Recent Discussions
Stuck Heart of corruption.
Stuck Heart of corruption. Journal says I finished the three quests. But one to go on the locked 3 doors. Seems I missed picking up the essence on one of them. Have the red and green one, the one the right is missing. Which boss is that one on the right? Please?bbb123ddddd31 minutes agoNewcomer1View0likes0CommentsHealth Potion Upgrades
In a future patch it would be great if there was an option to upgrade health potions to increase the level of healing they provide...unless I've missed this and it's already in the game. I have found that later on in the game the health potions don't heal my full health bar anymore so it would be great if we could upgrade potions, perhaps through the Caretaker shop like we do with other items. This was something we could do in DAI and I thought it was a smart way to keep pace with the increases in player health.cpatterson-evans18 hours agoNewcomer16Views0likes2CommentsErrors Loading
Ive contacted EA support, I've changed graphics and my cpu data and everything i can. even reinstalled fully. I can't load a save if I exit the game and reenter. my characters are completely inaccessible unless I let the game fully hijack my pc and keep it open and on all for all hours of the day- which isn't possible. i get the notification after like 3 mins of loading that there is an error loading or processing this request or something like that. please help.14Views0likes0CommentsGamebreaking DirectX Bug
So, I have come to notice that whenever I play the game on High or Ultra quality the game crashes because apparently EA's developers are not able to construct a working game or come up with a decent patch even a month after release. I can't even get through the opening cutscenes with Solas without the game crashing with a DirectX error. If anyone knows a solution for AMD players it would be great, apparently EA is too **bleep** incompetent to do it themselves. GPU: AMD Radeon VII Pro 16GB CPU: AMD Ryzen 5 2600 Hex-Core Windows 10Grogx3319943 days agoRising Newcomer26Views0likes1CommentVoice Actor
Does anyone know who voiced Warden Tomasz? I've been searching but I can't find it, his voice sounds so familiar but I can't place it. I swear it's a voice actor from a previous dragon age. Anyone know here's a picture for reference. Thanks.DiMarie813 days agoSeasoned Rookie20Views0likes0Commentshow to get chest
I have looked a lot online for how to get a chest with a normal chesty icon that doesn't seem to be one of the 13 near Desmal on Crow's Road rooftops in Treviso Canals (top center), there's an unanswered Reddit post and I'm quite lost. I already defeated Desmal and did a slow poison.Solvedharrtq5 days agoSeasoned Newcomer68Views0likes2CommentsMy feedback - From Origins to Veilguard: The Fall of a Beloved Franchise
The Veilguard. A game that should have been the triumphant continuation of Dragon Age's legacy, but instead stands as a glaring example of how misguided leadership and personal agendas can derail a beloved franchise. While it’s great that you enjoyed parts of the game, it’s impossible to overlook the fundamental issues that have left so many fans disillusioned and disappointed. Let’s start with the so-called puzzles. It’s difficult to even call them that without feeling like you’re overstating their complexity. The Veilguard doesn’t offer puzzles that engage your intellect or tie into the lore of the world. Instead, it presents tasks that are little more than mundane errands—moving objects, flipping switches, or solving basic patterns that feel like they belong in a mobile game, not a premium RPG. The satisfaction of problem-solving, something that Dragon Age used to excel at, is completely absent here. Instead of making players feel clever or immersed, the game reduces these moments to boring, uninspired chores. And then there’s the loot system. In previous games, collecting resources and finding items felt tied to exploration, strategy, and the narrative. Here, it’s a monotonous grind. The process of breaking random barrels and furniture in search of materials turns your hero into a glorified vandal, smashing their way through the world in a way that’s entirely disconnected from the story. It’s not just tedious; it actively breaks immersion. How did we go from looting ancient ruins and earning rewards for completing complex side quests to this shallow, thoughtless approach? The root of these problems lies squarely in the leadership of Corrine Buche. Under her direction, Dragon Age has been stripped of its identity and turned into something unrecognizable. For years, Dragon Age stood out as a series that seamlessly integrated diversity and inclusivity into its world without making it feel forced or preachy. It was one of the first major RPGs to feature same-sex romances and characters from a variety of backgrounds, and it did so organically, letting these elements serve the story and enrich the world. Under Buche, however, inclusivity has been turned into a political statement rather than a narrative tool. Features like neutral pronouns and genital scars feel less like meaningful additions and more like a box-ticking exercise designed to signal progressiveness. These choices don’t add to the story or enhance the experience; they stick out as jarring and unnecessary. Dragon Age always embraced diversity, but it did so naturally, through deep characters and thoughtful writing. What we see now is a franchise hijacked by Buche’s personal vision, which prioritizes her worldview over the series’ legacy. This shift has alienated many players. Not because they oppose representation—Dragon Age fans have always been