Forum Widgets
Recent Discussions
Be A Pro is unplayable with multiple large issues
The developer team was on the right track with the changes made this year to the game mode but ultimately fell short in the execution. In this thread I will go over the issues I have noticed with many hours of play time as a multiple year experienced player. 1. The health feature. After each game your player gets fatigued or exhausted and you to spend 2-4 energy points to recover. That would not be an issue if we received more energy points. On average you play 3-4 games per week and you only get 6 energy points. Quite often you will find yourself running out of energy points before your last game of the week, forcing you to play super fatigued. This is very frustrating as you always fall behind the 8ball and it drops your speed, acceleration, endurance, agility and durability by 10-20 attribute ratings. During the season you never have any energy to spend on trait points, X-factor points, or the likability options. A good comparison of a health system that works is in EA's College Football games. In those games you don't have to spend all your points on health as you only play 1 game per week. They pretty much copied the same feature in NHL26, except it's the same amount of energy points but with way more games per week. It just does not add up... 2. Form score. The form score seems to only go by point productions from your player. It possibly may be ever so slightly tied to the coach feedback score, too hard to tell. Your player can play extremely well and get an " A " grade for the coach feedback, but since you did not score a goal or an assist, your form score will be only 20/100. If you are on a line with grinders (like an NHL 4th line), or just don't "finish" the play, you get penalized. The game requires you to have a high form score to make the NHL team, or move up the lineups. This also is a big problem for Defenseman or a 2-Way forward who doesn't prioritize a purely offensive game. 3. Gameplay sliders. The sliders that are set in settings get reset every time you play a game. Even if you set the sliders in settings before you start your Be A Pro, it will not work. Each game they have to be edited. 4. Draft stock media interview. The media interview right before draft day is absurd. It is not realistic at all to be able to drop 20 spots in the draft from answering questions that seem like a good response. A simple fix would be making the worst answer -1 draft stock, the best answer +1, and the 2nd best/worst being 0 change. Also, make it more apparent what your goal is (to answer questions closest to your higher likeability- being management, teammates, and brand). 5. Chapter challenges/lineup challenges. Unless your player goes on an offense masterclass in the pre-season, you will not make the NHL team. This goes back to #2, where I spoke about form score. It is not realistic to require such a high production to make the team. Second which, once sent down to the AHL, you have 8 games to maintain a 65 or higher line score. If you make the NHL team, you are stuck on the 4th line where you play only a few shifts per game (even on 20 minute periods). You do not have enough ice time to produce at the rate required to make the 3rd line. It's at the point where you need a higher points per 60 minute stat than the top players in the league to progress. As a defense player, this makes it absolutely impossible to move forward. The coach grade feedback also needs to be adjusted per ice time. You can have all your 4 shifts where you play well and go from the C- starting point, to a C+, which is never high enough to grow. If the developers can make the correct tweaks, this game mode has such good potential. I recommend either adding more energy points per week, or reduce the fatigue you gain per game you play. At the least, have a setting to turn off the health feature like in other EA sports games like CFB25/26. There also needs to be adjustment on the form score. It needs to be more related to your coach feedback and your player role/position. They needs to be tweaks for both of those metrics for the ice time you are allocated. Those simple fixes will make a massive difference in this game mode. I have not seen any player, YouTube, or Streamer happy with how this game mode plays and I have not heard any response from the EA team on this topic. Please give us hope for this game!xPROD1GY12 days agoNew Vanguard3.7KViews47likes122CommentsUpdated: LIST OF ALL NHL26 NEW FACE SCANS ADDED AND MISSING!
