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Be A Pro is unplayable with multiple large issues
The developer team was on the right track with the changes made this year to the game mode but ultimately fell short in the execution. In this thread I will go over the issues I have noticed with many hours of play time as a multiple year experienced player. 1. The health feature. After each game your player gets fatigued or exhausted and you to spend 2-4 energy points to recover. That would not be an issue if we received more energy points. On average you play 3-4 games per week and you only get 6 energy points. Quite often you will find yourself running out of energy points before your last game of the week, forcing you to play super fatigued. This is very frustrating as you always fall behind the 8ball and it drops your speed, acceleration, endurance, agility and durability by 10-20 attribute ratings. During the season you never have any energy to spend on trait points, X-factor points, or the likability options. A good comparison of a health system that works is in EA's College Football games. In those games you don't have to spend all your points on health as you only play 1 game per week. They pretty much copied the same feature in NHL26, except it's the same amount of energy points but with way more games per week. It just does not add up... 2. Form score. The form score seems to only go by point productions from your player. It possibly may be ever so slightly tied to the coach feedback score, too hard to tell. Your player can play extremely well and get an " A " grade for the coach feedback, but since you did not score a goal or an assist, your form score will be only 20/100. If you are on a line with grinders (like an NHL 4th line), or just don't "finish" the play, you get penalized. The game requires you to have a high form score to make the NHL team, or move up the lineups. This also is a big problem for Defenseman or a 2-Way forward who doesn't prioritize a purely offensive game. 3. Gameplay sliders. The sliders that are set in settings get reset every time you play a game. Even if you set the sliders in settings before you start your Be A Pro, it will not work. Each game they have to be edited. 4. Draft stock media interview. The media interview right before draft day is absurd. It is not realistic at all to be able to drop 20 spots in the draft from answering questions that seem like a good response. A simple fix would be making the worst answer -1 draft stock, the best answer +1, and the 2nd best/worst being 0 change. Also, make it more apparent what your goal is (to answer questions closest to your higher likeability- being management, teammates, and brand). 5. Chapter challenges/lineup challenges. Unless your player goes on an offense masterclass in the pre-season, you will not make the NHL team. This goes back to #2, where I spoke about form score. It is not realistic to require such a high production to make the team. Second which, once sent down to the AHL, you have 8 games to maintain a 65 or higher line score. If you make the NHL team, you are stuck on the 4th line where you play only a few shifts per game (even on 20 minute periods). You do not have enough ice time to produce at the rate required to make the 3rd line. It's at the point where you need a higher points per 60 minute stat than the top players in the league to progress. As a defense player, this makes it absolutely impossible to move forward. The coach grade feedback also needs to be adjusted per ice time. You can have all your 4 shifts where you play well and go from the C- starting point, to a C+, which is never high enough to grow. If the developers can make the correct tweaks, this game mode has such good potential. I recommend either adding more energy points per week, or reduce the fatigue you gain per game you play. At the least, have a setting to turn off the health feature like in other EA sports games like CFB25/26. There also needs to be adjustment on the form score. It needs to be more related to your coach feedback and your player role/position. They needs to be tweaks for both of those metrics for the ice time you are allocated. Those simple fixes will make a massive difference in this game mode. I have not seen any player, YouTube, or Streamer happy with how this game mode plays and I have not heard any response from the EA team on this topic. Please give us hope for this game!xPROD1GY3 months agoSeasoned Vanguard6.4KViews55likes150CommentsUpdated: LIST OF ALL NHL26 NEW FACE SCANS ADDED AND MISSING
