Recent Discussions
[Spoilers] Official Clarification Required - Lucanis Romance lock-out
Dear community managers, or anyone who is in touch with the devs. There are a lot of discussions and assumptions circulating around Lucanis' romance and his hardening. Namely, people being unable to continue the romance after choosing to aid Minrathous. The uncertainties arise because in Neve's case, people can apparently still romance her if they aided Treviso. For peace of mind, can we please get a clear statement from you - Is this intentional design, or a bug to be fixed? Is Lucanis supposed to be romanceable while hardened, or not? Many thanksBlorbetto8 months agoSeasoned Newcomer9.2KViews27likes34Comments[Update] DATV - Steam/Epic games unavailable in India or Turkey
Why isn't the steam page/ EPIC games store page for Dragon age Viel guard unavailable in India? The game is available for wish listing in other countries but is not in India despite there being no reason to do so. Every time I try to open the page it says "This content is currently unavailable in your platform or region."Solved7.7KViews7likes687CommentsLucanis Romance Super Disappointing
I had to stop bringing Neve with me because he flirts so obviously with her and gives me scraps. Being one of the clear forefront winners for romance before the release, wtf were the writers thinking? It's honestly bumming me out so hardcore how I get literally nothing from this man and I was so excited to try out enemies to lover, tortured spirit, anything but man... If the writers just wanted him to date the other characters instead of Rook then why even make him romancable? I'm more than 20 hours in and beyond the coffee date scene (and picking the right choice since Im also playing a crow) I've gotten BARELY ANYTHING. I truly hope this gets fixed in the future because I think there is enough commotion on reddit and elsewhere to bring it to attention. I get this isn't any Larian but c'mon, romances are one of the biggest things in DA. PLEASE GIVE US A REAL LUCANIS ROMANCE. UPDATE: After finishing the game yesterday I just wanted to share my thoughts. I see what angle they were trying to go down with Lucanis, like an absence makes the heart grow fonder type thing and I don’t actually hate the romance once you get towards later in the game. It truly is the first act into beginning of second act that needs work and too much Neve connection that was clearly more priority then whatever was happening with Rook dialogue. Playing as a Crow Mage I think gave me better options and just never ever putting Neve and him together period is how I was able to get through it. I truly think there needs to be some sort of blocker between Neve and Lucanis where whatever flirty banter stops the moment you choose to romance one of them however and I hope that gets patched in because it really does ruin the dynamic, more interest needs to actually be shown to Rook, you know, the **bleep** main character. Because everyone’s right, you just feel like a third wheel if you want to include Neve in your party with him and it sucks I had to basically bench her (and clearly volunteered her for certain choices but also think that works for her hardened character tbh). I hope they actually listen to their players for once because this game could be great, I liked the main story, graphics are gorgeous, but character development is so important and I think they dropped the ball hard on that with Rook and her connections to her team in general on top of the romance.JRaq7028 months agoSeasoned Traveler7.5KViews60likes27CommentsDragon Age: The Veilguard Unique Chests bugged out and unable to be opened.
