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- MrChampFTW7 hours agoSeasoned Newcomer30Views3likes2Comments
K/D Stats Inaccurate
I dont know if anyone else has noticed this but if you die and a teammate respawns you and you die again (team gets eliminated) the stats add up 2 deaths to whatever kills you had. There was one match where I got 2 kills and respawned twice and we got eliminated and the game counted 3 deaths to my K/D. Needs fixed fast!Solved820Views0likes10CommentsDismantling system for heirlooms or crafting materials
I play on PC now, but on my PSN account (I'm about to switch back) I have 2 heirlooms, Wraith and Bloodhound. Regrettably, I want to suggest a dismantling system. What I mean is maybe the game can add a dismantling system such that if you have an heirloom or skin you accidentally bought, you can dismantle it, but after doing so, you have a time period until you can dismantle something again. For example, for heirlooms, you can dismantle your heirloom weapon that you bought and don't want anymore for 150 heirloom shards, and it gives you a warning saying, "Upon the dismantling of this weapon, you will receive 150 heirloom shards and lose the (heirloom skin name). In return for these shards, you will also have to wait 6 months to be able to dismantle any heirloom weapon again. Do you accept?" And in my opinion, the game should give you 2 available dismantles for any heirloom weapon, and after using 1, you can gain another after 6 months." This suggestion for the heirloom dismantling system, in my opinion, SHOULD be a thing because it can help people with the same dilemma as me. For the crafting material skins, you should have 10 available dismantles, so you can, for example, dismantle a skin such as Vengeance Seeker for Wraith. It does the same pop-up as the heirloom dismantle, except you can receive a dismantle every 2 weeks but not the suggestion for crafting materials. This suggestion for the crafting materials shouldn't be a thing, in my opinion, because people can just abuse this for the heirloom events to get free event packs to complete it. Other than this, if this is not allowed or EA does not want this to happen, then they should allow account merging, but you need proof that both of the accounts are yours. The reason I say this is because I have a PSN account that I spent money on and have 2 heirlooms on, and I have a PC account that I also spent money on. I'm around the same level and have the same kills but fewer 4k 20-kill badges. This will make it so much easier, so instead of deciding upon which account you should get rid of, you can merge both with sufficient proof that both accounts are yours. As of now I am deciding between keeping or getting rid of my PC account for my PSN account, and I most likely won't have my PC account by the time this gets seen by a lot of people or gets seen by any content creators or admins for EA, but I hope my idea can come to fruition.11Views0likes0CommentsGreed
This game has been ruined by greed. A lot of players including myself has been counting days to actually use our heirloom shards and get the dual katanas. Now we find out we have to wait another 20 days to get it. Developers say its a missunderstanding and that timeline doesn't show when the event ends. But everyone knows thats full bs and they just want to get some extra money for new years. This is the type of greed that ruins a game. Apex was supposed to be the best online battle royale game. But now its barely in the top 5. Not to mention the cheaters. Most of them go undetected or the game detects them but decides to keep them since they spend money on the game. These type of things is exactly why apex is dying. Horrible development team.garazadeh2 days agoRising Newcomer19Views1like0CommentsSuggestions regarding Sentinel Charge Shot
Although it is a late suggestion, I think it would be fair to do the following. ・Make the Sentinel's charge shot possible with a hop-up. The reasons are as follows. It's strange that there is a weapon that can kill the player in one hit right from the start of the game. Whether or not it is immediately available to Arsenal is a matter of luck and is not fair. There are some POIs where it is advantageous to place a sniper, such as those that overlook the enemy's POI. Currently, since it is a POI system, unfairness due to specifications should be reduced as much as possible. That's it. I'm not particularly looking for a reply, so I may ignore your comment, but please bear with me.xfunax3 days agoSeasoned Scout21Views0likes1CommentVantage has an out-of-balance ability kit