I’ve finally finished my Ultimate Likeness Roster — 182 players rebuilt with accurate builds, best match for generic faces, true equipment, and all top NHL, CHL, KHL, and NCAA prospects including top goalies. Let me know what y’all think when you download. Uploaded now under: Ultimate Likeness Roster (EA Share) My Username: RIGGS727 Full authentic real scans Macklin Celebrini – Confirmed scan (SJS) Matvei Michkov – Confirmed scan (PHI) Lane Hutson – Confirmed scan (MTL) Mathew Schaefer – Confirmed scan, hair too short (NYI) Michael Misa – Confirmed scan, wrong hair way too long and light (SJS) AI-Generated Scan added and Needed (EA likeness + generic hair) Will Smith – Confirmed scan (bad quality) (SJS) Dustin Wolf (CGY) Ivan Demidov (MTL) Zeev Buium (MIN) Cutter Gauthier – Confirmed scan (ANA) Sam Colangelo (ANA) Jackson LaCombe (ANA) Mason Lohrei – Confirmed scan (BOS) Martin Pospisil (CGY) Kevin Bahl – Confirmed scan (CGY) Jason Dickinson (CHI) Frank Nazar – Confirmed scan (bad quality) (CHI) Alex Vlasic – Confirmed scan (CHI) Artyom Levshunov (CHI) Sam Rinzel (CHI) Logan Stankoven – Confirmed scan (CAR) Yegor Chinakhov – Confirmed scan (CBJ) Dmitri Voronkov – Confirmed scan (CBJ) Cole Sillinger – Confirmed scan (CBJ) Jack Drury (CAR) Thomas Harley – Confirmed scan (DAL) Simon Edvinsson – Confirmed scan (DET) Vasily Podkolzin (VAN) Matthew Savoie (EDM) Alex Laferriere – Confirmed scan (LAK) Niko Mikkola – Confirmed scan (FLA) Alex Turcotte (LAK) Alex Newhook (MTL) Jake Evans – Confirmed scan (MTL) Kaiden Guhle – Confirmed scan (MTL) Mike Matheson – Confirmed scan (MTL) Will Cuylle – Confirmed scan (NYR) Will Borgen (NYR) Fabian Zetterlund – Confirmed scan (OTT) Noah Cates (PHI) Pius Suter – Confirmed scan (STL) Matias Maccelli – Confirmed scan (TOR) Filip Chytil – Confirmed scan (VAN) Nils Hoglander (VAN) Connor McMichael – Confirmed scan (WSH) Aliaksei Protas – Confirmed scan (WSH) Ryan Leonard (WSH) Josh Doan (BUF) Michael Kesselring – Confirmed scan (BUF) Ryan McLeod – Confirmed scan (BUF) Jiri Kulich (BUF) Jack Quinn (BUF) Ukko-Pekka Luukkonen (BUF) Connor Geekie – Confirmed scan (TBL) Mavrik Bourque – Confirmed scan (DAL) Zachary Bolduc (MTL) Dalibor Dvorsky (STL) Jimmy Snuggerud (STL) Dylan Holloway – Confirmed scan (STL) Jake Neighbours – Confirmed scan (STL) Philip Broberg – Confirmed scan (STL) Pavel Dorofeyev – Confirmed scan (VGK) Maxim Tsyplakov – Confirmed scan (NYI) Darren Raddysh – Confirmed scan (TBL) Jack McBain – Confirmed scan (UTA) Likely to have generic face Yaroslav Askarov (SJS) Zayne Parekh (CGY) Oliver Moore (CHI) David Reinbacher (MTL) Rutger McGroarty (PIT) Denton Mateychuk (CBJ) Alexander Nikishin (CAR) Fabian Lysell (BOS) Jackson Blake (CAR) Gabe Perreault (NYR) Quentin Musty (SJS) Beckett Sennecke (ANA) Tij Iginla (UTA) Sam Dickinson (SJS) Konsta Helenius (BUF) Cole Hutson (WSH) Daniil But (UTA) Dmitri Simashev (UTA) Berkly Catton (SEA) Axel Sandin-Pellikka (DET) …and many more. The rest of the 2022–2025 draft classes are also likely to have generics if missing from the game already.BigTimeTimJim4 months agoRising Hotshot5KViews9likes89CommentsFix Form Score
So, I’m trying to find nice and easy, low effort ways for you guys to fix the currently unplayable Be a Pro. And I think it boils down to the form score system. To get a good form score, you NEED to score goals. And to maintain the form score, you need to score goals literally every game. I’ve had streaks of 4 straight games of a 100 form score, then I have one game where I don’t score, and it drops below 70. Let’s just make this very clear. Not everyone wants to play a career mode where they score every single game and are the Jesus Christ of hockey. Some of us want a realistic career simulation where we score every now and again and slowly work our way up the lineup. BUT, to even be on the 4th line, you need A GOAL A GAME. The way you have Be a Pro designed, the players HAS to be the best player in the league every game or you get demoted. Fix. Your. Game. I refuse to wait until NHL 31 when you decide you fix a broken game mode and slap it on the cover as a new feature.JaBo77813 months agoSeasoned Novice2.3KViews27likes16CommentsEASHL player builds, what were you thinking?
