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[Discussion] Dragon Age The Veilguard - Share Your Rooks!
Hey Rooks, Now that Dragon Age The Veilguard is out 🐲 I’m curious about what unique and fun characters everyone has made (if you're not stuck perfecting them in character creator!) Once you've finished creating them, let everyone else see them below!EA_Illium4 hours agoCommunity Manager1.9KViews11likes56CommentsPotential patches for romance?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game aroundfor me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.DexiDerp8 hours agoSeasoned Traveler1.6KViews54likes37CommentsBreaking things should have consequences
In every map of the game there are things that can be broken to gain loot, such as barrels, boxes etc. Besides the fact that this feels like a very lazy way of distributing loot, what makes it worse is that there is never any reaction or consequence for doing so. Tossing weapons through market stalls, citizens or even valuable urns in graveyards is seemingly completely acceptable. Not a single piece of dialogue has been written or recorded to react to the destruction the character leaves in their wake. This makes it extremely obvious that all NPC's besides enemies are no more than aesthetics to make the world feel slightly less empty. Considering the fact that AI controlled NPC's have been a thing in games for decades now, seeing how there is zero effort put into NPC interactions throughout the entire game is very disappointing.Dr4ke1879 hours agoRising Novice33Views4likes2CommentsBioware missed a story opportunity (some spoilers)
My first and second playthrus done I wondered what it would be like to be a mourn watch mage meeting Lucanis for the first time. I am disappointed 😞. The whole time I felt like my Rook was the dumbest mage especially one who deals with spirits for a living. The dialogue acted like they had no idea what was going on and things Bellara were saying were things my rook should have said. But the biggest let down was when my mage couldn't see or hear Spite. Mourn watch mages should be trained to do so but nope dialogue was same as it was for other playthrus as a rogue crow and mage lord of fortune. This is the missed story opportunity. How great would it have been to be able to talk to Spite like Emmerich can? At the very least they could have added dialogue specifically for a mourn watch player.AvaIyon9 hours agoSeasoned Novice14Views1like0CommentsVeilguard Romances and Companion Interactions Feel Shallow
So far, I have about 100 hours in this game, I have completed the primary and side questlines, and have found that even when your Rook does engage in a locked in romance, you can completely forget about it. This is an opinion, but I do feel like Veilguard has the weakest romance aspect in any of the DA games, and that even some of the romances in Mass Effect: Andromeda seem more thought out than these, which is something I'd never thought I would say. I have heard of people being incredibly disappointed with how little thought is apparently put into the companions interactions with Rook, and not just the romantic ones, but how Rook feels like a Fly on the Wall for a lot of the game. And I hate that I somewhat have to agree. I like that the companions seek each other out and have unique conversations and dialogue, I find that very enjoyable, but what it lacks for me, is any depth or proper emotion given to the romances, or even to companion interactions with individual Rooks. I romanced Davrin, and have seen on forums that a lot of people think he has one of the better romances, and after watching the Lucanis and other romances, I would have to agree. I think this is because he tends to offer and at least somewhat reciprocate your advances through a lot of the interactions Rook and he have together, whereas with some of the others, you completely forget that you started romancing them. I was glad to see how romance could happen organically outside of Rook's choices, the Lucanis/Neve, Taash/Harding and Emmerich/Strife pairings I feel all progressed well. However, they feel as if they were given more time and effort than a single one of Rook's pairings, as they have more depth than Rook's. One of the things that I found most damaging to the romance in this game, is that you can't really interact with your romance outside of the missions that they give, like at all. In other Dragon Age games and Mass Effect games, you could typically walk up to a companion and talk to them, enter into dialogue trees, learn more about their characters and backstories and their thoughts and feelings in regards to you, other companions, or the present circumstances, and that is almost entirely missing from Veilguard. Not only this, but the reactions that the romanced character would have to certain things, such as Rook being in extreme danger, are nearly completely missing. The dialogue, and the way the romanced companion regards you outside of their missions where