Full authentic real scans Macklin Celebrini – Confirmed scan (SJS) Matvei Michkov – Confirmed scan (PHI) Lane Hutson – Confirmed scan (MTL) Mathew Schaefer – Confirmed scan, hair too Short(NYI) Michael Misa – Confirmed scan, wrong hair way too long and light (SJS) AI-Generated Scan added and Needed (EA likeness + generic hair) Will Smith – Confirmed scan (bad quality) (SJS) Dustin Wolf (CGY) Ivan Demidov (MTL) Zeev Buium (MIN) Cutter Gauthier – Confirmed scan (ANA) Sam Colangelo (ANA) Jackson LaCombe (ANA) Mason Lohrei – Confirmed scan (BOS) Martin Pospisil (CGY) Kevin Bahl – Confirmed scan (CGY) Jason Dickinson (CHI) Frank Nazar – Confirmed scan (bad quality) (CHI) Alex Vlasic – Confirmed scan (CHI) Artyom Levshunov (CHI) Logan Stankoven – Confirmed scan (CAR) Yegor Chinakhov – Confirmed scan (CBJ) Dmitri Voronkov – Confirmed scan (CBJ) Cole Sillinger – Confirmed scan (CBJ) Jack Drury (CAR) Thomas Harley – Confirmed scan (DAL) Simon Edvinsson – Confirmed scan (DET) Vasily Podkolzin (VAN) Matthew Savoie (EDM) Alex Laferriere – Confirmed scan (LAK) Niko Mikkola – Confirmed scan (FLA) Alex Turcotte (LAK) Alex Newhook (MTL) Jake Evans – Confirmed scan (MTL) Kaiden Guhle – Confirmed scan (MTL) Mike Matheson – Confirmed scan (MTL) Will Cuylle – Confirmed scan (NYR) Will Borgen (NYR) Fabian Zetterlund – Confirmed scan (OTT) Noah Cates (PHI) Pius Suter – Confirmed scan (STL) Matias Maccelli – Confirmed scan (TOR) Filip Chytil – Confirmed scan (VAN) Nils Hoglander (VAN) Connor McMichael – Confirmed scan (WSH) Aliaksei Protas – Confirmed scan (WSH) Ryan Leonard (WSH) Josh Doan (BUF) Michael Kesselring – Confirmed scan (BUF) Ryan McLeod – Confirmed scan (BUF) Jiri Kulich (BUF) Jack Quinn (BUF) Ukko-Pekka Luukkonen (BUF) Connor Geekie – Confirmed scan (TBL) Mavrik Bourque – Confirmed scan (DAL) Zachary Bolduc (MTL) Dalibor Dvorsky (STL) Jimmy Snuggerud (STL) Dylan Holloway – Confirmed scan (STL) Jake Neighbours – Confirmed scan (STL) Philip Broberg – Confirmed scan (STL) Pavel Dorofeyev – Confirmed scan (VGK) Maxim Tsyplakov – Confirmed scan (NYI) Darren Raddysh – Confirmed scan (TBL) Jack McBain – Confirmed scan (UTA) Likely to have generic face Yaroslav Askarov (SJS) Zayne Parekh (CGY) Oliver Moore (CHI) David Reinbacher (MTL) Rutger McGroarty (PIT) Denton Mateychuk (CBJ) Alexander Nikishin (CAR) Fabian Lysell (BOS) Jackson Blake (CAR) Gabe Perreault (NYR) Quentin Musty (SJS) Beckett Sennecke (ANA) Tij Iginla (UTA) Sam Dickinson (SJS) Konsta Helenius (BUF) Cole Hutson (WSH) Daniil But (UTA) Dmitri Simashev (UTA) Berkly Catton (SEA) Axel Sandin-Pellikka (DET) …and many more. The rest of the 2022–2025 draft classes are also likely to have generics if missing from the game already.3KViews8likes81CommentsNHL 26 Be A Pro Reveal
Hey, Be A Pro Fans! The trailer has dropped. Check it out below. The deep dive blog can be found here.EA_Aljo2 months agoCommunity Manager1.7KViews3likes76CommentsUpdated: NHL Needs a Year Pass With PC Release – The Model That Out-Earns HUT!
