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NHL 27 Update 3 Notes
NHL 27 UPDATE 3 Update 3 brings improvements in several areas the community has raised concerns about, including goalie behavior, line changes, and HUT lineup management. A range of stability, presentation, and mode-specific issues have also been addressed. THANK YOU FOR YOUR FEEDBACK Before we get into the details of Update 3, we want to thank everyone who has taken the time to share their NHL 27 feedback through the EA SPORTS NHL Feedback Portal. The Feedback Portal remains the best and most direct way to share your experience with the team and make your voice heard. We’ll continue monitoring your feedback as we identify issues, prioritize improvements, and work on future updates throughout the season. Please keep sharing what you’re experiencing on the ice and across every mode through the Feedback Portal located here: https://www.ea.com/games/nhl/nhl-27/features/nhl-27-feedback. Your feedback continues to play an important role in how we refine and improve NHL 27, and we’ll have more to share in future updates. GO LIVE TIMING & DOWNTIME Update 3 goes live on Oct 20th @ 1 PM ET / 10 AM PT. Please complete all online games before this, as server instability is expected up to an hour after the update deployment. Here's a closer look at what's changing: GAMEPLAY IMPROVEMENTS Goalie Behavior We've heard your feedback on goalie behavior, including concerns around the effectiveness of stride-deke goals and the outcomes of certain goalie saves. Update 3 includes several adjustments and fixes to address these situations. Stride-deke goals: We've improved goalie logic to reduce the success rate of the stride-deke goal that the community identified. Redirect saves: Fixed an issue where the puck could lose too much velocity or fail to travel as intended, resulting in unrealistic rebounds. Stick redirects: Fixed an issue where stick redirects did not launch the puck with the intended outgoing velocity. Save Accuracy Tuning: Goalies are now less accurate when forced to make high-reach or fully extended saves, placing a higher premium on defensemen limiting high-danger angles and second-chance rebounds. We'll continue to listen to your feedback and evaluate opportunities to improve goalie consistency further. Line Changes We've addressed several issues that could prevent the requested line from taking the ice or cause unintended players to enter the game. Update 3 includes the following improvements: More reliable line changes: Fixed several cases where mixed lines could be sent onto the ice unexpectedly. Improved line cycling: Fixed an issue where cycling through lines would not always send out the requested line. More conservative fatigue logic: Adjusted the logic when fatigued players consider it safe to change lines. HUT automatic line changes: Fixed an issue where incorrect players could enter the ice following automatic line changes. Our goal is to make sure line changes behave consistently with your intended lineup. We'll continue monitoring feedback in this area as players get more time with the update. AI Improvements Shot Selection Adjustments: Reduced the frequency with which Superstar AI players opted for slap shots in lower-percentage situations, promoting more realistic and varied offensive playmaking. Pressure System Faster Zone Decay: The Pressure Meter now decays more quickly when the puck is cleared out of the offensive zone, giving defending teams a better reward for successful zone exits. Tuned Fatigue Impact: Reduced the fatigue penalty multiplier while under pressure, allowing defending players to maintain better responsiveness and competitiveness during extended zone time. Stamina & Energy Penalty Kill Recovery Realignment: Adjusted energy recovery rates for Penalty Kill units to match even-strength recovery rates, standardizing endurance across all game situations. HUT IMPROVEMENTS We've also addressed several issues affecting lineup management and the overall HUT experience. Line Combinations and Lineup Management Fixed multiple crashes when navigating Edit Lines and making lineup changes. Fixed cases where Line Combination boosts could activate with incorrect player combinations. Fixed Line Combination bonuses appearing in an incorrect or changing order. Fixed overlapping text and team logos when navigating Line Combination tabs. Fixed inconsistent empty spaces in player search results and visual issues when adding or viewing player items. New Line Combination Filters We've added filters to the HUT Line Combination Glossary to make it easier to find combinations that fit your lineup. You can now filter line combinations by: Position Collection Type League Team Nationality Store, Packs and Reward Clarity We've resolved several issues affecting access to the HUT Store