't know if this is possible, because Apex is CPU heavy game and Switch 2s CPU is likely the main thing that is limiting the fps. But, I hope you can add at least Docked VRR support for us Switch 2 players.15Views0likes0Commentsbring a classic mode to the game
Does anyone else miss the day of classic apex. Well I do and Wish they would bring a permanent mode to the game with the original 8 legends and Octane(because u cant forget Octane). It would be great to relive the nostalgia of when the game fist came. i miss OG Kings Canyon and i want to relive those matches with my friends again. i know this post wont do anything I just wanted t get it out there.23Views0likes0CommentsIt’s Time to Add Favorite and Random Selection Features for Heirlooms
With the growing number of heirlooms in Apex Legends, including collaboration heirlooms, universal heirlooms, and Legend-specific heirlooms, I think it’s time to introduce favorite and random selection features. Apex Legends has so many amazing heirlooms, but one disappointing aspect is that whenever I want to change which heirloom I’m using, I have to manually select one for each Legend. Just like weapon skins, please consider adding favorite and random selection options for heirlooms. This would make it much easier to enjoy the variety of heirlooms we own without having to manually change them for every character.BuriX2Mon2 days agoSeasoned Novice10Views1like0CommentsApex Legends x Predator Collaboration is needed !!
Hey Respawn and EA teams, Seeing official collaborations like Final Fantasy, Post Malone, Gundam, and Godzilla come to Apex Legends has been awesome, and it makes me wish for one dream crossover: Predator. The connection is already right there in the game: • The highest rank in the game is literally called Apex Predator. • Bloodhound's entire kit (thermal vision, tracking footsteps, hunting instinct) is a 1:1 match with a Yautja hunter. Having a real Predator skin for Bloodhound with the iconic bio-mask, dreadlocks, and shoulder plasma cannon would be an instant buy for so many fans. • Revenant or Ash would also be incredible fits for a Ash a Xenomorph or Revenant a cyber-Predator skin! Beast of Prey was a cool nod, but an official Predator crossover would break the internet. Please consider making this happen!Wolf_thePredator2 days agoRising Newcomer9Views0likes0CommentsOctane needs a nerf.
How does it make any sense that Octane can dodge every single bullet just by activating his speed boost and moving around? A single Octane is taking out three controller players all by himself—is this really balanced? EA, are you aware that Octane is one of the Legends most frequently used by people who employ cheats or hacks?n00b20232 days agoSeasoned Novice7Views0likes0CommentsSuggestion: Teamwork in lower ranks
I was a bit sad to see that the new teamwork-oriented gameplay was Diamond and up only, leaving lower ranks to farm kills. Could I instead suggest that Wildcard be focused on kills and damage, and that BR be focused on teamwork and shared RP? For all ranks. If Wildcard ever gets its own ranked mode then you've primed the two modes for a future split, giving you faster-paced deathmatch-like Wildcard that reward kills and damage, and a slower-paced objective-like Battle Royale that rewards teamwork and survival.spootiful2 days agoNew Novice40Views0likes3Comments
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