you can occasionally pick the Heart option, is incredibly lacking. It feels as if there is a massive chunk of the game missing just from that alone, that Rook can barely talk or interact with the companions outside of the missions they give you, and I feel like that is one of the main problems this game has. If feels like they kind of slapped and wrote a lot of the dialogue and romances together 3 months before the game release, and that is detracting from romance as a whole. Rook could romance no one, and there wouldn't really be a remarkable change or shift in hardly any of the dialogue or scenes that are given, which is a travesty for a game series that engages in player choices, both big and small. I remember in Inquisition, that I could literally just spend an hour of my time going through a couple of character's dialogue trees in Haven or Skyhold, and learn so much about them and what their experiences and thoughts were. This is not present at all in Veilguard, and has, in my opinion, done the game a great disservice.Gorechid13 hours agoSeasoned Rookie3.2KViews44likes43CommentsA Call to Bioware: Please Unlock Hardened Lucanis' Romance (ACT 1 SPOILERS)
I've been trawling through the various forum and reddit threads on this topic for the past week or so, so I know at least a good few people who want to romance Lucanis feel similarly. And to be clear, this is not a post complaining about Lucasnis' romance generally - the incredible slow-burn seems to culminate in a tamer romance than many were expecting, and that hasclearly rubbed some people the wrong way. I don't have many thoughts on that - I can understand why people would want something more substantial from Lucanis, but that's beyond the scope of what I'm asking for here. What I'm looking for is the bare minimum:Bioware, please unlock Hardened Lucanis' romance. I've seen a lot of good points already posted by others aboutwhy this should be the case, so I thought I'd compile the points I've seen here. I might be screaming into the void with this one, and if Bioware ignores us, then I can rest assured that the modding community might have my back. However, it's nice to imagine a company with time to respond to constructive feedback. Reason 1: It's Inconsistent. Lucanis locking Rook out of a romance after Rook saves Minrathous is inconsistent writing. I would understand if Rook was a Crow who abandoned their city during a time of need. It would make sense if Rook levied the full forces of the Veilguard against only one of the dragons. It would make sense if Rook was known to be better at killing dragons, so where Rook chooses to go makes all the difference. It would make sense if Rook had a magic Dragon-Killing Veil Hand that could only go to one location at a time. As it is, however, Rook is not especially more skilled at dragon-killing than any of the other Veilguard members, and Rook delegates half of the Veilguard to protect the city that Rook themselves does not go to. More to the point, the game claims that Lucanis does not have time for a romance with you while he's picking up the remains of the city. Now, on the face of it, this would be fine. I'm not morally opposed to an RPG character making romance decisions based on player role play, even if it hurts my feelings. That's just the price of art. However, as many before me have pointed out, Lucanisdoes have time for a romance with Neve after the destruction of his city. This stings especially badly for anyone playing a Shadow Dragon Rook, as they are in the exact same boat as Neve, but they are being rejected for making the same call as she did. And that's not even mentioning how the romance on the other side of this particular coin works... Reason 2: It's Inequitable Locking off Lucanis' romance is inequitable, in more ways than one. On the most basic level, it's not equal with any of the other romances in the game. Lucanis' is (I believe) the only romance that can get locked off in such a way. Again - I'm notopposedto roleplay locking off a romance. If Neve could not forgive you for forsaking Minrathous, then at least Lucanis would have parity with another romanceable NPC. It might have been neat to seeevery character havesomething that precludes them from further romance. I'm very aware of how much Dragon Age fans enjoy having NPCs that function as their own fully-fleshed characters that make decisions regardless of what the player character wants. As it is, however, having onlyone NPC romance get easily locked off is surprising and disappointing. However, and more importantly than comparing fictional characters, it's inequitable towards players. If my journeys on other Dragon Age forums are any indication, I might be unpopular in my opinion that Pansexual/"Playersexual" characters are my preferred Bioware companion writing style. It leaves romantic roleplay open for all types of people. It opens up nonbinary roleplay, as we've seen in this game. It makes me focus on seeing the NPC as a person with goals and