and the clarity of rewards. Fixed an issue where the HUT Store could become unresponsive while navigating between tabs, preventing players from purchasing packs. Fixed extended loading delays when switching between Store tabs. Fixed a crash that could occur while browsing Unopened Packs. Fixed issues where Cup Chase rewards could differ from their configured rewards. Fixed reward images disappearing when navigating through Cup Chase difficulties. Fixed issues where post-game rewards did not display the correct item quantities. Other Updated HUT Cup Chase championship naming. Added season count information to Ultimate Jerseys. Corrected player portraits and silhouettes on select HUT items, including some QMJHL and OHL players. Fixed several HUT Subzero event and collectible display issues, including missing Collection and Auction House filter support for the Subzero collectible. Clearer Reward Information We've made additional changes to help you better understand the rewards you're earning and how to claim them. Added tradeability icons across HUT reward displays, including the XP Season Path and Wildcard Path. Updated Seasons XP and Wildcard reward titles to display the relevant card type or program name. Improved post-game reward displays to show the correct reward titles, card details, quantities, and tradeability status. Updated Objective tracking so completed event tabs automatically clear when an event ends. Ensured tabs containing unclaimed rewards remain visible until the rewards are collected. Fixed redirected shots not counting toward applicable global Objectives. Improved Objective Category navigation and corrected several reward display issues. We've also made improvements to Wildcard, including fixes for an overtime desync, reward descriptions, and an error that could occur when selecting Play Next. ADDITIONAL GAMEPLAY AND PRESENTATION FIXES Alongside the gameplay changes, Update 3 includes several fixes aimed at improving the overall on-ice and broadcast experience. Audio and Commentary We've addressed a range of audio and commentary issues to improve accuracy and consistency during games. Updated New York Rangers goal song: Removed LET’S GO RANGERS CHANT to reflect proper real-world authenticity. Shortened the time between the goal horn and goal song for the Florida Panthers. Corrected several commentary issues, including incorrect late-game references, timeout period callouts, and goal-related commentary. Fixed pronunciation issues for Eric Daze and Brad Lambert. Improved overtime and Stanley Cup victory commentary in applicable situations. Fixed an issue where poke-check commentary could trigger when performing a hit on an opponent carrying the puck. Added missing menu narration for Play Hub options, controller volume, crossplay, and switching between opponents in Play Hub. Cameras and Presentation Corrected camera angles and obstructions during goal celebrations, replays, and arena sequences. Fixed several instances of crowd, mascot, and arena elements appearing incorrectly framed or clipping through other objects. Prevented certain identical or similar crowd shots from appearing too close together during intro sequences. Fixed a victory presentation animation that could play twice during HUT Cup Chase. Improved presentation transitions in some situations by using a faster fade to black. Animations and Visual Fixes Addressed several instances of players clipping into one another, including during certain goal celebrations and team hugs. Corrected several player body, head, and hand distortions during post-goal and post-game animations. Fixed goalie sticks appearing in the wrong hand during certain presentation sequences. Fixed several equipment issues involving helmets, skates, jerseys, and player models. Corrected missing team logos in select gameplay presentation graphics. Fixed an issue where fans could hold up an invisible sign after a goal. BE A PRO, FRANCHISE MODE AND CONNECTED FRANCHISE Be A Pro Fixed an issue where the Salary Perks screen incorrectly showed “overbudget.” Fixed an issue preventing players from declining captaincy in certain leadership challenge situations. Corrected issues affecting line-locking teammate discussions and captaincy challenge information. Fixed several inconsistencies involving management likeability scores and leadership conversations. Franchise Mode Fixed an issue where generated players could be missing silhouette images during drafts. Corrected issues with conversation transitions and contract offer displays. Fixed an issue with Modified No-Trade Clause percentage options. Fixed a crash in CPU-versus-CPU games. Connected Franchise We've made several fixes across league management, roster tools, trades, and online connectivity. Addressed several crashes and soft locks affecting league creation, team