NHL should drop the outdated annual release with trickled out features and move to a Year Pass model that updates all season across PlayStation, Xbox, and PC. One yearly payment, not monthly. Crossplay. Weekly updates and three big drops tied to the hockey calendar. Franchise and Be A Pro finally grow because there’s no yearly reset. Money Talk: Why Year Pass Beats HUT Assumptions Year Pass price 99 dollars Base case assumes 1.2 to 1.3 million Year Pass buyers Conservative case assumes 600 thousand Year Pass buyers Seasonal Pass is three drops at 20 dollars each per buyer These figures are illustrative and separate from HUT, which continues Base case, conservative math Year Pass subs 118 to 130 million Seasonal Passes three by twenty 21 to 24 million Creator Marketplace cosmetic mods broadcast packages goalie masks 15 million Team Partner Packs licensed intros songs jerseys 4 to 6 million Esports and sponsors 5 to 8 million Total 163 to 183 million before any HUT spend Conservative case Year Pass subs 59 to 60 million Seasonal Passes three by twenty 12 million Creator Marketplace 7 million Team Partner Packs 2 to 3 million Esports and sponsors 3 to 4 million Total 83 to 86 million before any HUT spend HUT continues as a primary driver. If current HUT brings in roughly 100 to 150 million on its own, the Year Pass model adds a new guaranteed revenue stream on top. In the base case it likely exceeds the annual model before counting HUT, and in the conservative case it meaningfully supplements HUT. Safe PC Release and Customization Freedom Fans want mods and editing. EA wants guaranteed revenue. Both can win. Unlocked editing attributes body size hair equipment all editable. No more grey silhouettes. Mods allowed for offline and presentation while the game requires an active Year Pass license to run. Server validated license. On boot the title checks EA servers. No sub equals locked title screen. Offline token grace period. Thirty days for legit offline play then a reconnect is required. Physical copies if sold are just installers. Subscription required to play. HUT remains server authoritative and protected with weekly ban waves. EA still gets paid every year even from offline only players who mod. Fans finally get the customization freedom they have asked for. HUT stays protected. What Fans Get This is not just about revenue. It is about finally delivering the hockey game fans have been asking for across forums Reddit and Discord for years. With a Year Pass model features stop disappearing and start stacking. The result is the most complete NHL game ever made. GM Connected returns. A true online franchise where up to 32 human GMs run teams make trades draft and play through multiple seasons without crashing or server issues. Because the Year Pass updates year round you experience the real NHL calendar. The Entry Draft in June. Free Agency in July. Training camps in September. Draft boards prospect interviews and live trade chatter between human GMs make it authentic. Roster share and full player editor. No more grey silhouettes. Every attribute equipment piece body size hairstyle facial hair and goalie mask editable. Unlimited created players. Community roster sharing allows NCAA KHL World Juniors Legends or Historic seasons to be uploaded and downloaded instantly. All Star international and specialty events. The hockey calendar finally feels alive. World Juniors in December. Olympic hockey every four years. PWHL integration for women’s hockey. Outdoor games like the Winter Classic and Stadium Series with unique crowd behavior and ice conditions. A fully playable All Star Skills Competition with hardest shot fastest skater accuracy shooting and breakaway challenge. Franchise mode depth and off ice culture. Practices that actually matter. Coaches with unique personalities and systems that affect morale and chemistry. Players with rivalries friendships and leadership qualities that impact performance. Realistic contracts including no trade clauses taxes and player mood. Off the ice NHL Network and TSN style studio panels debate your trades highlight rivalries and call out playoff collapses. Cutscenes show your GM at the draft table in pressers or in tense contract meetings. Player charity events award shows and trade deadline specials bring league culture to life. Be A Pro that feels alive. Draft day presentations locker room interactions and press conferences matter. Post game interviews affect reputation and endorsements. A social media feed filled with fan chatter highlight clips and TSN rumors responds to your play. Get traded and analysts debate it while fans boo or cheer. Award shows and off ice storylines give real progression. Smarter AI. No more lifeless teammates. AI runs real systems