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NHL 26 Franchise mode - playing games feels very frustrating this year
I notice my user's CPU goalie lets in very soft goals while the opponent's CPU goalie plays like Hasek or Brodeur, no matter what he has as an overall rating. All games end like this for me: 36-42 shots and 2-4 goals vs the opponent team's 14 shots and 2-4 goals. I block many many shots in the games I play on Superstar but once the cpu opponent gets a shot away, it either hits the post and bounces on the goalie and in, or they snipe it from the blue line. It's so frustrating to play games when every game goes like this, absolutely tanking my goalies' SV%. Update: I changed the gameplay version to 1.0 and that changed it back to being better balanced for CPU gameplay. Now it's way better (more fun) even though user cpu goalie still lets in almost everything, but at the same time it's now easier to score myself. Would be great to have a gameplay tuner that stops CPU opponent from shooting overly accurately in every single situation.bobemil_sw133 hours agoSeasoned Hotshot14Views0likes0CommentsAttributes.
Between The OP Xfactors. And Now all these added Prebuilds The game is starting to feel like theyre takin away from the Creativity that EASHL is. Every month A new Prebuild is added it seems. Now there is a shark. There are now more Prebuilds than Custom builds. It reminds me of the years where they removed attributes completely. Such a horrible idea. With Xfactors Attributes really feel irrelevant. Game play feels okay but this game is already trending in the wrong direction again. There are several Xfactors that are way OP and i feel **bleep** we're going to be fighting with EA over this the entire duration of the game. Remove Prebuilds. Get Rid of X factors bring back boost. Just remake 2014.MollysHatchet8 hours agoSeasoned Scout13Views1like0CommentsXFactors.
XFactors are going to make certain Attributes irrelevant. Im a huge Fan of Hitting people can complain all they want about it but thats only because they like the free open ice to Dance around like a ballerina without any worry and since Stick checking never works properly its a risk to even try and poke. That being Said. I have set my build at 90 hitting with and without truculence. The difference is laughable. 90 is extremely high hitting without truculence and i should be able to lay massive hits without Any Truculence Xfactor. Without truculence my guy hits like he's using a Pillow to hit with truculence my guy feels like hes using a baseball bat to hit with. Like what is the point of Attributes if you can just use the orange Xfactor Truculence. And have 65 hitting and the orange Xfactor and be able to Run people off the rink with big hits. There are other XFactors that have run into the same problem. What I think they shouldve Done is set it up the same way NHL 25 was. Elite X factor you need at least 80 hitting to use this Xfactor All-star Xfactor you need atleast 85 and 90 to use the elite Xfactor. Something like that. In my opinion they shouldve ditched Xfactors for Something way simpler and Brought back the Boost Packs 09-14 had. +1 +3 and +5 added attribute points.MollysHatchet8 hours agoSeasoned Scout10Views0likes0CommentsQuestion for EA.
So just curious will the red wings 100th centennial jerseys in world of chel store ..??? Cuz im still waiting on their stadium series jerseys you never put in..same for last yrs winter classic and when we gonna see the new ducks ans kings logos added to world of chell creations?8Views0likes0Comments#Broken
Chel 26 is so broken right now. Physics, mechanics, visual glitches, overlay glitches, goalies, reverse hits....it's TERRIBLE. You should NOT be able to register 11 goals on 18 shots NO MATTER WHAT. The AI goalies are trash. Meanwhile, the other team records 25 shots for 2 goals. The reverse hit MAKES MY BLOOD BOIL. Soooo ridiculous, unrealistic and absurd. I was CHASING a guy and from behind, maintaining his forward speed SOMEHOW reverse hits me and I bounce off him, going back where I came from. Entirely absurd and needs to be eliminated. I'm consistently a Diamond and can't get past a 17,000 Silver because drop in is so tilted. I love this game, it's my guilty pleasure, however, ready to park it and not play until changes are made.21Views0likes0CommentsAI goalies come out too far and pose which leaves large rebound opportunity.