Since the update has anyone else been experiencing issues opening unique chests? All prompts for opening have disappeared for me. I included an image, showing me standing at the chest with no action prompt. It was working until the update. I have tested this with 4 other Unique Chests. all with the same results. I can open regular chests, but not the ones shown here. Included are my system specs:Solved7KViews10likes80CommentsDragon Age Veilguard PC (serious stutter and frame drops every 5 seconds)
There is definitely a bug or something. I have downgraded every Graphics setting to Low, turned every effect off, changed from 1440p 60fps down to 1080p 30fps and I get stutter about every 5 seconds. I have followed every YouTube video, I have updated BIOS, I have tried a Nexus Mods registry change to increase the PC performance, I have tried all suggestions and nothing works, I also have the latest NVidia driver. I have a machine with Windows 11, an i7 11700k processor, 16GB of RAM, 1TB SSD, and an RTX 4080 SUPER GPU. It seems several people are experiencing this. Please take a look and release a patch soon.Solvedrealdante8 months agoNew Traveler6.8KViews0likes42Comments[feedback] Romances and Companion Interactions Feel Shallow
So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks. I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.Gorechid8 months agoSeasoned Rookie6.6KViews65likes69CommentsDragon Age: The Veilguard - Developer Q&A
Hey Dragon Age Community, Our team at Bioware recently held a live Q&A over on the Bioware Discord. I wanted to share a sneak peek of some of the questions asked during the live event. To read the full transcript head over here. Q: CAN WE KISS OR ROMANCE MANFRED THE SKELETON? A: I WOULD SAY, 'NOT THAT SKELETON,' BUT WE'RE NOT SAYING 'NO SKELETONS'. - MATT RHODES Q: ARE WE GOING TO BE LIMITED IN HOW MANY ABILITIES WE CAN PICK FROM THE WHEEL? A: YOU HAVE TO CHOOSE WHICH 3 ABILITIES YOU WANNA BRING FOR ROOK, WHICH 3 FOR A COMPANION, AND WHICH 3 FOR ANOTHER COMPANION. IT ACTUALLY CREATE A REALLY INTERESTING BALANCE BETWEEN STRATEGIZING, HAVING TO DO THAT STRATEGY ABOUT YOUR COMBAT KIT BEFORE THE MISSION, AND THEN THE TACTICAL DECISIONS ONCE YOU'RE IN THE FIELD. wHILE THERE ARE 3 ABILITY SLOTS FOR ROOK, THERE'S SO MUCH MORE THEN THAT... YOU'LL HAVE AN ULTIMATE ABILITY ASSOCIATE WITH YOUR CLASS... THERE'S A TYPE OF ITEM YOU CAN GET THAT FUNCTIONS LIKE ABILITIES. YOUR CAN DIRECT WHICH TARGET YOUR COMPANIONS CAN FOCUS ON... THERE'S JUST SO MUCH FROM THE WHEEL ONCE YOU GET IN AND SEE EVERYTHING WORKING TOGETHER. - CORINNA BUSCHE Q: WILL WE GET THE SAME COMPANION CONVERSATIONS AND BANTER AS WEEN IN THE PREVIOUS DRAGON AGE GAMES [WITH ONLY 2 PARTY MEMBERS]? A: HONESTLY, I DON'T THINK YOU COULD ACTUALLY STOP THE WRITERS FROM WRITING BANTER. I WILL SAY FOR MYSELF IT'S ONE OF THE MORE FUN THINGS TO DO. BANTER IS ABSOLUTELY A CORE PART OF [DRAGON AGE: THE VEILGUARD]... IF ANYTHING IT'S THE MOST WE'VE EVER DONE FOR PAIRINGS AND COMPANIONS... EVERYONE LOVES HEARING THE COMPANIONS TALK TO EACH OTHER. EVERYONE LOVES HEARING THESE STORIES AND RELATIONSHIPS DEVELOP OVER THE COURSE OF THE GAME. - JOHN EPLER Q: IF YOU COULD BELONG TO ANY OF THE MAIN FACTIONS, WHICH WOULD YOU CHOOSE? A: CORINNE: I'M GONNA CHEAT AND I’M GONNA GIVE YOU TWO. SO FOR FASHION, THE ANTIVAN CROWS ALL DAY LONG. THEIR THREADS, YOU'RE GONNA LOVE IT. FOR VIBES THOUGH, THE ONES THAT CAPTURE MY VIBE, MOURNWATCH. GIMME THOSE NECROMANCERS. JOHN: THOSE ARE GOOD ANSWERS. I HAVE ONE FOR FASHION AND FOR JUST THE GENERAL FACTION THAT I’D LIKE TO BE