hockey. Penalty kill units collapse into diamonds versus a 1 3 1. Neutral zone traps finally look real. Puck battles net scrums and board play feel organic. Authentic skating and player identity. AI driven animations built from NHL EDGE and broadcast footage. McDavid’s hunched acceleration Eichel’s glide Matthews’ quick release Sorokin’s explosive pushes. Every player looks and plays like themselves updated throughout the season. Dynamic broadcast and presentation. Multiple commentary crews ESPN TNT Sportsnet regionals. Pre game panels preview matchups intermissions show highlights from around the league and post game wrap ups react to storylines. If Ovechkin is chasing Gretzky the studio debates it before puck drop crowds buzz when he hits the ice and broadcasters celebrate the record when he breaks it. Legends and Era modes. Relive Gretzky’s Oilers the 90s Red Wings the 2000s Devils with retro overlays and authentic commentary references. Entire historic seasons or drop Legends into Franchise. Fighting emotion and atmosphere. A fighting engine with context. A fight after a dirty hit boosts energy. Players smash sticks after bad calls chirp in scrums and pull off signature celebrations. Crowds chant boo rivals and erupt during milestones. Why Fans Stay Engaged Year Round With a Year Pass model NHL does not go dark after the Cup Final. Instead the game stays alive through the entire off season. NHL Draft. A full authentic draft experience in June with cutscenes draft boards prospect interviews and trade chatter. Most first round prospects are face scanned and in the game at release with updates for the new class added immediately after. Free agency and off season moves. In July live updates roll out for big signings and trades. Studio panels and commentary debate roster moves like TSN or NHL Network. Training camps and rookie showcases. September brings prospect tournaments pre season camp battles and cutscenes around players making or missing the team. Season kickoff buzz. The NHL and NHLPA marketing push in October ties into the game. New intros presentation updates and live content drops make it feel like a fresh new season starting not just a stale roster update. This way fans stay hooked all summer. Franchise players immerse themselves in the league calendar. Be A Pro players live through the draft and free agency drama. Online GMs in Connected Leagues negotiate and trade through the off season. When the puck drops in October the game already feels hot with buzz from real world hockey. For the first time NHL does not just feel like a video game. It feels like being inside hockey twelve months a year. Why This Works for EA Guaranteed revenue. Every player must renew each year. PC adds new markets. Even 300 thousand PC subs equals about 27 to 30 million extra at 99 dollars. Offline depth improves retention. Franchise and Be A Pro players stick around longer and are more likely to try HUT. No cracks or free play. License validation with offline tokens controls piracy while respecting legit offline users. HUT strengthened. Bundled cosmetics and event rewards increase engagement without breaking the economy. Bottom Line This model makes more money than the annual release alone brings in new fans through PC and finally delivers the complete hockey game. EA wins with guaranteed revenue a bigger player base and a stronger HUT. Fans win with full customization mods offline depth and no more resets. This is how NHL stops feeling like a side project and starts leading sports gaming again.1.4KViews19likes53CommentsNHL 26 Patch 1.1.1 Notes
Patch Notes Patch Go-Live: Tuesday, September 16th, 1 PM ET. Server Downtime is expected for up to one hour after deployment of the patch. 1.1.1 Patch Notes Gameplay Fixed an issue where a player who was AFK was not being removed in a World of CHEL game Be a Pro Tuning adjustments to Health to include TOI as a factor and scaling down the amount of health reduction that hits thrown, hits received and shots blocked give. Updated the following form score contributing values to make form score feel more balanced for games that are low event for the user: Goals Assists PP Pts SH Pts Body Checks Plus/minus Giveaways Takeaways Shots Fixed an issue where the Custom option was not available in the Play Game flow Fixed an issue in the Draft Interview media convo where some responses didn't line up with the correct Brand, Management or Teammate impact Franchise Mode Fixed an issue where line chemistry was not being generated properly from X-Factors Fixed an issue where AHL coach conversation were not available Fixed an issue where earning the Quick Draw X-Factor through a season goal could cause a crash when entering Edit Lines Hockey Ultimate Team Fixed an issue where completing training camp objectives did not give users access to the Auction House Fixed an issue where when matchmaking in Ranked users would see an error message World of CHEL Fixed a crash when navigating from the club members menu in EASHL 6 v 6 More Notes........ This first patch is focused on improving overall game stability and addressing some of the most noticeable issues that could affect your time on the ice. While this update is about making sure the foundation is solid, future patches will have a continued focus on gameplay feedback, with tuning and adjustments in key areas, along with further improvements across modes and features. As previously mentioned, we’re actively investigating adjustments to LT (Vision Control), Saucer Passes for short distances, poke checks, and post hit frequency, and we’ll have more to share in upcoming patches.1.2KViews8likes48Comments17th year without a PC release
Yep, preorder site only shows PlayStation and Xbox. Huge let down EA, again.titus10292 months agoRising Hotshot976Views13likes44CommentsGet Rid Of PreBuilds and Skins In NHL 26
Remove all Prebuilds and Skins in Competitive Modes in NHL 26. EASHL and Ones Should only be custom Builds If you want prebuilds and the awful skins keep them in Arcade mode and unranked games.. Again EA adding stuff no one asked for. Cosmetics are probably the easiest things to add so dont fix the game just add more 💩 to it and claim it as new.MollysHatchet24 days agoSeasoned Scout187Views3likes34CommentsMissing goalie equipment in NHL 26
Another year, another topic updates: 19.09. 2025 - added True Catalyst Nitro Pro 15.09. 2025 - wrong zones for CCM eFLEX 7 Pro 09.09. 2025 - sticks for left-handed goalies with wrong textures added 09.09. 2025 - new Vaughn ION ?? added 08.09. 2025 - added note about goalie sticks problem Missing gear True Catalyst Nitro Pro - (Daccord, Saros, Stalock) Vaughn ION ??? - (Pickard) TRUE L95 - (Bobrovskyi, Dostal, Nedeljkovic) Bauer SV-Pro - (Thompson) Vaughn SLR 4 Pro (Soderblom) - still missing from 2023? PADS need to update zones: TRUE HZRDUS - we need more color zones on edge right now is just 1.In game is just one color zones on edge. TRUE Catalyst PX5 - wrong color zones, when one color is addressed to multiple zones, so it is not possible to do setup e.g. Daccord. We need 2 color zones instead of one. It is zone 13, which should be divided into two separate parts. TRUE L20.2 wrong color zones on edge! (Right now is just one color zone) Correct, on picture - We need 4 color zones instead of one. CCM eFLEX 7 Pro wrong color zones on edge Correct, on picture - We need 4 color zones instead of two. Goalie stick problem for left-handed goalies There is a visual bug with certain sticks (with asymetrical design), such as the Bauer Supreme Shadow, where the logo is displayed on the wrong side for left-handed goaltenders. For example, Charlie Lindgren, who catches right (stick in left hand), holds the stick in his left hand, but in-game the Bauer logo appears on the back side of the stick rather than facing forward. Expected Behavior: For left-handed goaltenders, the stick logo should be visible on the front side (the side facing the opponent/viewer), not the back. Right-handed goaltenders should have the logo facing forward as well. Actual Behavior: The logo appears on the back side of the stick for left-handed goaltenders, making it look incorrect and unrealistic. The following list about those incorrect sticks are : CCM EFLEX 5 PRO LITE (text is correct way but it is the backside what is showing) WARRIOR RITUAL CR1 WARRIOR HERITAGE SWAGGER WARRIOR RITUAL M1 WARRIOR RITUAL M2 SHERWOOD REKKER LEGEND WARRIOR RITUAL V3 TRUE HOCKEY HZRDUS 9X4 BAUER SUPREME SHADOW WARRIOR RITUAL M3 BAUER VAPOR FLYLITE CCM VIZION SHERWOOD MORPH TRUE HZRDUS SMOKEtrunkfu14 days agoSeasoned Veteran433Views6likes30CommentsWOC Defense
Nonexistent. Kinda getting ridiculous at this point. Poke Checks rarely work, stick-lifts are non existent. maxed out d awareness with quick pick and force passes are going through two defensemen. Shouldn’t have to be right on the guy either to defend them. Defense is almost unplayable. Shouldn’t have to run truculent to make an impact.BranFerg175 days agoNew Traveler510Views10likes28CommentsCPU defensemen can’t keep up against the rush in 3s
I've attached the clip as well. The CPU defenseman simply can't defend the rush whatsoever in this game. This has been an issue for years, but it's even worse with how fast you can make your player in 26. Getting matched with an ai defenseman is unplayable and completely ruins 3s. Either have an option to extend matchmaking times until a full team is found in 3s OR make the CPU defenseman faster so he doesn't get burnt on every rush.DBacon12310 days agoRising Adventurer219Views2likes26CommentsBe a Pro Rosters