I have been playing Vantage quite a bit lately to see how she plays, and then tried playing Alter. And it is more than evident that some characters have extremely out-of-balance ability kits. This means that of the two abilities that a character has, one is significantly more powerful than the other. With Vantage the issue is that her ultimate sniper does too little damage, while her jump ability is too effective as an escape tool. Vantage tactical bat jump I recommended removing the ability to send out the bat and immediately jump after it with Vantage. It is too easy to quickly escape dangerous firefights with this ability. Changing it so you first have to send out the bat and then have to hold the jump button separately ensures it takes Vantage a bit more time to jump and rewards Vantage players for pre-placing the bat. It effectively makes Vantage more unique from someone like pathfinder by adding an element of thinking and planning ahead. Vantage ultimate sniper I recommend increasing the damage on the first shot to 65, and the damage on marked targets double that, so 130. This means if you get hit twice by a Vantage ultimate and you have purple armour, you will suffer 195 damage, but will not be downed. This change would simply make the sniper do a bit more damage without crossing a new break point (break point = number of hits to kill) which is pretty important with high single shot damage weapons. I know its unrelated, but Alter’s ultimate doesn’t feel very powerful. The removal of allowing downed people to teleport to the ultimate portal feels like it has made her ultimate useless. There’s absolutely no point in having a teleport fallback in a game in which you constantly have to move up to keep up with the ring.KrakaDrak3 days agoRising Veteran50Views1like5CommentsToxic game/ poor action by EA
I came back to Apex after a break as I got sick of listening to the toxic comments. This week after a few games got a teammate giving my other teammate constant abuse, your garbage, delete the game, your rubbish, please delete. After reporting this, several days later I get the 'no action taken email', there is proof via messages of this unprovoked toxic gameplay, yet as usual EA do nothing about it. Why is it okay for EA to allow this, gaming is chill time, for fun, to relax, make friends, not get constant abuse. In my opinion EA is encouraging this behaviour by doing nothing about it. I dont claim to be a good player, in fact I would say I'm not good, but I'm a great teammate, surely I'm not the only one that sees this abuse. When are EA going to do something about it.Tsp83 days agoSeasoned Newcomer91Views0likes4CommentsBring back The Post Malone cosmetics Apex!
It has been well over a year since we’ve seen the Post Malone X Apex Legends cosmetics. Why haven’t they returned yet EA/Respawn? The octane skin and R-301 skin are magnificent and I’m quite positive a lot of the community can agree with that statement. EA are notorious for their love of money and tend to release in-game content that not many people want, but I can assure you that we want these skins. So EA, listen to the community for just this once and bring the skins back, it’s financially beneficial for you guys and virtually beneficial for us.💙9kdakyv67u074 days agoSeasoned Newcomer188Views2likes2CommentsVisualize Sound Effects and Deaf Mode in Apex Legends Settings
Turning audio cues into on-screen graphics, like arrows or icons showing direction for footsteps, gunshots, or healing in games, or creating waveform videos for music Accessibility feature in video games that replaces critical audio cues with visual indicators (like icons, colors, or pulsing effects) to help players who are deaf or hard of hearing (HoH) understand important in-game events, directions, and threats How it works in games • Sound Visualization: Replaces sounds with on-screen symbols or colors showing direction and intensity (e.g., footsteps, gunfire, abilities). • Muting Audio: Some modes completely mute game audio to prevent hearing players from gaining an unfair advantage by using both sound and visuals. • Customization: Allows players to adjust the size, color, opacity, and type of visual cues for different sounds. • Entity Indicators: Shows specific icons for enemies (e.g., a heart for killer proximity in Doors) or environmental cues. Examples in games • Sector's Edge: Uses ray-traced audio as colored light effects, muting game audio for competitive fairness. • Roblox (Doors, Pressure): Adds icons for entity footsteps and other threats, with specific colors for different entities. • Fortnite: Displays footstep and other player-related audio cues visually. Beyond gaming • Smartphone Accessibility: On phones, "Deaf Mode" often refers to accidental activation of screen readers like TalkBack, which provide spoken feedback and change touch controls; it's fixed by adjusting settings in Accessibility.JomariReys94 days agoSeasoned Newcomer18Views0likes0CommentsNo instant Green shards for an Ultimate 20$ battle pass buyer?!?!