Honestly, I am horrified at what you did with the builds, you have Wheels and Elite Edges, but that's just the tip of the iceberg. Now you can lower or raise most of your stats by -10/+10 points, which means you have players zooming there with multiple critical values at 90+, so you can get speed 96 etc. The builds have almost always heavily favored speed, and I was hoping there would be some changes this time around. There sure were, but in the wrong direction...😅 how's one suppsed to defend against these guys with 90+ in speed, acceleration, agility, puck control, passing, deking etc. All in one build? And if you add Wheels & Elite edges to this, you can run circles around anyone. Is there a counter build that can combat these super-soldiers? I doubt it but time will tell. Any ideas, and I would really like to hear why the designers felt this was a good idea? Of course, it's early days, and things will be patched and sliders will be changed etc. But this isn't a good starting point I thinkSgt_Kelso3 months agoNew Adventurer2.3KViews2likes4CommentsNHL 26 Be A Pro Reveal
Hey, Be A Pro Fans! The trailer has dropped. Check it out below. The deep dive blog can be found here.EA_Aljo4 months agoCommunity Manager1.8KViews3likes76CommentsGet Rid of Elite Edges/Wheels in EASHL
I've owned every single EA NHL game. I still have my Sega and all of those original games going back to the NHLPA Hockey days. To say I'm a devoted fan, and sometimes an apologist to this franchise, is an understatement. I lead by saying this because I'm not some sweaty, whiny kid who can't stand losing. I just want to enjoy playing hockey (particularly EASHL with my beer drinking buddies). Bringing back Elite Edges and Wheels has largely ruined EASHL. EVERYONE is now making super fast small players, turning the game back into a track meet, and it's simply becoming who can do the nearly automatic "forehand-backhand deke" goal the most. Tons of new goalie animations and yet they still can't simply hold the post/cover the short side on the same move, over and over. 25 had its issues but it forced teams to play way more as a unit with a purpose to be successful. It took a stronger unit to win. Now, 26 is forcing defensemen to use either EE or Wheels, which limits the depth of cool builds you can create because 1 of the 3 slots has to be dedicated to EE or Wheels. EE and Wheels was an obvious problem the devs and EA recognized in the past and wisely removed from the game. Bringing them back has ruined the EASHL experience. Our club has been together over 10 years. We win at about a 75% rate. This isn't a win/ loss issue. It's an immersion and fun issue. It's a replayability issue. Regardless of our usual success and loyalty to playing over the years, no one wants to continue to play this track meet, and slow "menu simulator", where locker rooms freeze and players get dropped left and right. Overall, just very disappointed. Remove Elite Edge and Wheels from competitive EASHL.D19Box3 months agoSeasoned Scout1.7KViews29likes71CommentsNHL 26 Patch 1.1.1 Notes
Patch Notes Patch Go-Live: Tuesday, September 16th, 1 PM ET. Server Downtime is expected for up to one hour after deployment of the patch. 1.1.1 Patch Notes Gameplay Fixed an issue where a player who was AFK was not being removed in a World of CHEL game Be a Pro Tuning adjustments to Health to include TOI as a factor and scaling down the amount of health reduction that hits thrown, hits received and shots blocked give. Updated the following form score contributing values to make form score feel more balanced for games that are low event for the user: Goals Assists PP Pts SH Pts Body Checks Plus/minus Giveaways Takeaways Shots Fixed an issue where the Custom option was not available in the Play Game flow Fixed an issue in the Draft Interview media convo where some responses didn't line up with the correct Brand, Management or Teammate impact Franchise Mode Fixed an issue where line chemistry was not being generated properly from X-Factors Fixed an issue where AHL coach conversation were not available Fixed an issue where earning the Quick Draw X-Factor through a season goal could cause a crash when entering Edit Lines Hockey Ultimate Team Fixed an issue where completing training camp objectives did not give users access to the Auction House Fixed an issue where when matchmaking in Ranked users would see an error message World of CHEL Fixed a crash when navigating from the club members menu in EASHL 6 v 6 More Notes........ This first patch is focused on improving overall game stability and addressing some of the most noticeable issues that could affect your time on the ice. While this update is about making sure the foundation is solid, future patches will have a continued focus on gameplay feedback, with tuning and adjustments in key areas, along with further improvements across modes and features. As previously mentioned, we’re actively investigating adjustments to LT (Vision Control), Saucer Passes for short distances, poke checks, and post hit frequency, and we’ll have more to share in upcoming patches.1.7KViews8likes55CommentsUpdated: NHL Needs a Year Pass With PC Release – The Model That Out-Earns HUT