Can someone from EA give me a detailed explanation as to why the rosters on Be a Pro are not accurate? Why is Marner still on Toronto? Why is Clifton still on Buffalo? Why did Buffalo sign Dadanov when he signed with New Jersey? I expect and demand an explanation promptly. The rosters should be absolutely accurate the day the game comes out. Utterly inexcusable.SabersSpoonz8 days agoSeasoned Newcomer197Views4likes24CommentsBe a Pro presets not saving
Hi, t This is unfortunately a classic bug in the game but the games gameplay sliders presets (customizing the gameplay, skating etc) do not save when you click on play next game. It gives you the 3 options of game length but it was previously fixed in the past year by adding custom to then be able to load your custom gameplay sliders. Now I have to redo all the settings before eveygrame…Hsars9215 days agoRising Traveler438Views7likes24CommentsGet Rid of Elite Edges/Wheels in EASHL
I've owned every single EA NHL game. I still have my Sega and all of those original games going back to the NHLPA Hockey days. To say I'm a devoted fan, and sometimes an apologist to this franchise, is an understatement. I lead by saying this because I'm not some sweaty, whiny kid who can't stand losing. I just want to enjoy playing hockey (particularly EASHL with my beer drinking buddies). Bringing back Elite Edges and Wheels has largely ruined EASHL. EVERYONE is now making super fast small players, turning the game back into a track meet, and it's simply becoming who can do the nearly automatic "forehand-backhand deke" goal the most. Tons of new goalie animations and yet they still can't simply hold the post/cover the short side on the same move, over and over. 25 had its issues but it forced teams to play way more as a unit with a purpose to be successful. It took a stronger unit to win. Now, 26 is forcing defensemen to use either EE or Wheels, which limits the depth of cool builds you can create because 1 of the 3 slots has to be dedicated to EE or Wheels. EE and Wheels was an obvious problem the devs and EA recognized in the past and wisely removed from the game. Bringing them back has ruined the EASHL experience. Our club has been together over 10 years. We win at about a 75% rate. This isn't a win/ loss issue. It's an immersion and fun issue. It's a replayability issue. Regardless of our usual success and loyalty to playing over the years, no one wants to continue to play this track meet, and slow "menu simulator", where locker rooms freeze and players get dropped left and right. Overall, just very disappointed. Remove Elite Edge and Wheels from competitive EASHL.D19Box2 days agoRising Traveler238Views12likes23CommentsWe Have a Wheels Problem
Not much to say other than every single team has at least one 5' 7" 160lb forward with maxed out speed and wheels who skates around the cpu defense without fail. I think one of two things needs to happen. Increase the overall of the defense so they aren't 53 overall. It's obvious how bad they are made to be for WOC compared to an offline mode. Make them actual respectable defenseman. We don't need Cale Makar on our teams. But at least somewhat respectable. That, or get rid of wheels in world of chel.fredo91110 days agoRising Rookie308Views3likes22CommentsThere has to be a BETTER way to communicate with E.A staff than this!
We need a way of better communication with yall at E.A!!!rtwing892 months agoRising Traveler457Views0likes21CommentsNHL 26 EASHL MM BROKEN WITH HUMAN GOALIE
Starting this to hopefully get eyes on the matchmaking with a human goaltender on your team. Been trying for 3 straight days and trying to play as a goaltender with my team is not possible. The mm always errors out after about 5 mins and we have to restart. Have not played a game as goalie yet. Switching to a forward/d works in about 1 min or less and we can join games fine. And NO - before you keyboard warriors say "its bc there are no goalies" that would be true if turning on Drop in players doesnt populate a goalie immediately. However playing 6v6 with randoms who troll is not fun. Allow me to play goalie without the mm breaking everytime we try to search.253Views0likes20Comments
Featured Places
NHL Game Info Hub
Read the latest news and updates for NHL games.NHL 26
Chat with the community in the official EA Forums for NHL 26.NHL 26 General Discussion
Join the community forums and discuss the latest news and game information around NHL 26.NHL 26 Hockey Ultimate Team
Talk about NHL 26 Hockey Ultimate Team with the NHL community.NHL 26 Technical Issues & Bug Reports
Do you have technical issues with your NHL 26 game? Are you experiencing a bug in your game? Get help from the community and report bugs here!