management, free-agent claims, and the activity feed. Fixed an issue that could prevent players from joining an online lobby after reconnecting. Corrected errors affecting EA Connect invitations, league codes, and cross-platform game invites. Fixed issues involving trade offers, salary cap displays, roster overrides, pending claims, and free-agent management. Corrected various Play tab, playoff, standings, stats, and box-score display issues. Fixed issues affecting league notifications, activity feed entries, and team information across multiple screens. We've also added several improvements to the Roster Override screen, including a player salary editor, additional salary and roster information, and a confirmation prompt when exiting the screen. WORLD OF CHEL IMPROVEMENTS Fixed a rare crash in the World of CHEL hub and an occasional crash when switching between tabs. Fixed an occasional crash when loading into Clubs 6v6 games. Corrected an error that could appear when viewing Club Finals History. Fixed a “Failed to Retrieve Data” error in the EASHL My Club Stats Club Rank section. Fixed an issue where manual passing settings displayed “On/Off” instead of “Manual/Auto.” Fixed an issue where goal replays could not be skipped at the end of Ones Eliminator games. Fixed an issue where the Playoff Cup presentation would not play after winning the EASHL Final. Corrected several menu navigation and customization display issues. These fixes address specific reported or identified problems across the mode. We'll continue to monitor the World of CHEL experience and assess further improvements as needed. STABILITY IMPROVEMENTS We've also resolved crashes across several game modes. Fixed a rare crash that could occur after a goal before replays started in HUT and World of CHEL. Fixed crashes affecting HUT Edit Lines, HUT Champions, Cup Chase, and private games. Addressed several Connected Franchise crashes and soft locks. Fixed occasional World of CHEL crashes when browsing menus or loading into games. VISUAL UPDATES Update 3 also includes content updates across the game. Updated center-ice designs for the following NHL, AHL, and Canadian Hockey League teams: NHL Boston Bruins St. Louis Blues Toronto Maple Leafs AHL Hamilton Hammers Hershey Bears Ontario Reign Rochester Americans Canadian Hockey League OHL Brantford Bulldogs WHL Kelowna Rockets Tri-City Americans Added or updated uniforms across the AHL, ECHL, Canadian Hockey League, Liiga, and DEL. AHL Chicago Wolves - Third Colorado Eagles - Away San Jose Barracuda - Away Tucson Roadrunners – Home and Away ECHL Bloomington Bison – Home and Away New Mexico Goatheads – Third Trenton Ironhawks – Home and Away Tulsa Oilers – Home, Away, Third and Fourth Canadian Hockey League OHL Erie Otters – Home and Away Kingston Frontenacs - Third Kitchener Rangers – Fourth QMJHL Baie-Comeau Drakkar - Third Cape Breton Eagles – Home and Away Shawinigan Cataractes – Home and Away Sherbrooke Phoenix - Third WHL Medicine Hat Tigers – Home and Away Regina Pats – Third Wenatchee Wild – Home and Away Liiga Helsingin IFK – Home and Away Tampereen Ilves – Home, Away and Third Lukko Rauman – Home and Away Vaasan Sport – Home and Away JYP – Home, Away and Third DEL Adler Mannheim – Home, Away and Third Augsburger Panther – Home, Away and Third EHC Red Bull München – Home and Away Eisbären Berlin – Home, Away and Third ERC Ingolstadt – Home, Away and Third Fischtown Pinguins – Home and Away Grizzlys Wolfsburg – Home, Away and Third Iserlohn Roosters – Home, Away and Third Kölner Haie – Home and Away Krefeld Pinguine – Home, Away and Third Lowen Frankfurt – Home and Away Nuremberg Ice Tigers – Home, Away and Third Schwenninger Wild Wings – Home, Away and Third Straubing Tigers – Home and Away CONTINUING TO IMPROVE NHL 27 Your feedback remains an important part of this update process. We'll continue listening to your feedback, monitoring reported issues, and making further improvements as we identify them. Thank you for taking the time to share your experiences and help us make NHL 27 better for everyone. We'll share more information on future updates as it becomes available. See you on the ice!EA_Aljo58 minutes agoCommunity Manager18Views0likes0CommentsFighting in WOC 3v3
In NHL 27’s 3v3 World of CHEL, fighting could inject intensity and excitement into the competitive environment. It adds a level of strategy and camaraderie if both sides agree to go at it, turning it into a sporting and competitive affair. This controlled approach makes the game fair because both parties agree to the altercation and allows players to express their emotions without interrupting the flow of the match. Following the fight, the game continues. No penalties, just the continuance of the match. As long as both players must initiate a fight, there can really be no advantages or disadvantages. Players should only be allowed to fight during the whistle or off of the faceoff.OgCheeto1 hour agoNewcomer38Views0likes7CommentsNHL 27 Update 2.1 Notes