A PART OF. VEIL JUMPERS - WHO DOESN'T LIKE A NICE WALK IN THE FOREST, YOU KNOW, EVEN IF THAT FOREST IS FILLED WITH HORRIFYING MONSTERS AND TERRIFYING ANOMALIES. MATT: FOR ME IT’S DEFINITELY THE LORDS OF FORTUNE. I’VE HAD A CHANCE TO TRY OUT A BUNCH OF THEM, AND I THINK I’VE FINALLY SETTLED ON THEM. I THINK IT’S JUST BECAUSE PIRATE BARBARIAN IS JUST SUCH A GREAT COMBINATION OF ELEMENTS. TREASURE HUNTING, PLUS BEACHES AND PALM TREES AND ALL THAT STUFF, IT’S A REALLY GOOD MIX, SO THAT’S KIND OF MY DEFAULT. Q: I’VE SEEN A LOT OF TALK ABOUT ONLY HAVING TWO COMPANIONS IN YOUR PARTY INSTEAD OF THREE FOR THIS GAME. WHAT IS THE REASON FOR THIS AND WILL WE GET THE SAME COMPANION CONVERSATIONS AND BANTER AS SEEN IN THE PREVIOUS DRAGON AGE GAMES? A: CORINNE: SUCH A GOOD QUESTION. THANK YOU TO WHOEVER SUBMITTED THIS ONE. I'LL START AND THEN TURN IT OVER TO JOHN EPLER. AS YOU SAW IN THE GAMEPLAY REVEAL, THIS IS A MUCH MORE INTIMATE EXPERIENCE. FOR THOSE THAT AREN'T AWARE, THE REASON WHY IS THAT WE WANT YOU TO FEEL LIKE YOU ACTUALLY ARE IN THIS WORLD, LIKE YOU’RE WALKING THESE THE CITY STREETS OF MINRATHOUS, YOU’RE LOOKING UP AT THE BUILDINGS ALL AROUND YOU. YOU'RE A PART OF THIS PLACE. IT'S MUCH MORE INTIMATE, AND WE BELIEVE AS THE NARRATIVE UNFOLDS THAT THIS CREATES A LOT MORE IMMERSION. NOW, HOW THIS RELATES TO THE COMPANIONS, WE WENT BACK AND FORTH ON IT A LOT, BUT WE ACTUALLY FOUND THAT HAVING TWO COMPANIONS ALLOWS THEM MORE VISIBILITY AND PRESENCE. WE'VE TALKED ABOUT THE INCREDIBLE DEPTH AND FOCUS WE’VE PUT ON FLESHING OUT THESE COMPANIONS, THEY'RE VERY FULLY REALIZED. HERE YOU REALLY GET TO SEE THEM MORE CLEARLY, YOU GET TO SEE THEM SHINE. WHEN YOU SEE LACE HARDING JUMP INTO THE AIR AND RELEASE A VOLLEY OF ARROWS, YOU CAN ONLY GET THAT BECAUSE OF THIS MORE INTIMATE VIEW. SO I LOVE THE SPOTLIGHT THAT’S BEEN PUT ON THEM. I THINK IN ADDITION TO THE BANTER, ONE OF THE THINGS PEOPLE ARE WONDERING ABOUT IS, “OK - BUT WHAT ABOUT GAMEPLAY”. AGAIN, THIS HAS COME ABOUT FROM OUR TESTING, WORKING WITH THE INTERNAL TEAM AND ALSO OUR LOVELY COUNCIL OF PLAYERS. WE FOUND THAT IN THE COMBAT SYSTEM, WHEN YOU'RE PLANNING YOUR STRATEGIES, TWO FELT LIKE THE RIGHT NUMBER TO MANAGE. KEEP IN MIND, ROOK HAS A LOT OF DIFFERENT TYPES OF ACTIONS: ABILITIES, INDIVIDUAL ATTACKS THAT ARE MORE FLESHED OUT THAN EVER BEFORE. TIMING AND POSITIONING MATTER A LOT, SO THIS REALLY FELT LIKE THE RIGHT BALANCE. THE NUMBER OF INPUTS AND ACTIONS WE’RE ASKING YOU AS A PLAYER TO TAKE, INCLUDING DIRECTING YOUR COMPANIONS, IS HIGHER THAN EVER BEFORE. I WILL ALSO SAY THAT WHEN I ENGAGE WITH THE COMPANIONS, I ACTIVELY CONTROL WHAT THEY'RE DOING MORE THAN I EVER HAVE BEFORE IN ANY OF THE OTHER THREE GAMES. BUT JOHN, I’LL TOSS IT OVER TO YOU FOR THE BANTER. JOHN: SO, BANTER, HONESTLY I DON'T THINK YOU COULD STOP THE WRITERS FROM WRITING BANTERS. I WILL SAY FOR MYSELF, IT'S ONE OF THE MORE LIGHT AND FUN THINGS TO DO. YOU GET TO WRITE LITTLE STORIES, LITTLE ARCS BETWEEN THE CHARACTERS, AND THE VEILGUARD IS NO DIFFERENT. BANTER IS STILL ABSOLUTELY A CORE PART OF IT. WE'VE GOT GLOBAL BANTER, YOU KNOW THE GENERAL STUFF THAT YOU GET IN ALL SPACES, AS WELL AS MISSION SPECIFIC STUFF. IT'S DEFINITELY STILL A BIG THING, IF ANYTHING IT'S THE MOST WE'VE EVER DONE FOR PAIRINGS OF COMPANIONS. BEYOND THAT, WE’VE ALSO MADE SURE—AND I MEAN, I’VE BEEN ON DRAGON AGE FOR A WHILE, AND I KNOW THERE’S BEEN AN ISSUE WITH, “WELL, I DON’T WANNA MISS THIS BANTER.” SO, WE'VE EVEN ADDED STUFF LIKE INTERRUPTIBLE AND RESUMABLE BANTER AS WELL. IT'S A CORE PART OF THE EXPERIENCE. EVERYONE LOVES HEARING THESE