hang-ups that need to be honored, as opposed to a list of Canon Sexualities that need to be built around first. As a queer person myeslf, I prefer this, and having it come back in Veilguard feels refreshing after Inquisition. Locking off one of the masculine-coded romances (especially the one that seems to, at least initially, be pulling the Zevran and Fenris girlies out of the woodwork) feels unintentionally cruel, especially in a game that otherwise seems to have worked so hard to be more open, inclusive, and representative than any other entry in the series. Now, again, if Lucanis' reaction was on par with the other NPC companions, then the equity question would be less of a concern. If there was an opportunity to mess up every romance, then it would be hitting everyone equally. As it is, this choice removes one masculine-coded romance from the table, leaving those of us craving one with fewer options. Reason 3:Industry standard I hate to be the person stammering "bu-bu-Baldur's Gate" in a Dragon Age thread, but when Baldur's Gate III launched, I knew it would be coming for Bioware's lunch. It succeeded in a major way. Now, I'm happy to see that Veilguard hasn't necessarily stumbled in the face of a huge new title in the CRPG space that offers alot of what old-school Dragon Age used to. However, this challenge presents an opportunity to Bioware. Using upcoming game patches to do more than just bare-minimum bug-fixes would be an amazing response to seeing Larian Studios do the same. They used the patching system to add narrative and character content in a way that I haven'tever seen out of major studios. Seeing the number of people coming out against Lucanis' romance being locked off in this way, it would certainly warm my heart to see Bioware at least conscientiously engage with these criticisms. Just my thoughts. Again - I know this might be preaching to the choir, but...a girl can hope.fishonamission13 hours agoSeasoned Rookie1.9KViews28likes38CommentsMore Character Slots for Consoles
Hi been playing Dragon Age since Origins but whole I have been loving playing Veilguard, I am disappointed that on the PS5 you can only have 3 character slots. This highly restricts players on creating characters considering there are 4 races, 6 factions, 7 romances and 9 specialisations. I hope down the line you make more character slots. I have no idea if this is the same on pc, but it would be good if we could have more then 3 character slots as I don't want to delete my other rooks that I have already created.danielp33314 hours agoSeasoned Rookie747Views19likes9Comments[Feedback] DAV Critic
So first of all this is my feeling for the game and what i think about it after completing my first adventure playthough and best ending which took me roughly 76 hours, 96 if we count my other playthough starts , i dont mind hearing yours but lets try to avoid harassment and hate boning. But let get to it: First thing first, I love the Lore god i love it, while when compared to other games of the franchise it lacking it still amazing drop of info, and love it all the more, with expanding on the knowledge that been left in the dark for so long. i think that is one of the major thing they did right. now on to the good, Great, bad, and Ugly. the good in my opinion, is the Combat the the world design, it feel like a Mix of Origins World design with DA2 and DAI Combat system with a more refine aspect. i think this was a good thing cause what made Origins so amazing was that each area had so many hidden areas and unlock to achieve and had to be returned to, DAV reimagine that and brought it back with alot more verticality and exploration. While the Combat system is smooth and the tactics give plays a easier time for the high pace combat, on NiM i can say it helps alot half the time. the Great... The Story, "alot" feel the story is lacking and it may be, but i can honestly say that it equal to Origins to a degree, baring that it be at least on the level of inquisition, i mean seriously this story is great the cutscene the build up the endings, the interactivity is just top notch. and while the choice making is lacking in it cause and effects it still pretty good and near the level origins but feels still there. THE BAD: World connecting and Choices god this is something i very much dislike, the thing that made the DA franchise so great was how each choice we made in the precious installment had a cause and effect in the world of the next game, Warden kill or spare loghain decides on the warden we meet, or how the fade choice is effected between champion and Warden, or how the Choice that the champion decide to support in DA2 or their Class of being a mage or warrior. i mean seriously this interconnectivity between game made it amazing including the relationship, how in DAI the choices of DAO show up in DAI like romance partner and more!!! But in DAV that choice and world connecting has been all but removed on the highest level of degree, Morrigan no longer has her