THANK YOU FOR YOUR FEEDBACK Before we get into the details of Update 2.1, we want to thank everyone who has taken the time to share their NHL 27 feedback through the EA SPORTS NHL Feedback Portal. The Feedback Portal remains the best and most direct way to share your experience with the team and make your voice heard. We’ll continue monitoring your feedback as we identify issues, prioritize improvements, and work on future updates throughout the season. Please keep sharing what you’re experiencing on the ice and across every mode through the Feedback Portal located here: https://www.ea.com/games/nhl/nhl-27/features/nhl-27-feedback. Your input continues to play an important role in how we refine and improve NHL 27, and we’ll have more to share in future updates. GO LIVE TIMING & DOWNTIME Update 2.1 goes live on October 6th @ 1 PM ET / 10 AM PT. Please complete all online games before this, as server instability is expected up to an hour after the update deployment. HOCKEY ULTIMATE TEAM Fixed an issue where extended HUT sessions could cause card art to stop loading across multiple menus, impacting Collections, Auctions, Store, and team management. The issue accumulated through normal HUT play rather than a specific flow and could persist until the client was restarted. Fixed an issue where the game may crash when making lineup changes in HUT Edit Lines. PRESENTATION Fixed an issue where the Minnesota Wild jumbotron displayed an incorrectly formatted shot counter Fixed the resolution of the Press Box text in the Canadian Tire Centre during the Ottawa Senators intro sequenceEA_Aljo2 hours agoCommunity Manager1.6KViews0likes55CommentsHamilton Hammers missing key players
Hey - maybe there was a mix-up with players, as I know the Hamilton Hammers roster was finalized late - along with the New York Islanders - since some players were not sure where they would end up. Some notable players are missing and are not on either team in HUT: Cole Eiserman Kashawn Aitcheson Can we get them added in? They are the best players on the Hamilton Hammers, and will likely also get time with the Islanders this year.29Views2likes1CommentSimple question series
1) Why is it that players I control get their stick caught up on other players, having to contort themselves in broken animations to get the stick free, and yet computer player sticks (almost always) warp through my players and can instantly interact with the puck? Don't ask for a video, just play any mode vs the cpu for two minutes.Davanial15 hours agoNew Traveler159Views2likes9Comments- nrvous15 hours agoRising Traveler14Views0likes0Comments
Missing names pronounce by commentator and analyst in NHL27
Hello programmers and management team, I would like to mention this . Pleas add a name pronunciation preview button in Create/Edit Player, like MLB The Show has. In The Show, you can hear how the commentators will say a player's name right when you type it. NHL needs this too — players could check if their created player's name is in the audio database instead of discovering in-game that the commentary team goes silent on it. » There is some names that the commentator and analyst are not pronounced in the games Even if the names are in the audio database, like as an example like Beaudin, Godin, Beauchamp, Castillo and Lacoste as example. CAN you add those names that was already working in NHL25 and NHL26, they were working fine ThanksBudzi6319 hours agoNew Traveler95Views1like9CommentsBanner in CHEL
I recently started playing CHEL and learned from more experienced players that the Ukrainian banner (flag) is missing from the game. Is that actually true? And if so, why? The Ukrainian jersey is available, and there is even a Ukrainian goalie mask. The Ukrainian national team is playing in the top division of the IIHF Ice Hockey World Championship this year. So where is the Ukrainian banner? I am Ukrainian, I bought the game, and I want to be able to display my own flag, just as players from all other countries can display theirs. Why is the Ukrainian flag missing?r_chern1tsky20 hours agoRising Rookie120Views3likes5CommentsGoalie Equipment
EA_Aljo can you please ask the team to fix the bug where all the goalie equipment defaults to generic colors after pre-season. You have to go and edit every goalie to get their individual equipment to show up. Also can they add the iPad masks back into the game? They are in the Aug 6th roster but then disappeared after that. There isn’t to much authenticity in equipment and these at least help a little bit. Thanks.mattjohnson198521 hours agoSeasoned Newcomer55Views2likes1CommentSave slots for custom playbooks?