COMPANIONS TALK TO EACH OTHER. EVERYONE LOVES HEARING THESE LITTLE STORIES AND RELATIONSHIPS DEVELOP OVER THE COURSE OF THE GAME, AND AS MENTIONED BEFORE, COMPANIONS ARE THE HEART OF THIS EXPERIENCE. SO WE STILL HAVE IT, IF ANYTHING LIKE I SAID, YOU COULD NOT STOP THE WRITERS FROM DOING IT, EVEN IF YOU TRIED. Q: WILL CRAFTING RETURN AND HAS IT BEEN IMPROVED SINCE INQUISITION? A: CORINNE: WILL CRAFTING RETURN? YOU CAN ABSOLUTELY IMPROVE AND CUSTOMIZE YOUR GEAR, YES. THAT IS A BIG PART OF RPG PROGRESSION, SO YES YOU CAN IMPROVE AND CUSTOMIZE IT. I WILL SAY THOUGH, IT'S DIFFERENT THIS TIME AROUND, AND IT DOES GET INTO SPOILER TERRITORY SO I'M GONNA BE A LITTLE CAGEY ABOUT IT. BUT, THERE MIGHT BE A MYSTERIOUS ENTITY THAT ASSISTS YOU WITH THAT THAT WILL BE AN IMPORTANT PART OF THE NARRATIVE. Q: WHAT WERE SOME OF THE DEVELOPMENT CONSIDERATIONS THAT YOU HAD TO TAKE INTO ACCOUNT TO ENSURE THIS GAME FLOWS & FUNCTIONS WITH PRIOR GAMES & DRAGON AGE KEEP, IF KEEP IS BEING UTILIZED? A: CORINNE: WE DID AN INTERVIEW WITH IGN THAT GOES INTO SOME OF THE DETAILS THERE. TO SUMMARIZE, WE HAVE TAKEN A DIFFERENT APPROACH TO HOW YOU IMPORT YOUR DECISIONS THIS TIME AROUND. IT'S NOW FULLY INTEGRATED INTO THE CHARACTER CREATOR AND SERVES A DUAL PURPOSE. IT’S NOT CALLED THIS IN-GAME, BUT I PLAYFULLY THINK OF IT AS "LAST TIME ON DRAGON AGE". WHEN I TALK ABOUT ITS DUAL PURPOSE, IT'S BEEN 10 YEARS SINCE THE LAST DRAGON AGE GAME RELEASE, SO IT SERVES AS A REFRESHER ON CRITICAL EVENTS AS WELL AS ALLOWING YOU TO REMAKE DECISIONS THAT ARE CRITICAL TO YOU. THE THING I LOVE ABOUT IT IS IT'S VERY HIGHLY VISUAL, IT USES THE FAMILIAR TAROT CARD AESTHETIC, SO IT'S ACTUALLY A VERY VISUAL AND PLAYFUL EXPERIENCE AS YOU GO THROUGH IT. IT IS VERY MUCH IMPORTANT TO US THAT IT'S BUILT INTO THE CLIENT, THOUGH. YOU CAN PLAY THIS GAME ENTIRELY OFFLINE, NO CONNECTION, YOU DON’T HAVE TO LINK TO YOUR EA ACCOUNTS. THAT'S BEEN A REALLY BIG REQUEST, SO THE REFRESHER PLUS MAKING THOSE DECISIONS IN-GAME, I THINK WE'RE ALL PRETTY HAPPY ABOUT THAT. I DON'T WANNA SPOIL ANYTHING BY REVEALING WHICH DECISIONS YOU CAN IMPORT. Y'ALL DON'T WANT THE SPOILERS. BUT, IT'S BEEN A REALLY INTERESTING CREATIVE INTERSECTION FOR US. BECAUSE ON THE ONE HAND, THIS IS A WHOLE NEW ADVENTURE. YOU'RE IN NORTHERN THEDAS - THESE LOCATIONS YOU'VE LITERALLY NEVER BEEN TO BEFORE, SO THAT AFFECTS WHAT WILL MATTER AND WHAT WE’RE NOT USING THIS TIME AROUND AS FAR AS DECISIONS. OBVIOUSLY THERE’S SOME VERY VERY CLEAR CONNECTIONS TO EXISTING CHARACTERS. IT’S NO SECRET THAT THE INQUISITOR, OUR DEAR INKY, IS GONNA SHOW UP, SO THAT'S A FACTOR. Q: WILL THIS NEXT GAME BE AN OPEN WORLD GAME OR IS IT JUST CONFINED TO TEVINTER? A: JOHN: YEAH, SO YOU ARE IN NORTHERN THEDAS, BUT THE GAME ONLY BEGINS IN MINRATHOUS. IT DOESN'T STAY THERE. I THINK ONE OF THE MOST EXCITING THINGS FOR ME, AND AGAIN, I DON’T WANNA GET INTO TOO MUCH SPOILER DETAIL, BUT GETTING TO GO TO AND WORK WITH THE ART TEAM, THE NARRATIVE TEAM, THE DESIGN TEAM TO BUILD OUT THESE LOCATIONS WE'VE TALKED ABOUT, PLACES THAT CHARACTER HAVE REFERRED TO AS WHERE THEY’VE COME FROM, PLACES THAT CHARACTERS OBVIOUSLY IN PREVIOUS GAMES HAVE HAILED FROM, HAS BEEN ABSOLUTELY EXCITING. SO YOU DO START IN TEVINTER, YOU DO START IN MINRATHOUS, BUT AGAIN THAT’S NOT THE ENTIRE GAME BY ANY STRETCH. CORINNE: AND THE FIRST HALF OF THE QUESTION IS, IS IT AN OPEN WORLD GAME? WE'VE GONE BACK TO WHAT WE BELIEVE DELIVERS THE BEST, MOST CURATED, INTENSE NARRATIVES. SO THIS IS A HAND CRAFTED EXPERIENCE, IT'S MISSION BASED. NOW THESE LOCATIONS CAN OPEN UP, YOU CAN GO BACK, SOLVE MYSTERIES, DO