Just bought the ULTIMATE Battle pass for 20$ and I didn’t get my exotic shards!!!! Crazy why give em the big bucks for them NOT to come through. Here are the pics GatorBytez87 on PlayStation I thought we were suppose to get an instant 10 plus whatever you gain through completing your battle pass. It’s been like that in the past so I don’t understand?SolvedGatorBytez875 days agoSeasoned Novice48Views0likes4CommentsIt’s so annoying
Let me start by saying Apex Legends is just annoying to play. I have over 1500 hours playing time and for some reason I still get sh## on every game. I bought an Xbox controller with the dpads over a year ago and it helped me feel faster, but now it’s like every game has predator or master players. I got to the point where Im reporting people all the time. It’s not even fun because the only chance I have to win a fight is to snipe or to have a teammate who is one of those predator players. I don’t even write reviews, so you can tell how bad I hate playing this game now. Even wildcard I get teammates that have over 2000 damage in the first few minutes of the game while to me it doesn’t make sense how the second I shoot someone I’m getting clapped from the back. Even if I start shooting from height and I’m head glitching and my enemy isn’t even aware I’m there, he still turns and takes all of my shield to where I can’t even poke my head out . It’s just annoyingTolbreezy135 days agoRising Newcomer65Views0likes3CommentsMakes zero sense
How can we still call a game fun like this new players give up almost instantly because the player skill gap is so wide like why am I getting into lobbies with players that are level 25 just bought one of there first characters while im prestige 1 level 300 that would mean that im leaves 800 compared to a level 25 or below with less then 2 days im the game fix the match Makeing I should be getting team mates my same skill level also redo the ranked system ranked maybe find a way so that system can look at who the person favored and put them with other people that aren’t using same character and will work well with there character considering how long this game has been around so far you think that match makeing would put people around your skill level, I don’t know they they are trying to “balance it” by putting me with team mates like that but you got to imagine how it must feel for that level 800 player to try and enjoy a game but instead you cant because match makeing at least add a solo mode if your going to kill the game! also call new mussels that fact you can launch them when your flying is stupid, no character should be able to use there ability while flying like you going to make it so wraith can Q before landing or is fuse going to start flying around shoot knuckle clusters and made from above fix the game to make it fun again, and might continue to make money off from it but the way it’s going it’s dieing and it’s dieing fast.PlaguExile5 days agoSeasoned Newcomer34Views1like2CommentsVisible health bars & low TTK
I genuinely believe adding visible health bars and ruining the TTK has taken away a lot of what made Apex and the fights great and interesting to play or watch. Season 21 was the last time we played before health bars, then the low TTK happened in Season 24. No surprise the game has been on a steady decline since S21... The fights are way too fast now and the teamfighting/legend dynamics were completely changed when everyone just pushes everything super fast with low HP because they know exactly how low they are, and with health bars, know exactly where they are or what direction they're trying to evade to. The game is way too one-dimensional now. The game just isn't as interesting anymore because the fights aren't nearly as back-and-forth as they used to be. Also it's increasingly harder to balance all the weapons/legends to be viable when everyone dies so quickly and the fights end so fast now. I know this is copy/pasted from my other countless other comments about these changes since they were added over a year ago, but I don't know how else to make my point. I've repeated my point of view over and over, but nothing is being done and the playerbase and viewership keeps declining... I just want my favorite game to return to its former greatness. Here is a summary of why the two biggest core gameplay issues plaguing the game are visible health bars and low TTK: Health bars: - Gives free tracking and awareness - letting players see exactly where weakened enemies move, even through foliage or visual clutter. - Makes 3rd partying way easier since you instantly know who’s low and safe to push. - Removes the fog of war: no more guessing HP, no more deception via shield swaps, no more hiding HP weakness by using shield cells/batteries to re-peek. - Makes certain legends and abilities (Seer tac, Bloodhound, Mirage ult, etc.) far less valuable. - Encourages nonstop aping and movement legends - if you ever peek with flesh, everyone knows and full-sends. - Subconsciously affects split-second decisions at every level of play. - Makes tracking and aiming easier because players now have giant bars floating over them. Low TTK: - Erases mid-fight depth, teamfight dancing, clutch potential, and outplays. - Punishes solos and flanks - one tick of damage reveals your exact location and HP, and you’re basically out of the fight. - Leads to instant knocks → quick 2v3s with little chance for recovery. - Reduces the value of defensive or slower legends. - Shrinks the margin for error so much that taking even minor damage forces you to hide and heal instead of fighting back. Combined, HP bars + low TTK: - Creates cheap, fast kills, shallow fights, and overly