One of the most maddening features of NHL 27 is the inability to save custom playbooks for online versus mode. If you make any changes to the BALANCED playbook, the settings revert to their defaults when you either start a new online match or restart the entire game on your console. This is a regression from previous versions, where I could customize the play style for any given team. It would still reset on a roster update, but that's better than resetting every game like it does now. Can EA give users a few custom playbook save slots, similarly to how Call of Duty does this for weapons loadouts? These would save with your profile and never reset. I'll even take one save slot at this point! Adjusting these sliders every game or session is really annoying. EA_Aljo , maybe you can take this to the devs? Thanks!rbottiglieri1 day agoRising Newcomer27Views1like1CommentPlease Add the Ukrainian Flag Banner to NHL 27 CHEL
Hi everyone! I contacted EA Support to ask why the Ukrainian flag banner is missing from NHL 27 CHEL. I was told that it is currently not available in the game, and the support team recommended that I create a topic on this forum to bring the issue to the developers’ attention. The Ukrainian national team is competing at the highest level of the IIHF Ice Hockey World Championship, and Ukrainian jerseys and goalie masks are already available in the game. However, the Ukrainian flag banner appears to be missing. I would really appreciate it if the developers could consider adding the Ukrainian flag banner in a future update. It would be meaningful for Ukrainian players and the Ukrainian hockey community to be able to represent their country properly in CHEL. Please support this request and help make the Ukrainian flag banner available in a future update! 🇺🇦 Thank you!r_chern1tsky1 day agoRising Rookie105Views3likes3CommentsDrafter player ideas, retied players, scouting, ect
I'm not sure if this is the right thread, if not just merge it to the right spot. So, I got a few ideas for drafting players. I think some players potentials should change after drafting them depending on how they perform in their undrafted teams, if they play lights out and have an AHL top 6 potential and beat out the projected 1st overall who is supposed to be NHL ready with elite potential then why do they have AHL top 6 potential when they are clearly better at least at that point of time? it should change accordingly For some reason in year 1 of the draft players with Bottom 6/7th D/backup potential are either left undrafted or very late in the 7th road yet a player with low 60 overall or even high 50's get drafted in the 3rd round. This makes zero sense, Scouting agencies don't just report back on how good a player currently is but where he is projected to be at the peak of his career and get drafted accordingly, at no point will a player projected to be in the NHL will get drafted after someone who isn't even projected to make it to the NHL let alone not get drafted at all, this is very prevalent with backup goalies who are 19 or 20 in the draft. Also, Goalies (after the first year) who don't play any games technically can't be scouted and even with high potential should be either left undrafted or go late in the 7th NPC teams are drafting once again will draft the next guy in the list, they aren't drafting players who they need same as signing FA's they'll have 20 C and only have a handful of wingers and if they have a good amount of wingers its more one side then the other, I've also noticed the more season roll on the more likely teams will go into the next season with 2 goalies, which generally means auto sign fill will give them a bad goalie as their 3rd string. Speaking of goalies newly generated goalies will be hard stuck with the Ducks helmet on not that of their team and it won't auto change when trading or bringing them up to the NHL or sending them back down, it needs to be manually edited for that to happen (this was an issue last year as well) Lastly, we should be able to have settings for drafting regions, such as how often are their players drafted in this region, how good they'll be, likelihood of gems or studs, number of goalies available any given draft. I don't understand esp with the 3 CHL teams after year 3 there is only usually like 10 goalies available. what they all sharing goalies or something? We should also be able to add teams (from created teams) into ROW, Russia and USA respectively Retired players should have an option to be in the NHL\AHL pro scouts of that of their national country, so when say Ovechkin retires, he should be able to scout Russia with A scouting. Goalies who retire should be able to become goalie coaches, I don't get why they don't heck they never become any coach at all, just scouting and they become scouts they aren't even efficient in scouting goalies they're usually a C for it We should be able to ask as well, as they retire if they'd like to be a coach or a scout, like do one last meeting with them. just after the cup has been won a little message shows up saying which players on your team are retiring and from there you can do a meeting and asking them if they'd like to coach or be a scout, depending on how happy they are with management will depend on their answer, if their happiness with management is low, they'll decline and vice versa if its high21Views0likes1CommentCan we please get player faces instead of silhouettes?
EA_Aljo is there a reason you can provide from the devs that explains why every EA game has faces for players that are generated in later years, but we still have nothing. If they are using generative AI for commentary then could they at least could give us generated faces.Franchise Mode – Resetting Games Bug / Game Freezes
Whenever I try to overwrite or reset game results as the league commissioner in Franchise Mode, the first 2–3 games reset normally. However, when I try to reset more games, the game freezes and the loading spinner in the top-right corner keeps spinning indefinitely. I even tried waiting for 45 minutes, but the game never recovered. I have to restart the game and start all over again, only for the exact same thing to happen repeatedly. Why isn’t there an option to reset an entire series of games at once? One of our league members left and was replaced by another player, so I need to reset approximately 30 games. With this bug, a task that should take a few minutes could take me two weeks to complete. PLEASE FIX THIS ISSUE! League commissioners need a reliable way to reset multiple games without the game freezing.Ea hut online is brutal
EA seriously I miss competition. You guys are unreal. What is the point of playing online when your opponent is completely 100% invincible there is no touching them lifting stick. It’s disaster and your packs are horrible so play season to get 75+ ranking players and this is why I haven’t played in a few years because there is no improvement, I can broadcast this on YouTube and show there is no point of playing online. Your servers are brutally bad and not once can I have a good game not one good game, especially when my opponent can take one player and dangle around an entire team five times and not get tired like seriously fix your **bleep** gamec326f10a0b000d0c1 day agoNew Traveler69Views1like2Comments
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