SOME REALLY GREAT SIDE CONTENT - NOT FETCH QUESTS, NOT GRIND QUESTS, SOME REALLY GREAT SIDE CONTENT. BUT I WANT TO BE CLEAR, IT'S A REALLY CURATED, HAND CRAFTED EXPERIENCE. JOHN: JUST TO BOUNCE OFF OF THAT VERY QUICKLY, THE MOST IMPORTANT THING FOR US AND WHAT CORINNE WAS SAYING ABOUT HAND CRAFTED, OBVIOUSLY WE’VE TALKED ABOUT HOW CHARACTERS, STORY, NARRATIVE ARE CRITICAL TO US, AND THIS HAS ALLOWED US TO BUILD THOSE EXPERIENCES IN A WAY THAT EMPHASIZED THAT REALLY WELL WHILE STILL TYING IT INTO THE STORY THREADS AND STORY BEATS.EA_Illium12 months agoEA Staff (Retired)6.2KViews2likes0CommentsA Call to Bioware: Please Unlock Hardened Lucanis' Romance (ACT 1 SPOILERS)
I've been trawling through the various forum and reddit threads on this topic for the past week or so, so I know at least a good few people who want to romance Lucanis feel similarly. And to be clear, this is not a post complaining about Lucasnis' romance generally - the incredible slow-burn seems to culminate in a tamer romance than many were expecting, and that has clearly rubbed some people the wrong way. I don't have many thoughts on that - I can understand why people would want something more substantial from Lucanis, but that's beyond the scope of what I'm asking for here. What I'm looking for is the bare minimum: Bioware, please unlock Hardened Lucanis' romance. I've seen a lot of good points already posted by others about why this should be the case, so I thought I'd compile the points I've seen here. I might be screaming into the void with this one, and if Bioware ignores us, then I can rest assured that the modding community might have my back. However, it's nice to imagine a company with time to respond to constructive feedback. Reason 1: It's Inconsistent. Lucanis locking Rook out of a romance after Rook saves Minrathous is inconsistent writing. I would understand if Rook was a Crow who abandoned their city during a time of need. It would make sense if Rook levied the full forces of the Veilguard against only one of the dragons. It would make sense if Rook was known to be better at killing dragons, so where Rook chooses to go makes all the difference. It would make sense if Rook had a magic Dragon-Killing Veil Hand that could only go to one location at a time. As it is, however, Rook is not especially more skilled at dragon-killing than any of the other Veilguard members, and Rook delegates half of the Veilguard to protect the city that Rook themselves does not go to. More to the point, the game claims that Lucanis does not have time for a romance with you while he's picking up the remains of the city. Now, on the face of it, this would be fine. I'm not morally opposed to an RPG character making romance decisions based on player role play, even if it hurts my feelings. That's just the price of art. However, as many before me have pointed out, Lucanis does have time for a romance with Neve after the destruction of his city. This stings especially badly for anyone playing a Shadow Dragon Rook, as they are in the exact same boat as Neve, but they are being rejected for making the same call as she did. And that's not even mentioning how the romance on the other side of this particular coin works... Reason 2: It's Inequitable Locking off Lucanis' romance is inequitable, in more ways than one. On the most basic level, it's not equal with any of the other romances in the game. Lucanis' is (I believe) the only romance that can get locked off in such a way. Again - I'm not opposed to roleplay locking off a romance. If Neve could not forgive you for