child is that how it happen between the Grey warden in the DAO DLCs and DAI main story, and is instead someone who drank the water of Mythal and more. all are previous choice meant nothing in DAV and the world we built was removed!!! which put a huge damper to many including myself. THE UGLY!!!! the Thing that made Dragon Age, what it is. the Dark Gritty Nightmarish World, it showed us the aspect of both a Dark and light life of a Fantasy world with darkness and hero's, it didnt hide it nature it showed us the darker side of nature and humanity ambitions and greed. it felt right and realistic to degree, and that what made it good, cause we made choices and decision that affect the world and made us and are avatar feel real. None of that seem to be real in DAV, it feel that to much of the politic state of the world we live in is affecting the game design, and more. a little extra Will call this the Worst. is the nudity and Sexual Preference choices, DA franchise has always stated it openness of the sexuality of thedas i mean every franchise has had a edition of lore tidbit of it in a book somewhere or another, But this went a little overboard, due to the Woke Culture when i heard taash say non Binary i seriously did a double take, WTF So your telling me that DA has advanced education system that is on level with are society, they have algebra and Trig, and more!!! Seriously this is a Fantasy WORLD it HIGH FICTION!!! if a gaming company has to be affected by something like this they need to look at themselves agian and ignore that, their a reason BG3 did so well cause they didnt care about no i identify as a Apache helicopter BS. if a person who needs to identify has a issue with the game they can go make their own. i guess my last thing is the nudity it not big but still, there really was no point with the level nudity in the game, if it was on the level of BG3 i say yeah your right to implement it but for what in the game honestly yeah no it not at that level of requirement. if you make a future game with the same level as BG3 which i believe the DA Franchise could be if EA was willing to commit to it. I think you should consider that as honestly we live ina different world then what we used to live in when DA first started and gamer dont really care. Only those looking for drama care. and you can just ignore them and not response to them which will make them mad but they will give up sooner or later.NightTrance16 hours agoSeasoned Newcomer62Views2likes0CommentsFeedback: Companion pairings ruining my drive to play again.
I feel absolutely insane, but I can’t do it. I genuinely despise the background pairing system and it’s making it impossible for me to play a new run. I want to try for a different ending and a better romance, but I’m preemptively annoyed and can’t. I made a new character and can’t get more than 10 minutes past the title card. Lucanis was my first run’s romance, and it was disappointing. So disappointing that I dread seeing Lucanis and Neve at the Lighthouse, or taking them out in a pair, knowing I’ll have to hear their relationship organically develop in a way that Rook isn’t capable of doing. I don’t want to see Lucanis doing more for and talking about his relationship with Neve more, and all with an initiative/openness that he never had with Rook. I hate knowing that when I lock in my romance with Emmerich, I’ll be subjected to watching Rook’s commitment scene with Lucanis play out, but for Neve instead, as if Rook/Neve are entirely interchangeable. It’s so immersion-breaking I want to physically cringe. Add in the flirt lines they’re both given in Lucanis’ quests, along with the “no time for romance with you” warning, and I’m struggling to give this new run a chance. I don’t know if anything can be done about it, but I’ve heard similar complaints about Taash/Harding’s banter making players feel bitter about the relationship building they’re allowed that Rook isn’t. It seems like such a small issue, I know, but it’sliterally the only thing stopping me from playing again. Can we get clarification on if there’s a way to prevent it besides just…ignoring the big exclamation point? Does that even work? Has anyone successfully had an intended pairing remain platonic through a run, or do they always hook up if you talk to them?DexiDerp18 hours agoSeasoned Traveler196Views6likes6CommentsGetting to chest in Treviso
I'm getting a bit frustrated in Treviso trying to get to this part of a building in the north of the map. I end up in this courtyard with no way over, through, or around the building. I've run back and forth on different levels and around different buildings and can't see a way to get to it. I'm at 44th level, so pretty far into the game (I think) and am going to do the Unwanted guests quest once I finish exploring Treviso. Is it something simply not available yet, or at all? I saved Minrathos/Docktown, not Treviso in my playthrough if that makes a difference.Roxxsmom18 hours agoRising Novice37Views0likes1CommentCombat loot should not be random