open-minded—but because it feels performative and shallow. Players aren’t looking for a game to lecture them; they’re looking for immersive storytelling, complex characters, and choices with real consequences. Instead, we got a game so focused on avoiding controversy that it sacrificed depth, challenge, and identity. The backlash isn’t surprising. Many players now avoid games the moment they’re labeled "woke," because they’ve seen this pattern before: shallow storytelling masked by superficial gestures of inclusivity. The result is a game that feels sanitized, safe, and detached from the dark fantasy roots that defined Dragon Age. Thedas was once a brutal, morally complex world where choices carried weight and players wrestled with dilemmas that had no easy answers. Now it feels more like a fairytale, scrubbed clean of its grit and complexity. The tone, aesthetic, and narrative direction have all shifted so drastically that it’s hard to even recognize this as part of the same series. And what about the future of The Veilguard? Hopes for a New Game Plus or DLC are slim at best. Developers have already hinted that no additional content is planned, and given the game’s lackluster reception, it’s easy to see why. The production costs were undoubtedly astronomical, yet the sales and reception suggest the game didn’t come close to breaking even. If The Veilguard had been a financial or critical success, EA and BioWare would be celebrating it publicly. Instead, there’s an uncomfortable silence, a quiet acknowledgment of a missed mark. Buche’s leadership has proven to be a mistake, one the franchise cannot afford to repeat. Her lack of experience and insistence on injecting her personal worldview into the game have severely damaged Dragon Age. This isn’t a role for someone still finding their footing or trying to use the franchise as a platform for personal ideals. Dragon Age needs a leader who understands its roots, respects its audience, and has the vision and maturity to steer it back to greatness. Buche, unfortunately, is not that person. If BioWare wants to save Dragon Age, it needs to acknowledge the mistakes made with The Veilguard and learn from them. This means bringing in experienced developers who can honor the franchise’s legacy while finding meaningful ways to evolve it. It means creating games that prioritize storytelling, player choice, and character development over shallow gestures and misguided agendas. Above all, it means respecting the fans who have supported this series for over a decade. At its core, The Veilguard feels like a betrayal of what Dragon Age once stood for. It’s a stark reminder of how easily a beloved franchise can lose its way when the wrong people are at the helm. If BioWare wants to avoid turning Dragon Age into a cautionary tale, it must act decisively to course-correct—and that starts with finding leadership that understands what made this series great in the first place. For now, The Veilguard stands as a painful lesson in how not to handle a legacy. Let’s hope the next chapter doesn’t repeat the same mistakes. ##Final Note: Before anyone misinterprets my message, I want to make it clear that my critique is directed at the creative leadership behind The Veilguard, not the individual personally. My tone has been respectful, focusing solely on the franchise and the product, with the intention of providing honest and constructive feedback. I have no intention of offending anyone—this is simply me exercising my right to express my opinion as a dedicated fan of Dragon Age.d59f72395b0e95a65 days agoRising Novice133Views1like4CommentsDisappointed romance
Maybe small spoilers here and there. I just want to express the disappointment I feel about the romance in this game. I would like to start by saying that I liked all companion, I liked their stories, their missions. We haven't seen many fantasy RPG games with properly developed relationship building, and deep character stories but Bioware was always outstanding in this genre, I think that's why many of us loved their games (and of course because of the storytelling, but i'm here for the romance this time). That's why I had high expectations for Veilguard, because I'm someone who likes to fall in love with fictional characters and then entertain myself for days, weeks, even months by making up stories between my character and her imaginary partner. I was really bothered that the companions were almost not interested in Rook at all. Rook solved their problems, she was there for them, but nobody was cared about how Rook feels. If a little bit more personal question came up, the topic was soon changed. The optional faction background story mattered very minimally, which could have had a lot of potential. The main element of an RPG game is perhaps that it should be based on our personal responses as much as possible. It also bothered me that I didn't feel at all in the game that Rook would be in a romantic relationship with the chosen companion. After the commitment there were hardly any personal interactions between them. There were no personal small conversations, or cute touches.. (maybe I was too spoiled with Cullen in DAI, or maybe time just beautifies memories, I don't really know anymore..) The companions developed a deeper connection with each other than Rook had with her love interest. Seriously, I hated to travel with Emmrich-Bellara or Emmrich-Harding together because I always started to feel jealous when they talked with each other about cute little nothings sometimes :D The only one who asked questions was actually Solas.. It would have been nice to see at least one emotional hug, or at least