forsaking Minrathous, then at least Lucanis would have parity with another romanceable NPC. It might have been neat to see every character have something that precludes them from further romance. I'm very aware of how much Dragon Age fans enjoy having NPCs that function as their own fully-fleshed characters that make decisions regardless of what the player character wants. As it is, however, having only one NPC romance get easily locked off is surprising and disappointing. However, and more importantly than comparing fictional characters, it's inequitable towards players. If my journeys on other Dragon Age forums are any indication, I might be unpopular in my opinion that Pansexual/"Playersexual" characters are my preferred Bioware companion writing style. It leaves romantic roleplay open for all types of people. It opens up nonbinary roleplay, as we've seen in this game. It makes me focus on seeing the NPC as a person with goals and hang-ups that need to be honored, as opposed to a list of Canon Sexualities that need to be built around first. As a queer person myeslf, I prefer this, and having it come back in Veilguard feels refreshing after Inquisition. Locking off one of the masculine-coded romances (especially the one that seems to, at least initially, be pulling the Zevran and Fenris girlies out of the woodwork) feels unintentionally cruel, especially in a game that otherwise seems to have worked so hard to be more open, inclusive, and representative than any other entry in the series. Now, again, if Lucanis' reaction was on par with the other NPC companions, then the equity question would be less of a concern. If there was an opportunity to mess up every romance, then it would be hitting everyone equally. As it is, this choice removes one masculine-coded romance from the table, leaving those of us craving one with fewer options. Reason 3: Industry standard I hate to be the person stammering "bu-bu-Baldur's Gate" in a Dragon Age thread, but when Baldur's Gate III launched, I knew it would be coming for Bioware's lunch. It succeeded in a major way. Now, I'm happy to see that Veilguard hasn't necessarily stumbled in the face of a huge new title in the CRPG space that offers a lot of what old-school Dragon Age used to. However, this challenge presents an opportunity to Bioware. Using upcoming game patches to do more than just bare-minimum bug-fixes would be an amazing response to seeing Larian Studios do the same. They used the patching system to add narrative and character content in a way that I haven't ever seen out of major studios. Seeing the number of people coming out against Lucanis' romance being locked off in this way, it would certainly warm my heart to see Bioware at least conscientiously engage with these criticisms. Just my thoughts. Again - I know this might be preaching to the choir, but...a girl can hope.fishonamission7 months agoNew Vanguard4.6KViews47likes71CommentsDragon Age: The Veilguard unavailable in my region
So I'm a Lebanese citizen whos currently on vacation to Turkey, when I open the steam frontpage for Veilguard it says "Unavailable for this region".. 🙂 This is worrying me a bit too much because I am super hyped over the game to the point I planned all my character's aspect and drew her, etc. And I am literally dying to get my hands on this game. Lebanon is probably the least strict country in MENA, I'd never imagine Veilguard being unavailable. So my question is: Is this temporary? And will I hopefully be able to access the frontpage in a few days??4.5KViews10likes68CommentsNo Quicksave?