World of CHEL AI goalies come out about 5 feet from crease it seems, and every player shoots low for rebound and they just pause/pose while they leave their back post open for a crasher because they are one to far, two a delay from the save for them to react. This is an exploitable strategy not because it's a one off, but it is every single time thing. Ai goalie aggression is too high, or their angles are, which ever makes them challenge so high and outside of the crease. Also, may want to tweak save animation delay for blocker high they just pose when they make a save. EA_AljoTimba10110 hours agoRising Scout9Views0likes0CommentsBe a pro major problem
This revamped be a pro is right direction to go but there’s few features missing which killing this mode once again. The main thing is the fact that injuries/transaction lists missing completely in the mode is just pure nonsense. You don’t see anything what’s happening in your team and in the league, that’s making the mode very one sided thing. You don’t even see your own player injury type or how long you are in reserve! Also the fact that game doesn’t recognize your player are injured is just ridiculous for the game devs. You will get negative feedback even you’re not in the lineup! This will need to be fixed, otherwise the mode will be dull and useless for longer term playing. Any news for fixing thisEA_Aljorefined9812 hours agoRising Adventurer14Views0likes0Comments- NHLANDERS12 hours agoRising Scout9Views0likes0Comments
HUT crash mid game
Recurrent issue. Happens with cup chase for me and results in a loss. If it’s going to crash every other game at least make me able to resume the game where I left off- especially being since it’s offline and no affect to online players.J_Spaldd14 hours agoRising Newcomer5Views0likes0CommentsCustom Rosters Still Not Working on PS5
EA_Aljo Been trying to download any of the custom rosters and nothing is loading if you make it the active roster. Saw people mention rosters with 10+ created players are the problem since the game launched. Don’t want to start BAP or Franchise till it’s fixed. Do we know when this will be patched?16Views1like0Comments- 5Views0likes0Comments
World of Chel AI need Xfactors.
There is nothing to counter skating or shooting xfactors. It's too easy to get around a computer defender either via wheels or smashing them with unstoppable. Goalies are even easier to score on now as well. I have a power forward build with awful power and accuracy on shooting (all of it is turned all the way down). Yet I have a very high shooting percentage and even higher breakaway percentage when scoring. If I were to use a sniper with quick release. My percentages would be way higher. This game is broken. It needs some serious changes.SturmWolfe2 days agoSeasoned Veteran9Views1like0CommentsWhat controls puck control?
We have the individual players puck control rating. We have a puck control slider. We have a puck control rating effect slider. Then we have a attribute effects slider. This is just for starters there are at least a handful of other puck control related sliders as well. So what effects what? How does it all work?Because when you start to adjust the sliders to see what effect they have on game play everything seems to go haywire. The slider adjustments don't always seem to have an effect on the aspect of the game they are meant to control. Why not be transparent about what the sliders actually do so we can adjust the game as we like? Otherwise what is the point of slider adjustments to begin with?tnic732 days agoRising Traveler17Views0likes0CommentsIIHF championship
Hello, why are the groups are completly false? It is not aligned with 2025 or 2026 men championship. I dont understand why is so hard to get it right or let us edit the teams seeding... also the jerseys are outdated for many national teams... will this be fixed at some point?david75sk2 days agoSeasoned Newcomer13Views2likes0CommentsCPU Players & how they interact with In-Game Strategies
If you are frustrated with the CPU teammates, this post is for you! Hope it helps! DISCLAIMER: This is not 100% fix to CPU players however for those of you that might find the "current state" of CPU players unplayable, hopefully this will make them serviceable until EA comes out with a better solution. The intent of this post will be not to only inform the CHEL Community of "things learned" whether through playing the game or through answers with our favorite community manager Aljo but also the "why" behind it so that maybe we all can understand the game better and potentially use the games mechanics to our advantage. Understand that there will be some information that you may already know just from general knowledge but maybe someone else may not because they either just pick the game up and play or they don't have as much time in as you do. Feel free to comment and share anything you feel is relevant and as always be respectful. Thank you. CPU Players One of the biggest concerns I see on forums are about AI players, typically defenders because they get burned from the popular builds that use high speeds. From information that Aljo has passed on, including that both Leyman and Wagner Goalies are the default hybrid goalie loadouts you see, when you start a fresh hybrid goalie loadout. It would be fair to say that defenders are one of the default loadouts as well (which one, I am unsure). That being said however the fastest default loadout would be a Puck Moving Defensemen who has 87 speed. This is one of many reasons why I believe that it is so easy to blow past an AI defender should you catch them being too aggressive. The popular loadouts players are using have speeds in the mid to high 90s and the CPU just cant keep up. Before I dive into in-game strategies and how the CPU interacts with them, a crucial piece of strategy that is hidden inside club strategies should be unveiled. The following tabs will get you into your club strategies and show you some additional sliders that will help control how the CPU plays: CLUBS > CLUB OPTIONS > CLUB STRATEGIES Hold L1/LB for EASHL CLUBS 6v6 On the right side you