to hear soothing words for example after Rook is escaped from the Fade prison.. because she's only get like 1 sentence.. at least from Emmrich. Or to talk about the huge responsibility that weighs on Rook's shoulders. I know, that's why Varric was there, but it would have been nice to hear some kind words time to time from the loved one too. (Well, if the voice actors are expensive, then use at least the Lighthouse missives) And the most disappointment we can't even interact them in the Lighthouse. It's sad because all companions seems so interesting, and i wanted to spend more personal time (not questing time) with them, like just talking or anything. And i really miss the drama between characters too. This is a very sensitive and embarassing topic, I know, because you can easily say to me "go and have a life and don't expect everything from a game." - I have a life, but that's what games are all about, right? To escape reality. To be a hero, to take part in great adventures, meet others and to form relationships with exciting people who don't exist in reality. If this title were a game from another studio, I would accept it, and even be happy about something like this. But I didn't expected that from Bioware, especially not after the interviews where they said how much the relationships would matter and how deeply developed they are. Unfortunately, I didn't experienced that. (okay, at the very end it really matters but not the way i expected...) They could have at least written a post-credits scene where the couple is together and they tell what happened to the team, the world and them after the events. But the whole end seemed so unfinished and rushed. I was just sit quietly and watched the monitor. It ended like a series with a cliffhanger. I love Veilguard, i'm on my second playthrough over 120 hours but I often feel like there are so many missed opportunities and we've been just given a really good basis to write our own fanfiction to fill the holes. So I'm very disappointed and i wish they will add some more romance dialoge options in the future.Shaori076 days agoRising Novice114Views6likes2Comments[Spoilers] First Neve Companion Quest
I'm hoping to romance Neve, but chose to save Treviso. I didn't see that decision coming and did not have a chance to do her first companion quest in Dock Town before this, and the quest disappeared. Have I locked myself out of her future companion quests by not doing this one first, or will I get given her quests again once some time has passed and she warms back up to me?thebella4477 days agoRising Newcomer65Views0likes2CommentsGame was wonderful, I'd love a New Game plus!
I really enjoyed the story and gameplay, a lot more than I was expecting. I'm just a trophy or two away from the platinum at this point. I was playing on underdog difficulty and really spent a long time optimising my build and equipment. I would absolutely love to replay this game, in a more streamlined fashion, if I was able to carry my hero forward into a New Game plus. Is there even a glimmer of hope for this?AuramiteX7 days agoNew Rookie27Views1like0CommentsMerchant for missable items
It would be incredibly helpful if a merchant was added that actually sells missable items, such as Shadow Dragon/Antivan Crow faction shop items as well as loot from areas you can't return to. I'm personally sitting at 100 hours on my first playthrough, nearing the ending. I went in blind, and am still avoiding spoilers, but I have tried looking up multiple times if there's a vendor that sells those types of things, and all I get are people saying either the crossroads wisps, or the black emporium, neither of which have the majority of the missable items. I had hoped maybe once I reached maximum faction strength the wisp shop would update and expand, but that's not the case. I also saw one person say there's a vendor that appears at the very end that has everything missable, but I doubt that's true, if it is I'll delete this. I'm just not looking forward to having to grind early game in future playthroughs just to level up and buy out one of the two faction shops as well as the other vendors that also disappear, or having to stop and look at guides to make sure I don't miss a chest while going through areas I can't return to so I don't accidentally get locked out of legendary gear because I missed a ladder or breakable wall while on a quest that has a sense of urgency (too late to even do that this playthough). The problems I have with the story and lore aspects already make me wary of replaying the game, so quality of life patches would significantly help in my opinion. On that note, I also very much agree/support with other's suggestions for a golden nug, non-faction merchant icons on the map, more companion/romance interactions, and additional character slots.kimiixpyro8 days agoSeasoned Newcomer174Views2likes3CommentsLocked out locations
I'm right before the point of no return in the main story, trying to solve every other issue and complete the exploration of every location and chest. I have a simple question: why in the whole Thedas should the maps lock you away from locations where treasure chests are? I have learned that the chest I'm missing in Treviso is the Dellamorte Opera House, which I can't access in anyway. I miss two chests in Arlathan, and they are Why would developers give you a count of how many chests are supposed to be found in an area only to lock you out of it through quests?73Views0likes3CommentsDragon age The veilguard
Please add the PlayStation 4 and Xbox one versions of the dragon age the veilguard in the future.lizzardisaiah999 days agoRising Newcomer9Views0likes0CommentsTranslation of Abilities to PT-BR Contains Errors