Am I missing something or does Dragon Age: Veilguard have no quicksave? F5 doesn't seem to do anything, and I don't see anything in the keyboard mappings settings either. (Also, why are save slots limited to 100? Ugh, that means I'll have to copy away old saves manually again...)TheRealDocMcCoy8 months agoSeasoned Novice4.5KViews17likes21Comments[Discussion] Potential Updates For Romancing?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game around for me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.DexiDerp8 months agoSeasoned Vanguard4.2KViews78likes69Comments[Discussion] Dragon Age The Veilguard - Share Your Rooks!
Hey Rooks, Now that Dragon Age The Veilguard is out 🐲 I’m curious about what unique and fun characters everyone has made (if you're not stuck perfecting them in character creator!) Once you've finished creating them, let everyone else see them below!EA_Illium8 months agoEA Staff (Retired)3.6KViews17likes103CommentsHas Anyone Found All 7 Lighthouse Themes?
I have 6 out of 7 (please see below), but the one I think I'm missing is the Rivaini one, which is the one for my faction (Lords of Fortune) I thought they were available from the faction merchant, but I'm at max rank with the LoF seller and never saw it offered. I'm not sure if it's a bug or if it's in a chest in Rivain theat I haven't found/opened yet. Any info you may have would be most appreciated. Thank you!SolvedCastilloRA8 months agoSeasoned Traveler3.2KViews0likes7Comments🐉Dragon Age: The Veilguard Gameplay Reveal - Let us know your thoughts! 🐉
Hey Everyone, Now that the team has shown off the first the first 20 minutes of the next Dragon Age title I was curious about what everyone's thoughts are. Is anyone else excited for the fall? If you haven't checked out the Gameplay reveal trailer you can find it below:EA_Illium2 years agoEA Staff (Retired)3.1KViews11likes30CommentsDragon Age The Veilguard Qunari Helmet
I put it simple: i want to replay the whole saga withour repeat either race or class (I know that with The Veilguard I will have to repeat class, but I already have it in consideration) and I have a question: are qunari still unable to wear helmets? I need to know for make my qunari on Veilguard warrior or not, I don't like to play a tank warrior without helmet, I feel it weird3KViews1like5Comments[DAV][FEATURE] - Show a Quest's Level Requirements
I have noticed that you get several quests early in the game, ending in a boss fight requiring Rook and Co. to be at a much higher level. For instance, the Factions and Regions Quest "Gate of Deep Sorrows" is unlocked after acquiring Lucanis in Treviso, and the quest ends with a level 25 Champion, despite picking up the quest at around level 5-8. It would be great if quest difficulty could be signposted on the journal screen.luke98678 months agoSeasoned Newcomer3KViews15likes13CommentsGame is very stuttery because my game isnt doing a shader compilation
When I launch the game i do not get a shader compilation menu at all, and this is why my game is basically unplayable with all the stutter, the shader cache folder is also empty, any ideas?Crashdown_pls8 months agoRising Newcomer2.9KViews1like5CommentsDragon age veilguard hair colour bug
Playing on Xbox Series X. Selected medium blonde hair colour in character creator. It looks fine in cutscenes but reverts to black in gameplay. I have reloaded earlier saves, restarted the whole game, nothing works. Super annoying after spending ages in character creation thinking how great it was to have so many options..DJBobLoblaw8 months agoNew Rookie2.9KViews1like22Comments