Hi everyone! I was thinking that combat loot should not be completely random, or at least there's should be I way to overcome loot "randomness" (? Is that a word). Since builds are based also on item special buffs, knowing what armor or weapon you'll find it's important to be able to choose a specific build. Right now you cannot "follow a path" to equipment building. At high difficulty levels this could be problematic... One suggestion could be to make loot based on area, so that in the docks you'll find Neve's equipment (only) and special equipment for rook specific of the area. Also, be able to purchase that equipment specific of the macro-area by their merchants (all levels, white to yellow). Thank you! 💕17Views0likes0CommentsLucanis Romance Super Disappointing
I had to stop bringing Neve with me because he flirts so obviously with her and gives me scraps. Being one of the clear forefront winners for romance before the release, wtf were the writers thinking? It's honestly bumming me out so hardcore how I get literally nothing from this man and I was so excited to try out enemies to lover, tortured spirit, anything but man... If the writers just wanted him to date the other characters instead of Rook then why even make him romancable? I'm more than 20 hours in and beyond the coffee date scene (and picking the right choice since Im also playing a crow) I've gotten BARELY ANYTHING. I truly hope this gets fixed in the future because I think there is enough commotion on reddit and elsewhere to bring it to attention. I get this isn't any Larian but c'mon, romances are one of the biggest things in DA. PLEASE GIVE US A REAL LUCANIS ROMANCE. UPDATE: After finishing the game yesterday I just wanted to share my thoughts. I see what angle they were trying to go down with Lucanis, like an absence makes the heart grow fonder type thing and I don’t actually hate the romance once you get towards later in the game. It truly is the first act into beginning of second act that needs work and too much Neve connection that was clearly more priority then whatever was happening with Rook dialogue. Playing as a Crow Mage I think gave me better options and just never ever putting Neve and him together period is how I was able to get through it. I truly think there needs to be some sort of blocker between Neve and Lucanis where whatever flirty banter stops the moment you choose to romance one of them however and I hope that gets patched in because it really does ruin the dynamic, more interest needs to actually be shown to Rook, you know, the **bleep** main character. Because everyone’s right, you just feel like a third wheel if you want to include Neve in your party with him and it sucks I had to basically bench her (and clearly volunteered her for certain choices but also think that works for her hardened character tbh). I hope they actually listen to their players for once because this game could be great, I liked the main story, graphics are gorgeous, but character development is so important and I think they dropped the ball hard on that with Rook and her connections to her team in general on top of the romance.JRaq70219 hours agoSeasoned Traveler3.8KViews41likes23CommentsGolden Nug
Please patch that in soon. Or even just cosmetic unlocks real quick. Fearless revolution had a script for wardrobe unlock within a couple of days. I'm sure the devs could patch it in whenever they want. Also, It's a fantastic game and while there's no official dlc in the works yall should add in more customization options like piercings and more cosmetics over time for the replayability. I'm a sucker for fashion and I'm not the only one out there. That's a low resource option for content, at least compared to dlc and stuff. thanksRogue_Reshi19 hours agoSeasoned Newcomer76Views1like1Comment[Discussion] Share Your Best Photo Mode Moments!
Hey Rooks! We know Dragon Age is full of stunning landscapes, epic battles, and those quiet, emotional moments that deserve to be captured. From what I have seen in some social groups, there are a lot of these! If you’ve been snapping shots inphoto mode, this is the place to show them off! Whether it’s your character in the middle of combat, a peaceful scene in the wilderness, or that perfect angle showing off your latest armor set! let’s see your favorite moments from your journey. I was running through some quests to play catch-up and came across an area in the game where I had to get some photo mode captures. Because of where I was standing, I couldn't get the whole image I wanted from the first image below, but you get the idea. I think I captured it pretty well. Share your screenshots below and tell us a little about the story behind them. We’d love to celebrate your adventures with you! Also, check out the Dragon Age The Veilguard Phot mode contest! Here are a few from the game that I liked.EA_Shepard19 hours agoCommunity Manager108Views4likes8CommentsHighly recommend avoiding this game for now...