NHL should drop the outdated annual release with trickled out features and move to a Year Pass model that updates all season across PlayStation, Xbox, and PC. One yearly payment, not monthly. Crossplay. Weekly updates and three big drops tied to the hockey calendar. Franchise and Be A Pro finally grow because there’s no yearly reset. Money Talk: Why Year Pass Beats HUT Assumptions Year Pass price 99 dollars Base case assumes 1.2 to 1.3 million Year Pass buyers Conservative case assumes 600 thousand Year Pass buyers Seasonal Pass is three drops at 20 dollars each per buyer These figures are illustrative and separate from HUT, which continues Base case, conservative math Year Pass subs 118 to 130 million Seasonal Passes three by twenty 21 to 24 million Creator Marketplace cosmetic mods broadcast packages goalie masks 15 million Team Partner Packs licensed intros songs jerseys 4 to 6 million Esports and sponsors 5 to 8 million Total 163 to 183 million before any HUT spend Conservative case Year Pass subs 59 to 60 million Seasonal Passes three by twenty 12 million Creator Marketplace 7 million Team Partner Packs 2 to 3 million Esports and sponsors 3 to 4 million Total 83 to 86 million before any HUT spend HUT continues as a primary driver. If current HUT brings in roughly 100 to 150 million on its own, the Year Pass model adds a new guaranteed revenue stream on top. In the base case it likely exceeds the annual model before counting HUT, and in the conservative case it meaningfully supplements HUT. Safe PC Release and Customization Freedom Fans want mods and editing. EA wants guaranteed revenue. Both can win. Unlocked editing attributes body size hair equipment all editable. No more grey silhouettes. Mods allowed for offline and presentation while the game requires an active Year Pass license to run. Server validated license. On boot the title checks EA servers. No sub equals locked title screen. Offline token grace period. Thirty days for legit offline play then a reconnect is required. Physical copies if sold are just installers. Subscription required to play. HUT remains server authoritative and protected with weekly ban waves. EA still gets paid every year even from offline only players who mod. Fans finally get the customization freedom they have asked for. HUT stays protected. What Fans Get This is not just about revenue. It is about finally delivering the hockey game fans have been asking for across forums Reddit and Discord for years. With a Year Pass model features stop disappearing and start stacking. The result is the most complete NHL game ever made. GM Connected returns. A true online franchise where up to 32 human GMs run teams make trades draft and play through multiple seasons without crashing or server issues. Because the Year Pass updates year round you experience the real NHL calendar. The Entry Draft in June. Free Agency in July. Training camps in September. Draft boards prospect interviews and live trade chatter between human GMs make it authentic. Roster share and full player editor. No more grey silhouettes. Every attribute equipment piece body size hairstyle facial hair and goalie mask editable. Unlimited created players. Community roster sharing allows NCAA KHL World Juniors Legends or Historic seasons to be uploaded and downloaded instantly. All Star international and specialty events. The hockey calendar finally feels alive. World Juniors in December. Olympic hockey every four years. PWHL integration for women’s hockey. Outdoor games like the Winter Classic and Stadium Series with unique crowd behavior and ice conditions. A fully playable All Star Skills Competition with hardest shot fastest skater accuracy shooting and breakaway challenge. Franchise mode depth and off ice culture. Practices that actually matter. Coaches with unique personalities and systems that affect morale and chemistry. Players with rivalries friendships and leadership qualities that impact performance. Realistic contracts including no trade clauses taxes and player mood. Off the ice NHL Network and TSN style studio panels debate your trades highlight rivalries and call out playoff collapses. Cutscenes show your GM at the draft table in pressers or in tense contract meetings. Player charity events award shows and trade deadline specials bring league culture to life. Be A Pro that feels alive. Draft day presentations locker room interactions and press conferences matter. Post game interviews affect reputation and endorsements. A social media feed filled with fan chatter highlight clips and TSN rumors responds to your play. Get traded and analysts debate it while fans boo or cheer. Award shows and off ice storylines give real progression. Smarter AI. No more lifeless teammates. AI runs real systems hockey. Penalty kill units collapse into diamonds versus a 1 3 1. Neutral zone traps finally look real. Puck battles net scrums and board play feel organic. Authentic skating and player identity. AI driven animations built from NHL EDGE and broadcast footage. McDavid’s hunched acceleration Eichel’s glide Matthews’ quick release Sorokin’s explosive pushes. Every player looks and plays like themselves updated throughout the season. Dynamic broadcast and presentation. Multiple commentary crews ESPN TNT Sportsnet regionals. Pre game panels preview matchups intermissions show highlights from around the league and post game wrap ups react to storylines. If Ovechkin is chasing Gretzky the studio debates it before puck drop crowds buzz when he hits the ice and broadcasters celebrate the record when he breaks it. Legends and Era modes. Relive Gretzky’s Oilers the 90s Red Wings the 2000s Devils with retro overlays and authentic commentary references. Entire historic seasons or drop Legends into Franchise. Fighting