There are some issues with the translation to Portuguese in the "skill tree." A significant one is the translation of "strike." Some strike abilities are translated as "ataque", while others are translated as "golpe." Technically, both terms are correct, but this inconsistency can create confusion. When reading the skills, it seems like they refer to different types of abilities. For instance, if you choose a skill that enhances "ataque" abilities, you might think it doesn't enhance "golpe" abilities, even though both are classified as "strike" abilities in English. Please address this inconsistency.andregusela9 days agoSeasoned Newcomer6Views0likes0CommentsVenatori camps in Arlathan Forest
After the Unwanted Guest and Blood of Arlathan Quest so have I found camps of Venatori across the forest Defeating them give exp and loot but nothing else Are they supposed to give Veil Jumper Faction strength too after defeating them or do they only give exp and loot? This is on PS5 with Patch 1.000.00424Views0likes0CommentsPlease include voice actress Geraldine Blecker in the in memoriam section
Originally, there were three names in the in memoriam section at the beginning of the end credits: Bruno Hayne (cinematic designer for various EA games), Olivier Marina (French voice of Varric), and Thanh Nguyen (graphics programmer at BioWare). The Veilguard's end credits have later been updated to include voice actor Peter Renaday (voice of Duncan). Actress Geraldine Blecker sadly died in 2021. She was the voice of Shale in Dragon Age: Origins. Would it be possible for her to be included with a future update?141Views5likes3CommentsTreviso's old lady SKINCARE ROUTINE
Hi!! I wanted to share one silly thing which always make me laugh: In Treviso you can find this "supposedly" old lady which has the skin of 22 years old model, it definitely cannot pass as an elder. 😅 This is also a small critic, this is a game which put so much effort on inclusivity but ALL the characters in the game have perfect skin, jaws & zygomas, and perfectly razor-sharp eyebrows like they're all models 😞 Also, I'm Italian and I didn't understand why make many inclusivity choices and then build the most stereotypical of Italian scenarios where Italian characters have all very heavy accents, drink coffee & wine and like to cook... I don't want to be too judgmental, I wasn't "offended" or anything, but it just felt cringe, if that's not the case for other nationalities it shouldn't be a big deal (in the sense that maybe is normal to feel that way seeing someone else's country adaptation). Thank you for listening!bevvoo10 days agoSeasoned Newcomer24Views0likes0CommentsIs there an option to turn off...
Is there an option to turn off passive abilities on weapons and characters? After a battle, I noticed that my character sometimes has lights bouncing around him, but I find it rather distracting. Is there a way to remove this and only this? I tried turning abilities to off/never, and it turned off the hud display. Second, the space bar reminder every time you move the mouse that says "skip" is distracting. I understand. After 40 hours of playing, I know that the space bar is skipped, but it keeps coming up in every cinematic conversation. Is there a way to obliterate this? Even the slight micro-adjustment of my mouse and the prompt come up every time. Thank you, and happy gaming! Stu36Views1like3CommentsGeneral Feedback: What's with the micro-lecturing?
Here's something that has always been a pet peeve of mine with BioWare games. So Rook is standing, for the 100th time, in front of a golden pyramid with an empty translucent sphere on top. Clearly, a device intended for interaction, and one Rook has seen 100 times in Veilguard already. "I'm going to need a Wisp!" Rook declares, because after 20 years, BioWare doesn't think I know how to master basic game mechanics. Like, I can untangle a (relatively) complex puzzle of crystals that need to be destroyed, but I don't know how to find the "e" key. Likewise, there is some serious needling and BioWare fathering going on during battles: "Don't stand there!" "We're being targeted from a distance!" "We're under attack!" Yes. Thank you. We're skirmishing. All these things are expected behavior. BioWare trimmed so much fat from player expectations to release Veilguard. Absolutely paper-thin romances, and no just random chatting up anybody at all. A pared-down ME2-esque progression system. And all of that (for the most part) is great. I'm really enjoying Veilguard. So it perplexes me they spent so much time and effort providing almost constant reminders of how to play the game as part of the game itself. They didn't think players would want more flushed-out romances like they've wanted in every other BioWare RPG to date, but they do want to be constantly wheedled around the battlefield? And who are these companions that they have time to fight AND adjudicate Rook the whole time? Take your own inventory, Harding. I can deal with the cold "Here. This is what you get. See you in another decade" feel that all that trimmed fat leaves me with because "what you get" is a lot and I quite enjoy it. But the constant hand-holding is starting to feel like if I disabled the tutorials in settings Veilguard would just... uninstall. If BioWare wants to spend money on writing and voice acting for bits beyond the absolute necessities, this is a whole section of stuff they could stop wasting time with and instead focus on perhaps the little personal interactions the lack of which is palpable.Dangerferret12 days agoSeasoned Rookie43Views3likes1Comment