I know what you're thinking. Oh it's another one of the haters. Someone who just hates the game because he thinks it has some "agenda it's trying to force down your throat" I promise you nothing could be further from the truth. I actually applaud the game and the devs for having the courage to stand up to people like that and make the game they wanted to make and be inclusive of everyone. I love the story, the characters, the gameplay. I'm having a blast playing this game...when it works. And therein lies the problem. This game is filled with bugs. Lots of bugs, many of them game/save breaking. And while they are not happening to everyone, they are happening to many. Now the bugs alone wouldn't be a problem normally. Most games of this size have a significant amount of bugs here and there. It's literally impossible to test and patch every single little thing before launch. Which is why places like this exist. Forums for games where Devs can be made aware of the problems and communicate with players in effort to solve them. But that is not happening with Dragon Age: the Veilguard right now. Honestly, I have never played a game this big that has had a community management team that has so significantly dropped the ball when it comes to communication with players for bug and glitch reporting. And don't take my word for it. There are posts filling up the technical chat right now that have gone literally WEEKS, with no communication from the Community Management team. Nothing. Not even so much as a , "We are aware of the problem and are working on a fix" Let alone anything approaching an ETA on fix, or Dev offered solutions. So many people have uploaded save files, images, spec listings, detailed descriptions of the problems. Only to be met with silence from the team concerning this game. And not just here in these forums. Also on Twitter/X, and Steam Forums as well. It's gotten so bad that the players are trying to diagnose the problems in the hopes that maybe a community manager MIGHT poke their head in and deign to respond. Not sure if its just that the Community Managers are all on vacation or something or if they don't have enough working this game but either way it's unacceptable. This is one of the biggest game launches of the year and all we have gotten is crickets for a response to serious game breaking issues. Which tracks because since they don't involve microtransactions and EA making more money than just the sale price of the game (Which they already managed to get out of us) then they couldn't care less. In any event I highly recommend that if you are thinking of buying this game right now that you either wait for a few months for either the devs (or at this point more likely the modding community) to fix this game and patch out the bugs. Otherwise you're gonna be shelling out you hard earned money and limited free time for a product that very likely won't work properly. Sincerely, A Genuinely loyal Bioware Fan but also NOW dissatisfied customerloneroad121 hours agoSeasoned Rookie127Views3likes3CommentsJingling sound when walking/running
When walking/running while wearing armour, so anywhere outside of the lighthouse area there is a persistent and extremely annoying jingling sound. It does not matter what kind of armour the character is wearing, or which weapons are equipped. Nothing you do can remove it, and it is driving me crazy! Please, please remove this sound from the game, or at least add an option in the settings to turn it off. There is no reason for it to be there, since it's not dependent on what is equipped at all. It sounds like there is a loose coin inside something metal that is not supposed to be there. And the sound itself is just a constant repeat of the same thing every two seconds. Please, please get rid of it.Dr4ke18722 hours agoRising Novice60Views0likes6CommentsBoss fights are WAY overtuned
I'm playing a mage on adventurer difficulty, which is supposed to be the "balanced" difficulty. So why am I stuck constantly dodging around the entire battlefield for half an hour while my companions chip away putting almost no damage on the boss? My warrior companion can't hold boss threat, a single hit from the boss chunks out 60-80% of my HP, and I only get 3 health potions, and the bosses are pumping out hits faster than the animation it takes my character to recover from dodging. This feels like it should be nightmare difficulty. Patch one claims it tuned difficulty to "match design intent". It's hard to believe that the design intent is to have players run in a circle for 30 minutes while their companions chip away the bosses sponge healthbar by outputting 5% of the DPS that Rook is capable of on normal difficulty. Devs got so focused on making this feels like a soulslike that they forgot who their audience for this game is. Instead of deep, well thought out dialogue, companion conversations, and fun balanced boss fights, we get campy dialogue, companions who barely acknowledge when we walk into the room, and punishing fights where you can't make a single attack if you play the "wrong" class. Again, on NORMAL mode. I waited 10 years for this game and now I'm not sure I'll even finish it. You took away everything I loved about Dragon Age in favor of making another dark souls clone.starbar4342 days agoSeasoned Novice530Views5likes24CommentsHas Anyone Found All 7 Lighthouse Themes?
I have 6 out of 7 (please see below), but the one I think I'm missing is the Rivaini one, which is the one for my faction (Lords of Fortune) I thought they were available from the faction merchant, but I'm at max rank with the LoF seller and never saw it offered. I'm not sure if it's a bug or if it's in a chest in Rivain theat I haven't found/opened yet. Any info you may have would be most appreciated. Thank you!SolvedCastilloRA2 days agoSeasoned Novice1.7KViews0likes5CommentsTrouble navigating though screens
I've finished the intro/tutorial and have just joined up with Bellara, but I still can't access my inventory screen with "I". Also, can't find my character screen or see a keybind for doing so. Is this a bug, or am I missing something?Roxxsmom2 days agoRising Novice20Views0likes2Comments