emotion and atmosphere. A fighting engine with context. A fight after a dirty hit boosts energy. Players smash sticks after bad calls chirp in scrums and pull off signature celebrations. Crowds chant boo rivals and erupt during milestones. Why Fans Stay Engaged Year Round With a Year Pass model NHL does not go dark after the Cup Final. Instead the game stays alive through the entire off season. NHL Draft. A full authentic draft experience in June with cutscenes draft boards prospect interviews and trade chatter. Most first round prospects are face scanned and in the game at release with updates for the new class added immediately after. Free agency and off season moves. In July live updates roll out for big signings and trades. Studio panels and commentary debate roster moves like TSN or NHL Network. Training camps and rookie showcases. September brings prospect tournaments pre season camp battles and cutscenes around players making or missing the team. Season kickoff buzz. The NHL and NHLPA marketing push in October ties into the game. New intros presentation updates and live content drops make it feel like a fresh new season starting not just a stale roster update. This way fans stay hooked all summer. Franchise players immerse themselves in the league calendar. Be A Pro players live through the draft and free agency drama. Online GMs in Connected Leagues negotiate and trade through the off season. When the puck drops in October the game already feels hot with buzz from real world hockey. For the first time NHL does not just feel like a video game. It feels like being inside hockey twelve months a year. Why This Works for EA Guaranteed revenue. Every player must renew each year. PC adds new markets. Even 300 thousand PC subs equals about 27 to 30 million extra at 99 dollars. Offline depth improves retention. Franchise and Be A Pro players stick around longer and are more likely to try HUT. No cracks or free play. License validation with offline tokens controls piracy while respecting legit offline users. HUT strengthened. Bundled cosmetics and event rewards increase engagement without breaking the economy. Bottom Line This model makes more money than the annual release alone brings in new fans through PC and finally delivers the complete hockey game. EA wins with guaranteed revenue a bigger player base and a stronger HUT. Fans win with full customization mods offline depth and no more resets. This is how NHL stops feeling like a side project and starts leading sports gaming again.1.6KViews21likes55CommentsCustom Rosters Not Loading
EA_Aljo Appears custom rosters are not loading correctly. I downloaded a custom roster and the created players aren't there. I tried both ways of downloading it from the roster sharing and not setting it as active then going to roster and setting it to active. Then I also try to set it as active right away and nothing. I know for sure the ones I downloaded have people created but don't show up.briancstl113 months agoNew Veteran1.5KViews6likes18CommentsRoster Update Schedule
Well I updated this morning expecting the update to include a roster update since the rosters had to be set for the season by 5pm ET yesterday. Alas, the update for the game was only for some bugs in online play. The rosters have not been updated since 9/25/25. So my question is when will the rosters get updated and what is the plan going forward to keep the rosters updated throughout the year. An AI assistant answer said that twice a month there should be roster updates but I can't find the source for that info.1.5KViews1like9CommentsNhl 26 CPU doesn't take any penalties
I played like 5,6 games and i bumped penalties sliders all up and not a single penalty from CPU.libora993 months agoSeasoned Rookie1.5KViews11likes37CommentsWhat Do we Gotta Do?
EA_Aljo What Does the Community Need to do to get results? I hate to be this guy who Just complains but my god man this game just isnt fun anymore. Unfortunately it the only hockey game out there and I love Hockey and Getting online and Playing some game with Buddies who live in other parts of the country/world. Listen I'll be the first to tell you I dont play every mode. I mostly play EASHL and Ones. EASHL is Just Absolute Garbage this year. Xfactors ruin the game. Xfactors Make the Attributes Irrelevant. Most the Attributes are OP. I love to hit and even I think Truculence is a Joke But it helps against players who use Wheels and Quick Edges but then to counter Truculence you Need to Use Warrior. But if you Use Truculence and Spark Plug you can launch Warrior so if you use warrior you should use Big Rig. I have 95 hitting Just Pure Attribute no truculence everytime i go to hit a guy with warrior i bounce off but once I add truculence I crush the dude. Proving that Attributes are irrelevant to some degree. Xfactors are ruining EASHL mostly because Xfactors need to be Adjusted and Tweaked and there will never be a good balance. Xfactors will continue to wreck havoc on this game. Remove Xfactors and replace the with Boost Packs +1+3+5 seen on NHL 14. Way easier and Makes Attributes relevant. Prebuilds. Another Thing Ruining this game. There are Now more Prebuilds than Custom Builds. And You Keep adding another Prebuild every Month. Get this Garbage out if the game. Add More Custom builds such as Hitting Sniper Back or Make One Universal Build where we get to Build our guy from the ground up. I cant Use The Tier 3 Truculence But multiple Prebuilds can what a