aggressive playstyles. - Removes most of what made old Apex dynamic, skill-expressive, and balanced. - Makes movement less valuable and tracking easier. - Turns fights into linear one-dimensional “see flesh/red HP bar → push instantly” scenarios. Overall: Apex played best and was at its peak in the seasons before visible HP bars were added. Removing them—and/or raising the TTK—would restore much of the original depth and fun that made us all like the game. Here are some of my previous comments that have received positive reactions, showing that I'm not the only one that see's what's currently wrong with the game, go back and read people's replies to these as well: 1 - comment in the competitive apex sub on a comment lamenting about the lack of viewership/engagement in the eSports/pro scene now 2 - replying to a comment in the recent dev AMA that's concerned about the game's direction towards movement with low TTK 3 - the issue with the Support meta the season before they lowered the TTK was because they removed the only counters to support utility then swung too hard the other way and blanket buffed literally every weapons' damage, removed helmets, and Red EVO rather than just bringing the counters back. 4 - heavily upvoted post during the Support meta questioning why counters to Support were removed 5 - heavily upvoted post just days after health bars were added 6 - highly commented post complaining about low TTK not long after it was added 7 - highly upvoted comment linking my clip asking everyone's favorite iiTzTimmy on his opinion on health bars 8 - example 1 of seeing your target through things you shouldn't be able to because of health bars 9 - example 2 10 - everyone's favorite aceu getting instantly knocked then sarcastically praising the low TTK change comparing it to Warzone, why do you think he stopped playing? 11 - a comment where people agree that health bars are arguably the worst change they ever made 12 - a comment to the devs in their recent AMA on legend balance 13 - a comment where I pasted a lot of my other smaller comments about this topic 14 - a comment where people agree that low TTK lowered the skill ceiling too much 15 - upvoted comment on a post lamenting about how hard it is to play immobile legends now 16 - upvoted comment the season after the Support meta agreeing that buffing every weapon/lowering TTK was a mistake, lots of good discussion in this whole post 17 - upvoted reply on a comment from a returning player who doesn't understand why the fights are so fast now81Views0likes8CommentsTHERE WAS NO CONFUSION ABOUT THE SUPERSONIC EVENT ENDING @ RSPN_JAX
Whoever had the guts to write out that email about the Supersonic event ending being “confusing” for certain people is CRAZY. How about take the real approach, THAT YOU LIED TO EVERYONE. Dont post on your website the WHOLE EVENT is going to END ON THE 16th of DECEMBER. IF ITS NOT GOING TO END. Tired of these deceiving market ploys to hit quotas before the year is over. Grow up and stick to what you say you’re going to do?Rizzlepop6 days agoSeasoned Newcomer19Views0likes0Commentsno heirlooms shards after 500 packs
hi every one .I have opened more than 500 packs and still didnt get any heirloom shards, i got it one time but i have opened another 500 packs I have bought packs also, but still no heirloom shards. can I get some help ? i play apex since 2019 and my level more than 1465 with old system of levels and i take just 1 heirloom shards after 4 years of playing and now have 2 years after get the heirloom shards and i open more than 1000 packs and i didnt get the 2nd heirloom shards and i ask the EA support for that told me the problem with the develops and team work of apex i just wanna know when i well take the 2nd heirloom and my freind have more than 3 without any purchased and im oldest than hims and i need help from team apex <3 AL3X_NINJASolvedurdxth6 days agoRising Novice1.5KViews1like3Comments- cop1176 days agoRising Novice24Views0likes1Comment
Penalty Game?
If the development team can access my account data, you will notice a significant decrease in my Ranked match participation lately. the reason is simple: when I achieve a high placement in Solo Queue (kill count below the cap), I am frequently forced into matches where I’m expected to fill a vacancy for a "Duo" group. This creates an incredibly uncomfortable and restrictive experience for me. The management reports banning tens of thousands of offenders every month. However, looking at the flip side, this means an equal number of offenders are constantly creating new accounts and profiting from their actions. Why is it that players who follow the rules and play seriously are penalized by the system with "Penalty Game" duties, while offenders are free to enjoy "smurfing" (newbie hunting) on fresh accounts? Shouldn't these "Penalty Game" roles be assigned to "gray-zone" players who are still under investigation for potential violations? I have a question for the team: Are you using the "Mean" (Average) instead of the "Median" as your matchmaking metric? I highly doubt whether that MMR is being utilized effectively in matchmaking. Mean-based matchmaking, which is easily skewed by a single "lucky" high-performance game, produces a high volume of mismatched games, leading to player futility and churn. While implementing fair matchmaking based on the "Median"—which reflects a player's consistent skill level—requires significant technical effort and resources, it is a necessary investment that yields long-term benefits in both community health and user retention.Akipekopeko6 days agoNew Vanguard18Views0likes0Comments
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