should see a list of options that include these sliders: - Trap/Forecheck: This slider sets the bias of your team's decision to set up in a neutral zone on offensive zone forecheck. - Hold Line / Pinch: Determines if your defensive AI will try to hold the blue line or take risks and pinch on plays. - Cycle/Shoot: Tendency for your defensive AI to cycle the puck vs taking a shot on net. - Carry/Dump: Determines whether your AI will try to carry the puck into the offensive zone or dump the puck and chase. - (Another) Cycle/Shoot: Determines whether your team's AI will cycle the puck while looking for a good shot of focus on putting the puck on net. - Efficiency/Energy: Determines whether your team's AI will conserve energy or hustle and play with higher intensity. - Don't Block/Block: Determines whether your team's AI will allow your goalie to see the shot or attempt to block it. __*NOTE: You must have admin control of the club to alter Club Strategies.*__ These largely go unchanged from the default positions and is a potentially huge handicap when it comes to CPU vs USER players. IN-GAME STRATEGIES (and how the CPU interacts with them) These are very important to learning how your AI teammates will act. I will go into small detail about each one of these for those who don't know but I encourage anyone who doesn't know about these to experiment with all of them to see the differences. *The most important thing to know about these strategies is that if a user player is not in one of the positions needed for that specific strategy, the CPU will attempt to fill that specific zone. This is usually when CPU and user player collide and is due to the user not being in the correct zone or switching zones.* BREAKOUT Offensive Pressure is the big one to know here in my opinion. Offensive Pressure is going to be how aggressive your AI teammates are in the offensive zone, will they crash the net or sit back for a 1 timer, will they pressure loose pucks or will they back off to play defense as not to give up an odd man rush, etc. - Defend Lead: Players will not take any chances. - Conservative: Players are cautious about getting caught up ice. - Standard: A good mix of cautious and aggressive play. - Aggressive: Defense will take some chances. - Full Pressure: Players are only thinking about offense. Quick Breakout - Close Support: The weak side winger will stay close to support the puck carrier on the breakout. - Stay Wide: The weak side winger will stay wide when breaking out. - Leave Zone Early: The weak side winger will leave the zone early on the breakout. Control Breakout - Strong Side Slant: Defender waits behind the net for the Center to swing. The Center and Right Winger will generate speed through the neutral zone, and the Right Winger will cut to the strong side. - Blue to Blue: Defender waits behind the net for the Center to swing. Both Wingers will be options at the near side and far side blue line. - Three High: Defender waits behind the net for a few seconds. All three forwards stay out high in the neutral zone. FORECHECK Offensive Zone Bias A more aggressive bias, like "Press" or "Full Forecheck," makes your team pressure the opponent more, but can leave defensive gaps, while a more passive bias, like "Sit Back" or "Neutral Zone Trap," prioritizes defensive positioning and coverage but may lead to less offensive pressure. - Neutral Zone Trap: - Sit Back: - Balanced: - Press: - Full Forecheck: Offensive Zone This option here is going to be how the defense sets up once possession is established by the opposing team in their zone. (Don't confuse this with how much pressure is going to be applied, that is the option above. Instead this is where players will position themselves to apply said pressure, similar to a zone defense.) - 1-2-2 Passive: Passive forecheck with all skaters looking to prevent breakout passes. - 2-3: Two nearest forwards pressure the puck while the third forward drops back. - Weak Side Lock: Forwards will pressure the play along the boards, where the strong side defensemen will pinch along the boards, while the weak side defensemen will drop back and cover the point. - 1-2-2 Aggressive: One forward in deep, forcing play up the boards into teammates. Neutral Zone - 1-3-1: Neutral zone trap with one defender pressuring the puck carrier, three players defending the defensive blue line, and one deep in the defensive end defending the net. - 1-4: Neutral zone trap with one defender pressuring the puck carrier and four players defending the defensive blue line. - 1-2-2 Red: Defenders will hold the neutral zone and apply pressure to the breakout at the red line. - 1-2-2 Blue: Defenders will hold the neutral zone and apply pressure to the breakout at the opposing blue line. Defensive Strategy - Collapse: Players collapse to the front of the net and slot. - Staggard: A good mix of high and low coverage. - Tight Point: Use against teams with high scoring D-men. Defensive Pressure - Protect Net: Players collapse in the defensive zone. - Contain Puck: Players will stay between the puck and the net. - Normal: A solid mix of one on one and zone defense. - Puck Side Attack: Players on the strong side attack the puck. - High Pressure: Your team is at their most aggressive. Strategy (3s/6s) - Passive/Overload: Set up in the corner with all offensive personnel on one side of the ice. Cycle the puck, use player movement, misdirection and quick puck movement along the outside of the ice to pull defensive players out of position to create scoring opportunities. - Normal/Crash the Net: Crowd the front of the net. Use puck movement along the outside of the offensive zone to allow shots from the point. Great for taking away the goaltenders vision to open up shots through screens, deflection opportunities or to score off rebounds. - Aggressive/Behind the Net: Control the puck down low behind the net. Cycle the puck down low and use quick puck movement to open up scoring opportunities in the slot. Faceoff (Formations) - Defensive: - Normal: - Aggressive:FourZeroVI2 days agoNew Vanguard68Views0likes0Comments
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