joke. Skins another Dog💩 Add on that literally No one Asked for. How to Make Hockey Feel like a circus add Beaver,Moose And A Shark to the gameplay. How Lame. People are so sick of the garbage they come on here complain Share Ideas. Yet None of what Anyone asks for seems to get answered. Every year we get the Deep Dive videos. Where the start out saying. We've listend We hear you and we've worked on this ...... But in reality Nothing Changes. Its More and More added Trash. Its the removal of Features that work. WHAT DO WE HAVE TO DO TO GET OUR IDEAS AND SUGGESTIONS HEARD? HOW DO WE GET BACK TO HOCKEY? THIS IS THE 11 STRAIGHT YEAR OF GARBAGE. NHL 14 was the last Good game every year since has been mediocre to bad At best. now I know some people will say oh this game is better than it was last year. That isnt saying much. It might be better than last year but it isnt better than a game from 11 years ago. Fix the Game!MollysHatchet2 months agoSeasoned Vanguard1.5KViews24likes40Comments- EA_Aljo3 months agoCommunity Manager1.5KViews2likes10Comments
WOC Defense
Nonexistent. Kinda getting ridiculous at this point. Poke Checks rarely work, stick-lifts are non existent. maxed out d awareness with quick pick and force passes are going through two defensemen. Shouldn’t have to be right on the guy either to defend them. Defense is almost unplayable. Shouldn’t have to run truculent to make an impact.BranFerg173 months agoRising Traveler1.4KViews20likes75Comments17th year without a PC release
Yep, preorder site only shows PlayStation and Xbox. Huge let down EA, again.titus10294 months agoRising Hotshot1.3KViews16likes50CommentsBe A Pro X-Factor packages are not balanced across archetypes
Hello, I noticed that in NHL 26 Be A Pro mode the X-Factor packages for most archetypes are not balanced or set up correctly. Playmaker is missing key offensive abilities like Quick Release, Backhand Beauty, or Ankle Breaker. Two-Way Forward does not have Quick Pick, which should be a core defensive ability. Power Forward also has a very limited and poorly chosen set of X-Factors. In fact, almost every archetype has a very poor and restricted selection of X-Factors — except for Sniper, which has a much more diverse and useful set. This makes most archetypes feel weak, repetitive, and not true to their playstyle, while Sniper feels far stronger and more fun. It looks like the X-Factor loadouts are not assigned properly and really need a rebalance in a future update or patch. PS: The Quick Release is OP shooting style also feels unrealistic — every player whith X Factor shoots like Bedard style, which takes away from the uniqueness of different archetypes and real player styles.1.3KViews2likes14CommentsNHL 26 Patch 1.2.0 Notes
Hello, everyone. Apologies for getting these put up late. I was out of town when the patch released. Just wanted to get an easy to find post displaying the most recent patch notes. Server downtime will be required and begin at 10 AM PT/1 PM ET. Up to an hour of downtime is expected. Gameplay Decreased minimum saucer pass speed. Tuned the likelihood of shifts for 4th line players in Be a Pro. No longer allow reverse hits to be performed on a faceoff win. Fixed an issue where Second Wind X-factor was able to re-trigger before the player reached max energy again. Improved cases where exiting the penalty box players would only focus on changing and not defending if they were in good position. Improvements for goalies sealing the post while in Reverse VH on slow moving pucks. Improved situations where goalies were not dropping to butterfly if the puck was moving slow or was possessed by teammates near them. Be A Pro Adjusted form score challenge requirements for 3rd/4th line and scratch rotation challenges to better match difficulty expectations. Fixed an issue where users could interact with health activities while injured. Resolved an issue where background visuals displayed incorrectly if the user simulated, intervened, and then quit out of a match in Be a Pro. Timeline widget now correctly displays three games instead of eight when goalie in preseason. Added missing logic ensuring U18 players are required to wear cages during U20 Championship matches. Addressed an issue preventing BAP Goalies from being sent back down to the AHL after being called up. Fixed issue that showed the user passed the “Become Starting Goalie” challenge in the summary screen without meeting required form score. Adjusted logic so Form Score Last Game is correctly used instead of Season Average after losing the World Junior gold medal game challenge. Fixed impacts in “On Track to Make the Playoffs” media side quest responses. Corrected several endorsement conversations decline responses that incorrectly referenced the cover athlete endorsement. Fixed incorrect brand, management, and team likability icons displayed in the Activities widget in Be a Pro Hub. Fixed Anaheim Ducks’ home arena incorrectly displaying Memorial Cup center ice logo during gameplay in Be a Pro mode. Fixed an issue where some conversations with challenges to move up the lineup or get promoted to the NHL may not trigger in year 2+ throughout the season. Fixed an issue where the some of the secondary objectives shown in the challenge did not line up to the statistic that was being tracked in the Move up to the 4th line challenges. World of CHEL Fixed a bug preventing non-party leaders from entering club games alongside the party leader. Uber avatar now updates correctly when changing loadout handedness in World of CHEL. Corrected an issue where selected pro skaters were not reflected in NHL Arcade Club matches; casual skaters were being used instead. Resolved a display issue where equipped special characters did not appear correctly in World of CHEL Live Events. The STATS tab no longer incorrectly highlights instead of the Season Pass tab in navigation. Fixed a bug where custom colors did not update correctly on logos after saving changes in World of CHEL Club Identity. Resolved issue where objectives re-ordered based on progress instead of retaining intended display order. Fixed error message “Failed to retrieve data. Please try again later” occurring when a club member exited and another player attempted to lock a position. Resolved issue in EASHL 3v3/6v6 Open Practice Mode where only one user could mute another player. Fixed issue where one deep link caused selection highlight to appear off-screen and not centered. Updated Ones and Threes Eliminators Winners Bag content to ensure correct gear; previous versions were incorrectly using items from NHL21. Fixed a rare crash in the World of CHEL store when previewing a player animation. Fixed an issue where selected equipment categories from the World of CHEL store would often take you to the wrong items (i.e. selecting a skate takes you to helmets). Fixed a bug where goal horns were playing when previewing goal songs in club creation zone. Fixed a rare crash in EASHL 3v3 when pausing the game. Fixed an issue where Player Names were missing from the Report Content screen which made it difficult to know who to report for toxic content. Miscellaneous This section includes global fixes for stability, achievements, and general post-match performance. Addressed a blank screen issue appearing after tapping “Play” in the Action Tracker post-match. Corrected an issue where Pettersson’s career stats were showing another player’s AHL stats. Fixed issue preventing the “Most Interesting Person Alive” trophy from unlocking on PlayStation platforms. Fixed issue preventing the “Golden Years” achievement fails to unlock after triggering the retirement ceremony NIS with a gold legacy status. Active Rosters screen now supports viewing all available official rosters beyond the previous 20-limit cap. Hockey Ultimate Team This update introduces multiple quality-of-life improvements and fixes across HUT Sets, Line Combinations, Chemistry, and Captains alongside broad stability updates. Additions to Hockey Ultimate Team Chemistry Glossary, Cheat Sheets & Filters We have made several quality-of-life improvements to help players more easily find and remember which Captains or players fulfill Chemistry links, with quicker access to line combinations and related team info. Line Combinations We have made several quality-of-life improvements to help players more easily find and create Line combinations. Set Multi-Select We have added multi-select functionality into Sets to reduce friction and make managing Sets faster. Sets Quick Inbox Access After this update players will be able to quickly access their Inbox directly from Sets. Multiple Captains per Season With this update, players can now include multiple Captains in their lineup, while designating one as active. Fixes and Improvements Fixed a crash when finishing Cup Chase games. Fixed a crash during Ranked NIS sequences. Fixed a crash when creating new lineups. Fixed a crash that could happen when Couch Co-op matches started. Fixed a crash that could happen during Pack openings. Fixed potential hang or soft lock when selecting “Play Next Game” in Wildcard or during matchmaking transitions. Fixed a soft lock in the Line Combinations tutorial tooltip. Fixed a soft lock in reward descriptions within Sets. Fixed OVR display issues when switching Captains. Fixed inactive Captains not showing badges. Fixed abilities resetting or reactivating after lineup changes. Fixed missing or empty Captain Chemistry tabs. Fixed debug text appearing in Captain Chemistry screens. Fixed missing save prompts after changing Captains. Fixed Quick Lines not reflecting chemistry and salary cap bonuses. Fixed Autofill not completing valid lineups. Fixed inflated OVR values after renaming lineups. Fixed animations replaying after viewing player info. Fixed navigation issues returning to the correct sub-hub. Fixed avatars freezing after canceling ready-up in Cup Chase. Fixed loops and input locks when posting auctions or confirming actions. Fixed Cup Chase player stats not counting correctly for boosted players. Fixed Champion rewards refreshing slowly after being claimed. Fixed unclaimable HUT Champs rewards when new seasons started. Fixed Season Records display not progressing past 10 wins. Fixed misaligned player cards and overlapping filters. Fixed stretched or incorrect tile backgrounds. Fixed untranslated or incorrect text in English and French screens. Fixed X-Factor tier and ability panel alignment issues. Fixed missing or incorrect event logos and icon placement. Fixed inconsistent colors and lighting in Ranked, Sets, and Moments tiles. Fixed lineup rollover issues for Captain Chemistry and Line Combinations. Fixed errors when adding items to Sets containing active lineup players. Fixed auto-fill failures requiring multiple attempts. Art This section includes visual updates, logo corrections, and uniform detail adjustments to maintain accuracy across leagues. Fixed an issue with the 2023–24 Seattle Kraken Home Uniform that was missing socks. Fixed an issue where the Wenatchee Wild (WHL) had the Kootenay Ice logo on their helmet. Fixed an issue that had the wrong Anaheim Ducks logo on their Home, Away, and Third helmets. Fixed an issue where the name bar on goalies would appear distorted. Updated the Anaheim Ducks and Los Angeles Kings logos to use their current versions in creation zone. Updated Creation Zone NHL team content to have correct primary logos. Equipment Goalie Sets True Catalyst Nitro True Hzrdus L95 Player Sticks Bauer Proto 2 Bauer Proto 2 (White) Bauer Pulse Center Ice Updates The following center ice designs and line art have been added or updated in NHL 26. NHL Boston Bruins Dallas Stars Florida Panthers Los Angeles Kings Montreal Canadiens Nashville Predators San Jose Sharks Seattle Kraken St. Louis Blues Tampa Bay Lightning Utah Mammoth Vancouver Canucks Vegas Golden Knights AHL Henderson Silver Knights Milwaukee Admirals Ontario Reign San Jose Barracuda ECHL Florida Everblades Toledo Walleye Canadian Hockey League OHL Brantford Bulldogs London Knights Ottawa 67’s QMJHL Newfoundland Regiment Saint John Sea Dogs WHL Brandon Wheat Kings Moose Jaw Warriors Prince George Cougars Saskatoon Blades Victoria Royals Uniforms The following uniforms have been added or updated in NHL 26. NHL Detroit Red Wings – Centennial Edmonton Oilers – Third Minnesota Wild – Anniversary New York Rangers – Centennial San Jose Sharks – Heritage Washington Capitals – Third AHL Charlotte Checkers – Home and Away Springfield Thunderbirds – Home and Away Tucson Roadrunners – Home and Away ECHL Adirondack Thunder – Third Bloomington Bison – Home and Away Fort Wayne Komets – Home, Away, Third, Fourth, and Fifth Greenville Swamp Rabbits – Home Indy Fuel – Home and Away Kansas City Mavericks – Home, Away, and Third Maine Mariners – Third South Carolina Stingrays – Home, Away, and Third Trois-Rivières Lions – Home and Away Wheeling Nailers – Home, Away, and Third Canadian Hockey League OHL Barrie Colts – Home and Away Brampton Steelheads – Home and Away Brantford Bulldogs – Home, Away, and Third Erie Otters – Home, Away, and Third Flint Firebirds – Home, Away, and Third Guelph Storm – Home, Away, and Third Kingston Frontenacs – Home and Away Kitchener Rangers – Home, Away, and Third London Knights – Home, Away, and Third Niagara IceDogs – Home, Away, and Third North Bay Battalion – Home, Away, Third, and Fourth Oshawa Generals – Home, Away, and Third Ottawa 67’s – Home and Away Owen Sound Attack – Home, Away, and Third Peterborough Petes – Home, Away, and Third Saginaw Spirit – Home and Away Sarnia Sting – Home, Away, and Third Soo Greyhounds – Home, Away, and Third Sudbury Wolves – Home, Away, and Third Windsor Spitfires – Home and Away QMJHL Baie-Comeau Drakkar – Home and Away Blainville-Boisbriand Armada – Home and Away Cape Breton Eagles – Home, Away, and Third Charlottetown Islanders – Home, Away, and Third Chicoutimi Saguenéens – Home, Away, Third, and Fourth Drummondville Voltigeurs – Home, Away, and Third Gatineau Olympiques – Home, Away, and Third Halifax Mooseheads – Home, Away, and Third Moncton Wildcats – Home and Away Newfoundland Regiment – Home and Away Quebec Remparts – Home, Away, and Third Rimouski Océanic – Home and Away Rouyn-Noranda Huskies – Home and Away Saint John Sea Dogs – Home and Away Shawinigan Cataractes – Home, Away, and Third Sherbrooke Phoenix – Home and Away Val-d’Or Foreurs – Home and Away Victoriaville Tigres – Home and Away WHL Brandon Wheat Kings – Home, Away, and Third Calgary Hitmen – Home and Away Edmonton Oil Kings – Home, Away, and Third Everett Silvertips – Home, Away, and Third Kamloops Blazers – Home and Away Kelowna Rockets – Home and Away Lethbridge Hurricanes – Home, Away, and Third Medicine Hat Tigers – Home and Away Moose Jaw Warriors – Home and Away Penticton Vees – Home and Away Portland Winterhawks – Home and Away Prince Albert Raiders – Home, Away, and Third Prince George Cougars – Home and Away Red Deer Rebels – Home, Away, and Third Regina Pats – Home, Away, Third, and Fourth Saskatoon Blades – Home and Away Seattle Thunderbirds – Home, Away, and Third Spokane Chiefs – Home, Away, and Third Swift Current Broncos – Home and Away Tri-City Americans – Home and Away Vancouver Giants – Home, Away, and Third Victoria Royals – Home, Away, and Third Wenatchee Wild – Home, Away, and Third Liiga KooKoo Kouvola – Home and Away DEL Adler Mannheim – Home, Away, and Third Augsburger Panther – Home, Away, and Third Dresden Eislöwen – Home, Away, and Third Eisbären Berlin – Home, Away, and Third EHC Red Bull München – Home and Away ERC Ingolstadt – Home, Away, and Third Fischtown Pinguins – Home, Away, and Third Grizzlys Wolfsburg – Home, Away, and Third Iserlohn Roosters – Home, Away, and Third Kölner Haie – Home and Away Löwen Frankfurt – Home and Away Nürnberg Ice Tigers – Home, Away, and Third Schwenninger Wild Wings – Home, Away, and Third Straubing Tigers – Home and Away HockeyAllsvenskan AIK – Home and Away Almtuna IS – Home and Away BIK Karlskoga – Home and Away IF Björklöven – Home and Away IF Troja-Ljungby – Home and Away IK Oskarshamn – Home and Away Kalmar HC – Home and Away MODO Hockey – Home and Away Mora IK – Home and Away Nybro Vikings – Home and Away Östersunds IK – Home and Away Södertälje SK – Home and Away VIK Västerås HK – Home and Away Vimmerby Hockey – Home and AwayEA_Aljo24 days agoCommunity Manager1.3KViews1like24Comments
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